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VGC 2024 Regulation G Metagame Discussion

I’m really looking forward to playing regulation H, I think a lot more play styles are going to become viable that weren’t before. I think sand could see good use with Excadrill and Tyranitar. Baxcalibur could make a comeback as it’s not completely outclassed anymore (will Snow teams be viable?)
 
I’m really looking forward to playing regulation H, I think a lot more play styles are going to become viable that weren’t before. I think sand could see good use with Excadrill and Tyranitar. Baxcalibur could make a comeback as it’s not completely outclassed anymore (will Snow teams be viable?)
Big issue with the reg is just that the defensive mons are alot stronger than out offensive power so alotta matchups are straight up painful without big brain plays
 
So I have an idea that is a theory and has not been tested, but it revolves around loaded dice sd :baxcalibur:. I've had my share of rain, playing with and against it, and wanted to try another weather. As a singles player, my mind immediately went to bax when reg h was announced. It has a phenomenal attack stat, setup options, ability, and the recent buff to hail makes this mon a threat. So I dreamt up this set.

Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
Level: 50
Tera Type: Electric/Steel/Grass/Fairy
- Scale Shot
- Icicle Spear
- Swords Dance
- Protect
You now are a pseudo legend with 100 base power moves and the ability to boost them. Pair this mon with ninetales and your bulk goes through the roof. Adding to this you can tera into a type with almost zero weaknesses. Now your biggest thing to worry about end up just being spore/the rare twave. Offensively through bax has to deal with the dreaded steel types. :gholdengo:, :kingambit:, and most importantly :archaludon:, that completely stop bax sweeps in their tracks. Not to mention the intimidate + fake out from :incineroar: loves to be a complete nuisance. We can remedy this with a mon that has had somewhat of previous success in gen 9, that being :gallade:.

Gallade @ Life Orb/Focus Sash/Clear Amulet
Ability: Sharpness
Level: 50
Tera Type: Fighting/Ghost/Anything
- Psycho Cut
- Sacred Sword
- Trick Room
- Wide Guard
Gallade has many unique traits that I believe make it a perfect partner for the ice godzilla. Sacred sword is unique in that it ignores stamina boosts and deals huge damage from sharpness + life orb. Gallade's special bulk plus its resistance to body press make it an offensive oriented team member that can take hits from arch. Kingambit is obviously not a problem. But that leaves one mon. Pesky gholdengo. This is where wide guard comes in handy. Golds will run make it rain 100% of the time, which means that your bax can remain untouched and potentially setup to plus four, which is extremely important. Trick room is super helpful because bax's typing doesn't exactly allow it to take hits from threats like :ursaluna-bloodmoon: and the strong expanding force users. The most stifling mons in the format, :amoonguss: and :incineroar:, get disintegrated by our good friend Gallade of course.

I haven't exactly made the ev spreads yet, but heres an idea of the power of this combo.


Offensive:
164+ Atk Baxcalibur Icicle Spear (5 hits) vs. 244 HP / 180+ Def Amoonguss: 250-300 (113.6 - 136.3%) -- guaranteed OHKO
+2 164+ Atk Baxcalibur Scale Shot (5 hits) vs. 244 HP / 180+ Def Tera Water Amoonguss: 240-285 (109 - 129.5%) -- guaranteed OHKO
+4 164+ Atk Baxcalibur Icicle Spear (5 hits) vs. 252 HP / 0 Def Gholdengo: 190-225 (97.9 - 115.9%) -- approx. 87.5% chance to OHKO
(Golds hardly run this much bulk, so it being 4 or 5 hits isn't really important)
+1 164+ Atk Baxcalibur Icicle Spear (4 hits) vs. 172 HP / 4 Def Pelipper: 144-172 (91.7 - 109.5%) -- approx. 43.8% chance to OHKO
146+ Atk Sharpness Gallade Sacred Sword vs. 252 HP / 28 Def Archaludon: 180-212 (91.3 - 107.6%) -- 50% chance to OHKO
146+ Atk Life Orb Sharpness Gallade Psycho Cut vs. 244 HP / 180+ Def Amoonguss: 221-265 (100.4 - 120.4%) -- guaranteed OHKO

Defensive:
132+ SpA Gholdengo Shadow Ball vs. +2 68 HP / 4 SpD Baxcalibur: 40-48 (20.1 - 24.1%) -- guaranteed 5HKO
252 SpA Life Orb Ursaluna-Bloodmoon Earth Power vs. +2 68 HP / 4 SpD Baxcalibur: 58-70 (29.1 - 35.1%) -- 9.2% chance to 3HKO
Non-Veil:
252+ Atk Cornerstone Mask Ogerpon-Cornerstone Ivy Cudgel vs. +1 68 HP / 0 Def Baxcalibur: 152-182 (76.3 - 91.4%) -- guaranteed 2HKO
252 SpA Life Orb Ursaluna-Bloodmoon Blood Moon vs. 68 HP / 4 SpD Baxcalibur: 179-212 (89.9 - 106.5%) -- 43.8% chance to OHKO
252 SpA Silk Scarf Ursaluna-Bloodmoon Blood Moon vs. 68 HP / 4 SpD Baxcalibur: 166-196 (83.4 - 98.4%) -- guaranteed 2HKO

Gallade can easily finish off low health opponents, even resists. However the trick room matchup could be a little shaky due to relying on predicts. Can't really fit imprison or anything like that on this set. Bax's typing isn't the best and giving it veil + snow + tera is a big investment. I'm still super excited to experiment with this core and see if bax can become the next fearsome psuedo like the tyranitars and hydreigons of the past. :afrostar:
- You could post this in the Regulation H Metagame Discussion.

- On the calcs, I have a couple of comments:

~ Gholdengo:gholdengo:sometimes run MORE bulk, so yeah.
~ 146 ATK on Gallade:gallade:is wasting EVs, I should be either 140 or 148
~ If this is Regulation H, the Ogerpon-C:ogerpon-cornerstone:calc is completely irrelevant.
~ Why is Bax:baxcalibur:+1 and/or +2 in some of the defensive calcs?

- You also mention Gholdengo:gholdengo:as a threat but you don't really mention a way to beat it (no, +4 bax:baxcalibur:is not a Gholdengo:gholdengo:check).
 
Heyo everyone! In spirit of Regulation G returning I decided to post this usage stats for restricted legendaries that I had lying around; compiled by day 2's of worlds, NAIC, Regionals, Nationals, and special events:
-------------------------------------------
1 |Calyrex-Ice :calyrex-ice: ~ 21.256931608133%
2 |Calyrex-Shadow :calyrex-shadow: ~ 20.332717190388%
3 |Terapagos :terapagos-terastal: ~ 14.972273567468%
4 |Miraidon :miraidon: ~ 13.678373382625%
5 |Zamazenta-Crowned :zamazenta-crowned: ~ 9.4269870609982%
6 |Koraidon :koraidon: ~ 6.6543438077634%
7 |Kyogre :kyogre: ~ 5.9149722735675%
8 |Lunala :lunala: ~ 2.7726432532348%
9 |Groudon :groudon: ~ 2.0332717190388%
10|Zacian-Crowned :zacian-crowned: ~ 1.8484288354898%
11|Ho-Oh :ho-oh: ~ 0.36968576709797%
12|Lugia :lugia: ~ 0.36968576709797%
13|Kyurem-White :kyurem-white: ~ 0.18484288354798%
14|Necrozma-Dawn-Wings :necrozma-dawn-wings: ~ 0.18484288354798%
 
Sharing Reshiram cope: https://pokepast.es/1a466c30d27f57a3 :Reshiram:

Reshiram has a unique niche in Regulation G thanks to its typing and powerful moves, STAB Blue Flare enables it to threaten OHKOs on Calyrex-Ice, Zamazenta-C, Terapagos, and Calyrex-S. As for regular Pokemon, Flutter Mane and Terastallized Raging Bolt (Non AV) have a good chance to drop. This means the majority of the format can't hope to stand to Reshiram's attacks. Its Draco Meteor also packs the same numbers when playing under rain or against Fire-resists, leaving Incineroar and Calyrex-I with low hp. Turboblaze is actually quite useful, and allows it to ignore Terapagos's Tera Shell and Ogerpon-C's Sturdy.

