Pet Mod VGC 20XX [2.3 - Field Conditions]

Which format do you enjoy most

  • 6v6 Singles

    Votes: 14 41.2%
  • VGC

    Votes: 18 52.9%
  • Battle Stadium Singles

    Votes: 2 5.9%

  • Total voters
    34
Full Movepool if they win

Name: Millihemoth (Millipede + Behemoth)

Type: Bug/Ground
Abilities: All-Devouring
All-Devouring: Whenever any other Pokemon on the field faints by any means, this is healed by 1/3 of its max hp. Millihemoth only.
Stats: 130/90/65/90/65/110 (BST: 550)

Notable Moves: Fell Stinger, Lunge, First Impression, U-Turn, Bug Buzz, Paranoia, Toxic Spikes, Toxic, Quick Attack, Earthquake, Bulldoze, Earth Power, Brutal Swing, Stealth Rock, Rock Slide, Stone Edge, Heavy Slam, Heat Crash, Crunch, Ice Fang, Thunder Fang, Fire Fang, Psychic Fangs, Dig, Agility, Exhange

Exchange: Ground, Status, - bp, 100 acc, 24 pp, Swaps held items with the target. If the gained item is a berry, this Pokemon eats it.

Weight: 999.9 kg
Gender: genderless
Design: Giant Millipede with a bullet train look

Description: Millihemoth is a fast Pokemon with high bulk and an ability that allows for healing. Its ability allows for an interesting strat in kill your allies. This also could mean literally killing your allies or just not caring about them. Fell Stinger on your ally that is low on hp and/or served their purpose already can give a big boost in attack. If Millihemoth is damaged, it can switch out, switch back in, and Fimp something to death. Millihemoth also encourages its teammates to violently explode or use memento, healing it up more. Exchange can be used to give away a harmful item to an opponent, steal an enemy's berry, or steal an allies berry for more benefit.

Before catching: It is said that those who attempt to climb the mountains near the edge of the region never come back. Rumor has it that there is a monster that lives there, devouring any who enter its domain. The few people who ever come back tell tails of a massive serpent with many legs, moving at the speed of a Ninjask. Others tell of a massive part of the mountain breaking off and chasing them down. Either way, no one has ever found out much about those mountains due to the dangers it boasts even without this unconfirmed creature.

After catching: Millihemoth is a terrifying predator, being able to move at insane speeds for its massive size. It boasts a near impennetrable shell, giving it powerful defenses on top of its speed. When Millihemoth spots prey, it will rush towards them and take bites out of the mountainside in order to catch the small prey. It is unknown if Millihemoth even needs to eat due to it expending far more energy to catch its prey than it would gain eating such small prey. It is theorized eating its prey like this is how it defends its territory, and it finds food some other way. Signs of a large underground lake have been found in the mountainside, meaning Millihemoth might have been getting its resources underground.

Name: Ophivernous (Ophiocordyceps + Cavernous)

Type: Bug/Grass
Abilities: Host of Influence
Host of Influence: If this Pokemon's non-Grass-type ally would faint from an attack, it instead lives at 1 Hp and gains the Grass-typing ontop of its current typing. Ophivernous only.
Stats: 55/110/90/120/95/80 (BST: 550)

Notable Moves: Leech Life, Leech Seed, Strength Sap, Paranoia, Swords Dance, Calm Mind, Bug Buzz, Energy Ball, Seed Bomb, Power Whip, Knock Off, Earthquake, Dark Pulse, Sucker Punch, Leaf Storm, Sleep Powder, Poison Powder, Stun Spore, Shadow Ball, Shadow Claw, Poltergeist, Brainwave

Brainwave: Grass, Status, - bp, 100 acc, 24 pp, Has +1 priority. Causes the user's Grass-type ally to use the first move in its moveset. This move targets one adjacent Pokemon and causes the ally to use that move on the targeted Pokemon unless it targets something else such as all opposing Pokemon.

Weight: 392.0 kg
Gender: genderless
Design: Decayed ant with a large mushroom coming off it and mini mushrooms everywhere.

Description: Ophivernous suffers from bad bulk and a terrible offensive typing but its insane ability and good offensive stats make up for that. Ophivernous can use its ability to keep its ally alive one more turn, but can't help the same Pokemon twice (unless they switch) or are grass-type. Ophivernous loves having a redirector ally that it can save or a frail offensive mon, both of which it can keep alive for one last horrah before they go down. Ophivernous also has very strong offenses and a good speed tier making it quite a menace offensively, but its poor bulk and typing leave it little opportunity to set up without a redirector. It also lacks an amazing offensive typing (Grass/Bug is kinda a bad typing overall) which makes it rely on its coverage to hit notable threats such as Steel-types. Brainwave is a cool move that allows allies to execute attacks or use more moves in a turn, including with priority which is quite strong.

Before catching: By delving deep into the caverns below the mountainside, you come across a massive cavern lake. Moss and mushrooms grow everywhere, but something is wrong. There are hundreds of people and pokemon here that are acting strange. They seem to have mushroom growths on them and they are extra hostile, attacking anyone they see. It seems that Millihemoth wasn't eating the people and Pokemon it caught, instead transporting them to this cave, where they seemingly get attacked by these mushroom creatures. These Pokemon and people can't be captured, instead crumbling to the ground when defeated. By searching throughout the cave, you'll eventually run into a massive mushroom, controlling the long dead corpse of a pokemon that looks similar to Parasect.

After catching: Ophivernous is a terrifying threat, being able to take over and control the bodies of deceased people or Pokemon. It remains in its cave, rarely moving, and relying on its already turned minions to bring it more it can spread to. It is hard to tell, but the Parasect like Pokemon is is controlling seems to somehow be alive, turning into a ghost like creature. Despite that, it seems unable to do anything, instead being completely controlled by the mushroom. Somehow, Ophivernous has a strange connection with Millihemoth. Ophivernous sends various strong Pokemon and people it has controlled out into the world to bring back mountains full of berries for Millihemoth to eat, while Millihemoth brings it anyone who dares enter the mountains. The only question is how those Pokemon end up with that many berries. There are berries that grow nearby, but nowhere in the region do they grow that plentiful and quickly. Even after catching Ophivernous, the controlled Pokemon and people still wander like before, but now they leave you alone. Enlightened Foonguss seems to have gotten its enlightnment from some of Ophivernous's spores.

Name: Salvjection (Salvation + Subject)

Type: Normal/Steel
Abilities: Eternal
Eternal: If another Pokemon has its item restored by any means, its status is cured. If this Pokemon faints, it uses Healing Wish. Salvjection only.
Stats: 80/90/100/90/130/60 (BST: 550)

Notable Moves: Hyper Voice, Stomp, Gravity, Wonder Room, Rain Dance, Sunny Day, After You, Celebrate, Recover, Encore, Growl, Body Slam, Parting Shot, Reflect, Light Screen, Safeguard, Pain Split, Teeter Dance, Ally Switch, Trick, Thunderbolt, Thunder, Energy Ball, Rock Slide, Stone Edge, Power Whip, Recycle, Seed Bomb, Petal Dance, Worry Seed, Project Eden (notably doesn't learn any steel-type moves other than its signature)

Project Eden: Steel, Status, - bp, - acc, 16 pp, This Pokemon's ally eats their held berry and then all other Pokemon besides the user recycle their held items.

Weight: 8.5 kg
Gender: genderless
Design: Small lamb pokemon with machinery attached to it such as a brain helmet and wires.

Description: Salvjection is a very bulky support pokemon that struggles offensively due to its lack of effective stabs. It packs decent coverage but other than that, it relys on its utility to support its allies. It can't get any use for itself from its signature move, but it is really strong at supporting its ally. I'd be okay with removing some of the utility moves if they seem too strong.

Before catching: Following the infected Pokemon and people leads to a seemingly abandoned government building. After performing some light breaking and entering, you come to the discovery that the building isn't abandoned and there are scientists working on a fishy experiment. A small lamb Pokemon was captured by the scientists, strapped to dozens of machinery, and being forced to generate large amounts of berries. Scientists take the berries, distribute a small amount of them to the general public and sending the rest to Ophivernous in exchange for some of its spores. The spores are then turned into a mind control substance and shipped to an unknown source. Following the supply line after freeing Salvjection will trace you to the champion, who is panicking after you freed their subject. They attack you as the champion in an attempt to silence you, but after defeating them, they are left with no where left to run. After getting arrested, you are declared champion despite the battle being unofficial.

Name: Eagluff (Eagle + Fluff)

Type: Rock/Flying
Abilities: Tangle Feet (H: Thick Fat)
Stats: 65/40/60/80/70/35 (BST: 350)

Movepool: Acrobatics, Aerial Ace, Air Cannon, Air Cutter, Air Slash, Aqua Cutter, Aqua Ring, Aurora Veil, Body Press, Body Slam, Brave Bird, Brine, Bullet Seed, Chilling Water, Confide, Counter, Curse, Defog, Detect, Disable, Dive, Double Team, Drill Peck, Echoed Voice, Endure, Facade, False Swipe, Feather Dance, Feint, Flip Turn, Gravity, Gust, Heavy Slam, Helping Hand, Hone Claws, Hurricane, Hydro Pump, Iron Defense, Magnet Rise, Me First, Mega Kick, Meteor Beam, Metronome, Mirror Move, Power Gem, Protect, Quick Attack, Recycle, Reflect, Refresh, Rest, Rock Blast, Rock Polish, Rock Slide, Rock Smash, Rock Tomb, Rollout, Round, Sandstorm, Scald, Seismic Toss, Slash, Sleep Talk, Smack Down, Snore, Snowscape, Spikes, Stealth Rock, Steel Wing, Stone Edge, Strength, Substitute, Surf, Swallow, Switcheroo, Take Down, Tera Blast, Thrash, Toxic, Water Pulse, Waterfall, Weather Ball, Windwind, Work Up, Yawn

Weight: 2.4 kg
Gender: both
Design:
1733882756602.jpeg

Acid, Acid Armor, Acid Spray, Acupressure, Amnesia, Belch, Body Slam, Clear Smog, Confide, Confuse Ray, Curse, Dark Pulse, Destiny Bond, Disable, Double Team, Embargo, Endure, Explosion, Facade, Feint Attack, Final Gambit, Flatter, Foul Play, Gastro Acid, Grudge, Gunk Shot, Heal Block, Helping Hand, Hex, Hyper Beam, Hypnosis, Ice Beam, Inferno, Knock Off, Lash Out, Lock-On, Magic Coat, Magic Room, Magnet Rise, Memento, Metronome, Night Shade, Nightmare, Pain Split, Payback, Perish Song, Poison Gas, Poison Powder, Protect, Psych Up, Psychic Terrain, Quash, Recycle, Refresh, Rest, Round, Safeguard, Scary Face, Screech, Self-Destruct, Shadow Ball, Shadow Sneak, Skill Swap, Sleep Talk, Sludge, Sludge Bomb, Sludge Wave, Smokescreen, Snatch, Snore, Spite, Substitute, Swift, Teleport, Torment, Toxic, Toxic Spikes, Trick Room, Venom Drench, Venoshock, Wonder Room

Name: Karion (Karate + Lion)

Type: Normal/Fighting
Abilities: Inner Focus // Justified
Stats: 60/70/50/50/30/40 (BST: 300)

Movepool: Acrobatics, Arm Thrust, Body Press, Body Slam, Brick Break, Confide, Counter, Cross Chop, Crush Claw, Curse, Detect, Double Team, Double-Edge, Dual Chop, Dynamic Punch, Earth Power, Echoed Voice, Endeavor, Endure, Facade, Feint, Fire Punch, Fling, Focus Energy, Focus Punch, Force Palm, Grass Knot, Growl, Hammer Arm, Headbutt, Helping Hand, High Jump Kick, Hone Claws, Howl, Iron Defense, Iron Head, Jump Kick, Karate Chop, Low Sweep, Mach Punch, Magic Coat, Mat Block, Mega Kick, Mega Punch, Metronome, Pounce, Power-Up Punch, Protect, Raging Fury, Recycle, Refresh, Rest, Revenge, Roar, Rock Slide, Rock Smash, Round, Sandstorm, Scary Face, Seismic Toss, Shadow Claw, Skull Bash, Sky Uppercut, Sleep Talk, Smack Down, Snarl, Snore, Stealth Rock, Steel Roller, Stone Edge, Submission, Substitute, Sunny Day, Superpower, Thrash, Thunder Punch, Torment, Vacuum Wave, Vital Throw, Work Up

Weight: 25.3 kg
Gender: both
Design: Baby lion with a black belt

Acrobatics, Arm Thrust, Blaze Kick, Body Press, Body Slam, Brick Break, Burn Up, Confide, Counter, Cross Chop, Crush Claw, Curse, Detect, Double Team, Double-Edge, Dual Chop, Dynamic Punch, Earth Power, Echoed Voice, Ember, Endeavor, Endure, Facade, Fake Out, Feint, Fire Blast, Fire Punch, Fire Spin, Flame Burst, Flame Charge, Flamethrower, Flash, Fling, Focus Energy, Focus Punch, Force Palm, Giga Impact, Grass Knot, Growl, Hammer Arm, Headbutt, Heat Crash, Helping Hand, High Jump Kick, Hone Claws, Howl, Hyper Beam, Incinerate, Inferno, Iron Defense, Iron Head, Jump Kick, Karate Chop, Low Sweep, Mach Punch, Magic Coat, Mat Block, Mega Kick, Mega Punch, Metronome, Morning Sun, Overheat, Pounce, Power-Up Punch, Protect, Raging Fury, Recycle, Refresh, Rest, Revenge, Roar, Rock Slide, Rock Smash, Round, Sandstorm, Scary Face, Scorching Sands, Seismic Toss, Shadow Claw, Skull Bash, Sky Uppercut, Sleep Talk, Smack Down, Snarl, Snore, Stealth Rock, Steel Roller, Stone Edge, Submission, Substitute, Sunny Day, Superpower, Thrash, Thunder Punch, Torment, Vacuum Wave, Vital Throw, Will-O-Wisp, Work Up
 
Last edited:
Metagame Prediction.
While it's probably too early to tell, I figured it can't hurt to talk about the potential viability of some of the Pokémon in the metagame. I invite people to do the same. A little bit speculation can be fun, regardless of your skills in and knowledge of VGC. Fans have initially misjudged Pokémon all the time, like Sneasler, Galarian Moltres, Flamigo, etc.

