[Overview] 
<p>(backspaced)Venomoth  is usually considered inferior to other Pokémon, due  to its NU status  and Bug-typing. If one looks past these  “disadvantages”, however,  Venomoth can prove its usefulness over and over  again repeatedly. This fragile-looking moth has many advantages, the most prominent  of which is being Tinted Lens, an ability that helps Venomoth hit so-called  “counters” hard, by turning 4x resistances into 2x resistances, and 2x  resistances into a no resistances.  Tinted Lens gives Venomoth unresisted  coverage against every UU and NU  Pokémon except Shedinja. Combine that  coverage with good Special  Attack and Speed stats, and Venomoth becomes a  force to be reckoned  with. Venomoth’s usefulness doesn’t end with  offense, though. It can  also prove to be a good supporter, boasting 4x  resistances to Grass and  Fighting, Sleep Powder, Toxic Spikes, Stun  Spore, Baton Pass, and  Sunny Day. With a number of ways to fit into a  team, Venomoth proves shows that Bug-types aren’t as weak as they are commonly  thought to be.</p>
[SET]
name: Life Orb Sweeper
move 1: Bug Buzz
move 2: Psychic / Substitute
move 3: Sleep Powder
move 4: Roost
item: Life Orb
ability: Tinted Lens
nature: Timid
evs: 8 HP / 248 SpA / 252 Spe
[SET COMMENTS]
<p>What sets Venomoth apart from other Bug-types is its main ability,  Tinted Lens, which allows  Venomoth to have an easier time sweeping. In  conjunction with its  ability, Venomoth can run a sweeping set with Bug  Buzz and Psychic, two  of Venomoth’s most powerful moves attacks. Boosted by Life  Orb, the moth becomes a major force to be reckoned with. (i don't see the need of this; even the overview said a good portion of this.) Venomoth also  has Sleep Powder to sleep many  enemies that attempt to defeat the moth.  Roost allows Venomoth to heal  off damage from Life Orb, entry hazards,  and Grass or Fighting moves  that Venomoth loves to switch into.  Substitute can be used over Psychic to ease prediction give Venomoth some breathing  room, but it takes away from the coverage that Psychic provides alongside  Bug Buzz.(backspaced)</p> 
[ADDITIONAL COMMENTS] 
<p>(backspaced)Rapid Spin support is a huge boon necessary due to Venomoth's Stealth Rock weakness in addition to Life Orb's recoil. Venomoth does not like  taking Stealth Rock damage in addition to Life Orb recoil. Hitmontop is  Venomoth's best partner, getting rid of removing Stealth Rock,  Chansey, and  Registeel all by itself. Donphan is a viable alternative  to Hitmontop,  possessing essentially the same attributes. This set also  appreciates  Wish support, since it will be steadily losing health with  each attack.  Clefable and Chansey are both excellent choices,  especially since their  lone Fighting-type weakness is covered by  Venomoth's 4x  resistance.</p>
[SET]
name: Moth of Choice
move 1: Bug Buzz
move 2: Psychic
move 3: U-turn 
move 4: Sleep Powder
item: Choice Specs
ability: Tinted Lens
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>(backspaced)While Choice sets are dangerous for on many Pokémon, Choiced Venomoth is far more dangerous thanks to Tinted Lens making it harder for opponents to switch in on predicted moves. Bug Buzz  and Psychic are Venomoth’s main attacking moves, as they provide great  coverage (thanks to Tinted Lens)  and power. U-Turn allows Venomoth to  scout out the opponent, allowing a  teammate to switch in. Sleep Powder  rounds off the set by giving allowing Venomoth a good move to cripple enemies,  giving other teammates the chance to sweep.</p> 
<p>Maxing Speed and Special Attack EVs allows Venomoth to outpace   many Pokémon, such as Nidoking and Blaziken, while hitting as hard as   possible. The four remaining EVs are dumped into Defense so that   Venomoth can switch into Stealth Rock four times without fainting.   Tinted Lens gives Bug Buzz and Psychic's combination excellent coverage   in UU. If a Choice Scarf is being used, the nature can be changed to   Modest, since Venomoth will still outrun every non-boosted Pokémon in   UU, including Timid Hasty Electrode. It also helps that Venomoth has a 4x  resistance to the common Mach Punch.(backspaced)</p>
(this paragraph looks like it should be relocated into additional comments.)
[ADDITIONAL COMMENTS] 
<p>Once again, Venomoth greatly appreciates Rapid Spin support.   Hitmontop is still a prime candidate as a teammate, because he it   can do  severe damage to both Registeel and Chansey, Venomoth's best  counters,  while also spinning away Stealth Rock. Donphan is an  excellent option as he it  can also defeat Chansey and Registeel. Houndoom can switch into   Psychic- and Fire-type attacks aimed at Venomoth and can also hurt   Registeel, but is helpless against Chansey.</p>
    
    (even if the pokemon can only be male or  female, treat it like a neutral pokemon if you have been using neutral  pronouns throughout the analysis. seems like you knew this already  because you mention chansey as neutral, so i guess you just got  inconsistent here.)