164+ SpA Choice Specs Reshiram Blue Flare vs. 252 HP / 132 SpD Calyrex-Ice Rider: 276-326 (133.3 - 157.4%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Blue Flare vs. 252 HP / 100 SpD Zamazenta-Crowned: 270-318 (135.6 - 159.7%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Blue Flare vs. 4 HP / 0 SpD Terapagos-Terastal: 178-210 (104 - 122.8%) -- guaranteed OHKO
164+ SpA Choice Specs Reshiram Blue Flare vs. 180 HP / 4 SpD Calyrex-Shadow Rider: 190-225 (95.9 - 113.6%) -- 81.25% chance to OHKO
164+ SpA Choice Specs Reshiram Blue Flare vs. 212 HP / 4 SpD Flutter Mane: 148-175 (94.2 - 111.4%) -- 68.75% chance to OHKO
164+ SpA Choice Specs Reshiram Blue Flare vs. 252 HP / 4 SpD Tera-Electric Raging Bolt: 210-247 (90.5 - 106.4%) -- 43.75% chance to OHKO
164+ SpA Choice Specs Turboblaze Reshiram Blue Flare vs. 188 HP / 4 SpD Ogerpon-Hearthflame: 198-234 (110.6 - 130.7%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Blue Flare vs. 252 HP / 108 SpD Farigiraf: 222-262 (97.7 - 115.4%) -- 87.5% chance to OHKO
164+ SpA Choice Specs Turboblaze Reshiram Draco Meteor vs. 236 HP / 124+ SpD Incineroar: 168-198 (84 - 99%) -- guaranteed 2HKO after Sitrus Berry recovery
164+ SpA Choice Specs Reshiram Draco Meteor vs. 252 HP / 132 SpD Calyrex-Ice Rider: 138-163 (66.6 - 78.7%) -- guaranteed 2HKO
164+ SpA Choice Specs Turboblaze Reshiram Draco Meteor vs. 236 HP / 36 SpD Amoonguss: 220-259 (100.4 - 118.2%) -- guaranteed OHKO
This is ignoring that many of these can go for frailer spreads, most notably Bolt which can be much faster.

Reshiram's STAB coverage is already so potent that coverage is rather unnecessary, and a spread move in Heat Wave along with a consistent Dragon-STAB for cleaning in Dragon Pulse are more fitting. It's not like their power is to be underestimated either, Heat Wave nukes Amoonguss and in sun, Calyrex-I and AV Rillaboom. Dragon Pulse is also able to OHKO Urshifu and with minimal chip, Landorus and the Ogerpon formes.

164+ SpA Choice Specs Turboblaze Reshiram Heat Wave vs. 244 HP / 108 SpD Amoonguss: 222-264 (100.9 - 120%) -- guaranteed OHKO
164+ SpA Choice Specs Reshiram Heat Wave vs. 252 HP / 132 SpD Calyrex-Ice Rider in Sun: 228-270 (110.1 - 130.4%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Heat Wave vs. 252 HP / 124 SpD Assault Vest Rillaboom in Sun: 236-282 (114 - 136.2%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Heat Wave vs. 0 HP / 4 SpD Landorus in Sun: 187-222 (114 - 135.3%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Heat Wave vs. 0 HP / 4 SpD Ogerpon-Cornerstone in Sun: 160-190 (103.2 - 122.5%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Heat Wave vs. 236 HP / 164 SpD Whimsicott in Sun through Light Screen: 217-257 (131.5 - 155.7%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Dragon Pulse vs. 4 HP / 0 SpD Urshifu-Rapid Strike: 189-223 (107.3 - 126.7%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Dragon Pulse vs. 0 HP / 4 SpD Landorus: 150-177 (91.4 - 107.9%) -- 43.75% chance to OHKO
164+ SpA Choice Specs Turboblaze Reshiram Dragon Pulse vs. 0 HP / 4 SpD Ogerpon-Cornerstone: 129-153 (83.2 - 98.7%) -- guaranteed 2HKO
164+ SpA Choice Specs Turboblaze Reshiram Dragon Pulse vs. 236 HP / 124+ SpD Incineroar: 109-130 (54.5 - 65%) -- guaranteed 2HKO

Reshiram :Reshiram: vs :Chi-Yu: Chi-Yu

Why not Chi-Yu? It doesn't take up a restricted slot and with Choice Specs, pulls up the same numbers; the bulk. It is ridiculous how much bulkier Reshiram can be. If Chi-Yu chooses to play uninvested, Reshiram is more than twice as physically bulky, and almost 60% specially bulkier. Chi-Yu would generally play uninvested though, as even with severe bulk investment you're prone to so many threats, unlike Reshiram who remains a lot bulkier despite similar spreads. There's also one more trait Reshiram has, that Chi-Yu lacks; Dragon-typing. Reshiram's Dragon-typing grants it much better Secondary STABs, such as against Incineroar and Urshifu-R, but also against any Fire-reisist because of the raw power Draco Meteor has. This is more than just offensively though, Reshiram's Dragon-typing grants it a neutrality to Surging Strikes and Close Combat, a quad resistance to Hearthflame's STABs, as well as a resistance to Miraidon's Volt Switch, which likes to do massive damage and scout. An extra Dragon-type weakness is a worthy trade because Dragon-type attacks are far less spammable (Think Miraidon and Raging Bolt almost always running Draco Meteor), especially with Tera Fairy.


Let's look at how the team can support Reshiram and inflate its niche, making it a threat.

Thundurus
:Thundurus:
+ :Farigiraf: Farigiraf

Both of these can strike as similar, offering speed control on both sides of the spectrum and a power boost in Sun and Helping Hand respectively. But have their own utility that makes it viable to bring both to the same game; Eerie Impulse slows down a lot of the special restricteds, especially paired with Reshiram's illegal bulk, and Thunderbolt makes it easier to keep Pelipper in check. Farigiraf takes advantage of Thundurus making the game longer, finding opportunities to set Gravity and let Reshiram + Landorus go wild. Armor Tail is also especially valuable, coming in to shut down Fake Out and allow Reshiram to take a kill. One of the first things you might have noticed is the lack of Protects, and Farigiraf is specifically why the team can get away with that, whether from fear in preview, or by being brought to the game.

Amoonguss
:Amoonguss:

This is primarily a match up check, helping vs the otherwise auto-lose CSR Dondozo comps (
:Calyrex-Shadow:
:Weezing-Galar:
:Dondozo:
:Tatsugiri:
), non-Tera Grass Calyrex-Ice, and keeping up with the slow game of teams like Kyogre screens. Amoonguss is also a strong threat against many Calyrex-Shadow teams. It's the least brought but has the most wins vs games brought to ratio. Again, a match up check.

Urshifu-R and Landorus :Urshifu-Rapid-Strike: :Landorus:

These Pokemon round up the offense of the team, each one threatening one of Landorus and Raging Bolt , covering for each other and Reshiram. This is while also scaring Incineroar to make for clean end games. Both also don't have to fear Amoonguss thanks to Reshiram. Landorus can make for a strong lead with Reshiram, pinning Tera Fire Calyrex-Ice and bypassing redirection, with Farigiraf as the anchor to keep momentum against Fake Out. I usually see Tera Ghost for Landorus but personally think Tera Ground is much stronger, making up for the lost Life Orb and picking up kills on Careful Incineroar, Tera Fire Calyrex-Ice, and obliterating Choice Scarf Urshifu-R before it moves. Urshifu-R can amplify Landorus's offensive pressure with the threat of Unseen Fist and threatening opposing Landorus.

After many Bo3s, I can point out match ups:

Free: Zamazenta-C, Terapagos, Tera Grass Calyrex-Ice. :Zamazenta-CROWNED: :Terapagos-Terastal: :Calyrex-Ice:
Positive: Calyrex-Shadow Balance, Calyrex-Ice, Miraidon . Kian Zacian- , Offensive Kyogre, CSR Dozo. Groudon. :Calyrex-Shadow: :Calyrex-Ice: :Miraidon: :Zacian-Crowned: :Kyogre::Calyrex-Shadow: :Groudon:
Even: Calyrex-Shadow HO, Grant Zacian-C, Koraidon. :Calyrex-Shadow: :Zacian-Crowned: :Koraidon:
Negative: Calm Mind Lunala, Assault Vest Kyogre. :Lunala: :Kyogre:
Very Tough: Koraidon Gothitelle, Calm Mind Kyogre, Meteor Beam Lunala. :Koraidon: :Kyogre::Lunala:

Happy to answer any questions / clarify!
 
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Sharing Reshiram cope: https://pokepast.es/1a466c30d27f57a3 :Reshiram:

Reshiram has a unique niche in Regulation G thanks to its typing and powerful moves, STAB Blue Flare enables it to threaten OHKOs on Calyrex-Ice, Zamazenta-C, Terapagos, and Calyrex-S. As for regular Pokemon, Flutter Mane and Terastallized Raging Bolt (Non AV) have a good chance to drop. This means the majority of the format can't hope to stand to Reshiram's attacks. Its Draco Meteor also packs the same numbers when playing under rain or against Fire-resists, leaving Incineroar and Calyrex-I with low hp. Turboblaze is actually quite useful, and allows it to ignore Terapagos's Tera Shell and Ogerpon-C's Sturdy.

