Vexxy Stall RMT

Hello everyone, this is my first RMT in Smogon. I'm an average player hoping to get more competitive which is why I decided to post this team for others to see and help me make it better. I've been on Showdown as a fairly successful player, using all sorts of decks in order to see which one fit me best. I find stall teams more suited to my play style, mainly because I feel that offensive decks are too frail, and balanced teams don't have enough team slots to do everything you want to do with them. Due to this, I'm showcasing a Sand stall team I call Vexxy Stall that I'm very comfortable with. (I named it after Vexacus4666 who gave me the original idea for the team).

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Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Earthquake
- Ice Fang
- Slack Off
- Stealth Rock

Hippowdon is my weather-setter simply because I don't like my opponent to have an advantage with their own weather. I can make do with without the Sand though because none of my pokes really take advantage of it. The only reason why I decided to use Sand was because a. it dishes out damage every turn which can rack up quickly, and b. the only other weather, hail, which gives out damage has too many weaknesses and I'm more used to Sand anyway . Besides being my weather-setter, Hippowdon is a boss at tanking hits, whether physical or special, and can heal it off with Slack Off. He's also my SR setter and is good at his job since he can take a lot of hits. The reason why I have both Earthquake and Ice Fang is because both moves give me good coverage against the pokes that people send to counter Hippowdon. If one move doesn't hit it, then the other does, and if I take out one move, I find myself wishing for it sooner or later. The EVs are set so that he can take Special hits better which helps him fulfill his role to take hits, as well as his Careful nature. I find no need to invest in Defense, as he already has plenty of stats in that area.

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Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Toxic

Landorus-Therian is my pivot as well as my check to physical attackers. Due to his high attack, I don't really need to invest EVs in that area, and an Adamant nature gives him enough firepower anyway. The rest of the EVs are placed so that he can take hits better, and his ability, Intimidate, really helps with that. His move set is fairly standard with a few twists, but is extremely effective. The EdgeQuake combo gives him good coverage, and U-turn allows him to be the pivot he is, and he's good at his job. He forces out a lot of switches, allowing me to use U-turn and giving me the upper hand over my opponent and allowing me more momentum. Since my opponent tends to switch out whenever I switch in Landorus-Therian, Toxic comes into play here where I can poison the counter to my poke. He's just a generally good pivot and counter to physical attackers.

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Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Although initially a defensive Gliscor, Scizor fits infinitely better in this team as it forms a mini Volt-turn core, allowing me some ease in prediction as well as being ridiculously powerful when equipped with a Choice Band. He also serves as a counter to the omnipresent twin dragons (Latios and Lati@s) as well as being a pretty nifty revenge killer with Bullet Punch. I haven't looked back ever since changing to Scizor, and definitely like having him on my team.

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Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
- Giga Drain
- Psychic
- U-turn
- Recover

Probably one of my most favorite pokemon of all time, Celebi is the G factor of the FWG core. She defines stall in my opinion, not only because of her excellent base stats, but also because of her ability Natural Cure. If I suspect my opponent of attempting to use status against my pokes, I go to Celebi as the answer. My FWG core is Specially Defensive, mostly because I already have two physically defensive pokemon. Celebi's move set is fairly standard, with a few tweaks of my own. I use Giga Drain as my grass move which hits hard enough when super effective. Psychic is my "spammable" move, which I use when Giga Drain doesn't hit hard enough. It also acts as a surprise to the opponent whom is probably expecting a status move in its place. U-turn allows me to gain some momentum and Recover is for reliable recovery. The EVs are placed so that Celebi can take specially defensive hits.

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Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Lava Plume
- Protect
- Toxic
- Roar

Heatran serves as my counter to Dragon-types, having a Steel typing, as well as being the F factor of my FWG core. Heatran is my counter to Sun teams, having Flash Fire and being super effective against the many grass types on Sun teams. I tweaked around with his move set similar to Celebi. I use Lava Plume as my fire move of choice, although I somehow never get the burn off. I use a mini Toxic / Protect set to poison enemy pokes and heal as well as rack up poison damage with Protect. I use Roar which is my second phazing move as I find that my team can be easily set up on. The only problem that I encounter is that the poke that's setting up is faster than Heatran and can kill him before he gets a chance to use Roar, making him an inferior phazer, but I guess he does his job okay enough. His nature and EVs are tailored to match his role as a Specially Defensive poke.

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Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 232 HP / 76 SAtk / 200 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Thunder Wave
- Pain Split

As the last member of my FWG core, Rotom-W is the W factor of the core. I opted for a bulky attacker rather than a Specially Defensive set mainly because Rotom-W didn't hit hard enough. Stalling is all good and fine, but I needed a decisive attacker. His EVs and nature reflect my wish to hit hard as well, although I retained some stall element by making him have more health. His move set is fairly standard, although I opted to use Thunder Wave instead of Will-O-Wisp. Besides having perfect accuracy (yes, i miss Will-O-Wisp at the worst of times), Thunder Wave gives my team some breathing space if I get paralysis hax. My team is generally slow, and benefits from the speed drop that the enemy pokes suffer from the paralysis as well. Pain Split gives my Rotom-W some longevity as I didn't want it to die too early, but I didn't want to take up a moveslot with Rest and Chesto Berry.