[SET]
name: Venomous Moth
move 1: Toxic Spikes
move 2: Sleep Powder
move 3: Bug Buzz
move 4: Psychic / Roost
item: Leftovers 
nature: Timid
evs: 156 HP / 120 SpA / 232 Spe
[SET COMMENTS]
<p>Venomoth is one of the only viable users of Toxic Spikes, as it  has reliable ways of preventing  the enemy from foiling its plan. Sleep  Powder puts the enemy to sleep,  giving Venomoth the opportunity to set  up Toxic Spikes on the switch.  Bug Buzz and Psychic are Venomoth’s  obligatory attacking moves, and  Psychic has the additional advantage of  discouraging opposing  Poison-types from switching in. Roost can be used  over Psychic if you  are worried about Venomoth's survivability. This set  can function better as a lead, and with Focus Sash is as  an option. However,  weak attacks such as U-turn prevent it from being  activated, leaving  Venomoth with a "useless" item. It is also possible  to use this Venomoth as a  mid-game Toxic Spikes supporter set-up, but Stealth Rock and other entry hazards Spikes  do not bode well with ruin Venomoth. 156 HP EVs give Venomoth some bulk and a Leftovers number,  while keeping it at a Leftovers number. 232 Speed EVs allow Venomoth to  outrun LO Hitmonlee, and the rest are dumped into Special  Attack for more offensive potential.</p>
[ADDITIONAL COMMENTS]
<p>Dugtrio is an excellent partner to this Venomoth, as it can  trap Poison-types not named Venusaur or Weezing that would otherwise absorb Toxic Spikes  and kill them. However,  Venomoth can probably deal with them on its  own, thanks to Psychic and  Sleep Powder. Venomoth also appreciates  Houndoom and Blaziken as  partners, as they can deal with crippled  opponents, most notably Milotic. and they also love  Milotic being crippled by Toxic Spikes. Nidoking can defeat grounded Poison-types  easily, and it can also sweep a team that has been sufficiently  crippled by Venomoth. </p>
[SET] 
name: Double Powder 
move 1: Sleep Powder
move 2: Stun Spore
move 3: Bug Buzz
move 4: Psychic / Roost
item: Leftovers / Wide Lens
ability: Tinted Lens
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe 
[SET COMMENTS] 
<p>While Sleep Powder is Venomoth’s main status move, it also has   access to Stun Spore, allowing Venomoth to become an effective double status user. After putting an opponent being slept put to sleep,  many enemies believe  that they can switch in on a predicted Toxic  Spikes or switch, only to  become crippled by Stun Spore. Bug Buzz and  Psychic allow Venomoth to  hurt injured opponents, leaving the  opponent’s team vulnerable for  another teammate to sweep. Roost can be  used over Psychic to give  Venomoth a reliable recovery move so it can  survive longer.</p>
<p>Timid makes Venomoth fast enough to accomplish its duty, and   max Special Attack allows it to hit as hard as possible when combined   with Tinted Lens. Leftovers allow Venomoth to survive longer so that it   can cripple more members of the opposing team. Wide Lens can be used if  Roost has replaced  Psychic is replaced by Roost (removed comma) and if one is you are worried about Sleep Powder's and Stun Spore's the accuracy  of Sleep Powder and Stun Spore.  If more power is desired, Life Orb can  be used, although Venomoth's  other sets are able to make more use of it.  An alternative spread of  240 HP/16 SpA/252 Spe can be used to make  Venomoth more bulky (removed comma) so it can survive longer in case its status moves  miss.</p>
(looks like additional comments stuff as well.)