164+ SpA Choice Specs Reshiram Blue Flare vs. 252 HP / 132 SpD Calyrex-Ice Rider: 276-326 (133.3 - 157.4%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Blue Flare vs. 252 HP / 100 SpD Zamazenta-Crowned: 270-318 (135.6 - 159.7%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Blue Flare vs. 4 HP / 0 SpD Terapagos-Terastal: 178-210 (104 - 122.8%) -- guaranteed OHKO
164+ SpA Choice Specs Reshiram Blue Flare vs. 180 HP / 4 SpD Calyrex-Shadow Rider: 190-225 (95.9 - 113.6%) -- 81.25% chance to OHKO
164+ SpA Choice Specs Reshiram Blue Flare vs. 212 HP / 4 SpD Flutter Mane: 148-175 (94.2 - 111.4%) -- 68.75% chance to OHKO
164+ SpA Choice Specs Reshiram Blue Flare vs. 252 HP / 4 SpD Tera-Electric Raging Bolt: 210-247 (90.5 - 106.4%) -- 43.75% chance to OHKO
164+ SpA Choice Specs Turboblaze Reshiram Blue Flare vs. 188 HP / 4 SpD Ogerpon-Hearthflame: 198-234 (110.6 - 130.7%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Blue Flare vs. 252 HP / 108 SpD Farigiraf: 222-262 (97.7 - 115.4%) -- 87.5% chance to OHKO
164+ SpA Choice Specs Turboblaze Reshiram Draco Meteor vs. 236 HP / 124+ SpD Incineroar: 168-198 (84 - 99%) -- guaranteed 2HKO after Sitrus Berry recovery
164+ SpA Choice Specs Reshiram Draco Meteor vs. 252 HP / 132 SpD Calyrex-Ice Rider: 138-163 (66.6 - 78.7%) -- guaranteed 2HKO
164+ SpA Choice Specs Turboblaze Reshiram Draco Meteor vs. 236 HP / 36 SpD Amoonguss: 220-259 (100.4 - 118.2%) -- guaranteed OHKO
This is ignoring that many of these can go for frailer spreads, most notably Bolt which can be much faster.

Reshiram's STAB coverage is already so potent that coverage is rather unnecessary, and a spread move in Heat Wave along with a consistent Dragon-STAB for cleaning in Dragon Pulse are more fitting. It's not like their power is to be underestimated either, Heat Wave nukes Amoonguss and in sun, Calyrex-I and AV Rillaboom. Dragon Pulse is also able to OHKO Urshifu and with minimal chip, Landorus and the Ogerpon formes.

164+ SpA Choice Specs Turboblaze Reshiram Heat Wave vs. 244 HP / 108 SpD Amoonguss: 222-264 (100.9 - 120%) -- guaranteed OHKO
164+ SpA Choice Specs Reshiram Heat Wave vs. 252 HP / 132 SpD Calyrex-Ice Rider in Sun: 228-270 (110.1 - 130.4%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Heat Wave vs. 252 HP / 124 SpD Assault Vest Rillaboom in Sun: 236-282 (114 - 136.2%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Heat Wave vs. 0 HP / 4 SpD Landorus in Sun: 187-222 (114 - 135.3%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Heat Wave vs. 0 HP / 4 SpD Ogerpon-Cornerstone in Sun: 160-190 (103.2 - 122.5%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Heat Wave vs. 236 HP / 164 SpD Whimsicott in Sun through Light Screen: 217-257 (131.5 - 155.7%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Dragon Pulse vs. 4 HP / 0 SpD Urshifu-Rapid Strike: 189-223 (107.3 - 126.7%) -- guaranteed OHKO
164+ SpA Choice Specs Turboblaze Reshiram Dragon Pulse vs. 0 HP / 4 SpD Landorus: 150-177 (91.4 - 107.9%) -- 43.75% chance to OHKO
164+ SpA Choice Specs Turboblaze Reshiram Dragon Pulse vs. 0 HP / 4 SpD Ogerpon-Cornerstone: 129-153 (83.2 - 98.7%) -- guaranteed 2HKO
164+ SpA Choice Specs Turboblaze Reshiram Dragon Pulse vs. 236 HP / 124+ SpD Incineroar: 109-130 (54.5 - 65%) -- guaranteed 2HKO

Reshiram :Reshiram: vs :Chi-Yu: Chi-Yu

Why not Chi-Yu? It doesn't take up a restricted slot and with Choice Specs, pulls up the same numbers; the bulk. It is ridiculous how much bulkier Reshiram can be. If Chi-Yu chooses to play uninvested, Reshiram is more than twice as physically bulky, and almost 60% specially bulkier. Chi-Yu would generally play uninvested though, as even with severe bulk investment you're prone to so many threats, unlike Reshiram who remains a lot bulkier despite similar spreads. There's also one more trait Reshiram has, that Chi-Yu lacks; Dragon-typing. Reshiram's Dragon-typing grants it much better Secondary STABs, such as against Incineroar and Urshifu-R, but also against any Fire-reisist because of the raw power Draco Meteor has. This is more than just offensively though, Reshiram's Dragon-typing grants it a neutrality to Surging Strikes and Close Combat, a quad resistance to Hearthflame's STABs, as well as a resistance to Miraidon's Volt Switch, which likes to do massive damage and scout. An extra Dragon-type weakness is a worthy trade because Dragon-type attacks are far less spammable (Think Miraidon and Raging Bolt almost always running Draco Meteor), especially with Tera Fairy.


Let's look at how the team can support Reshiram and inflate its niche, making it a threat.

Thundurus
:Thundurus:
+ :Farigiraf: Farigiraf

Both of these can strike as similar, offering speed control on both sides of the spectrum and a power boost in Sun and Helping Hand respectively. But have their own utility that makes it viable to bring both to the same game; Eerie Impulse slows down a lot of the special restricteds, especially paired with Reshiram's illegal bulk, and Thunderbolt makes it easier to keep Pelipper in check. Farigiraf takes advantage of Thundurus making the game longer, finding opportunities to set Gravity and let Reshiram + Landorus go wild. Armor Tail is also especially valuable, coming in to shut down Fake Out and allow Reshiram to take a kill. One of the first things you might have noticed is the lack of Protects, and Farigiraf is specifically why the team can get away with that, whether from fear in preview, or by being brought to the game.

Amoonguss
:Amoonguss:

This is primarily a match up check, helping vs the otherwise auto-lose CSR Dondozo comps (
:Calyrex-Shadow:
:Weezing-Galar:
:Dondozo:
:Tatsugiri:
), non-Tera Grass Calyrex-Ice, and keeping up with the slow game of teams like Kyogre screens. Amoonguss is also a strong threat against many Calyrex-Shadow teams. It's the least brought but has the most wins vs games brought to ratio. Again, a match up check.

Urshifu-R and Landorus :Urshifu-Rapid-Strike: :Landorus:

These Pokemon round up the offense of the team, each one threatening one of Landorus and Raging Bolt , covering for each other and Reshiram. This is while also scaring Incineroar to make for clean end games. Both also don't have to fear Amoonguss thanks to Reshiram. Landorus can make for a strong lead with Reshiram, pinning Tera Fire Calyrex-Ice and bypassing redirection, with Farigiraf as the anchor to keep momentum against Fake Out. I usually see Tera Ghost for Landorus but personally think Tera Ground is much stronger, making up for the lost Life Orb and picking up kills on Careful Incineroar, Tera Fire Calyrex-Ice, and obliterating Choice Scarf Urshifu-R before it moves. Urshifu-R can amplify Landorus's offensive pressure with the threat of Unseen Fist and threatening opposing Landorus.

After many Bo3s, I can point out match ups:

Free: Zamazenta-C, Terapagos, Tera Grass Calyrex-Ice. :Zamazenta-CROWNED: :Terapagos-Terastal: :Calyrex-Ice:
Positive: Calyrex-Shadow Balance, Calyrex-Ice, Miraidon . Kian Zacian- , Offensive Kyogre, Groudon. :Calyrex-Shadow: :Calyrex-Ice: :Miraidon: :Zacian-Crowned: :Kyogre: :Groudon:
Even: Calyrex-Shadow HO, Grant Zacian-C, Koraidon, CSR Dozo. :Calyrex-Shadow: :Zacian-Crowned: :Koraidon: :Calyrex-Shadow:
Negative: Calm Mind Lunala, Assault Vest/Calm Mind Kyogre. :Lunala: :Kyogre:
Very Tough: Koraidon Gothitelle, Meteor Beam Lunala. :Koraidon: :Lunala:

Happy to answer any questions / clarify!
Oh no she is spreading the Reshiram
 
I'd like to talk about some niche restricted Pokemon sets.

:miraidon:
Starting with the almighty Miraidon!!!!