Now, the one Pokémon that comes immediately to my mind if I were to build a team is Samtendo09's Keisberg, which is an Ice/Steel Pokémon with a Fire and Fighting immunity at the cost of moving last. Ice is a phenomenal offensive typing hitting many types for super effective or, at least, neutral damage. Pair it with a very appealing resistance profile, and you've got yourself a potent and hard to take down threat, similar to Gholdengo or Magearna. Keisberg's only weakness is Ground, of which there aren't many in the metagame. This means Keisberg will likely thrive very well in the metagame and can be splashed onto many teams. Just a resistance to Dragon and Fairy alone is already amazing since the Fairy type usually isn't widely distributed.

I suspect people will most likely include a Ground Pokémon or Ground coverage move on a non Ground Pokémon just to be able to deal with it. As a result, it's quite possible Pokémon like Gastrodon and Flygon will see more play. I'm more confident about the latter since its dualtype, support options, and stats make it an easier inclusion on many different teams. Given its mediocre damage output, Flygon might likely run Choice Band, Choice Specs or Life Orb to make up for it. I indirectly mention a special set since outside of Earthquake, Flygon's next best physical Ground move is either Sand Tomb or Dig... So, if you want a good single target Ground move, special or mixed sets would be much better. Gastrodon, on the other hand, doesn't have much of a problem switching into and tanking non boosted hits from Keisberg due to its typing but has to watch out for Grass Pokémon which will likely be partnered up with this icy behemoth.

Speaking of Keisberg's allies, Tangrowth and my Matokoda (Grass/Ghost) seem to fit it very well as they both resist and pressure Ground Pokémon and have Rage Powder. The former has Regenerator. So, it can switch in and out throughout the game to become a long-stay support Pokémon. The latter, on the other hand, is more of a shortterm support Pokémon but has several qualities to make up for it: it's immune to Fake Out and can run thus any item that could benefit it, like Sitrus Berry or a resistance berry. Furthermore, it's much more offensive and has Jungle Healing and Friend Guard to ensure Keisberg remains longer on the field. Generally speaking, Matokoda will likely be an easy inclusion on a team due to how useful it can be; it's a Grass Pokémon and can neatly fit the strong and popular Fire/Grass/Water core. Being immune to the likely common Fighting Pokémon is also a neat plus. As for Tangrowth, given the limited tools Sun has, it could function as a neat Chlorophyl user. Energy Ball + Weather Ball + Sleep Powder is already good in itself.

While I'm at it, I wouldn't be surprised to see Shiftry as Sun's primary speed control as it's another Chlorophyl user, one that can set Tailwind and has Icy Wind to bully opposing Tailwind teams. Ninetales is the heart of Sun teams. So, it's a necessary inclusion. If its allies are more offensive oriented, it could run Eject Pack to switch out after clicking Overheat. If that's not the case, sets involving Choice Specs or Charcoal wouldn't surprise me at all to quickly make progress, which is important because you want to make the most out of the limited turns in Sun.

And where there is Ninetales, there's also Alolan Ninetales. I wouldn't be surprised if Snow were to become the strongest weather of the format just because of how good Keisberg looks to be. Alolan Ninetales is fast enough to outspeed and take out the speedier Ground Pokémon. Moreover, between Snow's Def boost and Aurora Veil, Keisberg will be much harder to take down. If Alolan Ninetales faints, there's always a Beartic in the back to exert offensive pressure. The combined pressure of a fast Beartic in Snow and a tanky Keisberg could spell troubles for the opponent. I'd be very excited to try that out one day. The beauty of Alolan Ninetales, Keisberg, and Beartic is that, at most, they only stack 2 shared weaknesses: Fire and Rock. This means the rest of the team can easily patch up this slight disadvantage. Furthermore, since Keisberg already offers an incredible resistance profile, you don't need many Pokémon to cover all weaknesses! That would result in more diversity and flexibility for Snow teams and teams in general.

Enough of my admiration for Keisberg! It's time to talk about Trick Room. It now has sufficient setters, like Farigiraf, Cthulauder (Dark/Psychic), and Bennusul (Dark/Fire). They can all also function as abusers as well. If Intimidate, Snarl / Struggle Bug, and Paranoia become common enough in the metagame, Cthulauder might likely be the primary Trick Room setter so long as you have ways to handle Bug Pokémon, which are immune to powder moves in this PetMod, such as Rage Powder. Additional Trick Room abusers could be Escavalier (which now has Defiant), Golisopod (which can bypass Protect but at 25% power), or PalpitoadChamp's Mountalon (Rock/Flying), the latter handling many of the Bug and Fighting Pokémon in the metagame. There's also Dustform (Ground), if a Trick Room team needs to handle Keisberg. It also comes with a Ground-type version of Waterspout. So, in short, Trick Room looks pretty promising.

On the opposite end of speed control, there's Tailwind, represented by Ribombee, Flamigo, Volbeat/Illumise, and Illophyr (Bug/Ghost). Ribombee is the fastest setter outside of Prankster, is immune to flinching, and has the rare Fairy type to pressure Dragon, Fighting, and Dark Pokémon. Flamigo is slower but is much more offensive and exerts greater pressure between Close Combat and Brave Bird. The latter can be useful to threaten our redirectors (Tangrowth, Matokoda, Araneidos [Bug/Poison], Metagross-Prime [Bug/Dark]). Volbeat/Illumise have Prankster, which would mean they set Tailwind the fastest, potentially giving you an advantage if you can pair it with a strong ally. Moreover, they have Encore to punish passive plays. Illophyr automatically sets Tailwind after switching into a fainted ally. This allows for a different approach to the first turns of a match as a Pokémon could just focus on setting up rather than "wasting" a turn for speed control. While base 85 Atk isn't much, Illophyr could run Choice Band and Poltergeist to exert some offensive pressure or just switch out via U-turn to reset Tailwind later.

That's it for today. I could talk more but I leave it to others if they want to discuss. For instance, I haven't talked about Orbeetle, Dragon or Fighting Pokémon. Until next time, take care!
 
These extraordinarily rare Pokémon, from far away, seems ordinary. But their upon closer inspection, they have an odd appearance and equally odd capabilities that defies expectations, that makes them stand apart even among Legendary Pokémon. Some theorized they are forced hybrid of well-known Pokémon, others said that they came from another dimension, while few said they were born this way.

One thing for certain, they are called the Abnormal Trio. All takes inspiration off the cryptids of Indiana. More specifically…
  • Mudaimer is partially based off the mud mermaid. This one’s self explanatory, though Mudaimer is much longer to fit within the trio.
  • Cheverpent is partially based off the Meshekenabek, which is a sea serpant with a horse-shaped head.
  • Eeryester is partially based off the Crawfordsville Monster, which is a one-eyed serpentine monster with wings.
Name: Mudaimer (Mermaid + Maim + Mud)

Type: Normal/Ground
Abilities: Abnormal
Abnormal: If an attacker faints this Pokémon by direct damage, that attacker’s type is replaced by Normal. Normal-type Pokémon are immune to this effect.
Stats: 174/121/54/73/81/67 (BST: 570)

Notable Moves
Physical
: Earthquake, High Horsepower, Crunch, Fake Out, Waterfall, Liquidation, Play Rough, Brick Break, Psychic Fangs, Return / Frustration, Mighty Blow, Spiral Punch, Sand Pit, Ceaseless Edge, Temper Flare, Rock Slide, Stone Edge, Flare Blitz, Fire Punch, Ice Punch, Thunder Punch, Iron Tail
Special: Snarl, Boomburst, Earth Power
Status: Protect, Substitute, Rest, Sleep Talk, Helping Hand, Sing, Spikes, Stealth Rock, Toxic Spikes, Toxic, Light Screen, Reflect, Swords Dance, Taunt

Weight: 252.5 kg
Height: 5.2 meters (serpentine)
Gender: Genderless
Design: The top half looks like Gardevoir, Gallade, Hatterene or one of the Lake Trios, while the bottom half reminds one of Primarina or Vaporeon, with the color brown instead of blue for the tail.

Competitive Role: Mudaimer adds another Ground-type Pokémon that can go two way with Keisberg; Mudaimer is able to revenge kill it with it’s high Attack stat and access to High Horsepower or Earthquake, but don’t want to switch into Kiesberg’s Ice STAB. Temper Flare or Flare Blitz allows it to threaten Keisberg’s Grass-type allies such as Shiftry, Tangrowth and Matokoda in a Trick Room team. STAB Fake Out would also sting badly for those thay don’t resist Normal.

Mudaimer can also set up Spikes by spamming Ceaseless Edge, which threatens Ghost-type like the aforementioned Matokoda and allows passive damage at the same time. With it’s massive special bulk among Ground-type Pokémon, it can afford to run Assault Vest to have a bulk comparable to Blissey while having it’s high Attack stat intact.
Is it Broken?: 67 Base Speed is an awkward speed tier to work with, as while useful in Trick Room, there are slower Pokémon like Snorlax, Stontank and even Aegislash-Light that can outspeed it within Trick Room. Additionally, it’s physical Defense is poor, leaving vulnerable to a phletora of physically oriented Fighting-type Pokémon, and it does not have access to Bulk Up to patch it’s lower Defense.
Name: Cheverpent (Cheval [French of horse] + serpent)

Type: Normal/Water
Abilities: Abnormal
Abnormal: If an attacker faints this Pokémon by direct damage, that attacker’s type is replaced by Normal. Normal-type Pokémon are immune to this effect.
Stats: 58/92/149/101/67/103 (BST: 570)

Notable Moves
Physical
: Fake Out, Double-Edge, Aqua Jet, Liquidation / Waterfall, Iron Tail, Wave Crash, Dragon Tail, Gunk Shot, Poison Jab, Psychic Fangs, Crunch, Earthquake, High Horsepower, Temper Flare, Flip Turn
Special: Hyper Voice, Hydro Pump, Muddy Water, Ice Beam, Icy Wind, Thunderbolt, Flamethrower, Fire Blast, Sludge Bomb, Dazzling Gleam, Energy Ball, Air Slash
Status: Protect, Substitute, Rest, Sleep Talk, Taunt, Defog, Roost, Nasty Plot, Coil, Dragon Dance, Life Dew

Weight: 523.5 kg
Height: 7.4 meters (serpentine)
Gender: Genderless
Design: A white and dark-blue colored serpentine Pokémon with a head that resembles Rapidash or Mudsdale, the serpentine body of a Seviper with patterns of a Liepard, and the fins of a Gyarados.

Competitive Role: A speedy sweeper with either Nasty Plot, Coil or Dragon Dance depending on the team’s need. It has a very colorful coverage even among it’s fellow Abnormals, with High Horsepower and Flamethrower helping it to break Steel-type Pokémon, including Keisberg regarding High Horsepower. STAB Fake Out and Aqua Jet will also help it to disrupt and pick off weakened foes respectively, and Flip Turn allows it to keep the player’s momentum.

Having a moderately high speed by standard of VGC also grant it access to a fast Taunt, which helps it stops any attempt of status or redirection such as Sleep Powder and Follow Me. It’s large physical bulk also helps it to survive physical damag, especially after setting up Coil.
Is it Broken?: 103 base Speed, while good, isn’t fantastic, so faster threat with high Special Attack can threaten it. Their Attack and Special Attack are also average, meaning it need a set up or holding a Choice Band or Choice Specs in order to do significant damage.
Name: Eereyster (Eerie + Eye + Monster)

Type: Normal/Ghost
Abilities: Abnormal
Abnormal: If an attacker faints this Pokémon by direct damage, that attacker’s type is replaced by Normal. Normal-type Pokémon are immune to this effect.
Stats: 109/118/109/93/109/32 (BST: 570)

Notable Moves
Physical
: Fake Out, Knock Off, Shadow Sneak, Shadow Punch, Poltergeist, Crunch, Psychic Fang, Iron Tail, Mighty Blow, Return / Frustration.
Special: Hyper Voice, Shadow Ball, Ice Beam, Thunderbolt, Dazzling Gleam, Psychic, Psyshock, Focus Blast, Icy Wind, Snarl
Status: Protect, Substitute, Rest, Sleep Talk, Calm Mind, Trick Room, Recover, Curse, Pain Split, Switcheroo, Destiny Bond

Weight: 123.5 kg
Height: 10.8 meters (serpentine)
Gender: Genderless
Design: The light gray and dark gray serpentine body resembles that of a Shuckle’s neck, the head of a Dusclops, the eye of a Dusknoir, and the wings of a Golbat.

Competitive Role: Compared the other two members, Eereyster is the slowest but have the most balanced bulk of the three, and it’s decent Special Attack and Special Defense are complemented by Calm Mind, making for a powerful Trick Room setter or sweeper. Normal / Ghost makes it only weak to Dark, which Dazzling Gleam and Focus Blast partially helps with this weakness to discourage Dark-type Pokémon from switching in.

It also have access to both Curse and Recover, putting passive pressure into any threatening opponent by inflicting them with Curse, and then use Recover to recover some of the sacrified HP. Switcheroo can also be used to mess up with Pokémon that needs a common or rare item to achieve success.
Is it Broken?: It is very slow outside of Trick Room, making it easy to be double-targeted, and doesn’t provide much support other than Destiny Bond, Switcheroo, Trick Room or Curse, each having their own risk except Trick Room which only fit in Semi-Room or Full-Room teams. Likewise, it’s Attack and Special Attack, while good, are not extraordinary, meaning it would want to set up Calm Mind, use a Choice item / Life Orb, or get a help from a teammate to pull their weight.

Discussion
Given the series’ history, it would never hurt to bring in “standouts” potential among type that defies expectations, such as another high Special Defense Fighting-type, or another high Attack Fairy-type, given that it’s increasingly difficult to avoid overlap as Pokémon from previous generations make a return, especially with a few, such as Ariados, Zebstrika, Malamar, Stonjourner and Eiscue having a new evolution in this Pet Mod that allows them to perform their intended role better… Or a new but more consistent role in Eiscue’s case.

This allow for incomparables and avoiding excessive power creep by giving them different strengths but also different or similar weaknesses of the Pokémon with at least one matched type.
 
