Introduction
Hello everyone! My name is Kristian Mosquito. I competed in the Seniors Division of the 2011 VGC circuit, ranking 5th Place at the 2011 US National Championships and competing in the 2011 World Championships. I would like to share my perspective on VGC 2011, why I have considered it the least-competitive format in VGC history, what makes it exciting, and why I have hope that this month’s VGC 2011 Ruins of Alph (RoA) ladder shows promise to change my opinion.
Mechanics Differences
As a Generation V format, VGC 2011 shares the same mechanics differences from Regulation I as VGC 2013. Notable changes:
- Critical hit rate is 1/16; they deal x2 damage
- Dynamic speed doesn’t exist; speed order is determined at the beginning of turn, which means the effects of Tailwind, paralysis, etc, don’t take effect until the following turn (except: Quash)
- Electric-types and Grass-types do not have immunity to paralysis/powder moves respectively
- Dark-types are not immune to Prankster status moves
- Gems exist, and they boost damage by x1.5
- Steel resists Dark and Ghost
- Existence of Hidden Power
- Other changes in accuracy, effects, etc. for many moves
Rules
- Standard VGC Rules
- Double Battles
- Bring 6, choose 4
- Team Preview
- Species Clause
- Item Clause
- VGC 2011 Specifics
- Only Pokémon in the Unova Dex are permitted
- Victini, Zekrom, Reshiram, Kyurem, Keldeo, Meloetta, Genesect are banned
- Sky Drop is banned
- Played on Black/White assuming it’s the year 2011
- Therian formes do not exist
- Liechi, Ganlon, Salac, Petaya, Apicot, Micle, Custap, Jaboca, and Rowap Berries are unavailable
- B2W2 move tutor moves are unavailable
- Certain event moves (Present Audino) are unavailable
- Snarl is unavailable
- Hidden Abilities are unavailable for all species besides Musharna and Darmanitan
Format Centralization
VGC 2011 is the most overcentralized format in VGC history. Since it only permits Unova Pokémon, there are only 149 legal species to use. Only counting fully-evolved Pokémon, this drops to 75 species. Without Hidden Abilities and B2W2 tutor moves, many Pokémon have limited tools and aren’t viable for competitive play.
While the Unova Dex has a sufficient variety of Pokémon types, the low diversity of roles (including the absence of weather-setting abilities and low distribution of Icy Wind) centralizes the format around select high-power species. Battles often become beatdown brawls with limited defensive or status options.
What makes this format exciting (and less competitive) is the high reliance on luck. The top three Pokémon often run max speed and (with gems for two of them) can OHKO themselves. Terrakion outruns most Pokémon and is incentivized to click a medium power STAB Rock Slide, which threatens flinches most turns. Add in Thunder Wave and Swagger, and battles will often be determined by speedties and probability rolls.
Metagame Overview
This is my preliminary tier list for the format. It is based on my experience playing in 2011, tournament results from 2011, and my personal judgment in 2025 honed by 14 additional years of VGC competition. I expect some placements to slightly change by the end of this month’s ladder, but the overall list should stay consistent. Pokémon are ordered within tiers by descending BST.
Thundurus, Tornadus, Terrakion (TTT)
These are the three strongest Pokémon in the format. All three have exceptionally high stats for the format and excellent STAB damage output. The Forces of Nature have additional utility from Prankster, while Terrakion strikes fear with Rock Slide flinches and the threat of Beat Up + Justified when paired with Whimsicott. Barring unique teambuilding intentions, every team in the format should use these three Pokémon. Doing without them is a huge opportunity cost.
Generalist Attackers
Krookodile is highly-valued for its Electric-immunity, status as only good Intimidate user, and STAB spread damage. Hydreigon and Haxorus have an easier time attacking due to the scarcity of Steel-types and Ice-types. Chandelure and Jellicent have Fake Out immunity, spread special damage, and the option to use Trick Room or Choice Scarf. Scrafty is the best Fake Out user and has excellent typing to deal super-effective STAB damage to top threats. Landorus, Eelektross, and Conkeldurr are less common but still threaten solid damage and excellent bulk.