How to Play this Team:
More often that not, I find people asking me how this team wins, as there are no sweepers or decisive attackers in my team. Rather, it's made up of pokes that rely on longevity and pure stall. I find that the only way to win with this team is through prediction and U-turn as well as Volt Switch. The Volt-turn moves allow me some momentum and breathing space which lets me switch into a super effective poke. Through proper prediction, I'm able to use a move which is super effective against a poke switching in, allowing me the upper hand. Once I take out a core member of the opponent's team, it's all too easy to either stall to the ends of time or use prediction to take out another member. If I don't feel like predicting, Toxic is the go to move, as it makes the opponent run on a timer. It's with Toxic that moves like Protect show their true worth. There's also the weather to think of. If my opponent lacks Leftovers, they'll also find themselves taking damage from Sand that can rack up very quickly. This can make them panic and be overly hasty, giving me the opportunity to take down a poke.

Conclusion:
Thanks for reading and feel free to rate, take, hate, and use this team. I'm open up to any suggestions as well.
 
I still think Evs could make an big difference with you landouros therian so I would swap his defence and attack Evs because he isn't a staller but more of an attacker on your team so the defence Evs are sort of wasted there. Besides that it looks great and I really think its an interesting team
 
I still think Evs could make an big difference with you landouros therian so I would swap his defence and attack Evs because he isn't a staller but more of an attacker on your team so the defence Evs are sort of wasted there.

Thanks for your suggestion! I'll try it out as soon as I can, as I do sometimes wish that I had a strong attacker.
 
I'm back after some playtesting with a more offensively minded Landorus-Therian. From what I can see, Landorus-T hits like a boss with that much Attack EVs, but the only problem is with his speed as he often has to take a blow in order to dish out damage in return. I'll give a Landorus-T with some speed EVs a try then probably go to the Damage Calc to see if I can balance some of the stats as well so he can take a few blows. But I really do like how he now has the ability to really hit hard.
 
Hey, I made a very similar team about a year ago featuring the Celetran + Rotom-W core, and I also had Landorus-T, so I know how solid the core is. However, as with my team, I see a very big weakness to Sun teams with Dugtrio. Heatran is your only defense against Sun Sweepers, like Volc, Venusaur, and Lilligant.

I really think Gliscor's role is quite redundant in this team, as you already have 2 bulky Ground types. I suggest getting rid of Gliscor and replacing it with Banded Scizor. The priorty that Scizor offers would help you quite a lot against Sun teams, as it can check fast Chrolofyll sweepers like Venusaur. Scizor also helps you with your Mamoswine weakness (Rotom-W is the only check to it), and synergizes well with the rest of the team.

I also recommend you replace your current Ladorus-T set to a Double Boosting set. This will put a lot of pressure on Sun teams, as after a Rock Polish you should easily sweep Sun teams.

tl;dr

Replace Gliscor with Choice Banded Scizor
Change Landorus-T to a double boosting sweeping set.
Landorus-T @ Leftovers
48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earth Quake
- Stone Edge

Scizor @ Choice Band
252 Atk / 248 HP / 8 SpDef
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Super Power

Hope this helped. Also check my RMT in my signature, to see a similar core being used. Maybe it will give you a few ideas.
 
First off I really like the core of this team, it covers a good chunk of the metagame. However, using Gliscor and Landorus is really redundant on this team. I second ShootinStarmie's suggestion of Scizor > Landorus to cover the threats this team misses out on, however, I would also consider using Jirachi over either of them to more solidly cover threats such as Gengar and Alakazam.

I also would like to make a suggestion to run Stealth Rocks on another Pokemon, while Hippowdon is a fine setter of rocks, it would greatly appreciate running Whirlwind to phase, running rocks on Celebi or Landorus should be fine.

Finally, this team lacks spikes, so I would consider running Roserade over Celebi to set them up.

Sets

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 236 SDef / 20 Spd
Careful Nature
- Iron Head
- Body Slam
- Wish
- Protect

Roserade @ Black Sludge
Trait: Natural Cure
EVs: 96 Spd / 252 HP / 120 Def / 40 SDef
Calm Nature
- Spikes
- Sludge Bomb
- Giga Drain
- Rest

the speed evs outrun Breloom to KO with sludge bomb

good luck
 
I really think Gliscor's role is quite redundant in this team, as you already have 2 bulky Ground types. I suggest getting rid of Gliscor and replacing it with Banded Scizor. The priorty that Scizor offers would help you quite a lot against Sun teams, as it can check fast Chrolofyll sweepers like Venusaur. Scizor also helps you with your Mamoswine weakness (Rotom-W is the only check to it), and synergizes well with the rest of the team.

Thanks for your advice! I agree that using Scizor would really help, and I have realized that Sun teams have a tendency to really rip this team to pieces. I'll see the results after some playtesting and I think it's a great idea.

I also recommend you replace your current Ladorus-T set to a Double Boosting set. This will put a lot of pressure on Sun teams, as after a Rock Polish you should easily sweep Sun teams.