Last edited:
So....we're at Slate 10 already. But...in the previous slate...I realized why none of my entries beyond the fourth slate got any votes. It's because I did'nt know what a VGC20XX Pokémon was. I came here to spread my creativity and add a flair to this metagame, like i've done in the past few metagames.
But, it looks like I've still got research to do. Therefore, I, Ubertrainer3000, will be sitting this slate out while I research on what makes a powerful VGC mon. After all, I've got the champions of yesterday up there, made by other users, waiting to duke it out in the votes. I wish them good luck, as at least one of them will clearly be the true speciality of Slate 10. Soeth, to all of you....Good Luck_

*BZZZT*
*CONNECTION TERMINATED*

*BZZT*
*BZZT*
*bom, bom*
Hello? Is this working?
Ah, Good!
zrLDcCv.gif
bHYTkrO.png
nR5TD7l.gif

WARNING! THE DIAMOND HAND HAVE HACKED THIS POST! CROSSOVER WITH IRON FIST IMMINENT!
Greetings, everyone....my name is Daiyafia, leader of the Diamond Hand! You may remember us from the Iron Fist Arena, where we keep the beasts that potentially terrorize the land under control. But, recently, we've caught track of a beast that ran to here...a Metagross, from an imaginary region! Thus....we are carrying out a special experiment. Our friend Dr. Liberty, alongside our newest recruit, has perfected a formula that allows the ghosts of the souls he wields to take a physical form here temporarily, with a few ability and move modifications, to deal with this crazed beast. After all.....
No metagame is ever safe....from the might, of the Diamond Hand!

svWijc6.png

Pokémon: Necro Nihilink (Nihilism + Wink) (AKA Nihilink-Necro)
Typing: ==
Base Stats
: 110/50/100/95/125/95 (575)
Abilities: Unnerve
Movepool: Sylvan Powder, Razor Leaf, Confusion, Entrainment, Worry Seed, Spiky Shield, Teleport, Powder, Charm, Agility, Acrobatics, Psybeam, Confuse Ray, Trailblaze, Aerial Ace, Swift, Magical Leaf, Draining Kiss, Air Cutter, Stored Power, Night Shade, Sunny Day, Rain Dance, Psyshock, Bullet Seed, Brick Break, U-Turn, Zen Headbutt, Air Slash, Body Slam, Seed Bomb, Drain Punch, Reflect, Light Screen, Dazzling Gleam, Metronome, Grass Knot, Thunder Wave, Taunt, Swords Dance, Imprison, Dark Pulse, Power Gem, Trick, Giga Drain, Aura Sphere, Tailwind, Shadow Ball, Hyper Voice, Encore, Calm Mind, Amnesia, Play Rough, Pollen Puff, Grassy Terrain, Hyper Beam, Giga Impact, Focus Blast, Leaf Storm, Hurricane, Solar Beam, Trick Room, Bug Buzz, Toxic, Gravity, Solar Blade, Grassy Glide, Dual Wingbeast, Psych-Up, Petal Blizzard, Psychic Noise, Alluring Voice, Future Sight, Expanding Force, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 29.3 lbs
Custom Elements:
Sylvan Powder: 100 BP Grass-type Special Move with 100% Accuracy and 8 PP. 33% chance to put the target to sleep.
Competitive Role: Status Support
Flavor / Description: Based around the saying "In the wink of an eye", which means something happening very quickly, Nihilink serves as the disaster control of the Diamond Hand, as well as it's first female member. Her main role is to put the beasts of the Iron Fist arena to sleep with her special powder so that they can be transported to much safer pastures or be experimented upon, though most of the time, most Pokémon never wake up from her powder. Rumour has it that she used to be the guardian of a massive forest, before a titan of the Iron Fist arena teared it down to the ground.
Unfortunatley, the transdimensional revival formula did not work well for Nihilink, reducing her to a husk of her former self. In fact, she doesn't even know who her fellow comrades are anymore, only caring about restoring it's looks. It now wanders across forests, searching for ways to absorb the life of others, so that it can get it's control of the forest back.
Note: This Pokémon is female only. Originally from Iron Fist's second and fifth slates.
l4WrNeR.png

Pokémon: Necro Mutinuncle (Mutiny + Uncle) (AKA Mutinuncle-Necro)
Typing: ==
Base Stats: 90/35/145/100/155/50 (575)
Abilities: Unnerve
Movepool: Wukong Inferno, Ember, Iron Defense, Amnesia, Tar Shot, Incinerate, Role Play, Rapid Spin, Mean Look, Screech, Metal Sound, Charm, Agility, Fire Fang, Confuse Ray, Thief, Fire Spin, Bulldoze, Swift, Flame Charge, Fling, Sunny Day, Body Slam, Fire Punch, Thunder Punch, Reflect, Light Screen, Taunt, Flamethrower, Thunderbolt, Fire Blast, Metronome, Thunder Wave, Imprison, Dark Pulse, Will-O-Wisp, Aura Sphere, Heat Wave, Wild Charge, Solar Beam, Hyper Beam, Giga Impact, Outrage, Overheat, Focus Blast, Flare Blitz, Thunder, Toxic, Haze, Gravity, Knock Off, Solar Blade, Burning Jealousy, Temper Flare, Supercell Slam, Throat Chop, Scorching Sands, Curse, Hard Press, Upper Hand, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 21.4 lbs.
Custom Elements:
Wukong Inferno: 100 BP Fire-type Special Move with 100% Accuracy and 8 PP. After use, the weather becomes sunny.
Competitive Role: Stall
Flavor / Description: This Pokémon is the Fire member of the Diamond Hand, who is based off the phrase "I'm a monkey's uncle", meaning in complete shock. The real Pokémon is the small monkey on it's chest those flaming tail serves a powerful shield, said to be a Chimchar mutilated by the titans of the Iron Fist arena. (And also, rumour has it that it only ate cement!) His role is to tire out the titans by stalling them with his burning shield, and when they lose all energy, they are helpless against Mutinuncle's flames, which can melt even solid diamond to goo in seconds.
....But here, the monkey is gone entirely, with only his heart remaining. Now the flames have gained a mind of their own, searching for chaos to absorb to try and bring the monkey back to life. Those that are caught up in it's flames of fel will be in pain for the rest of their lives, feeling burns that go right down to their vital organs! As a matter of fact, the flames have no memory of their past lives, and only care about burning everything to the ground now. The instant Daiyafia realized this, he made a conclusion....that was the last time Dr. Liberty would be brewing with Mutinuncle's spit.
Note: This Pokémon is male only. Originally from Iron Fist's second slate.
5VqHrBk.png

Pokémon: Necro Upvybones (Uprising + Davy Jones + Bone) (AKA Upvybones-Necro)
Typing: ==
Base Stats
: 105/115/105/95/100/55 (575)
Abilities: Unnerve
Movepool: Flotsam Hook, Slash, Bone Rush, Scary Face, Fury Cutter, Aqua Jet, Sticky Web, Aqua Ring, Aqua Cutter, Brine, Scary Face, Fire Fang, Ice Fang, Thunder Fang, Water Pulse, Low Kick, Chilling Water, Hex, Snarl, Metal Claw, Icy Wind, Night Shade, Fling, Venoshock, Rain Dance, Snowscape, Brick Break, Shadow Claw, Foul Play, Psychic Fangs, Bulk Up, Ice Punch, Thunder Punch, Reflect, Light Screen, Waterfall, Metronome, Thunder Wave, Poison Jab, Taunt, Swords Dance, Body Press, Spikes, Toxic Spikes, Flash Cannon, Dark Pulse, Iron Head, Gunk Shot, Iron Defense, X-Scissor, Crunch, Liquidation, Shadow Ball, Psychic, Heavy Slam, Encore, Surf, Ice Spinner, Ice Beam, Play Rough, Hydro Pump, Blizzard, Wild Charge, Sludge Bomb, Hyper Beam, Giga Impact, Close Combat, Outrage, Haze, Toxic, Knock Off, Icicle Spear, Scald, Flip Turn, Lash Out, Scale Shot, Pain Split, Psych-Up, Whirlpool, Muddy Water, Triple Axel, Supercell Slam, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 212.3 lbs.
Custom Elements:
Flotsam Hook: 100 BP Water-type Physical Slicing Move with 100% Accuracy and 8 PP. This move sets up Remnant Flotsam on the enemy side, an entry hazard that is a Water-type Stealth Rock.
Competitive Role: Hazard Setter
Flavor / Description: Themed around the meaning "Inside out", Upvybones is a Pirate Captain Pokémon who was conned into joining the Diamond Hand after it lost it's best pirate ship to a titan of the Iron Fist arena. It serves as the trap setter of the organization, making sure that no-one can ever make it into their secret base, due to having been weakened by the entry hazards it laid out beforehand.
Since Upvybones is already an undead pirate captain, the revival formula did not change his appearance or sanity that much. But, after realizing that the rest of his comrades have lost their minds, souls, and even their loyalty to Daiyafia, he now sets out on a journey to try and restore his fellow members back to reality...while at the same time, finding out who he really was before he was cursed to take on this skeletal body.
Note: This Pokémon is male only. Originally from Iron Fist's second slate.

tDCDLMK.png

Pokémon: Gravelord Wizareetin (Wizard + Meeting) (AKA Wizareetin-Gravelord)
Typing:
=
=
Base Stats
: 41/75/88/140/112/144 (600)
Abilities: Levitate
Movepool: Conductive Spell, Thunder Shock, Mirror Coat, Shock Wave, Charge, Torment, Skill Swap, Discharge, Eerie Spell, Destiny Bond, Dark Pulse, Thunderbolt, Thunder, Wild Charge, Charge Beam, Volt Switch, Supercell Slam, Electric Terrain, Thunder Wave, Eerie Impulse, Dazzling Gleam, Focus Blast, Aura Sphere, Sunny Day, Confuse Ray, Shadow Ball, Phantom Force, Curse, Earth Power, Hyper Voice, Pain Split, Encore, Toxic, Psychic, Psyshock, Calm Mind, Psybeam, Agility, Reflect, Light Screen, Imprison, Trick Room, Gravity, Future Sight, Expanding Force, Psychic Noise, Psychic Terrain, Power Gem, Flash Cannon, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 3.6 lbs
Custom Elements:
Conductive Spell: 80 BP Electric-type Special Move with 100% Accuracy and 16 PP. This hits Ground-type Pokémon for Super Effective damage.
Competitive Role: Special Glass Cannon that plays against Weakness
Flavor / Description: This wizard Pokémon is themed after the phrase "Long time no see", and serves as the Diamond Hand's sleight of trickery, relying on it to pull the beasts of the Iron Fist Arena into submission. For example, it might feed an Ohmyrod electrified bait, or trick a Silcoon into wrapping itself into a really sticky tree it can't get off. It's abilities and moves means that Ground-type Pokémon actually fear it, and some claim it is planning to betray the Diamond Hand to spread forth this power to all Electric-types, allowing their conquest to go unscathed.....
....Which is proven true when, the instant it is revived, it grabs the Metagross by the throat and steals his soul! His mind warped by the revival formula, Wizareetin now aims to absorb the souls of every mortal in the VGC20XX world to open a waygate back to the Iron Fist Arena. There, he plans to overthrow Daiyafia, take over leadership of the Diamond Hand, and bring forth a new future for the Electric type, all in an effort to get around their sole weakness to Ground-types. Can anyone stop his violent conquest before he causes the extinction of all Pokémon?
Note: This Pokémon is male only. Originally from Iron Fist's third slate.
 
Last edited:
So....we're at Slate 10 already. But...in the previous slate...I realized why none of my entries beyond the fourth slate got any votes. It's because I did'nt know what a VGC20XX Pokémon was. I came here to spread my creativity and add a flair to this metagame, like i've done in the past few metagames.
But, it looks like I've still got research to do. Therefore, I, Ubertrainer3000, will be sitting this slate out while I research on what makes a powerful VGC mon. After all, I've got the champions of yesterday up there, made by other users, waiting to duke it out in the votes. I wish them good luck, as at least one of them will clearly be the true speciality of Slate 10. Soeth, to all of you....Good Luck_

*BZZZT*
*CONNECTION TERMINATED*

*BZZT*
*BZZT*
*bom, bom*
Hello? Is this working?
Ah, Good!
zrLDcCv.gif
bHYTkrO.png
nR5TD7l.gif

WARNING! THE DIAMOND HAND HAVE HACKED THIS POST! CROSSOVER WITH IRON FIST IMMINENT!
Greetings, everyone....my name is Daiyafia, leader of the Diamond Hand! You may remember us from the Iron Fist Arena, where we keep the beasts that potentially terrorize the land under control. But, recently, we've caught track of a beast that ran to here...a Metagross, from an imaginary region! Thus....we are carrying out a special experiment. Our friend Dr. Liberty, alongside our newest recruit, has perfected a formula that allows the ghosts of the souls he wields to take a physical form here temporarily, with a few ability and move modifications, to deal with this crazed beast. After all.....
No metagame is ever safe....from the might, of the Diamond Hand!

svWijc6.png

Pokémon: Necro Nihilink (Nihilism + Wink) (AKA Nihilink-Necro)
Typing: ==
Base Stats
: 110/50/100/95/125/95 (575)
Abilities: Unnerve
Movepool: Sylvan Powder, Razor Leaf, Confusion, Entrainment, Worry Seed, Spiky Shield, Teleport, Powder, Spore, Charm, Agility, Acrobatics, Psybeam, Confuse Ray, Trailblaze, Aerial Ace, Swift, Magical Leaf, Draining Kiss, Air Cutter, Stored Power, Night Shade, Sunny Day, Rain Dance, Psyshock, Bullet Seed, Brick Break, U-Turn, Zen Headbutt, Air Slash, Body Slam, Seed Bomb, Drain Punch, Reflect, Light Screen, Dazzling Gleam, Metronome, Grass Knot, Thunder Wave, Taunt, Swords Dance, Imprison, Dark Pulse, Power Gem, Trick, Giga Drain, Aura Sphere, Tailwind, Shadow Ball, Hyper Voice, Encore, Calm Mind, Amnesia, Play Rough, Pollen Puff, Grassy Terrain, Hyper Beam, Giga Impact, Focus Blast, Leaf Storm, Hurricane, Solar Beam, Trick Room, Bug Buzz, Toxic, Gravity, Solar Blade, Grassy Glide, Dual Wingbeast, Psych-Up, Petal Blizzard, Psychic Noise, Alluring Voice, Future Sight, Expanding Force, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 29.3 lbs
Custom Elements:
Sylvan Powder: 100 BP Grass-type Special Move with 100% Accuracy and 16 PP. 33% chance to put the target to sleep.
Competitive Role: Status Support
Flavor / Description: Based around the saying "In the wink of an eye", which means something happening very quickly, Nihilink serves as the disaster control of the Diamond Hand, as well as it's first female member. Her main role is to put the beasts of the Iron Fist arena to sleep with her special powder so that they can be transported to much safer pastures or be experimented upon, though most of the time, most Pokémon never wake up from her powder. Rumour has it that she used to be the guardian of a massive forest, before a titan of the Iron Fist arena teared it down to the ground.
Unfortunatley, the transdimensional revival formula did not work well for Nihilink, reducing her to a husk of her former self. In fact, she doesn't even know who her fellow comrades are anymore, only caring about restoring it's looks. It now wanders across forests, searching for ways to absorb the life of others, so that it can get it's control of the forest back.
Note: This Pokémon is female only. Originally from Iron Fist's second and fifth slates.
l4WrNeR.png

