VGC 2015: Ask a Simple Question, Get a Simple Answer

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Question here about Assist. Do you choose what move you Assist? Also, how do you stop Liepard+Smeargle Assist+Dark Void? Don't tell me that I should just go for them missing, because would you have Scald burns as your only way to beat Kangaskhan? No, you wouldn't.
 

Demantoid

APMS Founder
is a Top Tiering Contributor
Question here about Assist. Do you choose what move you Assist? Also, how do you stop Liepard+Smeargle Assist+Dark Void? Don't tell me that I should just go for them missing, because would you have Scald burns as your only way to beat Kangaskhan? No, you wouldn't.
Assist can't choose certain moves so Dark Void is the only move on the opposing pokémon that could be chosen. This strategy with Liepard is known as Void Cats. As for checks/counters there are none fast Thundurus can Taunt Liepard, fast Talonflame can hit before Liepard, and Lum Berry Terrakion can Double Kick Liepard. Also Quick Guard might work but I'm not sure. I do know Wide Guard doesn't work though :(
 
Assist can't choose certain moves so Dark Void is the only move on the opposing pokémon that could be chosen. This strategy with Liepard is known as Void Cats. As for checks/counters there are none fast Thundurus can Taunt Liepard, fast Talonflame can hit before Liepard, and Lum Berry Terrakion can Double Kick Liepard. Also Quick Guard might work but I'm not sure. I do know Wide Guard doesn't work though :(
But can you choose which Pokemon you Assist the move from, or is that random too?
 

Pyritie

TAMAGO
is an Artist
But can you choose which Pokemon you Assist the move from, or is that random too?
It's all completely random.

The only way to force it to pick dark void every time is to fill the rest of your team with moves that can't be picked through Assist. Most of them are multi-turn moves (like Dive) or moves with weird priority (like Focus Punch). There's a full list on bulbapedia.
 
Question here about Assist. Do you choose what move you Assist? Also, how do you stop Liepard+Smeargle Assist+Dark Void? Don't tell me that I should just go for them missing, because would you have Scald burns as your only way to beat Kangaskhan? No, you wouldn't.
the teams general means of offense is m-lucario's/conkeldurr's focus punch and ditto's random transform, and they don't run other moves. smeargle also runs transform, except it gets to pick what it changes into.

aegislash is immune to focus punch, and if an opponent transforms into aegis, they're stuck as shield aegis even when they attack, so their damage output won't be great. just don't pair aegis with a partner that could hit it super effectively
 
Question here about Assist. Do you choose what move you Assist? Also, how do you stop Liepard+Smeargle Assist+Dark Void? Don't tell me that I should just go for them missing, because would you have Scald burns as your only way to beat Kangaskhan? No, you wouldn't.
Crafty Shield. Klefki still has some merit in Doubles, imo, if only to tear down stupid shit like VoidCats and pretty much everything else involving Prankster.
Sub + Taunt Max Speed Whimsicott, Thundurus, and Tornadus.
Magic Bounce. It does not protect your partner, but does sleep both foes - to the best of my knowledge.
Ambipom. 115 Speed + Fake Out, and even with a Sash it crushes Smeargle through Sash. Quick Guard stops Liepard from accomplishing anything.
252 Atk Technician Ambipom Double Hit (2 hits) vs. 252 HP / 0 Def Smeargle: 164-194 (101.2 - 119.7%) -- guaranteed OHKO
 
hey i have this team for sunny day

so this is still in the works as i have many more pokemon in my arsenal to try out but here is my team right now

Klefki@heat rock
nature is impish
ABILITY PRANKSTER
252hp 252 SP.DEF 4DEF
SUNNY DAY
REFLECT
LIGHT SCREEN
FOUL PLAY

ROSERADE@SITRUS BERRY
CALM
ABILITY NATURAL CURE
252HP 252 DEFENSE
LEECH SEED
SLEEP POWDER
SPIKES
TOXIC SPIKES

BRELOOM@FOCUS SASH
JOLLY
ABILITY TECHNICIAN
252 SP.ATK 252SPEED 4 ATTACK
GROWTH
LEAF STORM
ROCK TOMB
MACH PUNCH

TORKOAL@WHITE HERB
BOLD ABILITY WHITE SMOKE
252HP 252 SP.DEF 4 DEF
LAVA PLUME
SHELL SMASH
EARTH POWER
RAPID SPIN

HEATRAN@LEFTOVERS
MODEST
ABILITY FLASH FIRE
252SP.ATK 252HP
FIRE BLAST
HIDDEN POWER ICE
EARTH POWER
STEALTH ROCK

SALAMANCE@LUM BERRY
JOLLY
ABILITY INTIMIDATE
252ATK 252SPEED
DRAGON CLAW
EARTHQUAKE
FIRE FANG
DRAGON DANCE

ALSO INSTEAD OF SALAMANCE I WAS CONSIDERING

GARCHOMP@CHOICE BAND
JOLLY
ABILITY SAN VEIL
252ATK 252SPEED
DRAGON CLAW
EARTH QUAKE
FIRE FANG
ROCK SLIDE
 
hey i have this team for sunny day

so this is still in the works as i have many more pokemon in my arsenal to try out but here is my team right now