3Attacks (Miraidon) @ Life Orb / Covert Cloak
Ability: Hadron Engine
Level: 50
Tera Type: Electric / Fairy
EVs: 132 HP / 252 SpA / 124 Spe OR 4 HP / 252 SpA / 252 Spe
Timid / Modest Nature
- Electro Drift
- Draco Meteor
- Volt Switch
- Protect / Coverage / Discharge

Ever wanted your Miraidon to have counterplay to Fake Out that isn't Tera? Well, this sets good for you! Alternatively, you can drop Protect when running Covert Cloak for Coverage like Dazzling Gleam or just strong options like Discharge or even Dragon Pulse. The first set of EVs aren't really optimized, just out speed Max Speed Modest Miraidon, as well as Adamant Chien-Pao and Koraidon.

Life Orb Still Packs a Punch!

:pmd/miraidon: vs :pmd/calyrex:SHADOW
Bulky CSR in Terrain; Electro Drift / Draco Meteor
252 SpA Life Orb Hadron Engine Miraidon Electro Drift vs. 180 HP / 4 SpD Calyrex-Shadow Rider in Electric Terrain: 196-231 (98.9 - 116.6%) -- 93.75% chance to OHKO
Bulky CSR in Terrain at +1 SpDef; Electro Drift/Draco Meteor
252 SpA Life Orb Hadron Engine Miraidon Electro Drift vs. +1 180 HP / 4 SpD Calyrex-Shadow Rider in Electric Terrain: 133-156 (67.1 - 78.7%) -- guaranteed 2HKO
Bulky CSR in Terrain; Volt Switch
252 SpA Life Orb Hadron Engine Miraidon Volt Switch vs. 180 HP / 4 SpD Calyrex-Shadow Rider in Electric Terrain: 138-164 (69.6 - 82.8%) -- guaranteed 2HKO
Bulky CSR in Terrain at +1 SpDef; Volt Switch
252 SpA Life Orb Hadron Engine Miraidon Volt Switch vs. +1 180 HP / 4 SpD Calyrex-Shadow Rider in Electric Terrain: 94-110 (47.4 - 55.5%) -- 78.52% chance to 2HKO
Tera Electric vs Bulky CSR in Terrain; Electro Drift
252 SpA Life Orb Hadron Engine Tera-Electric Miraidon Electro Drift vs. 180 HP / 4 SpD Calyrex-Shadow Rider in Electric Terrain: 263-309 (132.8 - 156%) -- guaranteed OHKO
Tera Electric vs Bulky CSR in Terrain; Volt Switch
252 SpA Life Orb Hadron Engine Tera-Electric Miraidon Volt Switch vs. 180 HP / 4 SpD Calyrex-Shadow Rider in Electric Terrain: 185-218 (93.4 - 110.1%) -- 62.5% chance to OHKO
Tera Electric vs Bulky CSR at +1 SpDef in Terrain; Electro Drift
252 SpA Life Orb Hadron Engine Tera-Electric Miraidon Electro Drift vs. +1 180 HP / 4 SpD Calyrex-Shadow Rider in Electric Terrain: 177-208 (89.3 - 105%) -- 37.5% chance to OHKO
Tera Electric vs Bulky CSR at +1 SpDef in Terrain; Volt Switch
252 SpA Life Orb Hadron Engine Tera-Electric Miraidon Volt Switch vs. +1 180 HP / 4 SpD Calyrex-Shadow Rider in Electric Terrain: 125-148 (63.1 - 74.7%) -- guaranteed 2HKO
Bulky CSR Outside of Terrain; Electro Drift
252 SpA Life Orb Miraidon Electro Drift vs. 180 HP / 4 SpD Calyrex-Shadow Rider: 114-136 (57.5 - 68.6%) -- guaranteed 2HKO
Bulky CSR Outside of Terrain; Draco Meteor
252 SpA Life Orb Miraidon Draco Meteor vs. 180 HP / 4 SpD Calyrex-Shadow Rider: 148-175 (74.7 - 88.3%) -- guaranteed 2HKO
Bulky CSR Outside of Terrain; Volt Switch
252 SpA Life Orb Miraidon Volt Switch vs. 180 HP / 4 SpD Calyrex-Shadow Rider: 79-95 (39.8 - 47.9%) -- guaranteed 3HKO
Bulky CSR Outside of Terrain at +1 SpDef; Electro Drift
252 SpA Life Orb Miraidon Electro Drift vs. +1 180 HP / 4 SpD Calyrex-Shadow Rider: 75-91 (37.8 - 45.9%) -- guaranteed 3HKO
Bulky CSR Outside of Terrain at +1 SpDef; Draco Meteor
252 SpA Life Orb Miraidon Draco Meteor vs. +1 180 HP / 4 SpD Calyrex-Shadow Rider: 99-118 (50 - 59.5%) -- guaranteed 2HKO
Bulky CSR Outside of Terrain at +1 SpDef; Volt Switch
252 SpA Life Orb Miraidon Volt Switch vs. +1 180 HP / 4 SpD Calyrex-Shadow Rider: 55-64 (27.7 - 32.3%) -- guaranteed 4HKO
Tera Electric vs Bulky CSR Outside of Terrain; Electro Drift
252 SpA Life Orb Tera-Electric Miraidon Electro Drift vs. 180 HP / 4 SpD Calyrex-Shadow Rider: 153-182 (77.2 - 91.9%) -- guaranteed 2HKO
Tera Electric vs Bulky CSR Outside of Terrain; Volt Switch
252 SpA Life Orb Tera-Electric Miraidon Volt Switch vs. 180 HP / 4 SpD Calyrex-Shadow Rider: 107-127 (54 - 64.1%) -- guaranteed 2HKO
Tera Electric vs Bulky CSR Outside of Terrain at +1 SpDef; Electro Drift
252 SpA Life Orb Tera-Electric Miraidon Electro Drift vs. +1 180 HP / 4 SpD Calyrex-Shadow Rider: 101-122 (51 - 61.6%) -- guaranteed 2HKO
Tera Electric vs Bulky CSR Outside of Terrain at +1 SpDef; Volt Switch
252 SpA Life Orb Tera-Electric Miraidon Volt Switch vs. +1 180 HP / 4 SpD Calyrex-Shadow Rider: 73-86 (36.8 - 43.4%) -- guaranteed 3HKO

Frail CSR in Terrain; Electro Drift / Draco Meteor
252 SpA Life Orb Hadron Engine Miraidon Electro Drift vs. 0 HP / 0 SpD Calyrex-Shadow Rider in Electric Terrain: 199-234 (113.7 - 133.7%) -- guaranteed OHKO
Frail CSR in Terrain; Volt Switch
252 SpA Life Orb Hadron Engine Miraidon Volt Switch vs. 0 HP / 0 SpD Calyrex-Shadow Rider in Electric Terrain: 140-165 (80 - 94.2%) -- guaranteed 2HKO
Tera Electric vs Frail CSR in Terrain; Electro Drift
252 SpA Life Orb Hadron Engine Tera-Electric Miraidon Electro Drift vs. 0 HP / 0 SpD Calyrex-Shadow Rider in Electric Terrain: 265-312 (151.4 - 178.2%) -- guaranteed OHKO
Tera Electric vs Frail CSR in Terrain; Volt Switch
252 SpA Life Orb Hadron Engine Tera-Electric Miraidon Volt Switch vs. 0 HP / 0 SpD Calyrex-Shadow Rider in Electric Terrain: 187-221 (106.8 - 126.2%) -- guaranteed OHKO
Frail CSR Outside of Terrain; Electro Drift
252 SpA Life Orb Miraidon Electro Drift vs. 0 HP / 0 SpD Calyrex-Shadow Rider: 114-136 (65.1 - 77.7%) -- guaranteed 2HKO
Frail CSR Outside of Terrain; Draco Meteor
252 SpA Life Orb Miraidon Draco Meteor vs. 0 HP / 0 SpD Calyrex-Shadow Rider: 149-177 (85.1 - 101.1%) -- 12.5% chance to OHKO
Frail CSR Outside of Terrain; Volt Switch
252 SpA Life Orb Miraidon Volt Switch vs. 0 HP / 0 SpD Calyrex-Shadow Rider: 79-95 (45.1 - 54.2%) -- 50.39% chance to 2HKO
Tera Electric vs Frail CSR Outside of Terrain; Electro Drift
252 SpA Life Orb Tera-Electric Miraidon Electro Drift vs. 0 HP / 0 SpD Calyrex-Shadow Rider: 153-182 (87.4 - 104%) -- 18.75% chance to OHKO
Tera Electric vs Frail CSR Outside of Terrain; Volt Switch
252 SpA Life Orb Tera-Electric Miraidon Volt Switch vs. 0 HP / 0 SpD Calyrex-Shadow Rider: 107-127 (61.1 - 72.5%) -- guaranteed 2HKO
Were all these calcs necessary? No. But to show power, I think this does a decent job at showing so.

But how would you teambuild with Life Orb Miraidon?

Pretty much the same way as Specs Miraidon, probably without the Farigiraf, thanks to Protect.