Pokémon: Necro Mutinuncle (Mutiny + Uncle) (AKA Mutinuncle-Necro)
Typing: ==
Base Stats: 90/35/145/100/155/50 (575)
Abilities: Unnerve
Movepool: Wukong Inferno, Ember, Iron Defense, Amnesia, Tar Shot, Incinerate, Role Play, Rapid Spin, Mean Look, Screech, Metal Sound, Charm, Agility, Fire Fang, Confuse Ray, Thief, Fire Spin, Bulldoze, Swift, Flame Charge, Fling, Sunny Day, Body Slam, Fire Punch, Thunder Punch, Reflect, Light Screen, Taunt, Flamethrower, Thunderbolt, Fire Blast, Metronome, Thunder Wave, Imprison, Dark Pulse, Will-O-Wisp, Aura Sphere, Heat Wave, Wild Charge, Solar Beam, Hyper Beam, Giga Impact, Outrage, Overheat, Focus Blast, Flare Blitz, Thunder, Toxic, Haze, Gravity, Knock Off, Solar Blade, Burning Jealousy, Temper Flare, Supercell Slam, Throat Chop, Scorching Sands, Curse, Hard Press, Upper Hand, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 21.4 lbs.
Custom Elements:
Wukong Inferno: 100 BP Fire-type Special Move with 100% Accuracy and 16 PP. After use, the weather becomes sunny.
Competitive Role: Stall
Flavor / Description: This Pokémon is the Fire member of the Diamond Hand, who is based off the phrase "I'm a monkey's uncle", meaning in complete shock. The real Pokémon is the small monkey on it's chest those flaming tail serves a powerful shield, said to be a Chimchar mutilated by the titans of the Iron Fist arena. (And also, rumour has it that it only ate cement!) His role is to tire out the titans by stalling them with his burning shield, and when they lose all energy, they are helpless against Mutinuncle's flames, which can melt even solid diamond to goo in seconds.
....But here, the monkey is gone entirely, with only his heart remaining. Now the flames have gained a mind of their own, searching for chaos to absorb to try and bring the monkey back to life. Those that are caught up in it's flames of fel will be in pain for the rest of their lives, feeling burns that go right down to their vital organs! As a matter of fact, the flames have no memory of their past lives, and only care about burning everything to the ground now. The instant Daiyafia realized this, he made a conclusion....that was the last time Dr. Liberty would be brewing with Mutinuncle's spit.
Note: This Pokémon is male only. Originally from Iron Fist's second slate.
5VqHrBk.png

Pokémon: Necro Upvybones (Uprising + Davy Jones + Bone) (AKA Upvybones-Necro)
Typing: ==
Base Stats
: 105/115/105/95/100/55 (575)
Abilities: Unnerve
Movepool: Flotsam Hook, Slash, Bone Rush, Scary Face, Fury Cutter, Aqua Jet, Sticky Web, Aqua Ring, Aqua Cutter, Scary Face, Fire Fang, Ice Fang, Thunder Fang, Water Pulse, Low Kick, Chilling Water, Hex, Snarl, Metal Claw, Icy Wind, Night Shade, Fling, Venoshock, Rain Dance, Snowscape, Brick Break, Shadow Claw, Foul Play, Psychic Fangs, Bulk Up, Ice Punch, Thunder Punch, Reflect, Light Screen, Waterfall, Metronome, Thunder Wave, Poison Jab, Taunt, Swords Dance, Body Press, Spikes, Toxic Spikes, Flash Cannon, Dark Pulse, Iron Head, Gunk Shot, Iron Defense, X-Scissor, Crunch, Liquidation, Shadow Ball, Psychic, Heavy Slam, Encore, Surf, Ice Spinner, Ice Beam, Play Rough, Hydro Pump, Blizzard, Wild Charge, Sludge Bomb, Hyper Beam, Giga Impact, Close Combat, Outrage, Haze, Toxic, Knock Off, Icicle Spear, Scald, Flip Turn, Lash Out, Scale Shot, Pain Split, Psych-Up, Whirlpool, Muddy Water, Triple Axel, Supercell Slam, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 212.3 lbs.
Custom Elements:
Flotsam Hook: 100 BP Water-type Physical Slicing Move with 100% Accuracy and 16 PP. This move sets up Remnant Flotsam on the enemy side, an entry hazard that is a Water-type Stealth Rock.
Competitive Role: Hazard Setter
Flavor / Description: Themed around the meaning "Inside out", Upvybones is a Pirate Captain Pokémon who was conned into joining the Diamond Hand after it lost it's best pirate ship to a titan of the Iron Fist arena. It serves as the trap setter of the organization, making sure that no-one can ever make it into their secret base, due to having been weakened by the entry hazards it laid out beforehand.
Since Upvybones is already an undead pirate captain, the revival formula did not change his appearance or sanity that much. But, after realizing that the rest of his comrades have lost their minds, souls, and even their loyalty to Daiyafia, he now sets out on a journey to try and restore his fellow members back to reality...while at the same time, finding out who he really was before he was cursed to take on this skeletal body.
Note: This Pokémon is male only. Originally from Iron Fist's second slate.

tDCDLMK.png

Pokémon: Gravelord Wizareetin (Wizard + Meeting) (AKA Wizareetin-Gravelord)
Typing:
=
=
Base Stats
: 41/75/88/140/112/144 (600)
Abilities: Levitate
Movepool: Conductive Spell, Thunder Shock, Mirror Coat, Shock Wave, Charge, Torment, Skill Swap, Discharge, Eerie Spell, Destiny Bond, Dark Pulse, Nasty Plot, Thunderbolt, Thunder, Wild Charge, Charge Beam, Volt Switch, Supercell Slam, Electric Terrain, Thunder Wave, Eerie Impulse, Dazzling Gleam, Focus Blast, Aura Sphere, Sunny Day, Confuse Ray, Shadow Ball, Phantom Force, Curse, Earth Power, Hyper Voice, Pain Split, Encore, Toxic, Psychic, Psyshock, Calm Mind, Psybeam, Agility, Reflect, Light Screen, Imprison, Trick Room, Gravity, Future Sight, Expanding Force, Psychic Noise, Psychic Terrain, Power Gem, Flash Cannon, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 3.6 lbs
Custom Elements:
Conductive Spell: 100 BP Electric-type Special Move with 100% Accuracy and 16 PP. This hits Ground-type Pokémon for Super Effective damage.
Competitive Role: Special Glass Cannon that plays against Weakness
Flavor / Description: This wizard Pokémon is themed after the phrase "Long time no see", and serves as the Diamond Hand's sleight of trickery, relying on it to pull the beasts of the Iron Fist Arena into submission. For example, it might feed an Ohmyrod electrified bait, or trick a Silcoon into wrapping itself into a really sticky tree it can't get off. It's abilities and moves means that Ground-type Pokémon actually fear it, and some claim it is planning to betray the Diamond Hand to spread forth this power to all Electric-types, allowing their conquest to go unscathed.....
....Which is proven true when, the instant it is revived, it grabs the Metagross by the throat and steals his soul! His mind warped by the revival formula, Wizareetin now aims to absorb the souls of every mortal in the VGC20XX world to open a waygate back to the Iron Fist Arena. There, he plans to overthrow Daiyafia, take over leadership of the Diamond Hand, and bring forth a new future for the Electric type, all in an effort to get around their sole weakness to Ground-types. Can anyone stop his violent conquest before he causes the extinction of all Pokémon?
Note: This Pokémon is male only. Originally from Iron Fist's third slate.
It's cool to see you trying it again, and I can tell your Pokémon look significantly stronger and more viable in the context of VGC. If you'd like to have some feedback, it might not hurt to express your wish next time! That being said, Necro Nihilink is quite the scary support Pokémon. Base 95 Spe + Spore is a very dangerous combo since it means there are more Pokémon Necro Nihilink can try outspeeding and putting to sleep. This is further emphasized by its access to Tailwind. With really good bulk, it's going to be very tough for the opponent to take it down. This is enough time to cause chaos. Removing Spore would greatly help to balance this Pokémon. You already have an offensive Grass move that has a chance to put a target to sleep. So, given its superb bulk, it can try to proc sleep over several turns and make room for other moves it could run.

As for Gravelord Wizareetin, it looks potentially broken, offering great immunities and resistances, such as Normal, Fighting, Electric, and Ground. It won't have much trouble switching into a move. Nasty Plot is what would likely push this Pokémon over the edge. So, I'd personally remove it and make it more reliant on Calm Mind. Other than that, this Pokémon does look very competitively viable. As a Ghost Pokémon, it is immune to Fake Out and can run thus any item while not being hindered by this move. Moreover, despite low bulk, it has lots of SpA and Spe, allowing for high EV customization. Furthermore, Ghost + Electric is a very strong offensive combo as there are very few Pokémon able to tank this combo. Kagunawa (Dark/Dragon) comes to my mind, for instance. Lastly, it has Volt Switch if it wants to avoid taking damage. There's a lot one could do with this Pokémon; run a bulky Choice Specs set, run a bulky Calm Mind set, run a Choice Scarf set to clean lategame, run a more support oriented set (including screens or Eerie Impulse, etc.). Having this many viable set diversity + high EV customization makes Gravelord Wizareetin a compelling competitive Pokémon.

That being said, to improve subs, it wouldn't hurt to explain to the readers in what ways the Pokémon can make use of Unnerve, otherwise it might seem random to them. For instance, in the case of the Grass/Ghost or Fire/Ghost Pokémon, they like to spread status on paper. So, having Unnerve can deny status removal from berries such as Lum Berry, etc. In the case of the Water/Ghost Pokémon, you could emphasize that Unnerve blocks Sitrus Berry, which would make the move Brine more usable. It's all about presentation and transparency. The easier it is for the reader to understand a sub, the better impression you can leave behind.

Of course, and I can only talk from my perspective, competitive isn't necessarily the main deciding factor as to whether or not one would vote for a sub. Sometimes, flavour can play a role as well! Also, sometimes, people just want to sub for fun without making a fuss about it, which is also totally valid. However you may approach subs in the future, I hope you can maintain your enthusiasm and find joy and success during the submission process. You do you! Take care.
 
Discussion
Given the series’ history, it would never hurt to bring in “standouts” potential among type that defies expectations, such as another high Special Defense Fighting-type, or another high Attack Fairy-type, given that it’s increasingly difficult to avoid overlap as Pokémon from previous generations make a return, especially with a few, such as Ariados, Zebstrika, Malamar, Stonjourner and Eiscue having a new evolution in this Pet Mod that allows them to perform their intended role better… Or a new but more consistent role in Eiscue’s case.

This allow for incomparables and avoiding excessive power creep by giving them different strengths but also different or similar weaknesses of the Pokémon with at least one matched type.
Adding to Samtendo09's comment on "standout" potential, I could see it extending even to dualtypes, among others. For instance, if we were to look at what's in the metagame, we could analyze which type combo and support would help out a certain Pokémon or playstyle. This would ensure there's at least some incentive to run a Pokémon while avoiding the potential issue of overlap or powercreep. To give an example, on paper, Golisopod would well synergize with a Rock/Ground or Electric/Ground Pokémon that's also able to offer speed control since they cover each other's weaknesses well enough. And a Pokémon like Orbeetle would greatly appreciate a Rock/Dark or Rock/Fire ally.
Lastly, specialization, no matter how gimmicky it might be, can also help to increase diversity in the metagame. As long as it's given enough tools to be functional, it should be fine, even if it's not necessarily competitively viable in a conventional way.
 
Behold, my creation. Legendary Pokemon based on the 5 stages of grief (denial, bargaining, anger, depression, acceptance), with the one representing Acceptance being their master. I give you, The Grief Quintet.

Once upon a time, there was a war between two countries. The Southern land was winning, and while the Northern King's advisors told him to surrender he refused to admit his army was losing, and sought out the help of Siegield, The Barrier Pokemon. It put up thick walls around every town and city in the North. But this caused many of them to run out of water, and when the South eventually broke through, the people were too weak to fight back. Growing desperate now, the King came to the Shifty Pokemon Toxerlurch. He begged it to give his men strength, offering anything the beast wanted. It offered a drink that made his men feel stronger, and made them forget all their fear. But the strength was just an illusion, and while they fought back as hard as they could, they still couldn't drive the south men back. Furious at his army's failing, the King went deep into the heart of the desert and unchained Wrangernos, the Volatile Pokemon. He ordered it to destroy his enemies, but his heart was so clouded by anger he could no longer tell who his enemies were. Wrangernos attacked friend and foe alike, burning almost everything in its path. When it was finally taken down, both sides had lost most of their men. Rumour has it that after this, the King sunk into a deep despair, hiding in a cave far out of sight of anyone, where he eventually became the Despondent Pokemon Royawraith. The South finally claimed the capital, but their victory was hollow. Feeling remorse at the damage he'd had to do to claim the capital, the new King prayed for a way to heal the newly unified nation. The Continuation Pokemon Sothigoss appeared before him, and after hearing his heartfelt plea, restored the land and animals, and allowed the people to have peace and closure.

Name: Siegield
Type: Grass / Steel
Ability: Shield of Loss / Bulletproof
Shield of Loss: When a Pokemon on the battlefield faints, Siegield gains +1 Defence
Base stats: 96 / 124 / 100 / 72 / 136 / 52 (580 BST)
Useful moves
Physical: Heavy Slam, Iron Head, Gyro Ball, Power Whip, Horn Leech, Bullet Seed, Body Press, Earthquake, Stomping Tantrum
Special: Metal Burst
Status: Leech Seed, Iron Defense, Cosmic Power, Spiky Shield, Curse, Siege Block
Siege Block: Status, 16 PP, Steel type, +3 priority. Protects the user and its allies from all Super Effective attacks. May fail if used in consecutively (same as Protect)
Size: 2.9 m
Weight: 838 kgs
Egg group: None
Genderless
Competitive use: Mainly it's a bulky support Pokemon that can still dish out solid damage, though you could also use it as an endgame win condition with moves like Curse, Iron Defense and Cosmic Power making it very difficult to KO.
Is it broken? Fire types are very tricky for it to deal with, and without Trick Room it won't be outrunning much of anything. It's also very susceptible to Taunt.