Klefki@heat rock
nature is impish
ABILITY PRANKSTER
252hp 252 SP.DEF 4DEF
SUNNY DAY
REFLECT
LIGHT SCREEN
FOUL PLAY

ROSERADE@SITRUS BERRY
CALM
ABILITY NATURAL CURE
252HP 252 DEFENSE
LEECH SEED
SLEEP POWDER
SPIKES
TOXIC SPIKES

BRELOOM@FOCUS SASH
JOLLY
ABILITY TECHNICIAN
252 SP.ATK 252SPEED 4 ATTACK
GROWTH
LEAF STORM
ROCK TOMB
MACH PUNCH

TORKOAL@WHITE HERB
BOLD ABILITY WHITE SMOKE
252HP 252 SP.DEF 4 DEF
LAVA PLUME
SHELL SMASH
EARTH POWER
RAPID SPIN

HEATRAN@LEFTOVERS
MODEST
ABILITY FLASH FIRE
252SP.ATK 252HP
FIRE BLAST
HIDDEN POWER ICE
EARTH POWER
STEALTH ROCK

SALAMANCE@LUM BERRY
JOLLY
ABILITY INTIMIDATE
252ATK 252SPEED
DRAGON CLAW
EARTHQUAKE
FIRE FANG
DRAGON DANCE

ALSO INSTEAD OF SALAMANCE I WAS CONSIDERING

GARCHOMP@CHOICE BAND
JOLLY
ABILITY SAN VEIL
252ATK 252SPEED
DRAGON CLAW
EARTH QUAKE
FIRE FANG
ROCK SLIDE
You'd be better off putting this in the RMT section. Be sure to read the RMT rules before you post (can't link you cause I'm on my phone).

If you want to use Sun, you should use charizard-y. Also, don't use that breloom. Use a physical one instead.
 
Should I keep this Suicune? Is it okay for VGC purposes? I would've definitely kept if the Defense was 28+.

Bold, 31 / 20-23 / 26-27 / 31 / 31 / 31
 
Should I keep this Suicune? Is it okay for VGC purposes? I would've definitely kept if the Defense was 28+.

Bold, 31 / 20-23 / 26-27 / 31 / 31 / 31
I'd say toss. As a general rule of thumb, if the boosted stat isn't 31 toss it. Also these kind of questions are better suited for the Wi-Fi forum imo.
 
Should I keep this Suicune? Is it okay for VGC purposes? I would've definitely kept if the Defense was 28+.

Bold, 31 / 20-23 / 26-27 / 31 / 31 / 31
Yeah, toss. Boosted stat should always be 31, unless it is 30 because of a good Hidden Power. Questions like these should always go in this thread in the Wifi forum.
 
I have a question with Magnezone. I have been working on a trick room team and my team overall lacks offense. Never thought too bulky would be a bad thing.

Anyway with Magnezone I see a mix between most builds of HP Fire or HP Ice. I am working on a HP Fire build and wondering which HP might be more useful?

I was thinking Fire helps out against all Steel types I trap, but HP Ground could also be used, unless it is a rare Bronzong. I should mention that I am playing mainly in the VGC format. HP Ice I only really see being useful against Garchomp, any Dragon really, but I have been running Mega Altaria when I see Dragons.

Long story short, Doubles, Trick Room, Magnezone, HP Fire, HP Ice, HP Ground?
 
I have a question with Magnezone. I have been working on a trick room team and my team overall lacks offense. Never thought too bulky would be a bad thing.

Anyway with Magnezone I see a mix between most builds of HP Fire or HP Ice. I am working on a HP Fire build and wondering which HP might be more useful?

I was thinking Fire helps out against all Steel types I trap, but HP Ground could also be used, unless it is a rare Bronzong. I should mention that I am playing mainly in the VGC format. HP Ice I only really see being useful against Garchomp, any Dragon really, but I have been running Mega Altaria when I see Dragons.