A team like this would work pretty well: https://pokepast.es/4107ba8599209640

OK OK, if you really wanted to, Farigiraf is an option over Ursaluna-BM or Urshifu-R

What other wacky builds should I make next?
 
I'd like to talk about some niche restricted Pokemon sets.

:miraidon:
Starting with the almighty Miraidon!!!!

3Attacks (Miraidon) @ Life Orb / Covert Cloak
Ability: Hadron Engine
Level: 50
Tera Type: Electric / Fairy
EVs: 132 HP / 252 SpA / 124 Spe OR 4 HP / 252 SpA / 252 Spe
Timid / Modest Nature
- Electro Drift
- Draco Meteor
- Volt Switch
- Protect / Coverage / Discharge
I'd like to disagree on the viability of these sets. I think that Specs Miraidon is the best set and it isn't really worth deviating from. While Covert Cloak can be attractive at first, Farigiraf is such a good partner for multiple reasons, not just because it blocks Fake Out. While that is the main reason people use it Farigiraf also pairs extremely well with Iron Hands, a common option on Miraidon structures, in addition to matching up well into Calyrex-I when paired with an Electric Seed. All of this can be accomplished independently of Specs Miraidon but I think that the damage increase from Choice Specs is also quite useful, as is the lack of recoil. While the difference between Specs and Life Orb is pretty small, it is noticeable when it comes to the Calyrex formes, with Choice Specs Miraidon being able to OHKO Calyrex-I in Electric Terrain with Draco Meteor or Electro Drift and Choice Specs Draco Meteor OHKOing Calyrex-Shadow outside of Electric Terrain, something that Life Orb simply can't do.

Choice Specs Draco Meteor vs Calyrex-I
244+ SpA Choice Specs Hadron Engine Miraidon Draco Meteor vs. 244 HP / 100 SpD Calyrex-Ice Rider: 184-217 (89.3 - 105.3%) -- 31.25% chance to OHKO
Life Orb Draco Meteor vs Calyrex-I
244+ SpA Life Orb Hadron Engine Miraidon Draco Meteor vs. 244 HP / 100 SpD Calyrex-Ice Rider: 160-188 (77.6 - 91.2%) -- guaranteed 2HKO

Choice Specs Draco Meteor without Electric Terrain vs Calyrex-S
244+ SpA Choice Specs Miraidon Draco Meteor vs. 180 HP / 4 SpD Calyrex-Shadow Rider: 186-219 (93.9 - 110.6%) -- 62.5% chance to OHKO
Life Orb Draco Meteor without Electric Terrain vs Calyrex-S
244+ SpA Life Orb Miraidon Draco Meteor vs. 180 HP / 4 SpD Calyrex-Shadow Rider: 161-191 (81.3 - 96.4%) -- guaranteed 2HKO
 
I've been theorymonning in my head and I've got some ideas I want to throw around, I think this is the only place to talk about em, so lemme spit rq.

Rayquaza @ Assault Vest
Ability: Air Lock
Level: 50
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Dragon Ascent
- Draco Meteor
- Overheat
- Extreme Speed

I've been thinking a lot about Ray and how dogshit the SD set is, so while I was scrolling through the forums, I thought of this set. It basically takes SD Ray's shit matchups and flips most of them on their heads. Previously Ray couldn't touch either Zama or Zacian, now it torches both, along with non Tera Water/Fire Caly-I.

Giratina @ Leftovers
Ability: Pressure
Level: 50
Tera Type: Fairy
EVs: 244 HP / 12 Def / 156 SpA / 92 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Shadow Ball
- Dragon Pulse
- Protect
- Calm Mind

Spread could probably use some work, forget what it does off the top of my head but when I remember I'll update the post. This thing is stupidly fat behind screens and under Grassy Terrain. Unfortunately, it hits like a wet noodle vs most of the meta and requires a boatload of set up. However, if positioned correctly, it should (in theory) take on every other common restricted, maybe barring CM Pagos & a well played NP/CM CSR team.

I doubt this ideas are worth trying in a serious setting, but a better builder & pilot could probably do something with these ideas. Unfortunately, I'm ass.

If anyone has some modicum of success with these or builds anything interesting with them, lmk.
 
This post is more for me than for anyone else, I just wanted to theorycraft and figure out how to work the current meta with the restricted legends.
There are 30 legal restricted legends in the meta atm, not counting the origin forms of the Gen 4 legendries or the uncrowned forms of Zacian or Zamazenta.

Of the 30 legal restricted legends, only 17 are really considered viable, with every other one being either an extremely off meta pick or just straight up useless (cough, Cosmog, cough)

The "viable" legendries, in my opinion, are:
Calyrex-Ice
Calyrex-Shadow
Dialga
Eternatus
Groudon
Ho-Oh
Koraidon
Kyogre
Lunala
Miraidon
Necrozma-Dawn
Necrozma-Dusk
Palkia
Rayquaza
Solgaleo
Zacian-Crowned
Zamazenta-Crowned

Obviously some these restricted legends, in it of themselves, are better than others. The three best ones are Calyrex-Shadow, Calyrex-Ice, and Miraidon, with Zamazenta, Terapagos, and Kyogre also being formitable threats. Every other restricted is naturally outclassed by these six, but are still enough of an off-meta threat to be considered viable.

With this established, I chose to take the liberty to assign each of these restricteds a viable counter in the meta.

Caly-Ice is countered by Bronzong, Incineroar, and Zamazenta with potential support from Urshifu-Water

Caly-Shadow is countered by Sash Urshifu-Dark, Incineroar, and AV Rillaboom

Dialga is countered by either Urshifu.

Eternatus is countered by Urshifu-Dark, Chien-Pao, and balance teams in general.

Groudon is countered by Ogrepon-Wellspring, Urshifu-Water, Kyogre, and Pelliper.

Ho-Oh is countered by Kyogre, Ogrepon-Wellspring, and Urshifu-Water.

Lunala is countered by Throat Chop Sneasler and Urshifu-Dark.

Miraidon is countered by Rillaboom, Terapagos, Flutter Mane, and Tera Grass Zamazenta

Necrozma-Dawn is countered by Throat Chop Sneasler and Urshifu-Dark.

Necrozma-Dusk is countered by Urshifu-Dark, Incineroar, Ogrepon-Hearthflame, and Lilligant-Torkoal core.

Palkia is countered by Flutter Mane, Raging Bolt, and Ogrepon-Wellspring

Rayquaza is countered by Flutter Mane and most steel types.

Solgaleo is countered by Urshifu-Dark, Incineroar, Ogrepon-Hearthflame, and Lilligant-Torkoal core.

Terapagos is countered by Psyspam and the Urshifus.

Zacian is countered by Incineroar

Zamazenta is countered by Flutter Mane-ChiYu core.


Please let me know if you have anything to add or critique about this list, this is just my thoughts on the current meta with these restricteds.
 
Today I'm going to talk about one of my favorite Pokémon, Tsareena.
----------------------------------------------------------------------------------------------------------------------------------------------------------------

Tsareena is a great pick to handle the strong VGC trio: Rillaboom, Incineroar, and Urshifu-Rapid-Strike. Her ability Queenly Majesty blocks priority moves like Fake Out, Extreme Speed, Aqua Jet, and Grassy Glide, disrupting common strategies from these Pokémon. With solid bulk and a Grass typing, she can tank several hits and apply pressure with Power Whip and Triple Axel. Power Whip can take down Urshifu-Rapid-Strike in one shot, and Triple Axel is great for dealing with other threats (like Miradon or Rillaboom itself).

She can also use Taunt to disrupt Trick Room setters (like the giraffe) and annoying supports like Amoonguss. With some EV investment, her speed can be enough to outspeed common Rillaboom sets (like Assault Vest with minimal Speed EVs), letting her act before many mid-speed Pokémon. With a Tera Type Water or Fire, Tsareena becomes more resistant to Fire and Ice attacks, such as Glacial Lance from Calyrex-Ice-Rider, making her even harder to take down.

A great item choice is Wide Lens, which boosts the accuracy of her moves, letting you use Power Whip and Triple Axel without worrying about missing. For those who want more physical durability, Rocky Helmet is an excellent option, helping her counter Rillaboom and Urshifu-Rapid-Strike. And with Helping Hand, Tsareena can give a nice boost to her allies' attacks, making her a very strong defensive support on the battlefield.

Tsareena is also a fantastic partner for Kyogre, Urshifu-Rapid-Strike, and Landorus-Therian. Her ability to block priority moves protects Kyogre from Grassy Glide and Aqua Jet, while she helps Urshifu-Rapid-Strike by blocking Fake Out, allowing it to execute its powerful attacks freely. Landorus-Therian benefits from her ability to resist Water and Ice moves, creating strong synergy. In return, Kyogre, Urshifu-Rapid-Strike, and Landorus-Therian can cover Tsareena's Fire-type weaknesses, handling threats like Incineroar, ensuring she can stay on the field longer to support the team.