[ADDITIONAL COMMENTS]
<p>This Venomoth should be paired with a Pokémon that can take   advantage of an injured opposing team. Blaziken and Houndoom can both   switch into Fire-type attacks relatively easily, and set up while the   opponent switches. Houndoom has the added bonus of being immune to   Psychic-type attacks that could easily KO Venomoth. Spinners such as  Hitmontop and Donphan can keep Venomoth alive longer by ridding the  field of removing Stealth Rock. Finally, Wish support from Clefable or Chansey,  both of whom which can also take special Fire- and Psychic-type attacks with ease,  will allow Venomoth to keep switching in and to hurt or cripple  opponents.(backspaced)</p>
[Team Options]
<p>As usual, Hitmontop is a great partner to Venomoth, as it can  spin away Stealth Rock (removed comma)  while also eliminating Chansey and Registeel,  two Pokémon that  Venomoth hates to face. However, it is also weak to  Psychic, meaning  that a Dark-type is needed as well. Houndoom can switch  in on any Psychic- or Fire-type move directed at Venomoth, and can while setting up Nasty Plot on  the switch, making Houndoom a major threat to the enemy. Houndoom It  also  lures in Fighting-types, which Venomoth can handle with ease,  despite  its bad Defense and mediocre HP stats. Unfortunately, Houndoom  does not  appreciate Stealth Rock, which Hitmontop can take out easily.  In fact, a  Hitmontop/Venomoth/Houndoom trio can work very well, putting the hurt  on threatening many teams.</p>
<p>Other Fighting-types, most notably Hitmonlee, Hariyama, and  Blaziken, can help to finish off Pokémon that Venomoth can't kill while loving, and  they love Venomoth's ability to cripple a team. Rhyperior deals with  Fire-, Flying-, and Rock-types, while also luring in Fighting- and Grass-types for Venomoth to switch into.  Rhyperior It  also appreciates  Venomoth’s ability to soften up the opponent’s team.   Dugtrio kills off  Chansey and Registeel easily, and can absorb  incoming Thunder Waves.  Claydol can switch into Rock- and Psychic-type attacks, while also spinning  away Stealth Rock and setting up its own. It also threatens the  Chansey/Registeel duo (removed comma) with Explosion on the former and STAB Earth Power on  the latter. Donphan is another great partner, who that  can function just like  Claydol. Ludicolo and Lanturn can defeat  Milotic easily, while also  deterring Fire-types from switching in.  Ironically, Milotic makes a good  teammate, defeating Fire-types such as  Arcanine and Moltres, while  luring in Grass-types, which are beaten by  Venomoth.(backspaced)</p>
[Optional Changes] 
<p>Venomoth has a good amount of options other than the ones   listed in the sets. Shield Dust, Venomoth’s other ability, allows   Venomoth to take on moves such as Hariyama’s Force Palm, without fear of   secondary effects. Venomoth It can also use Silver Powder or Insect Plate  over Life Orb on the first set, but it takes away Psychic's and Bug Buzz's from the power of  Psychic and Bug Buzz. A Baton Pass set is viable on Venomoth, and works  very well with Agility. Unfortunately, Sleep Powder is the only thing niche  that separates Venomoth from other Baton Passers. Sludge Bomb is a good choice  on the offensive sets, as it gets STAB (removed comma) and is pretty powerful. Protect  and U-Turn can be run used  over Bug Buzz and Psychic on the Toxic Spikes lead  set, allowing  Venomoth to function as a scout. However, this requires a  different set  of EVs and nature, which is more suited defensively to a defensive stance.  Venomoth also can has the potentially of using use Sunny Day well, and it can also   learn SolarBeam and Morning Sun to benefit from it. However, this only   increases the danger of enemy Fire-types switching in. Venomoth also   learns Screech, but it can’t make effective use of it due to its bad   Attack stat and physical movepool, with the only moves that Venomoth can  really use to take advantage of Screech being Double-Edge, Bug Bite,  and Zen Headbutt. Energy Ball is another option, but it is only useful only  against bulky Water- and Rock-types.</p>
[Counters]
<p>Chansey takes Venomoth’s special attacks like nothing comfortably, thanks  to its massive HP and high  Special Defense stats, as well as access to  Wish and Softboiled. It  also threatens Venomoth with Thunder Wave,  crippling the fragile moth’s  effectiveness. Additionally, it can take  Sleep Powder, and then switch  out to rid itself of the problem eliminate the problem as a result of Natural Cure.  Registeel also takes on Venomoth’s attacks easily, and threatens it with  an Earthquake Iron Head (EQ isn't standard) against Venomoth’s weaker Defense stat. It can also  Thunder Wave Venomoth (removed comma) and set up Stealth Rock to deter discourage it from  switching in again. The iron giant doesn’t appreciate being slept,  though.(backspaced)</p>
<p>Drapion also has potential to ruin Venomoth’s fun. It can get a  free switch-in to on Psychic, proceed to outspeed Venomoth, and then  threaten it with Earthquake. As a plus, Drapion also has the advantage of  absorbing Toxic Spikes, making it harder for Venomoth to cripple enemies. Milotic’s  high HP and Special Defense stats give Venomoth a hard time taking it  down Milotic, with its high HP and Special Defense stats, can wall Venomoth, and being slept makes it even harder to defeat by with physical attacking  teammates. It  doesn’t appreciate switching into Toxic Spikes, though.  Moltres hates  being put to sleep, but if another teammate can take  Sleep Powder for  it, then Venomoth’s best option is to flee, as Moltres  resists Bug Buzz  thanks to its Fire/Flying typing, and STAB Fire Blast  and Air Slash  force Venomoth to hole up in a dark corner hide until the fiery bird  disappears.</p>