Long story short, Doubles, Trick Room, Magnezone, HP Fire, HP Ice, HP Ground?
Most Steels in VGC actually take more damage from T-bolt than HP Fire, since only Excadrill resists Thunderbolt. STAB Thunderbolt = 135 power, SE HP Fire = 120 power. Scizor is rare, Ferrothorn, if you don't have a set counter on your team yet, shits on TR pretty hard so run HP Fire if you need Ferrothorn checked. HP Fire/Ice is shit against Amoonguss so don't count it as a counter.
HP Ice... tbh, just run Sylveon/Altaria, Hyper Voice is a lot better at dragonslaying than HP Ice.
So imo, fire, unless you are crazy desperate against Landog/Garchomp/MegaMence.

As for HP Ground: It sucks, don't bother.
252+ SpA Expert Belt Magnezone Hidden Power Ground vs. 252 HP / 0 SpD Heatran: 173-206 (87.3 - 104%) -- 18.8% chance to OHKO
0 SpA Heatran Earth Power vs. 252 HP / 0 SpD Magnezone: 188-224 (106.2 - 126.5%) -- guaranteed OHKO
 
Most Steels in VGC actually take more damage from T-bolt than HP Fire, since only Excadrill resists Thunderbolt. STAB Thunderbolt = 135 power, SE HP Fire = 120 power. Scizor is rare, Ferrothorn, if you don't have a set counter on your team yet, shits on TR pretty hard so run HP Fire if you need Ferrothorn checked. HP Fire/Ice is shit against Amoonguss so don't count it as a counter.
HP Ice... tbh, just run Sylveon/Altaria, Hyper Voice is a lot better at dragonslaying than HP Ice.
So imo, fire, unless you are crazy desperate against Landog/Garchomp/MegaMence.

As for HP Ground: It sucks, don't bother.
252+ SpA Expert Belt Magnezone Hidden Power Ground vs. 252 HP / 0 SpD Heatran: 173-206 (87.3 - 104%) -- 18.8% chance to OHKO
0 SpA Heatran Earth Power vs. 252 HP / 0 SpD Magnezone: 188-224 (106.2 - 126.5%) -- guaranteed OHKO
Thanks for the reply.

My team went 16-14 in the International Challenge June. I did not have any problems with Dragons, but did with the legends, Landurus-T being 1.
All really dependent on actually getting Trick Room setup. Cofagrigus @Mental Herb and Cresselia @Safety Goggles being my setters.

Still learning with trick room.
 

Mishimono

mish mish
is a Top Tiering Contributoris a Past SCL Champion
DPL Champion
I am going to get Giratina now and in the case that Legends become available in the future but still require the pentagon, I might as well try to get a good one. If Giratina was legal this season, what would be a good nature? I have no experience with it in VGC and while I can guess, it would be better to see what others have to say.

Looking at either Adamant or Jolly?
Adamant is probably good but it probably won't be allowed as it's base stats are so high.
 

Mishimono

mish mish
is a Top Tiering Contributoris a Past SCL Champion
DPL Champion
For a bulky max HP, max SpAtk Rotom-F (Frost) on a Hail team.
I was thinking to run
Blizzard
Thunderbolt
Protect What would be good final move.
Thank you.
 

Pyritie

TAMAGO
is an Artist
So guys I was thinking of running Rhyperior beacause it looks great. I'm running Sassy Assault Vest. Here is the problem. Should I run him in sun or in sand. Sand buffs that weak special defense but sun removes one of his X3 weaknesses (Solid Rock) If both work could you give me a good SpDef spread for each. Help is appreciated
Rhyperior is good in trick room teams. Rock Slide, Earthquake, and either Ice Punch or Superpower. He's good in sun teams as well, though I think most people prefer Lightningrod Rhydon for that, to redirect electric attacks off of charizard.
 
OK Thanks is it viable to run non Trick Room Rhyperior maybe to stop Trick Room.
Rhyperior is not really the best check to Trick Room. It gets Spored by Amoonguss, and a lot outslows it. For Trick Room checks I would suggest Escavalier or Amoonguss.
 
Try surviving rotom-w hydro pump in the sun, if that's possible... Actually, don't bother with that, you can solar beam Rotom-w.
Still, surviving a decently strong water attack and mega-metagross iron head/meteor mash seems like a decent start for calculations.
 

Pyritie

TAMAGO
is an Artist
Try surviving rotom-w hydro pump in the sun, if that's possible... Actually, don't bother with that, you can solar beam Rotom-w.
I think it's still worth calcing for it, considering a lot of rotom-w EV themselves to survive that solar beam.
 
Just curious, could mega sharpedo have any viability in vgc? if so what would the set roughly look like.
 
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