----------------------------------------------------------------------------------------------------------------------------------------------------------------
Here are some sets I created:

•Offensive Support:

Tsareena @ Wide Lens
Ability: Queenly Majesty
Level: 50
Tera Type: Water / Fire
EVs: 172 HP / 84 Atk / 92 Def / 4 SpD / 156 Spe
Adamant Nature
- Power Whip
- Triple Axel
- Protect
- Taunt


•Bulky Support:

Tsareena @ Rocky Helmet
Ability: Queenly Majesty
Level: 50
Tera Type: Water
EVs: 252 HP / 4 Atk / 172 Def / 76 SpD / 4 Spe
Impish Nature
- Taunt
- Helping Hand
- Seed Bomb
- U-turn
 
Today I'm going to talk about one of my favorite Pokémon, Tsareena.
----------------------------------------------------------------------------------------------------------------------------------------------------------------

Tsareena is a great pick to handle the strong VGC trio: Rillaboom, Incineroar, and Urshifu-Rapid-Strike. Her ability Queenly Majesty blocks priority moves like Fake Out, Extreme Speed, Aqua Jet, and Grassy Glide, disrupting common strategies from these Pokémon. With solid bulk and a Grass typing, she can tank several hits and apply pressure with Power Whip and Triple Axel. Power Whip can take down Urshifu-Rapid-Strike in one shot, and Triple Axel is great for dealing with other threats (like Miradon or Rillaboom itself).

She can also use Taunt to disrupt Trick Room setters (like the giraffe) and annoying supports like Amoonguss. With some EV investment, her speed can be enough to outspeed common Rillaboom sets (like Assault Vest with minimal Speed EVs), letting her act before many mid-speed Pokémon. With a Tera Type Water or Fire, Tsareena becomes more resistant to Fire and Ice attacks, such as Glacial Lance from Calyrex-Ice-Rider, making her even harder to take down.

A great item choice is Wide Lens, which boosts the accuracy of her moves, letting you use Power Whip and Triple Axel without worrying about missing. For those who want more physical durability, Rocky Helmet is an excellent option, helping her counter Rillaboom and Urshifu-Rapid-Strike. And with Helping Hand, Tsareena can give a nice boost to her allies' attacks, making her a very strong defensive support on the battlefield.

Tsareena is also a fantastic partner for Kyogre, Urshifu-Rapid-Strike, and Landorus-Therian. Her ability to block priority moves protects Kyogre from Grassy Glide and Aqua Jet, while she helps Urshifu-Rapid-Strike by blocking Fake Out, allowing it to execute its powerful attacks freely. Landorus-Therian benefits from her ability to resist Water and Ice moves, creating strong synergy. In return, Kyogre, Urshifu-Rapid-Strike, and Landorus-Therian can cover Tsareena's Fire-type weaknesses, handling threats like Incineroar, ensuring she can stay on the field longer to support the team.


----------------------------------------------------------------------------------------------------------------------------------------------------------------
Here are some sets I created:

•Offensive Support:

Tsareena @ Wide Lens
Ability: Queenly Majesty
Level: 50
Tera Type: Water / Fire
EVs: 172 HP / 84 Atk / 92 Def / 4 SpD / 156 Spe
Adamant Nature
- Power Whip
- Triple Axel
- Protect
- Taunt


•Bulky Support:

Tsareena @ Rocky Helmet
Ability: Queenly Majesty
Level: 50
Tera Type: Water
EVs: 252 HP / 4 Atk / 172 Def / 76 SpD / 4 Spe
Impish Nature
- Taunt
- Helping Hand
- Seed Bomb
- U-turn
i dont really see a point to run the second set imo. Tsareena isnt that bulky, far from bulky enough to wear helm and play as a defensive piece like incin. speaking of, the second set just gives incin vibes. instead, I think an Assault Vest set would compromise tsareena's mediocre bulk. Also, for the first set, I recommend tera ice, which not only benefits from rain weakening fire attacks (assuming you are running this with kyogre), but also adds damage to triple axel.

:tsareena:
AV (Tsareena) @ Assault Vest
Ability: Queenly Majesty
Level: 50
Tera Type: Ice
EVs: 252 HP / 108 Atk / 12 Def / 12 SpD / 124 Spe
Adamant Nature
- Power Whip
- Triple Axel
- Knock Off
- U-turn
+2 252+ SpA Calyrex-Shadow Rider Astral Barrage vs. 252 HP / 12 SpD Assault Vest Tsareena: 135-159 (75.4 - 88.8%) -- guaranteed 2HKO

252+ SpA Beads of Ruin Chi-Yu Heat Wave vs. 252 HP / 12 SpD Assault Vest Tsareena: 122-146 (68.1 - 81.5%) -- guaranteed 2HKO

252 SpA Kyogre Ice Beam vs. 252 HP / 12 SpD Assault Vest Tsareena: 78-92 (43.5 - 51.3%) -- 5.08% chance to 2HKO

180+ Atk Iron Hands Drain Punch vs. 252 HP / 12 Def Tsareena: 72-85 (40.2 - 47.4%) -- guaranteed 3HKO

180+ Atk Iron Hands Drain Punch vs. 252 HP / 12 Def Tera-Ice Tsareena: 144-170 (80.4 - 94.9%) -- guaranteed 2HKO
108+ Atk Tera-Ice Tsareena Triple Axel (3 hits) vs. 44 HP / 4 Def Miraidon: 194-234 (107.1 - 129.2%) -- guaranteed OHKO

108+ Atk Tera-Ice Tsareena Knock Off (97.5 BP) vs. 180 HP / 84 Def Calyrex-Shadow Rider: 224-264 (113.1 - 133.3%) -- guaranteed OHKO

108+ Atk Tera-Ice Tsareena Triple Axel (3 hits) vs. 244 HP / 156+ Def Amoonguss: 194-234 (88.1 - 106.3%) -- guaranteed 2HKO after Sitrus Berry recovery

108+ Atk Tera-Ice Tsareena Triple Axel (3 hits) vs. 180 HP / 68 Def Raging Bolt: 196-236 (87.8 - 105.8%) -- 10.11% chance to OHKO

108+ Atk Tera-Ice Tsareena Triple Axel (3 hits) vs. 252 HP / 252+ Def Tornadus: 178-214 (95.6 - 115%) -- 90.72% chance to OHKO

108+ Atk Tera-Ice Tsareena Power Whip vs. 252 HP / 4 Def Kyogre: 206-246 (99.5 - 118.8%) -- 93.75% chance to OHKO

a lot of these miss kos, but you can just bump attack up a bit/use chien pao
 
i dont really see a point to run the second set imo. Tsareena isnt that bulky, far from bulky enough to wear helm and play as a defensive piece like incin. speaking of, the second set just gives incin vibes. instead, I think an Assault Vest set would compromise tsareena's mediocre bulk. Also, for the first set, I recommend tera ice, which not only benefits from rain weakening fire attacks (assuming you are running this with kyogre), but also adds damage to triple axel.

:tsareena:
AV (Tsareena) @ Assault Vest
Ability: Queenly Majesty
Level: 50
Tera Type: Ice
EVs: 252 HP / 108 Atk / 12 Def / 12 SpD / 124 Spe
Adamant Nature
- Power Whip
- Triple Axel
- Knock Off
- U-turn
+2 252+ SpA Calyrex-Shadow Rider Astral Barrage vs. 252 HP / 12 SpD Assault Vest Tsareena: 135-159 (75.4 - 88.8%) -- guaranteed 2HKO

252+ SpA Beads of Ruin Chi-Yu Heat Wave vs. 252 HP / 12 SpD Assault Vest Tsareena: 122-146 (68.1 - 81.5%) -- guaranteed 2HKO

252 SpA Kyogre Ice Beam vs. 252 HP / 12 SpD Assault Vest Tsareena: 78-92 (43.5 - 51.3%) -- 5.08% chance to 2HKO

180+ Atk Iron Hands Drain Punch vs. 252 HP / 12 Def Tsareena: 72-85 (40.2 - 47.4%) -- guaranteed 3HKO

180+ Atk Iron Hands Drain Punch vs. 252 HP / 12 Def Tera-Ice Tsareena: 144-170 (80.4 - 94.9%) -- guaranteed 2HKO
108+ Atk Tera-Ice Tsareena Triple Axel (3 hits) vs. 44 HP / 4 Def Miraidon: 194-234 (107.1 - 129.2%) -- guaranteed OHKO

108+ Atk Tera-Ice Tsareena Knock Off (97.5 BP) vs. 180 HP / 84 Def Calyrex-Shadow Rider: 224-264 (113.1 - 133.3%) -- guaranteed OHKO

108+ Atk Tera-Ice Tsareena Triple Axel (3 hits) vs. 244 HP / 156+ Def Amoonguss: 194-234 (88.1 - 106.3%) -- guaranteed 2HKO after Sitrus Berry recovery

108+ Atk Tera-Ice Tsareena Triple Axel (3 hits) vs. 180 HP / 68 Def Raging Bolt: 196-236 (87.8 - 105.8%) -- 10.11% chance to OHKO

108+ Atk Tera-Ice Tsareena Triple Axel (3 hits) vs. 252 HP / 252+ Def Tornadus: 178-214 (95.6 - 115%) -- 90.72% chance to OHKO

108+ Atk Tera-Ice Tsareena Power Whip vs. 252 HP / 4 Def Kyogre: 206-246 (99.5 - 118.8%) -- 93.75% chance to OHKO

a lot of these miss kos, but you can just bump attack up a bit/use chien pao
I understand your point; Tsareena doesn’t have great bulk, but with investment in HP and physical defense, she can take a few hits, especially resisted ones like Electro Drift and Surging Strikes. I also like that with Rocky Helmet, it’s really easy to make dry switches (like switching Kyogre out for Tsareena in front of a Rillaboom).