Name: Toxilurch
Type: Poison / Fairy
Ability: Bargain of Loss / Corrosion
Bargain of Loss: User gains +1 Special Attack every time a Pokemon faints.
Base stats: 80 / 72 / 88 / 132 / 100 / 108 (580 BST)
Useful moves
Physical: N/A
Special: Sludge Bomb, Belch, Venoshock, Moonblast, Dazzling Gleam, Focus Blast, Shadow Ball
Status: Taunt, Baneful Bunker, Nasty Plot, Toxic, Toxic Deal, Encore, Disable
Toxic Deal: Poison, Status, 8 PP, 100% accuracy, 1 target. Badly poisons the target, but gives them a +1 boost to all their stats. If they recover from the Poison, they lose the boosts. If they're immune to Poison, they get no boosts. Magic Guard and Poison Heal Pokemon still get the boosts.
Size: 11.3 m (length)
Weight: 51 kgs
Egg group: None
Genderless
Competitive use: It can either be a strong special sweeper, or it can delve more into its support capabilities. Toxic Deal can potentially turn a teammate into a complete monster...for a few turns.
Is it broken: Typing isn't great offensively, so it can struggle with bulky Steel types. It also has bad physical bulk, and while base 132 Special Attack is great, its STABs aren't that powerful.

Name: Wrangernos
Type: Fire / Fighting
Ability: Rage of Loss / No Guard
Rage of Loss: Gains +1 Attack every time another Pokemon on the field faints
Base Stats: 72 / 140 / 88 / 100 / 92 / 88 (580 BST)
Useful moves
Physical: Flare Blitz, Flame Charge, Reckless Flame, Close Combat, Drain Punch, Dynamic Punch, Earthquake, Rock Slide, Wild Charge, Trailblaze
Special: Inferno, Fire Blast, Heat Wave, Focus Blast, Aura Sphere, Thunder, Thunderbolt
Status: Bulk Up, Will-o-Wisp, Burning Bulwark
Reckless Flame: 100 BP, 8 PP, Fire, Physical, No contact. Hits all other Pokemon (including partner). Burns the target (100%)
Weight: 132 kgs
Size: 1.6 m
Egg group: None
Genderless
Competitive use: It hits really hard. Massive Attack stat and powerful STABs let it dish out plenty of damage, and it can run both physical and special sets using No Guard Inferno, Focus Blast and Thunder.
Is it broken? Low bulk and average Speed, it needs some kind of speed control (Scarf or Tailwind) to get the best from this thing.

Name: Royawraith
Type: Ghost / Dark
Ability: Tears of Loss / Oblivious
Tears of Loss: User gains +1 Special Defense when a Pokemon on the field faints
Base Stats: 136 / 88 / 120 / 112 / 96 / 28
Useful moves
Physical: Foul Play
Special: Shadow Ball, Hex, Bitter Malice, Dark Pulse, Misery Wail, Snarl, Earth Power, Power Gem, Focus Blast, Ice Beam, Icy Wind
Status: Will-o-Wisp, Pain Split, Taunt, Curse, Trick Room, Memento, Parting Shot, Nasty Plot, Obstruct
Misery Wail: Dark, Special, 24 PP, 90% accuracy. 50 base power. Hits both opponents. Sound based. If the target has any stat boosts, the move doubles in power and removes their boosts.
Weight: 900 kgs
Egg group: None
Genderless
Competitive use: It's meant to be a really bulky support mon that stays on the field for a long time annoying opponents. It can also help out with moves like Trick Room, Will-o-Wisp and Parting Shot.
Is it broken? It doesn't hit very hard, and while it has great bulk and 3 immunities, it doesn't resist very much (only Poison). Its offensive movepool is also nothing to shout about

Name: Sothigoss
Type: Normal / Dragon
Ability: Spirit Shield / Healer
Spirit Shield: Protects the user and their allies from passive damage
Base Stats: 115 / 75 / 95 / 125 / 85 / 105 (600 BST)
Useful moves
Physical: Breaking Swipe, U-turn
Special: Hyper Voice, Draco Meteor, Dragon Pulse, Memorial Song, Flamethrower, Thunderbolt, Grass Knot, Focus Blast, Ice Beam, Icy Wind
Status: Calm Mind, Helping Hand, Recover, Life Dew, Dragon Cheer, After You,
Memorial Song: Dragon, Special, 16 PP, 100% accuracy, 100 BP. Sound Based. Hits one target. Gains 50% power if a Pokemon on the field has fainted that turn.
Weight: 555 kgs
Size: 5.5 m
Egg group: None
Genderless
Competitive use: It's a powerful attacker that can also support its teammates. Its ability is basically Magic Guard for your entire team, letting your teammates use recoil moves, Life Orb (though it will likely want to use that itself since no recoil), as well as take no damage from stuff like Rocky Helmet, Poison and Burns.
Is it broken? Its typing isn't great defensively, leaving it with common Fighting, Ice and Fairy weaknesses. While base 105 Speed is good, there are a lot of faster Pokemon, and it's also very vulnerable to opposing Speed control.

Thank you so much for all your submissions. Scarlet and Violet has been the game where I've actually started playing VGC seriously (went to Liverpool this year, going to Birmingham next year) and even though the 6v6 singles section of this site is much more popular, I'm so happy to see that we're consistently getting submissions. Hoping to have this playable in the new year.
 
Last edited:
Hey,

it's me again. Given the number of subs this slate and the care that went into them, I figured it wouldn't hurt to take a closer look at them, especially in cases where I might have overlooked sth.

PalpitoadChamp:
- Legendary Pokémon normally have a BST ending with the number 0, like 550 (Urshifu), 570 (Tapus and Ruins), or 580 (other groups of sublegendary Pokémon), etc. So, you might want to modify the stat numbers on your Pokémon. Moreover, if there's no clear hierarchy among them, they normally share the same BST.
- That said, Toxic Spikes could be added to Millihemoth which would naturally suit its playstyle, that of disrupting opposing Pokémon for several turns and potentially forcing them out. Moreover, as a Ground Pokémon, it can kind of pressure Poison and Steel Pokémon, the former which would naturally absorb Toxic Spikes. I think some increasement into Millihemoth's offensive stats wouldn't hurt, if only to make it more diverse setwise and a little bit standout from other disruptive Pokémon. It is a legendary Pokémon, after all, one you want to run on a team. Imo, at least. Like, an offensive stat between 90-95 would be sufficient and mirror Tapu Fini, another more support oriented legendary Pokémon. Besides, a slightly higher offensive stat would make a Choice Band or a Choice Specs set more appealing, especially if we consider Millihemoth's signature move, which essentially combines the effect of Trick and Bug Bite.
- Since Salvjection is more of a support Pokémon, I'd recommend adding more beneficial moves to underline this aspect while also justifying its place on a team, especially with many Fighting Pokémon running around. Body Slam could be a neat option to spread paralysis. I can also see Helping Hand, Parting Shot, and Reflect/Light Screen/Safeguard if they make sense on it. Parting Shot is usesful in particular because it allows this Pokémon to switch in and out while allowing better control for when and how you want to "sacrifice" it in order to make the best use out of the ability. That said, I think Project Eden works better if it recycles items in general rather than being limited to berries. That would be a more unique niche that most other Pokémon can't replicate. Healing or boosting from a berry can be replicated, to some extent, by moves like Life Dew, Heal Pulse or Coaching, for instance. Which are already very specific to a team composition.

Samtendo09:
- I don't really have any feedback to offer other than that your Pokémon were smartly designed. Type wise, the secondary typing helps out Normal's troublesome matchup against Ghost, Fighting, Rock, and Steel. It's perfect from a defensive point of view and almost perfect from an offensive angle, with Fighting being the only type your Normal Pokémon cannot hit for super effective damage. Even then, there are some special cases, like Fire/Fighting, Electric/Fighting or Poison/Fighting where you create an interesting interaction. If your subs win, perhaps, we might even see Fighting/Steel, Fighting/Rock, Fighting/Psychic, Fighting/Ground or Fighting/Ghost in the future?!
- That being said, one way to improve your subs could be to explain to the readers in what ways your Pokémon take advantage of their signature ability and how they might use it differently from each other, if you are interested in making an even more compelling and enriching sub. The choice is yours, don't feel pressured to do it since we all have our own priorities and may just want to have some little fun here.^^
- Moving on, Mudaimer could benefit from Earth Power if you want to. With Boomburst, a special set is certainly possible but if you want to emphasize a mixed offensive set, leaving out Earth Power could also just work. I'm not sure if Return/Frustration are in this project since I remember sugarbear explaining Mighty Cleave's presence in the format as a result of giving Normal Pokémon better physical options. Or whatever this custom Normal move is called. This would/could imply Return/Frustration isn't in the project. Best to check it again and, if necessary, modify the movepool.
- On a final note, I see you mentioning 4MSS for the Normal/Ground Pokémon and limited coverage for the Normal/Ghost Pokémon. To that, I would say that, in general, most Pokémon mostly rely on their STAB Moves in VGC as they can always rely on their ally to cover threats they can't deal with. In some special cases, a Pokémon might rather prefer running coverage moves if one of its types overlap with another too much, resulting in little benefit. For instance, Bug/Grass is resisted by many of the same types, like Fire, Poison, Flying, Steel, etc. I say 'benefit' because that can be metagame and team dependent. If you need to handle specific threats, even Bug/Grass can be useful offensively. Now, to come back to your subs, I believe Normal + Ground/Water/Ghost should be generally sufficient and fine on their own just because these type combos hit many Pokémon for, at least, neutral damage. So, your Pokémon likely won't face much of an 4MSS or limited coverage issue, especially when Hyper Voice triggers Throat Spray. It just felt important to me to point that all out if you want to learn more about VGC.^^

Ubertrainer2000:
- It's great to see you removed the moves I suggested, from what I can see so far. That beind said, I would only recommend some slight changes. The signature moves are all pretty powerful as they come with a potent effect and have perfect accuracy. So, it would make more sense design wise if they had 5 PP (8 max) for this trade-off. But that's up to you! As for Conductive Spell, it could remain 10 PP (16 max) if it had much less BP, say around 80 or below because it's an Electric move ignoring Ground's Electric immunity. I think there should be an incentive to run Thunderbolt or other moves that have different strengths to them. 100 BP would just ignore that and could be quite overwhelming, especially since Ground Pokémon aren't known for their high SpD, generally speaking.

Sugarbear:
- Concept wise, I like Rage Powder on Siegield but think it would be too much considering its great dualtype, coupled with its very high bulk and ability. Even though we do have many Fighting Pokémon and even though Fire moves can greatly threaten it, an ally can always keep these threats at bay. All you need is one fainted member to make Siegield an even more resilient redirector. I'd be hesitant about adding Rage Powder to such a bulky Pokémon, unless its bulk (especially on the Special side) were nerfed. Then, there's Siege Block which has a powerful effect. I could see it not working on consecutive turns, like Protect, or just providing a Filter effect, which would be more reasonable and could work in consecutive turns.
- Toxilurch looks pretty scary as Belch + SpA Berry as well as a potential SpA boost from the ability can quickly spiral out of control, and it has customizable bulk and great incentive to run bulky sets due to how strong Belch + Ability is. Right now, we don't have many Steel, Poison or Ground Pokémon. So, if your subs win, it might be worth coming up with a slate where we might need to introduce Pokémon (of a specific type, if necessary) to handle it better.
- As for Royawraith, it has amazing bulk but access to Strength Sap. This means there's less reliable counterplay to it, especially with so few Fairy Pokémon in the metagame. I'd be wary of adding Strength Sap, especially since it's not passive at all. I could see Life Dew or Draining Kiss being added, if they make sense.
 
Hey,

it's me again. Given the number of subs this slate and the care that went into them, I figured it wouldn't hurt to take a closer look at them, especially in cases where I might have overlooked sth.

PalpitoadChamp:
- Legendary Pokémon normally have a BST ending with the number 0, like 550 (Urshifu), 570 (Tapus and Ruins), or 580 (other groups of sublegendary Pokémon), etc. So, you might want to modify the stat numbers on your Pokémon. Moreover, if there's no clear hierarchy among them, they normally share the same BST.
- That said, Toxic Spikes could be added to Millihemoth which would naturally suit its playstyle, that of disrupting opposing Pokémon for several turns and potentially forcing them out. Moreover, as a Ground Pokémon, it can kind of pressure Poison and Steel Pokémon, the former which would naturally absorb Toxic Spikes. I think some increasement into Millihemoth's offensive stats wouldn't hurt, if only to make it more diverse setwise and a little bit standout from other disruptive Pokémon. It is a legendary Pokémon, after all, one you want to run on a team. Imo, at least. Like, an offensive stat between 90-95 would be sufficient and mirror Tapu Fini, another more support oriented legendary Pokémon. Besides, a slightly higher offensive stat would make a Choice Band or a Choice Specs set more appealing, especially if we consider Millihemoth's signature move, which essentially combines the effect of Trick and Bug Bite.
- Since Salvjection is more of a support Pokémon, I'd recommend adding more beneficial moves to underline this aspect while also justifying its place on a team, especially with many Fighting Pokémon running around. Body Slam could be a neat option to spread paralysis. I can also see Helping Hand, Parting Shot, and Reflect/Light Screen/Safeguard if they make sense on it. Parting Shot is usesful in particular because it allows this Pokémon to switch in and out while allowing better control for when and how you want to "sacrifice" it in order to make the best use out of the ability. That said, I think Project Eden works better if it recycles items in general rather than being limited to berries. That would be a more unique niche that most other Pokémon can't replicate. Healing or boosting from a berry can be replicated, to some extent, by moves like Life Dew, Heal Pulse or Coaching, for instance. Which are already very specific to a team composition.

