Yes, but work towards kanga. VGC 2016, differen non-mega mons like Bronzong, less Lando, Thundu.Four out of the five members in CHALK are non-mega.
I love megas but I prefer VGC without them.
Yes, but work towards kanga. VGC 2016, differen non-mega mons like Bronzong, less Lando, Thundu.Four out of the five members in CHALK are non-mega.
Practically only one weakness from it's typing, incredibly effective against Fairy types, which imo are going to have a prominent rise in this generation, especially with all the Tapu's. Appreciates Tapu Bulu's grassy terrain, and can use Grassy Seed to further boost defences. I hope people won't be scummy and use Minimise strategies but then again you can't control the meta, only try to adapt towards it. I think the best strategy against Alolan Muk would either be to try and stall it out with Salazzle and Toxic, or focus onto it before it can set up Minimise.Alolan Muk is looking very strong. Its typing and coverage make it a big presence on the battlefield. It can Minimize to set up a sweep, and it receives support from numerous teammates. Persian can Fake Out, Thunder Wave, and Taunt mons that would otherwise negatively effect Alolan Muk. The Tapus all provide it various supportive passive effects that can make it even more threatening. It can receive Trick Room from mons that have it, as well as Wide Guard support from the likes of Celesteela and Guzzlord. Overall, I think it's going to be a force to be reckoned with. Thoughts?
You are right, Salazzle is incredibly frail, but Corrosion allows it to Badly Poison Muk. In a favourable matchup, theoretically Salazzle outspeeds, Toxic's Muk before it can Minimise. after that Muk is very much outstalled, despite minimiseIs anyone stalling with Salazzle? I was under the impression it was extremely frail.
Minimise strategy could be strong with Follow Me support.
I would rather have seen them just limit the secondary effects of moves to only be calculated once. Power up punch is straight up broken on mega khanIf you watch the Japanese trailer uploaded yesterday, you'll see that Mega Kangaskhan's 2nd hit does surprisingly less damage and Serebii confirmed that it got nerfed by 25%
vgc 2016 had it's positives, me and my friend built a troll gimmick team and had decent success running it. sadly we both got busy and the season ended. rain is looking very strong this vgc season. drizzle + electric terrain + raichu = dead things. also volt tackle is a move tutorI'm super excited about this format, seeing buffs to weather and terrain, with new setters and abusers. A lot more balanced and forgiving than 2016 too lol. My first project is definitely going to be trying to make hail work, no matter how difficult it may be.
I'm super stoked about pelipper getting drizzle. That paired with raichu and Tapu Koko is the dream team right there.
Sucks that we still don't know which special pokemon can and can't be used yet, I can't wait to start building teams.
can be tricksy to try and secure the kill necessary for transformation, and while its raw stats are impressive for offence, its defences are still poor; as a fast af mon in a slow meta game of base 60's and base 43's, it loses momentum slightly on faster u-turns, and is guaranteed to go last in TR, which I think has the potential as well as Terrains, to be a key theme for this Generation. It also loses the guaranteed STAB of Protean with its coverage moves, as well as the rather trippy defensive typing changes that go with it.What do you guys think of Ash-Greninja? Since there's no megas this season, I've been trying to make it work. I've paired him with a powerful teammate like pheromossa and then let him pick off the opponent with shuriken for a free transformation.
I can confirm, I know he's not allowed in Gen 7 OU right now and searching him right now he is currently labeled as banned on PS for the VGC 2017 formatI don't think Ash Greninja is allowed, as it's not in the Alola Dex.
The moon team here I have some nice doubles combos. Salazzle with Poison gas and Venom Drench is one of the core members. Mismagius will almost always getting double damaging hex's thanks to corrosion and Poison gas. With Oranguru, thats a harsh drop for both members. Oranguru himself will be a key member thanks to Psychic terrain and making my teammates double attack a lot. I choose a modest nature because I wanted that psychic to still hit hard if he needed to attack under psychic terrain. Tsareena will remove annoying hazards on the team, not sure on the hold item though. Gentle isn't the best for Primarina, but she becomes a strong special wall with Mudsdale being able to soak up insane physical damage, and even special damage thanks to assault vest.
Primarina @ Primarium Z
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Gentle Nature
IVs: 0 Atk
- Moonblast
- Sparkling Aria
- Psychic
- Ice Beam
Mismagius @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mystical Fire
- Hex
- Thunderbolt
- Power Gem
Mudsdale @ Assault Vest
Ability: Stamina
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Rock Slide
- Heavy Slam
- Close Combat
Salazzle (F) @ Air Balloon
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Poison Gas
- Venoshock
- Venom Drench
- Fire Blast
Tsareena (F)
Ability: Queenly Majesty
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Trop Kick
- High Jump Kick
- Rapid Spin
- Play Rough
Oranguru @ Leftovers
Ability: Telepathy
EVs: 252 HP / 128 SpA / 128 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Psychic Terrain
- Instruct
- Foul Play
This one I am very torn on Toxapex. I really want to run the merciless set I listed, since I think with Alolan Ninetails veil up it should never be dieing anyway, so letting it do some serious damage is great for a super tank. I have surf so I can activate weakness policy activate on Palossand easily. But I could also go with a super tanky annoying set with Regenator, Stockpile, Infestation, toxic, and Recover to never die and do constant damage. I can easily replace the Z crystal with Life orb, but love how that move looks haha. My Kommo-o is designed just to be a tanky mixed attack with decent attacking stats. With Veil she will take hits very well and return with some decent mixed damage. Celesteela I can replace toxic with Fire blast/Flamethrower, but wanted extra secruity in setting up Toxapex's mercilless Venoshocks(though if I got regenerator I will go fire blast). Plus toxic and leech seed is a evil combo. With her weight even things resisting heavy slam will take some impressive damage.
Incineroar @ Incinium Z
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
- Darkest Lariat
- Leech Life
- Flare Blitz
- Cross Chop
Palossand @ Weakness Policy
Ability: Water Compaction
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Giga Drain
- Shore Up
- Shadow Ball
Toxapex @ Black Sludge
Ability: Merciless
EVs: 252 HP / 128 SpA / 128 SpD
Bold Nature
IVs: 0 Atk
- Baneful Bunker
- Venoshock
- Recover
- Surf
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Moonblast
- Freeze-Dry
Kommo-o @ Assault Vest
Ability: Soundproof
EVs: 252 HP / 128 Atk / 128 SpA
Rash Nature
- Clanging Scales
- Sky Uppercut
- Poison Jab
- Flamethrower
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Heavy Slam
- Leech Seed
- Earthquake
- Toxic
It seems like it should.Does the item clause extend to Z-Crystals? For example, is it illegal to have two Pokemon with Normalium-Z?