Although your set makes a lot of sense, compensating for her low HP with respectable defenses using Assault Vest, I feel like if you go with that item, you can’t safely use her best moves. Triple Axel never seems to land the third hit, and Power Whip always misses when you need it most. Plus, for me, Tsareena without Taunt doesn’t do much against Trick Room teams, and that absence is really felt.

Regarding the Tera type, I know other players have had good results in tournaments using Tera Ice to boost Triple Axel’s damage and resist Glacial Lance, but I think it’s more worthwhile to have a defensive Tera type that offers resistance to a type she’s weak
 
https://docs.google.com/document/d/1QYgcKaPaIwNCvoGdXfNI4Mtdhzty5yPwPEzv1vCKbBc/edit?usp=sharing
Gonna copy paste the summary of my document here:
Roaring Moon is rising, Caly-I is innovating, Ceree’s formula seems like the solution to the format: Ogerpon-H + Urshifu-R + Tailwind + Trick Room + Dragon Killer. SNOW’s formula of Amoonguss Rillaboom continues to work but with Caly-I, Zama has started using Goggles Bolt for opposing Amoonguss, Terapagos is innovating yet the standard variants remain at the top, more experimentation can be done. Lunala has found its archetype and needs to flesh out partners. Koraidon has proven it can further innovate, perhaps it can drop clear amulet. Groudon has begun to drop Urshifu-S in its formula, but the Urshifu-S variants did better so perhaps this just proves the formula. Toolbox Mirai continues to be played around with.
This is what I think can be drawn from San Antonio so far.
 
https://docs.google.com/document/d/1QYgcKaPaIwNCvoGdXfNI4Mtdhzty5yPwPEzv1vCKbBc/edit?usp=sharing
Gonna copy paste the summary of my document here:
Roaring Moon is rising, Caly-I is innovating, Ceree’s formula seems like the solution to the format: Ogerpon-H + Urshifu-R + Tailwind + Trick Room + Dragon Killer. SNOW’s formula of Amoonguss Rillaboom continues to work but with Caly-I, Zama has started using Goggles Bolt for opposing Amoonguss, Terapagos is innovating yet the standard variants remain at the top, more experimentation can be done. Lunala has found its archetype and needs to flesh out partners. Koraidon has proven it can further innovate, perhaps it can drop clear amulet. Groudon has begun to drop Urshifu-S in its formula, but the Urshifu-S variants did better so perhaps this just proves the formula. Toolbox Mirai continues to be played around with.
This is what I think can be drawn from San Antonio so far.
Great analysis and a very useful doc– excellent work!
 
Heyo! Here to revive this thread LOL

Anyways, EUIC has just wrapped up, and Wolfe Glick won it all with... Life Orb Koraidon AND Perish trap? What's going on? Let's break it down:

:life orb::koraidon:
The standard Koraidon set uses Clear Amulet with Flare Blitz, Collision Course, Flame Charge, and Protect. Wolfe actually did run all of those, aside from the item. Life Orb was chosen instead, but what benefits does it give? I have some calcs, but before that, we must note why Koraidon doesn't run Life Orb often.

Koraidon often uses Clear Amulet to avoid Intimidate from Incineroar or other drops, just like other physical attacking restricted Pokemon such as Calyrex-I and Groudon. Koraidon's damage output basically can't be altered negatively aside from burns or Wo-Chien's ability. Life Orb allows Koraidon just to deal more damage overall, especially when not facing Intimidate.

For these calculations, all the calcs will have Koraidon at maximum attack with an Jolly nature and will have the Sun up. The Incineroar spread will be the most used spread currently at 1760 ELO Reg G Bo3, found on Munchstats.

:clear amulet::pmd/koraidon: VS :pmd/incineroar:

Collision Course VS Incineroar:
252 Atk Orichalcum Pulse Koraidon Collision Course (Super Effective) vs. 244 HP / 188+ Def Incineroar: 256-304 (127.3 - 151.2%) -- guaranteed OHKO
Flare Blitz VS Tera Ghost Incineroar:
252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 244 HP / 188+ Def Tera-Ghost Incineroar in Sun: 115-136 (57.2 - 67.6%) -- guaranteed 2HKO

:life orb::pmd/koraidon: VS :pmd/incineroar:

Collision Course VS Incineroar:
-1 252 Atk Life Orb Orichalcum Pulse Koraidon Collision Course (Super Effective) vs. 244 HP / 188+ Def Incineroar: 222-263 (110.4 - 130.8%) -- guaranteed OHKO
Flare Blitz VS Tera Ghost Incineroar:
-1 252 Atk Life Orb Orichalcum Pulse Koraidon Flare Blitz vs. 244 HP / 188+ Def Tera-Ghost Incineroar in Sun: 100-118 (49.7 - 58.7%) -- 99.61% chance to 2HKO

We see that Clear Amulet sets do more damage to Incineroar, as Intimidate hinders the Life Orb set while Clear Amulet Koraidon can safely ignore it. We will now run the same test vs Farigiraf, with no Intimidate active. For this, I used ceree's World's winning spread (no Electric Seed boost).

:clear amulet::pmd/koraidon: VS :pmd/farigiraf:

Collision Course VS Farigiraf:
252 Atk Orichalcum Pulse Koraidon Collision Course vs. 204 HP / 164+ Def Farigiraf: 115-136 (52 - 61.5%) -- guaranteed 2HKO
Flare Blitz VS Fairigiraf:
252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 204 HP / 164+ Def Farigiraf in Sun: 138-163 (62.4 - 73.7%) -- guaranteed 2HKO

:life orb::pmd/koraidon: VS :pmd/farigiraf:

Collision Course VS Farigiraf:
252 Atk Life Orb Orichalcum Pulse Koraidon Collision Course vs. 204 HP / 164+ Def Farigiraf: 149-177 (67.4 - 80%) -- guaranteed 2HKO
Flare Blitz VS Fairigiraf:
252 Atk Life Orb Orichalcum Pulse Koraidon Flare Blitz vs. 204 HP / 164+ Def Farigiraf in Sun: 179-212 (80.9 - 95.9%) -- guaranteed 2HKO

We see here that, since there is no Intimidate, Life Orb Koraidon does more damage. This damage will also vary depending on your spread.

Clear Amulet does also provide more than just denying Intimidate. Notably for Koraidon, it denies the speed drops from Icy Wind and Electroweb, and prevents Parting Shot. Icy Wind and Electroweb drops, however, can be nullified by Flame Charge. Tera Fire Flame Charge also just OHKOs lots of Flutter Mane spreads, the main carriers of Icy Wind. Using speed drops of your own can also help, like Wolfe did when using Flutter Mane.

All in all, do I think Life Orb Koraidon is better than the standard? Not really to be honest. Clear Amulet just provides too much value, and Flare Blitz + Life Orb chip hurts TONS. But to each their own.



Now that we got that whole thing out of the way, we can talk about PERISH TRAP

:sv/gothitelle::sv/flutter mane::sv/scream tail:

These three (and arguably Amoonguss and Incineroar) form Wolfe's Perish mode. The two Perish Song users, Scream Tail and Flutter Mane, both also benefit from the Sun that Koraidon sets, abusing the HECK out of Protosynthesis, notably boosting their Speed. Gothitelle carries valuable support in Fake Out, allowing Perish Song to be used safely. Tera Dark Scream Tail and Tera Normal Flutter Mane are probably for Calyrex-S.



What else was there?

Second place came Dylan with his Miraidon Iron Treads HO, which was pretty cool. Aside from Iron Treads, there were some cool deviations like Roar Farigiraf being able to force out the Calyrex formes or Terapagos and remove boosts and U-turn Incineroar which doesn't really make too much sense, maybe to break Tera Shell/Multiscale/Sash?

Top 16 showed Heatran, go go go Heatran!