Samtendo09:
- I don't really have any feedback to offer other than that your Pokémon were smartly designed. Type wise, the secondary typing helps out Normal's troublesome matchup against Ghost, Fighting, Rock, and Steel. It's perfect from a defensive point of view and almost perfect from an offensive angle, with Fighting being the only type your Normal Pokémon cannot hit for super effective damage. Even then, there are some special cases, like Fire/Fighting, Electric/Fighting or Poison/Fighting where you create an interesting interaction. If your subs win, perhaps, we might even see Fighting/Steel, Fighting/Rock, Fighting/Psychic, Fighting/Ground or Fighting/Ghost in the future?!
- That being said, one way to improve your subs could be to explain to the readers in what ways your Pokémon take advantage of their signature ability and how they might use it differently from each other, if you are interested in making an even more compelling and enriching sub. The choice is yours, don't feel pressured to do it since we all have our own priorities and may just want to have some little fun here.^^
- Moving on, Mudaimer could benefit from Earth Power if you want to. With Boomburst, a special set is certainly possible but if you want to emphasize a mixed offensive set, leaving out Earth Power could also just work. I'm not sure if Return/Frustration are in this project since I remember sugarbear explaining Mighty Cleave's presence in the format as a result of giving Normal Pokémon better physical options. Or whatever this custom Normal move is called. This would/could imply Return/Frustration isn't in the project. Best to check it again and, if necessary, modify the movepool.
- On a final note, I see you mentioning 4MSS for the Normal/Ground Pokémon and limited coverage for the Normal/Ghost Pokémon. To that, I would say that, in general, most Pokémon mostly rely on their STAB Moves in VGC as they can always rely on their ally to cover threats they can't deal with. In some special cases, a Pokémon might rather prefer running coverage moves if one of its types overlap with another too much, resulting in little benefit. For instance, Bug/Grass is resisted by many of the same types, like Fire, Poison, Flying, Steel, etc. I say 'benefit' because that can be metagame and team dependent. If you need to handle specific threats, even Bug/Grass can be useful offensively. Now, to come back to your subs, I believe Normal + Ground/Water/Ghost should be generally sufficient and fine on their own just because these type combos hit many Pokémon for, at least, neutral damage. So, your Pokémon likely won't face much of an 4MSS or limited coverage issue, especially when Hyper Voice triggers Throat Spray. It just felt important to me to point that all out if you want to learn more about VGC.^^

Ubertrainer2000:
- It's great to see you removed the moves I suggested, from what I can see so far. That beind said, I would only recommend some slight changes. The signature moves are all pretty powerful as they come with a potent effect and have perfect accuracy. So, it would make more sense design wise if they had 5 PP (8 max) for this trade-off. But that's up to you! As for Conductive Spell, it could remain 10 PP (16 max) if it had much less BP, say around 80 or below because it's an Electric move ignoring Ground's Electric immunity. I think there should be an incentive to run Thunderbolt or other moves that have different strengths to them. 100 BP would just ignore that and could be quite overwhelming, especially since Ground Pokémon aren't known for their high SpD, generally speaking.

Sugarbear:
- Concept wise, I like Rage Powder on Siegield but think it would be too much considering its great dualtype, coupled with its very high bulk and ability. Even though we do have many Fighting Pokémon and even though Fire moves can greatly threaten it, an ally can always keep these threats at bay. All you need is one fainted member to make Siegield an even more resilient redirector. I'd be hesitant about adding Rage Powder to such a bulky Pokémon, unless its bulk (especially on the Special side) were nerfed. Then, there's Siege Block which has a powerful effect. I could see it not working on consecutive turns, like Protect, or just providing a Filter effect, which would be more reasonable and could work in consecutive turns.
- Toxilurch looks pretty scary as Belch + SpA Berry as well as a potential SpA boost from the ability can quickly spiral out of control, and it has customizable bulk and great incentive to run bulky sets due to how strong Belch + Ability is. Right now, we don't have many Steel, Poison or Ground Pokémon. So, if your subs win, it might be worth coming up with a slate where we might need to introduce Pokémon (of a specific type, if necessary) to handle it better.
- As for Royawraith, it has amazing bulk but access to Strength Sap. This means there's less reliable counterplay to it, especially with so few Fairy Pokémon in the metagame. I'd be wary of adding Strength Sap, especially since it's not passive at all. I could see Life Dew or Draining Kiss being added, if they make sense.
I highly appreciate the feedback, and I reworded the “Is it overpowered?” sections accordingly.

I did figured to put up Taunt for Mudaimer and Cheverpent to encourage foes to hit them, while Eereyster has Destiny Bond which, while it sounds contradictory with it’s Ability, do put pressure on a specific threat while still being able to make it’s Ability into effect during Destiny Bond’s cooldown.

I simply think the respective Ground, Water and Ghost secondary typing would fit the Pokémon but I did not realized they really synergize well with Normal, so I’m happy to hear that it’s more clever than I thought.
 
Good call BlueRay have removed Rage Powder and nerfed Siege Block as per your suggestion.
Toxilurch also no longer has Mystical Fore and Aura Sphere, so if you want to hit Steel types you have to run Focus Blast.
Royawraith also no longer has Strength Sap
 
OK everyone, it's voting time! Honestly, this slate was the best I've seen so far, I didn't see any Pokemon that made me think "that sucks" or "that's broken." I had a really hard time choosing. Vote for the 2 groups you like the most. You may not vote for your own. Votes will be counted on Sunday the 22nd of December (unless I need to extend it).

They say "You fear that which you don't understand". This is especially true for the four Bug-type legendary Pokémon. No one really knows where they come from or whether they really exist. We only have accounts from eyewitnesses, which could be explained away as sensationalism or figment of human imagination. After all, there are no hard proofs of the strange encounters with these Bug Pokémon. Rumour has it they resemble familiar Pokémon. Naturally, this leads some researchers to the belief that if these Bug Pokémon really exist, they might be a product of the collective's unconsciousness. Thus, they represent the concept of "Archetype" in psychology.

An archetype basically contains primordial images and symbols in the collective unconscious of all humans; they can be found across cultures and history, manifesting in myths, religions, dreams, and human behaviour. Because of their sheer diversity, they can have several functions. For instance, they can tap into emotions and provide meaning. Moreover, they can influence the behaviour of humans and Pokémon. For better or for worse...

Now, I present to you the following Bug Pokémon based on cryptids from all over the world. I choose cryptids because, in the context of archetype, they challenge the boundaries of the known and unknown and reflect the values and beliefs of the societies that create them. Furthermore, the shared ability Archetype well references emotions like fear or hesitance and takes strategic advantage of it. Think of abilities like Intimidate or Rattled where stat drops imply said emotions. Fwiw, Bug Pokémon are well known for their many stat lowering moves, such as Struggle Bug, Skitter Smack, Lunge, Pounce, etc. Therefore, it only makes sense to emphasize Bug's biggest strength and most defining characteristic with the Archetype ability.


Name: Rodwell

Ability: Archetype
(When the user of the ability lowers a target's stat, it receives the positive result. Example: Lunge -> target: -1 Atk, user: +1 Atk.)
Type: Bug / Electric

Stats:

HP: 60
Attack: 114
Defense: 72
Special Attack: 66
Special Defense: 126
Speed: 132
BST: 570

Height: 1.4 m
Weight: 14.0 kg
Gender Ratio: -

New Move:
- Short Circuit (Electric, Physical, 80 BP, 10 PP, contact, effect: User recovers half of the damage dealt to the target.)


Physical MovesSpecial MovesStatus Moves
Acrobatics, Body Slam, Body Press, Double-Edge, Drill Run, Endeavor, Extreme Speed, Facade, Giga Impact, Leech Life, Lunge, Pounce, Short Circuit, Skitter Smack, Supercell Slam, U-turn, Wild ChargeAncient Power, Boomburst, Bug Buz, Dark Pulse, Discharge, Electro Ball, Electroweb, Giga Drain, Infestation, Paranoia, Rising Voltage, Struggle Bug, Terrain Pulse, Thunder, Thunderbolt, Vacuum Wave, Volt SwitchAgility, Baton Pass, Charge, Eerie Impulse, Electric Terrain, Ion Deluge, Iron Defense, Light Screen, Magnet Rise, Protect, Rain Dance, Rest, Sleep Talk, Substitute, Thunder Wave

Description:
1) Concept

View attachment 694227
- "This long exposure photograph of moths flying around a floodlight shows an exaggerated rod effect." Thus, Rodwell is meant to allude to this optical illusion. Due to its rod like shape, this "Sky Fish" can be percevied as a UFO / UAP. After all, these sightings can take the form of a tic tac, according to NAVY pilots and the UAP task force. Given the UFO connection, Rodwell can thus allude to the Roswell incident, among speculating people. This is an event where a UFO crashed, supposedly. In the Pokémon universe, people think Rodwell could be either a Tynamo or a Zubat.
- While Galvantula and Vikavolt aren't in the metagame, Rodwell is still unique among the Bug/Electric Pokémon as it's more of a physical attacker.


Description:
2) Competitive
- Of the Bug quartet, Rodwell is the fastest Pokémon and can use its high speed to quickly control damage or speed on the field. Even though it has rather low bulk, especially on the physical side, it doesn't have much trouble staying alive for several turns so long as it can lower a target's stats before it gets attacked. Short Circuit further emphasizes Rodwell's resilience. After all, due to its low HP, it can recover quite a lot of HP with this move. Thus, Rodwell primarily functions as a resilient offensive utility Pokémon.
- The secondary Electric type is one of those types that neutralize Bug's Flying weakness. It also pressures the Flying type. Therefore, Rodwell can well pair with other Bug Pokémon that have a Flying weakness.
- Low physical bulk well balances Rodwell, making it very susceptible to the more physically orientied Rock and Fire Pokémon.



Name: Intestinorm

Ability: Archetype
(When the user of the ability lowers a target's stat, it receives the positive result. Example: Lunge -> target: -1 Atk, user: +1 Atk.)
Type: Bug / Ground

Stats:

HP: 84
Attack: 60
Defense: 126
Special Attack: 132
Special Defense: 78
Speed: 90
BST: 570

Height: 4.2 m
Weight: 398.0 kg
Gender Ratio: -


Physical MovesSpecial MovesStatus Moves
Body Press, Bulldoze, Dig, Earthquake, Mortal Spin, Rock Slide, Rock Tomb, Sand Tomb, Stone EdgeAcid Spray, Ancient Power, Discharge, Earth Power, Electroweb, Giga Drain, Hyper Beam, Infestation, Mud Shot, Paranoia, Parabolic Charge, Scorching Sands, Sludge Bomb, Sludge Wave, Snore, Struggle Bug, Terrain Pulse, VenoshockEerie Impulse, Electric Terrain, Gastro Acid, Iron Defense, Life Dew, Protect, Rest, Rock Polish, Sandstorm, Screech, Shed Tail, Sleep Talk, Spikes, Stealth Rock, Stockpile, Substitute, Thunder Wave, Toxic, Toxic Spikes, Venom Drench

Description:
1) Concept

View attachment 694233
- Intestinorm is based on a cryptid known as the Mongolian Death Worm. It's said to live in the most desolate parts of a desert. What makes it extremely dangerous is its poison as well as its electrical discharge. Fwiw, Life Dew is a reference to the sand worms from Dune. In the Pokémon universe, some people believe Intestinorm could be either Orthworm or Sandaconda.

Description:
2) Competitive
- Special Ground Pokémon are pretty rare. So, Intestinorm likely won't compete much with other Ground Pokémon that are more physically inclined, such as Flygon. Given its rare dualtype and flavourful movepool, Intestinorm can well use Archetype for offensive or defensive purposes. For instance, Acid Spray can patch its rather low special bulk. Bulldoze, on the other hand, turns it into a very fast Pokémon, potentially leading to +3 Spe. And if you rely on the Poison status condition, you can reap great benefits from Venom Drench.
- If you want to, you can pair the defensive or speed buff with Life Dew or Shed Tail to support the team.
- Like Rodwell, Intestinorm is an offensive utility Pokémon but can quickly turn into a very resilient potent wallbreaker, rivaling Landorus-Incarnate damage wise.
- The secondary Ground type is one of those types that neutralize Bug's Rock weakness. It also pressures the Rock type. Therefore, Intestinorm can well pair with other Bug Pokémon that have a Rock weakness. Fwiw, Rodwell and Intestinorm are likely a match in heaven among Bug Pokémon as they well cover threats the other don't want to deal with. For instance, Rodwell scares Flying and Water Pokémon whereas Intestinorm handles Rock and Fire Pokémon.
- That said, low special bulk and a rather modest speed should well keep Intestinorm in check. Even though the combination of Struggle Bug and Earth Power can be quite scary, Earth Power is Intestinorm's strongest single STAB option. Meaning, its next best offensive option would be like Sludge Bomb, which is non STAB. So, Flying Pokémon will naturally pressure Intestinorm.



Name: Mesmortbid

Ability: Archetype
(When the user of the ability lowers a target's stat, it receives the positive result. Example: Lunge -> target: -1 Atk, user: +1 Atk.)
Type: Bug / Psychic

Stats:

HP: 108
Attack: 132
Defense: 84
Special Attack: 60
Special Defense: 90
Speed: 96
BST: 570

Height: 2.1 m
Weight: 63.0 kg
Gender Ratio: -


Physical MovesSpecial MovesStatus Moves
Acrobatics, Assurance, Brutal Swing, Facade, Giga Impact, Knock Off, Lash Out, Leech Life, Lunge, Poison Fang, Pounce, Power Trip, Psychic Fangs, Skitter Smack, Sucker Punch, Throat Chop, U-turnAncient Power, Bug Buzz, Dark Pulse, Expanding Force, Future Sight, Infestation, Night Shade, Paranoia, Psychic, Psychic Noise, Psywave, Snarl, Stored Power, Struggle BugBaton Pass, Bulk Up, Destiny Bond, Disable, Feather Dance, Growl, Hypnosis, Imprison, Light Screen, Mean Look, Moonlight, Nightmare, Protect, Psychic Terrain, Psycho Shift, Quiver Dance, Rage Powder, Reflect, Rest, Roost, Safeguard, Screech, Sleep Talk, Substitute, Tailwind, Torment, Whirlwind, Wide Guard

Description:
1) Concept
- Link to image can be found here. It's too large for Smogon to handle...
https://upload.wikimedia.org/wikipedia/commons/f/f6/Mothman_Artist's_Impression.png
- Mesmortbid is based on the cryptid "Moth Man", known for its owl or moth like appearance and jumpscare in urban places at night. There are no injuries and such when people encounter it. Though, its presence might be a warning of a tragic event to come, just like Absol. In the Pokémon universe, Mesmortbid could be either Noctowl or Venomoth, which would heavily imply Mesmortbid's Psychic type and emphasize the paranormal.
- Fwiw, Mesmortbid was originally a Bug/Dark Pokémon but since we already have Metagross-Prime, I figured I could change it into Bug/Psychic to avoid potential overlap. It's not much of a change since, competitively, both dualtypes basically function the same. For instance, Stored Power vs. Power Trip. Moreover, while Bug/Psychic no longer handles Ghost Pokémon which naturally resist Bug, it, at the very least, pressures Bug resistant Fighting Pokémon.