Thanks for this next piece of advice too. I was getting torn between spreading the EVs for Landorus-T so that he gets a balance of Spd, bulk, and power, but this easily solves the problem. (Screw you Damage Calc).

I also would like to make a suggestion to run Stealth Rocks on another Pokemon, while Hippowdon is a fine setter of rocks, it would greatly appreciate running Whirlwind to phase, running rocks on Celebi or Landorus should be fine.

Thanks for your advice as well! I have been wishing for another phazer other than Heatran so I'll definitely try out Whirlwind. As for your Stealth Rocks suggestion, I'll replace Swords Dance from Shootin Starmie's suggestion for it, and see how it goes from there.

Finally, this team lacks spikes, so I would consider running Roserade over Celebi to set them up.

To be honest, I'm scared of running such a pokemon with only 55 Def simply because my Gyarados weakness would be increased. And while it's rare in this metagame, it would find it all too easy to sweep my team. There's also the fact that I would need a spinblocker in my team in order for a spinner to not unravel all the hard work I put into setting up Spikes. I'm still willing to give it a try though. Thanks again!
 
Hi there,

Cool stall team here, agreeing with Scarfwynaut's comment about the redundancy of Landorus-T and Gliscor on the same team. I'd argue Landorus-T is much more important on this team thanks to Intimidate + U-Turn, while I'd argue Gliscor is kind of a wasted team slot. I'd consider dropping Gliscor in place of Choice Scarf Jirachi, which does patch up most of your problems and can continue the momentum just like Landorus with U-Turn too. It checks your #1 problem, Expert Belt Keldeo while being able to beat Mamoswine and revenge Dragons when Landorus / Hippowdon are weakened. Jirachi provides you with at least some form of offensive presence, which is going to help you when playing against offense. Between Jirachi and your other team members, you should have enough insurance against all Keldeo sets.

Similarly, the Keldeo problem is exposed when it is run with Choice Band Tyranitar, which is a very common combination. Keldeo baits in Celebi, which baits in Tyranitar - Tyranitar traps Celebi and then Keldeo can pretty quickly start to run riot through your team, as it 2HKOs your whole team bar Celebi [Hidden Power Bug variants 2HKO your whole team]. To help with this, I'd consider dropping U-Turn in place of Baton Pass on Celebi -- with Baton Pass which allows Celebi to avoid being Pursuit trapped. Escaping Tyranitar also means a free switch into Hippowdon / Landorus-T, which means that you can either get Stealth Rock up for free, or get a free U-Turn off, either way you're going to be in a better position with your Celebi still alive.

If you go with these changes, you might miss the status that you could so easily spam with Gliscor. A follow up change to remedy this might be to drop Superpower in place of Toxic on Landorus-T. While I understand the use of Superpower on Landorus-T is to hit Ferrothorn, you have a pretty small chance of being able to 2HKO standard Ferrothorn, and after it leaves you as setup fodder for pretty much everything, which is important as your team struggles against setup sweepers given the lack of priority and ability to revenge kill. Given the amount of switches Landorus-T can force [Scizor, Terrakion, Dragonite], you'll have plenty of opportunities to Toxic common switch-ins to Landorus-T which might be troublesome in the long term. Toxic + Stealth Rock + multiple U-Turn users will mean that you are quickly racking up damage on your opponent, which is the essence of stall. However, this is more of an optional change more than anything, Superpower still has merit on Landorus-T.

Good luck!

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Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 108 HP / 252 Atk / 148 Spe
Jolly Nature (+Spe, -SAtk)
- Iron Head
- U-Turn
- Zen Headbutt
- Ice Punch / Trick
 
I'd consider dropping Gliscor in place of Choice Scarf Jirachi, which does patch up most of your problems and can continue the momentum just like Landorus with U-Turn too. It checks your #1 problem, Expert Belt Keldeo while being able to beat Mamoswine and revenge Dragons when Landorus / Hippowdon are weakened.

I'll definitely look into Choice Scarf Jirachi after I've playtested with Scizor some more before deciding which one to use. As for Dragons, I do have Heatran to tank some blows, although I do realize that I don't really have a way of taking them down in his moveset. Thanks for making this clear for me.

Similarly, the Keldeo problem is exposed when it is run with Choice Band Tyranitar, which is a very common combination...To help with this, I'd consider dropping U-Turn in place of Baton Pass on Celebi -- with Baton Pass which allows Celebi to avoid being Pursuit trapped.

I honestly don't find the Tyranitar and Keldeo combo such a problem for me mainly because I can predict if they're switching to Tyranitar and U-turn out on the same turn. It's also a bit conflicting when I'm shoving all my status problems at Celebi and use Baton Pass, as the status she's inflicted with would be passed on. However, I do see the merits of the move and I'm willing to try it out.

If you go with these changes, you might miss the status that you could so easily spam with Gliscor. A follow up change to remedy this might be to drop Superpower in place of Toxic on Landorus-T.

I see the sense in this change and I didn't even know that Toxic was in Landorus-T's moveset. o.O I'll probably make this change by taking out SR from Landorus-T's moveset and make Hippowdon my SR setter again. Heatran as a phazer is good enough.
 
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