Utility
Amoonguss and Volcarona are the only two redirectors in the format; the former threatens Spore and the latter can OHKO with Fire Gem Overheat or opt for Quiver Dance set-up. Whimsicott outruns the Forces of Nature and threatens a plethora of Prankster-boosted status moves such as Encore, Safeguard, Taunt, and Light Screen, as well as the option for Beat Up + Justified Terrakion (TerraCotta). Ferrothorn threatens a defensive checkmate with Leech Seed, but suffers from the high number of Fighting-types.
Hard Trick Room
Trick Room provides counterplay to the high base speeds of TTT and slows down games with high bulk Pokémon. Reuniclus offers high single-target Life-Orb Magic Guard damage. Musharna can exploit Telepathy to pair with Earthquake, Discharge, or Surf. Cofagrigus has Fake Out immunity and access to the rare Will-O-Wisp. Escavalier has exceptionally good typing for the format paired with high physical damage output.
Niches
Many Pokémon do not have the versatility or stats to be featured on most teams, but they have enough tools to win some games and be a threat. These include Final Gambit Accelgor, rain sweeper Seismitoad, and Zoroark mindgames. Niche Pokémon should see experimentation. Many of them have won Regional Championships or placed well at Worlds. They may see success on ladder.
History vs. Modernity
In 2010, TPC announced that the 2011 circuit would only permit Unova Pokémon. For months, both Japanese and Western players designed teams in-spite of the fact that Black/White were only available in Japanese until March. Players had a good understanding of the strengths of the various Pokémon in the format. Namely, weather looked underwhelming, and most teams would be some form of Tailwind or Trick Room.
Official tournaments were scheduled for the spring and summer. Tragically, the 2011 Touhoku earthquake and tsunami devastated Japan. The Japanese circuit was cancelled, leaving the US and European circuits as the only official tournaments (there was also an unofficial circuit in Australia). At US and European Regionals and Nationals, tournaments were dominated by GoodStuffs teams using basic EV spreads, Tailwind Tornadus, and occasionally Trick Room options. Wolfe Glick was the notable exception who saw continuous success with a hard Trick Room team.
The 2011 World Championships saw a paradigm shift when Ray Rizzo won with a rarely-used set: bulky Thunder Wave Thundurus. His use of this Thundurus fundamentally defined Generation 5 VGC, as it would become a top tier threat in 2012 and 2013.
We were bad in 2011, especially compared to modern standards. The skill floor was significantly lower and the VGC circuit was in its infancy and very casual, as such so were our teams and play. In 2025, players now have access to much better teambuilding theory. Swagger Thundurus, unseen in 2011, is now known to be a genuine threat. Bulky teams are respected more than in 2011, and players understand how to craft better EV spreads.
In January, the RoA VGC 2013 ladder was initially filled with Swagger Thundurus and Thunder Wave + Rock Slide spam. Better players adapted around this and innovated to improve their win rates in spite of initial volatility. I believe the VGC 2011 ladder will see the same cycle of early volatility followed by skilled adaptation.
I have hope that our modern understanding of teambuilding can mitigate the offensive nature of battles seen in the year 2011. The limited options in the format can lead to a high level of optimization, and as such using anti-metagame Pokémon and techs can be much more rewarding.
Conclusion
VGC 2011 is a volatile, centralized format that may amuse or disappoint modern VGC players. These two factors make it less competitive but enable excitement and challenge. This format has much room for growth, and it’s best seen as a format to be played on occasion for fun instead of a place for devotion. As my first successful year of VGC, I have some nostalgia for 2011, and I’m excited to play on ladder this month!
A special thank you to the Pokétopia server for keeping DS-era VGC formats active, to Kenan Nerad (Lucien Lachance, 2011 Dallas Regional Senior Champion) for editing this post, and to Phillip Codio for being my partner-in-crime in the 2011 circuit.
Sample Teams
Compiled by Zubola
This thread aims to give players more teams to play in VGC 2011, the Ruins of Alph Community Choice Ladder for April 2025.
Big thank you to everyone who allowed me to post their team!
Basic Neutral Damage v1.0 - by MosquitoVGC
https://pokepast.es/6d556e9870ee8aa0
ScarfDrei...
Big thank you to everyone who allowed me to post their team!
Basic Neutral Damage v1.0 - by MosquitoVGC






https://pokepast.es/6d556e9870ee8aa0
ScarfDrei...
- Zubola
- Replies: 1
- Forum: Past Format Discussion
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