Description:
2) Competitive
- Mesmortbid is a bulky set-up Pokémon, using Archetype and its debuff moves to stay long on the field. Once it accumulates enough boosts, it can pass them onto another Pokémon or launch powerful Power Trip or Stored Power. This shouldn't be very difficult to pull off given its access to Paranoia, Struggle Bug, Growl, or Quiver Dance. The Psychic type can even be a benefit to trigger Weakness Policy as it opens Mesmortbid to more types it's weak to, like Dark or Ghost, if you want to go that route.
- The combination of good bulk and high Atk stat turns Mesmortbid into a potent offensive Tailwind setter, which is an appreciated and rather uncommon trait to have because you don't have to waste a slot for a passive Tailwind setter and there generally aren't many useful offensive Tailwind setters to begin with.
- The secondary Psychic type is one of those types that help out Bug offensively since it covers the Bug resistant Fighting and Poison Pokémon. This is important to note because being able to resist and pressure a type at the same time frees up space in the teambuilder and generates better momentum in a battle.
- Bug/Psychic is hard-walled by Steel, which should well balance Mesmortbid.



Name: Gigantipede

Ability: Archetype
(When the user of the ability lowers a target's stat, it receives the positive result. Example: Lunge -> target: -1 Atk, user: +1 Atk.)
Type: Bug / Water

Stats:

HP: 132
Attack: 96
Defense: 78
Special Attack: 114
Special Defense: 66
Speed: 84
BST: 570

Height: 14.0 m
Weight: 560.0 kg
Gender Ratio: -


Physical MovesSpecial MovesStatus Moves
Aqua Jet, Aqua Tail, Body Press, Breaking Swipe, Dive, Dragon Claw, Dragon Rush, Dragon Tail, Facade, Giga Impact, Gunk Shot, Leech Life, Liquidation, Lunge, Outrage, Razor Shell, Rock Blast, Rock Slide, Rock Tomb, Scale Shot, Stone Edge, U-turn, Waterfall, Wave CrashAcid Spray, Ancient Power, Brine, Dragon Pulse, Giga Drain, Hydro Pump, Hyper Beam, Infestation, Meteor Beam, Muddy Water, Paranoia, Scald, Sludge Bomb, Struggle Bug, Venoshock, Water Spout, WhirlpoolCoil, Dragon Cheer, Dragon Dance, Gastro Acid, Iron Defense, Protect, Rain Dance, Rest, Rock Polish, Sleep Talk, Soak, Spikes, Spiky Shield, Stealth Rock, Substitute, Swords Dance, Toxic, Toxic Spikes, Wide Guard

Description:
1) Concept

View attachment 694240
- Gigantipede is based on the Vietnamese cryptid "Con Rit". Due to the phenomena gigantism, it is quite possible that there really is a giant centipede like creature in the deepest waters. It's known for surprising sailors with its sheer size and threatening their ships. Some researchers believe people may mistake it for a whale. Whatever the case may be, in the Pokémon universe, people think Gigantipede could be either Wailord or some regional Scolipede or Centiskorch.
- If you took a look at Gigantipede's movepool, you might have noticed the unusual number of Dragon and Rock moves. That's because of the cryptid's potential link to the mythological prince / dragon that once fell down to a mountain and created the famous Ha-Long bay.


Description:
2) Competitive
- Rodwell, Intestinorm, and Mesmortbid have basically covered almost every different kind of stat lowering move you can pair Archetype with. However, on paper, Gigantipede could receive evasion boosts from Muddy Water to distinguish itself from others. I say "on paper" because people usually don't like using Muddy Water due to its shoddy accuracy. But the option is there for anyone bold enough to use it. For more consistency, I suspect Scald and Water Spout are more appealing options. I forgot to mention there's also the unique Def boost from Razor Shell to tank physical hits better.
- While Gigantipede slightly favours a special set, its stats are flexible enough to run a physical set. It does have Breaking Swipe, after all, to both debuff and damage targets while also raising its Atk stat. Moreover, it has priority in Aqua Jet and good STAB moves in Leech Life and Wave Crash, with the latter being strong in particular and the former mitigating recoil damage. Fwiw, being a Water Spout user that can also heal itself with a damaging move in Leech Life is fairly unique and unexplored. Moreover, it can either use Rock Polish or Scale Shot to boost its speed, thereby ensuring it can likely click Water Spout first before taking damage. This is also rather unique; Torkoal doesn't count because even after Shell Smash, it is still slow.
- The secondary Water type is one of those types that neutralize Bug's Fire weakness. It also pressures the Fire type. Therefore, Gigantipede can well pair with other Bug Pokémon that have a Fire weakness. For instance, Volbeat and Illumise provide Tailwind, Rain Dance, and Helping Hand support to get the most out of Gigantipede's Water Spout set. Even a Pokémon like Intestinorm will appreciate Gigantipede, and vice versa due to the resistance profile. To give an example: Bug/Water is weak to Electric, but Bug/Ground can cover for it. The same also applies to Mesmortbid from an offensive angle. Bug/Psychic pressures Hattlock (Grass/Poison) and Mycecroak (Dry Skin + Poison/Fighting), for instance. These are combos Gigantipede can struggle against.
- While Gigantipede has a high ceiling, it has a rather modest speed. If you invest heavily into its speed, its low defensive stats can come to bite you. So, the best way to use it would be to find the right balance between bulk, speed, and offense.
As you can see, Rodwell, Intestinorm, Mesmortbid, and Gigantipede can well pair with each other to cover Bug's defensive and offensive gaps. The only remaining type Bug, as a whole, would struggle against is Ghost. But that's why you can rely on other Bug Pokémon in the metagame, such as Metagross-Prime. The latter could be considered an honorary member of the quartet, considering its ancient nature and pseudo legendary status. Fwiw, all of the quartet's stats, including BST, are divisible by 6. This adds a mythical and spiritual component to these Bug Pokémon, combining themes like "overcoming fears", "sixth sense" or "unity", among others. As we all know, insects are at their best in numbers. x)

Full Movepool if they win

Name: Millihemoth (Millipede + Behemoth)

Type: Bug/Ground
Abilities: All-Devouring
All-Devouring: Whenever any other Pokemon on the field faints by any means, this is healed by 1/3 of its max hp. Millihemoth only.
Stats: 130/90/65/90/65/110 (BST: 550)

Notable Moves: Fell Stinger, Lunge, First Impression, U-Turn, Bug Buzz, Paranoia, Toxic Spikes, Toxic, Quick Attack, Earthquake, Bulldoze, Earth Power, Brutal Swing, Stealth Rock, Rock Slide, Stone Edge, Heavy Slam, Heat Crash, Crunch, Ice Fang, Thunder Fang, Fire Fang, Psychic Fangs, Dig, Agility, Exhange

Exchange: Ground, Status, - bp, 100 acc, 24 pp, Swaps held items with the target. If the gained item is a berry, this Pokemon eats it.

Weight: 999.9 kg
Gender: genderless
Design: Giant Millipede with a bullet train look

Description: Millihemoth is a fast Pokemon with high bulk and an ability that allows for healing. Its ability allows for an interesting strat in kill your allies. This also could mean literally killing your allies or just not caring about them. Fell Stinger on your ally that is low on hp and/or served their purpose already can give a big boost in attack. If Millihemoth is damaged, it can switch out, switch back in, and Fimp something to death. Millihemoth also encourages its teammates to violently explode or use memento, healing it up more. Exchange can be used to give away a harmful item to an opponent, steal an enemy's berry, or steal an allies berry for more benefit.

Before catching: It is said that those who attempt to climb the mountains near the edge of the region never come back. Rumor has it that there is a monster that lives there, devouring any who enter its domain. The few people who ever come back tell tails of a massive serpent with many legs, moving at the speed of a Ninjask. Others tell of a massive part of the mountain breaking off and chasing them down. Either way, no one has ever found out much about those mountains due to the dangers it boasts even without this unconfirmed creature.

After catching: Millihemoth is a terrifying predator, being able to move at insane speeds for its massive size. It boasts a near impennetrable shell, giving it powerful defenses on top of its speed. When Millihemoth spots prey, it will rush towards them and take bites out of the mountainside in order to catch the small prey. It is unknown if Millihemoth even needs to eat due to it expending far more energy to catch its prey than it would gain eating such small prey. It is theorized eating its prey like this is how it defends its territory, and it finds food some other way. Signs of a large underground lake have been found in the mountainside, meaning Millihemoth might have been getting its resources underground.

Name: Ophivernous (Ophiocordyceps + Cavernous)

Type: Bug/Grass
Abilities: Host of Influence
Host of Influence: If this Pokemon's non-Grass-type ally would faint from an attack, it instead lives at 1 Hp and gains the Grass-typing ontop of its current typing. Ophivernous only.
Stats: 55/110/90/120/95/80 (BST: 550)

Notable Moves: Leech Life, Leech Seed, Strength Sap, Paranoia, Swords Dance, Calm Mind, Bug Buzz, Energy Ball, Seed Bomb, Power Whip, Knock Off, Earthquake, Dark Pulse, Sucker Punch, Leaf Storm, Sleep Powder, Poison Powder, Stun Spore, Shadow Ball, Shadow Claw, Poltergeist, Brainwave

Brainwave: Grass, Status, - bp, 100 acc, 24 pp, Has +1 priority. Causes the user's Grass-type ally to use the first move in its moveset. This move targets one adjacent Pokemon and causes the ally to use that move on the targeted Pokemon unless it targets something else such as all opposing Pokemon.

Weight: 392.0 kg
Gender: genderless
Design: Decayed ant with a large mushroom coming off it and mini mushrooms everywhere.

Description: Ophivernous suffers from bad bulk and a terrible offensive typing but its insane ability and good offensive stats make up for that. Ophivernous can use its ability to keep its ally alive one more turn, but can't help the same Pokemon twice (unless they switch) or are grass-type. Ophivernous loves having a redirector ally that it can save or a frail offensive mon, both of which it can keep alive for one last horrah before they go down. Ophivernous also has very strong offenses and a good speed tier making it quite a menace offensively, but its poor bulk and typing leave it little opportunity to set up without a redirector. It also lacks an amazing offensive typing (Grass/Bug is kinda a bad typing overall) which makes it rely on its coverage to hit notable threats such as Steel-types. Brainwave is a cool move that allows allies to execute attacks or use more moves in a turn, including with priority which is quite strong.

Before catching: By delving deep into the caverns below the mountainside, you come across a massive cavern lake. Moss and mushrooms grow everywhere, but something is wrong. There are hundreds of people and pokemon here that are acting strange. They seem to have mushroom growths on them and they are extra hostile, attacking anyone they see. It seems that Millihemoth wasn't eating the people and Pokemon it caught, instead transporting them to this cave, where they seemingly get attacked by these mushroom creatures. These Pokemon and people can't be captured, instead crumbling to the ground when defeated. By searching throughout the cave, you'll eventually run into a massive mushroom, controlling the long dead corpse of a pokemon that looks similar to Parasect.

After catching: Ophivernous is a terrifying threat, being able to take over and control the bodies of deceased people or Pokemon. It remains in its cave, rarely moving, and relying on its already turned minions to bring it more it can spread to. It is hard to tell, but the Parasect like Pokemon is is controlling seems to somehow be alive, turning into a ghost like creature. Despite that, it seems unable to do anything, instead being completely controlled by the mushroom. Somehow, Ophivernous has a strange connection with Millihemoth. Ophivernous sends various strong Pokemon and people it has controlled out into the world to bring back mountains full of berries for Millihemoth to eat, while Millihemoth brings it anyone who dares enter the mountains. The only question is how those Pokemon end up with that many berries. There are berries that grow nearby, but nowhere in the region do they grow that plentiful and quickly. Even after catching Ophivernous, the controlled Pokemon and people still wander like before, but now they leave you alone. Enlightened Foonguss seems to have gotten its enlightnment from some of Ophivernous's spores.

Name: Salvjection (Salvation + Subject)

Type: Normal/Steel
Abilities: Eternal
Eternal: If another Pokemon has its item restored by any means, its status is cured. If this Pokemon faints, it uses Healing Wish. Salvjection only.
Stats: 80/90/100/90/130/60 (BST: 550)

Notable Moves: Hyper Voice, Stomp, Gravity, Wonder Room, Rain Dance, Sunny Day, After You, Celebrate, Recover, Encore, Growl, Body Slam, Parting Shot, Reflect, Light Screen, Safeguard, Pain Split, Teeter Dance, Ally Switch, Trick, Thunderbolt, Thunder, Energy Ball, Rock Slide, Stone Edge, Power Whip, Recycle, Seed Bomb, Petal Dance, Worry Seed, Project Eden (notably doesn't learn any steel-type moves other than its signature)

Project Eden: Steel, Status, - bp, - acc, 16 pp, This Pokemon's ally eats their held berry and then all other Pokemon besides the user recycle their held items.

Weight: 8.5 kg
Gender: genderless
Design: Small lamb pokemon with machinery attached to it such as a brain helmet and wires.

Description: Salvjection is a very bulky support pokemon that struggles offensively due to its lack of effective stabs. It packs decent coverage but other than that, it relys on its utility to support its allies. It can't get any use for itself from its signature move, but it is really strong at supporting its ally. I'd be okay with removing some of the utility moves if they seem too strong.

Before catching: Following the infected Pokemon and people leads to a seemingly abandoned government building. After performing some light breaking and entering, you come to the discovery that the building isn't abandoned and there are scientists working on a fishy experiment. A small lamb Pokemon was captured by the scientists, strapped to dozens of machinery, and being forced to generate large amounts of berries. Scientists take the berries, distribute a small amount of them to the general public and sending the rest to Ophivernous in exchange for some of its spores. The spores are then turned into a mind control substance and shipped to an unknown source. Following the supply line after freeing Salvjection will trace you to the champion, who is panicking after you freed their subject. They attack you as the champion in an attempt to silence you, but after defeating them, they are left with no where left to run. After getting arrested, you are declared champion despite the battle being unofficial.

