BlueRay
Samtendo09
Samtendo09
This is Daiyafia speaking, they're long because the "Undead" and "Gravelord" classifications are actually the form identifiers of each of the Diamond Hand members featured, treated as if they were regional form identifiers. (For example, Gravelord Wizareetin is Wizareetin in its Gravelord Form) Impromancer HAS raised them as undead, not their original forms, after all.....Update:
- the names of the legendary Ghost quartet are too long. I'd suggest a shorter name unless the submitter is actually fine with the names not being fully displayed.
sounds good to meSince there weren't any disagreements, I assume people are fine with buffing Anguish Cry's BP to 65.
Here's my opinions on the matter. Keep in mind that I haven't gotten around to playing a game yet (busy with school) so take this with a grain of salt.Wizareetin
This thing is nuts. Its basically Miraidon with a Fake Out + Ground immunity that doesn't rely on terrain to hit hard. Conductive Spell makes it very hard to answer if you don't have something with an Electric immunity granting ability, and Shadow Ball still hits hard too. Its physical bulk is pretty poor though, and its above average SpDef is let down by low HP. I think it would be more balanced if Conductive Spell didn't hit Ground types, maybe ignored redirection a la Snipe Shot or hit through Screens and Substitute. You could give it a BP boost to compensate.
Magikite
Flying Dive ended up being a way stronger move than I expected, as against Grounded mons it's basically a drawback free base 120 BP STAB move. Pair it up with a faster Tailwind user, and it basically gets Shift Gear for free. It has solid bulk and its defensive typing isn't too bad either, letting it nearly always claim at least 1 KO. It can even run Dragon Dance Aerilate sets with Mighty Blow. I think Flying Dive might need a nerf (maybe to 50 BP), or I could give it another ability instead of Wind Rider.
Ulmiraj
Huge Power on something with base 70 Attack stat is insane. This gives it a higher Attack stat roughly similar to Mega Mewtwo X! Only it can still hold items, so you could run Life Orb or Band to really melt everything. Play Rough + Earthquake hits everything bar Rotom-H for at least neutral damage.
After seeing the battles in action, especially with being a better Belly Drum than the buffed Curse Snorlax, I can see why Keisberg can be a pain to fight against.Keisberg is really strong, that ability combined with great bulk let it easily set up Belly Drum. Because you're maxing Attack it doesn't have to run any investment, making it even bulkier. Its ability might need to be nerfed, since without STAB Ground moves you are not OHKOing this thing.
After seeing the battles in action, especially with being a better Belly Drum than the buffed Curse Snorlax, I can see why Keisberg can be a pain to fight against.
I would not mind the nerf for Eternal Ice, by making it immune to Water instead of Fighting while maintaining it’s Fire immunity and “move last in same priority bracket” thing. Sure, it’s not a net nerf per say, but this way, Fighting can be a highly consistent way to OHKO Keisberg while still allowing Keisberg to mess with Sun teams while also allowing it to mess with Rain teams.
If Mudaimer is that pressing of an issue, I would suggest to either move 20 Atk to Special Attack so that it would want to set up, or nerf it’s bulk (particularly it’s HP) so that it’s easier to take down.
Thanks for pointing out the bugs! I'm not sure what's wrong with the movepool not being displayed for certain Pokémon, but I'll look into. Fwiw, you definitely can type and validate a Pokémon's move. In the meantime, I would suggest using the Google spreadsheet to have a better idea of a Pokémon's movepool. Mega Horn will be an easy fix. That said, I can't speak for everyone here but I assume it's a "let's wait and test and see how it actually plays out" attitude when it comes to stuff like Wizareetin.Poking around in teambuilder, a few bugs to squash
-Typo on Megahorn in Ahimstalag's movepool
-Orbeetle's full movepool does not display
-Cheverpent, Kagunawa, Mountalon, and Eereyster's movepools do not display at all, really weird thing happening there. (Doesn't apply to Mudaimer, so not related to Abnormal)
Also, I did get a look at Wizareetin... that's just a restricted mon. I haven't played a game of this yet, so I might be crazy, but that looks dramatically overpowered to the point I don't know how it was allowed to exist as is. (Why he won is clear though - the lore write up for him and his gang are really neat!) I don't know if I have the best metagame ideas for nerfs on it, but I have a few suggestions you could take or leave.
Conductive Spell - Super Effective against Ground --> Super Effective against Ground, No Effect against Non-Grounded
The thought here is pretty simple - it has a crazy upside, but a situational yet very notable downside. Most notably, this means the move is unable to hit Flying-type Pokemon, which Electric types are otherwise meant to have an advantage into, which decreases the sheer reach of any 2 attack set.* The move also exists alongside Freeze Dry in the sense that it can be run alongside other standard Electric-type attacks for the powerful qualities they have over Conductive Spell - the utility of Volt Switch, the spread damage of Discharge, or the sheer power of Thunderbolt or Thunder.
140 SpAtk --> Lower, or something (120ish?)
I don't love choosing a specific number, especially because I like putting goofy meanings and patterns in the exact base stats I pick for stuff and I don't have a specific benchmark in mind, but sincerely. It's ridiculous to be simultaneously the 2nd fastest thing in the game (to Accelgor) and the strongest unboosted Special Attacker in the game at the same time. Cutting Special Attack makes more sense to me than Speed here, as it would require a way bigger number cut to start hitting relevant thresholds, and having a strong mon that can outspeed uninvested Tailwind boosted mid-speed mons is pretty neat.
*I wanted to see what funny Normal / Flying type would wall the modfied Conductive Spell + Shadow Ball STAB combo, and I realized we don't actually have one in the game yet. Could we just slap Noctowl into the game to have one of those? (Regardless of this specific change going through or not, of course)
Thank goodness I already suggested swapping immunity to Fighting to Water so that there is a more consistent way to OHKO that Eiscue evo.Going to get started on the viability rankings after the tournament's wrapped up. I have a few early nominations though, please let me know if you agree.
S Rank
Wizarteen. Insanely fast, hits like a truck, brilliant typing and a fantastic signature move. Imagine if Rotom and Miraidon had a demonic baby.
Keisberg. You are not OHKOing this thing without STAB Ground moves thanks to its ability, giving it ample time to set up Belly Drum and let it tear through teams.
Just high Attack and high Speed to be specific, but it does have slightly higher HP and Spd than Ledian.And joining the new Pokemon, we have Samtendo09 's new creation: Leddler, the Bug/Fighting type evolution of Ledian! With high Speed, solid offensive stats and Defiant to block Intimidate, this is a beetle with bite!