Anyways, here are the restricted Pokemon I think are on the rise:

:sv/miraidon::sv/koraidon::sv/calyrex-ice:

And some that are on the decline:

:sv/calyrex-shadow::sv/groudon::sv/kyogre:

Some non-restricteds I think are on the rise:

:sv/iron hands::sv/grimmsnarl::sv/clefairy:

And some that are on the decline:

:sv/raging bolt::sv/pelipper::sv/Chi-yu:

NOTE: JUST BECAUSE THEY ARE ON THE DECLINE DOESN'T MEAN THEY ARE BAD, JUSTICE FOR MY GIRL KYOGRE!
 
Wolfes Flutter Mane did not have Perish Song. It had Protect/Icy Wind/Moonblast/Shadow Ball. Also, I agree about Raging Bolt, honestly, where was it at EUIC? I felt like I barely saw it.
 
Wolfes Flutter Mane did not have Perish Song. It had Protect/Icy Wind/Moonblast/Shadow Ball. Also, I agree about Raging Bolt, honestly, where was it at EUIC? I felt like I barely saw it.
my bad LMAO, guess what happens when u write on half of your required sleep
 
Heyo! Here to revive this thread LOL

Anyways, EUIC has just wrapped up, and Wolfe Glick won it all with... Life Orb Koraidon AND Perish trap? What's going on? Let's break it down:

:life orb::koraidon:
The standard Koraidon set uses Clear Amulet with Flare Blitz, Collision Course, Flame Charge, and Protect. Wolfe actually did run all of those, aside from the item. Life Orb was chosen instead, but what benefits does it give? I have some calcs, but before that, we must note why Koraidon doesn't run Life Orb often.

Koraidon often uses Clear Amulet to avoid Intimidate from Incineroar or other drops, just like other physical attacking restricted Pokemon such as Calyrex-I and Groudon. Koraidon's damage output basically can't be altered negatively aside from burns or Wo-Chien's ability. Life Orb allows Koraidon just to deal more damage overall, especially when not facing Intimidate.

For these calculations, all the calcs will have Koraidon at maximum attack with an Jolly nature and will have the Sun up. The Incineroar spread will be the most used spread currently at 1760 ELO Reg G Bo3, found on Munchstats.

:clear amulet::pmd/koraidon: VS :pmd/incineroar:

Collision Course VS Incineroar:
252 Atk Orichalcum Pulse Koraidon Collision Course (Super Effective) vs. 244 HP / 188+ Def Incineroar: 256-304 (127.3 - 151.2%) -- guaranteed OHKO
Flare Blitz VS Tera Ghost Incineroar:
252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 244 HP / 188+ Def Tera-Ghost Incineroar in Sun: 115-136 (57.2 - 67.6%) -- guaranteed 2HKO

:life orb::pmd/koraidon: VS :pmd/incineroar:

Collision Course VS Incineroar:
-1 252 Atk Life Orb Orichalcum Pulse Koraidon Collision Course (Super Effective) vs. 244 HP / 188+ Def Incineroar: 222-263 (110.4 - 130.8%) -- guaranteed OHKO
Flare Blitz VS Tera Ghost Incineroar:
-1 252 Atk Life Orb Orichalcum Pulse Koraidon Flare Blitz vs. 244 HP / 188+ Def Tera-Ghost Incineroar in Sun: 100-118 (49.7 - 58.7%) -- 99.61% chance to 2HKO

We see that Clear Amulet sets do more damage to Incineroar, as Intimidate hinders the Life Orb set while Clear Amulet Koraidon can safely ignore it. We will now run the same test vs Farigiraf, with no Intimidate active. For this, I used ceree's World's winning spread (no Electric Seed boost).

:clear amulet::pmd/koraidon: VS :pmd/farigiraf:

Collision Course VS Farigiraf:
252 Atk Orichalcum Pulse Koraidon Collision Course vs. 204 HP / 164+ Def Farigiraf: 115-136 (52 - 61.5%) -- guaranteed 2HKO
Flare Blitz VS Fairigiraf:
252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 204 HP / 164+ Def Farigiraf in Sun: 138-163 (62.4 - 73.7%) -- guaranteed 2HKO

:life orb::pmd/koraidon: VS :pmd/farigiraf:

Collision Course VS Farigiraf:
252 Atk Life Orb Orichalcum Pulse Koraidon Collision Course vs. 204 HP / 164+ Def Farigiraf: 149-177 (67.4 - 80%) -- guaranteed 2HKO
Flare Blitz VS Fairigiraf:
252 Atk Life Orb Orichalcum Pulse Koraidon Flare Blitz vs. 204 HP / 164+ Def Farigiraf in Sun: 179-212 (80.9 - 95.9%) -- guaranteed 2HKO

We see here that, since there is no Intimidate, Life Orb Koraidon does more damage. This damage will also vary depending on your spread.

Clear Amulet does also provide more than just denying Intimidate. Notably for Koraidon, it denies the speed drops from Icy Wind and Electroweb, and prevents Parting Shot. Icy Wind and Electroweb drops, however, can be nullified by Flame Charge. Tera Fire Flame Charge also just OHKOs lots of Flutter Mane spreads, the main carriers of Icy Wind. Using speed drops of your own can also help, like Wolfe did when using Flutter Mane.

All in all, do I think Life Orb Koraidon is better than the standard? Not really to be honest. Clear Amulet just provides too much value, and Flare Blitz + Life Orb chip hurts TONS. But to each their own.



Now that we got that whole thing out of the way, we can talk about PERISH TRAP

:sv/gothitelle::sv/flutter mane::sv/scream tail:

These three (and arguably Amoonguss and Incineroar) form Wolfe's Perish mode. The two Perish Song users, Scream Tail and Flutter Mane, both also benefit from the Sun that Koraidon sets, abusing the HECK out of Protosynthesis, notably boosting their Speed. Gothitelle carries valuable support in Fake Out, allowing Perish Song to be used safely. Tera Dark Scream Tail and Tera Normal Flutter Mane are probably for Calyrex-S.



What else was there?

Second place came Dylan with his Miraidon Iron Treads HO, which was pretty cool. Aside from Iron Treads, there were some cool deviations like Roar Farigiraf being able to force out the Calyrex formes or Terapagos and remove boosts and U-turn Incineroar which doesn't really make too much sense, maybe to break Tera Shell/Multiscale/Sash?

Top 16 showed Heatran, go go go Heatran!

Anyways, here are the restricted Pokemon I think are on the rise:

:sv/miraidon::sv/koraidon::sv/calyrex-ice:

And some that are on the decline:

:sv/calyrex-shadow::sv/groudon::sv/kyogre:

Some non-restricteds I think are on the rise:

:sv/iron hands::sv/grimmsnarl::sv/clefairy:

And some that are on the decline:

:sv/raging bolt::sv/pelipper::sv/Chi-yu:

NOTE: JUST BECAUSE THEY ARE ON THE DECLINE DOESN'T MEAN THEY ARE BAD, JUSTICE FOR MY GIRL KYOGRE!
Cool post (PS the flutter mane did not run perish song and the Koraidon ran Close Combat over Collision Course). I think its worth mentioning that with Gothitelle it is harder for opponents to switch in Incineroar on Koraidon, meaning limiting its damage output and repositioning around it is harder. Gothitelle + Koraidon reminds me of that Koraidon Team right at the start of Reg G, I think it was initially made by rajan? It went out of fashion a while ago, but I think the general premise was that with Gothitelle you opponents cannot switch in Pelipper in order to cripple the Koraidon. It's funny how a metagame can swing round, here is the paste of that original team https://pokepast.es/6fc46f61442d3ad7
 
Life Orb and CC was to kill no bulk Miraidon. Thats the calc that really makes it good and we saw how impactful it can be on stream.
 
Life Orb and CC was to kill no bulk Miraidon. Thats the calc that really makes it good and we saw how impactful it can be on stream.
Yeah definitely, I tried out Wolfes team a little bit earlier and Life Orb Close Combat was generally doing so much damage to anything it touched, it can even pick up an OHKO on Kyogre when the Sun is up. Remember Tera Electric Miraidon? That is what Lorb CC Koraidon reminds me of. This is the spread I used for anyone curious:

Koraidon @ Life Orb
Ability: Orichalcum Pulse
Level: 50
Tera Type: Fire
EVs: 4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Flare Blitz
- Close Combat
- Flame Charge

I wouldn’t be surprised if this was Wolfes spread, he might’ve just got 252 in both Attack and Speed.
 
I'm surprised the Tang Gang team didnt perform better, that felt like the team to beat going into the tournament. Justin Tang got a very respectable 42nd place at 9-3, but that was the best performance of it. The more japanese styled CIR teams, with lots of fast offensive threats like Ogerpon-C, Chi Yu and Flutter Mane, performed better on the whole, such as https://pokepast.es/56d0c2159137c4f9, https://pokepast.es/12c34922a7fec8cf. Do we think these kinda teams will pick up more?
 
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