So....we're at Slate 10 already. But...in the previous slate...I realized why none of my entries beyond the fourth slate got any votes. It's because I did'nt know what a VGC20XX Pokémon was. I came here to spread my creativity and add a flair to this metagame, like i've done in the past few metagames.
But, it looks like I've still got research to do. Therefore, I, Ubertrainer3000, will be sitting this slate out while I research on what makes a powerful VGC mon. After all, I've got the champions of yesterday up there, made by other users, waiting to duke it out in the votes. I wish them good luck, as at least one of them will clearly be the true speciality of Slate 10. Soeth, to all of you....Good Luck_

*BZZZT*
*CONNECTION TERMINATED*

*BZZT*
*BZZT*
*bom, bom*
Hello? Is this working?
Ah, Good!
zrLDcCv.gif
bHYTkrO.png
nR5TD7l.gif

WARNING! THE DIAMOND HAND HAVE HACKED THIS POST! CROSSOVER WITH IRON FIST IMMINENT!
Greetings, everyone....my name is Daiyafia, leader of the Diamond Hand! You may remember us from the Iron Fist Arena, where we keep the beasts that potentially terrorize the land under control. But, recently, we've caught track of a beast that ran to here...a Metagross, from an imaginary region! Thus....we are carrying out a special experiment. Our friend Dr. Liberty, alongside our newest recruit, has perfected a formula that allows the ghosts of the souls he wields to take a physical form here temporarily, with a few ability and move modifications, to deal with this crazed beast. After all.....
No metagame is ever safe....from the might, of the Diamond Hand!

svWijc6.png

Pokémon: Necro Nihilink (Nihilism + Wink) (AKA Nihilink-Necro)
Typing: ==
Base Stats
: 110/50/100/95/125/95 (575)
Abilities: Unnerve
Movepool: Sylvan Powder, Razor Leaf, Confusion, Entrainment, Worry Seed, Spiky Shield, Teleport, Powder, Charm, Agility, Acrobatics, Psybeam, Confuse Ray, Trailblaze, Aerial Ace, Swift, Magical Leaf, Draining Kiss, Air Cutter, Stored Power, Night Shade, Sunny Day, Rain Dance, Psyshock, Bullet Seed, Brick Break, U-Turn, Zen Headbutt, Air Slash, Body Slam, Seed Bomb, Drain Punch, Reflect, Light Screen, Dazzling Gleam, Metronome, Grass Knot, Thunder Wave, Taunt, Swords Dance, Imprison, Dark Pulse, Power Gem, Trick, Giga Drain, Aura Sphere, Tailwind, Shadow Ball, Hyper Voice, Encore, Calm Mind, Amnesia, Play Rough, Pollen Puff, Grassy Terrain, Hyper Beam, Giga Impact, Focus Blast, Leaf Storm, Hurricane, Solar Beam, Trick Room, Bug Buzz, Toxic, Gravity, Solar Blade, Grassy Glide, Dual Wingbeast, Psych-Up, Petal Blizzard, Psychic Noise, Alluring Voice, Future Sight, Expanding Force, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 29.3 lbs
Custom Elements:
Sylvan Powder: 100 BP Grass-type Special Move with 100% Accuracy and 8 PP. 33% chance to put the target to sleep.
Competitive Role: Status Support
Flavor / Description: Based around the saying "In the wink of an eye", which means something happening very quickly, Nihilink serves as the disaster control of the Diamond Hand, as well as it's first female member. Her main role is to put the beasts of the Iron Fist arena to sleep with her special powder so that they can be transported to much safer pastures or be experimented upon, though most of the time, most Pokémon never wake up from her powder. Rumour has it that she used to be the guardian of a massive forest, before a titan of the Iron Fist arena teared it down to the ground.
Unfortunatley, the transdimensional revival formula did not work well for Nihilink, reducing her to a husk of her former self. In fact, she doesn't even know who her fellow comrades are anymore, only caring about restoring it's looks. It now wanders across forests, searching for ways to absorb the life of others, so that it can get it's control of the forest back.
Note: This Pokémon is female only. Originally from Iron Fist's second and fifth slates.
l4WrNeR.png

Pokémon: Necro Mutinuncle (Mutiny + Uncle) (AKA Mutinuncle-Necro)
Typing: ==
Base Stats: 90/35/145/100/155/50 (575)
Abilities: Unnerve
Movepool: Wukong Inferno, Ember, Iron Defense, Amnesia, Tar Shot, Incinerate, Role Play, Rapid Spin, Mean Look, Screech, Metal Sound, Charm, Agility, Fire Fang, Confuse Ray, Thief, Fire Spin, Bulldoze, Swift, Flame Charge, Fling, Sunny Day, Body Slam, Fire Punch, Thunder Punch, Reflect, Light Screen, Taunt, Flamethrower, Thunderbolt, Fire Blast, Metronome, Thunder Wave, Imprison, Dark Pulse, Will-O-Wisp, Aura Sphere, Heat Wave, Wild Charge, Solar Beam, Hyper Beam, Giga Impact, Outrage, Overheat, Focus Blast, Flare Blitz, Thunder, Toxic, Haze, Gravity, Knock Off, Solar Blade, Burning Jealousy, Temper Flare, Supercell Slam, Throat Chop, Scorching Sands, Curse, Hard Press, Upper Hand, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 21.4 lbs.
Custom Elements:
Wukong Inferno: 100 BP Fire-type Special Move with 100% Accuracy and 8 PP. After use, the weather becomes sunny.
Competitive Role: Stall
Flavor / Description: This Pokémon is the Fire member of the Diamond Hand, who is based off the phrase "I'm a monkey's uncle", meaning in complete shock. The real Pokémon is the small monkey on it's chest those flaming tail serves a powerful shield, said to be a Chimchar mutilated by the titans of the Iron Fist arena. (And also, rumour has it that it only ate cement!) His role is to tire out the titans by stalling them with his burning shield, and when they lose all energy, they are helpless against Mutinuncle's flames, which can melt even solid diamond to goo in seconds.
....But here, the monkey is gone entirely, with only his heart remaining. Now the flames have gained a mind of their own, searching for chaos to absorb to try and bring the monkey back to life. Those that are caught up in it's flames of fel will be in pain for the rest of their lives, feeling burns that go right down to their vital organs! As a matter of fact, the flames have no memory of their past lives, and only care about burning everything to the ground now. The instant Daiyafia realized this, he made a conclusion....that was the last time Dr. Liberty would be brewing with Mutinuncle's spit.
Note: This Pokémon is male only. Originally from Iron Fist's second slate.
5VqHrBk.png

Pokémon: Necro Upvybones (Uprising + Davy Jones + Bone) (AKA Upvybones-Necro)
Typing: ==
Base Stats
: 105/115/105/95/100/55 (575)
Abilities: Unnerve
Movepool: Flotsam Hook, Slash, Bone Rush, Scary Face, Fury Cutter, Aqua Jet, Sticky Web, Aqua Ring, Aqua Cutter, Brine, Scary Face, Fire Fang, Ice Fang, Thunder Fang, Water Pulse, Low Kick, Chilling Water, Hex, Snarl, Metal Claw, Icy Wind, Night Shade, Fling, Venoshock, Rain Dance, Snowscape, Brick Break, Shadow Claw, Foul Play, Psychic Fangs, Bulk Up, Ice Punch, Thunder Punch, Reflect, Light Screen, Waterfall, Metronome, Thunder Wave, Poison Jab, Taunt, Swords Dance, Body Press, Spikes, Toxic Spikes, Flash Cannon, Dark Pulse, Iron Head, Gunk Shot, Iron Defense, X-Scissor, Crunch, Liquidation, Shadow Ball, Psychic, Heavy Slam, Encore, Surf, Ice Spinner, Ice Beam, Play Rough, Hydro Pump, Blizzard, Wild Charge, Sludge Bomb, Hyper Beam, Giga Impact, Close Combat, Outrage, Haze, Toxic, Knock Off, Icicle Spear, Scald, Flip Turn, Lash Out, Scale Shot, Pain Split, Psych-Up, Whirlpool, Muddy Water, Triple Axel, Supercell Slam, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 212.3 lbs.
Custom Elements:
Flotsam Hook: 100 BP Water-type Physical Slicing Move with 100% Accuracy and 8 PP. This move sets up Remnant Flotsam on the enemy side, an entry hazard that is a Water-type Stealth Rock.
Competitive Role: Hazard Setter
Flavor / Description: Themed around the meaning "Inside out", Upvybones is a Pirate Captain Pokémon who was conned into joining the Diamond Hand after it lost it's best pirate ship to a titan of the Iron Fist arena. It serves as the trap setter of the organization, making sure that no-one can ever make it into their secret base, due to having been weakened by the entry hazards it laid out beforehand.
Since Upvybones is already an undead pirate captain, the revival formula did not change his appearance or sanity that much. But, after realizing that the rest of his comrades have lost their minds, souls, and even their loyalty to Daiyafia, he now sets out on a journey to try and restore his fellow members back to reality...while at the same time, finding out who he really was before he was cursed to take on this skeletal body.
Note: This Pokémon is male only. Originally from Iron Fist's second slate.

tDCDLMK.png

Pokémon: Gravelord Wizareetin (Wizard + Meeting) (AKA Wizareetin-Gravelord)
Typing:
=
=
Base Stats
: 41/75/88/140/112/144 (600)
Abilities: Levitate
Movepool: Conductive Spell, Thunder Shock, Mirror Coat, Shock Wave, Charge, Torment, Skill Swap, Discharge, Eerie Spell, Destiny Bond, Dark Pulse, Thunderbolt, Thunder, Wild Charge, Charge Beam, Volt Switch, Supercell Slam, Electric Terrain, Thunder Wave, Eerie Impulse, Dazzling Gleam, Focus Blast, Aura Sphere, Sunny Day, Confuse Ray, Shadow Ball, Phantom Force, Curse, Earth Power, Hyper Voice, Pain Split, Encore, Toxic, Psychic, Psyshock, Calm Mind, Psybeam, Agility, Reflect, Light Screen, Imprison, Trick Room, Gravity, Future Sight, Expanding Force, Psychic Noise, Psychic Terrain, Power Gem, Flash Cannon, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 3.6 lbs
Custom Elements:
Conductive Spell: 80 BP Electric-type Special Move with 100% Accuracy and 16 PP. This hits Ground-type Pokémon for Super Effective damage.
Competitive Role: Special Glass Cannon that plays against Weakness
Flavor / Description: This wizard Pokémon is themed after the phrase "Long time no see", and serves as the Diamond Hand's sleight of trickery, relying on it to pull the beasts of the Iron Fist Arena into submission. For example, it might feed an Ohmyrod electrified bait, or trick a Silcoon into wrapping itself into a really sticky tree it can't get off. It's abilities and moves means that Ground-type Pokémon actually fear it, and some claim it is planning to betray the Diamond Hand to spread forth this power to all Electric-types, allowing their conquest to go unscathed.....
....Which is proven true when, the instant it is revived, it grabs the Metagross by the throat and steals his soul! His mind warped by the revival formula, Wizareetin now aims to absorb the souls of every mortal in the VGC20XX world to open a waygate back to the Iron Fist Arena. There, he plans to overthrow Daiyafia, take over leadership of the Diamond Hand, and bring forth a new future for the Electric type, all in an effort to get around their sole weakness to Ground-types. Can anyone stop his violent conquest before he causes the extinction of all Pokémon?
Note: This Pokémon is male only. Originally from Iron Fist's third slate.

These extraordinarily rare Pokémon, from far away, seems ordinary. But their upon closer inspection, they have an odd appearance and equally odd capabilities that defies expectations, that makes them stand apart even among Legendary Pokémon. Some theorized they are forced hybrid of well-known Pokémon, others said that they came from another dimension, while few said they were born this way.

One thing for certain, they are called the Abnormal Trio. All takes inspiration off the cryptids of Indiana. More specifically…
  • Mudaimer is partially based off the mud mermaid. This one’s self explanatory, though Mudaimer is much longer to fit within the trio.
  • Cheverpent is partially based off the Meshekenabek, which is a sea serpant with a horse-shaped head.
  • Eeryester is partially based off the Crawfordsville Monster, which is a one-eyed serpentine monster with wings.
Name: Mudaimer (Mermaid + Maim + Mud)

Type: Normal/Ground
Abilities: Abnormal
Abnormal: If an attacker faints this Pokémon by direct damage, that attacker’s type is replaced by Normal. Normal-type Pokémon are immune to this effect.
Stats: 174/121/54/73/81/67 (BST: 570)

Notable Moves
Physical
: Earthquake, High Horsepower, Crunch, Fake Out, Waterfall, Liquidation, Play Rough, Brick Break, Psychic Fangs, Return / Frustration, Mighty Blow, Spiral Punch, Sand Pit, Ceaseless Edge, Temper Flare, Rock Slide, Stone Edge, Flare Blitz, Fire Punch, Ice Punch, Thunder Punch, Iron Tail
Special: Snarl, Boomburst, Earth Power
Status: Protect, Substitute, Rest, Sleep Talk, Helping Hand, Sing, Spikes, Stealth Rock, Toxic Spikes, Toxic, Light Screen, Reflect, Swords Dance, Taunt

Weight: 252.5 kg
Height: 5.2 meters (serpentine)
Gender: Genderless
Design: The top half looks like Gardevoir, Gallade, Hatterene or one of the Lake Trios, while the bottom half reminds one of Primarina or Vaporeon, with the color brown instead of blue for the tail.

Competitive Role: Mudaimer adds another Ground-type Pokémon that can go two way with Keisberg; Mudaimer is able to revenge kill it with it’s high Attack stat and access to High Horsepower or Earthquake, but don’t want to switch into Kiesberg’s Ice STAB. Temper Flare or Flare Blitz allows it to threaten Keisberg’s Grass-type allies such as Shiftry, Tangrowth and Matokoda in a Trick Room team. STAB Fake Out would also sting badly for those thay don’t resist Normal.

Mudaimer can also set up Spikes by spamming Ceaseless Edge, which threatens Ghost-type like the aforementioned Matokoda and allows passive damage at the same time. With it’s massive special bulk among Ground-type Pokémon, it can afford to run Assault Vest to have a bulk comparable to Blissey while having it’s high Attack stat intact.
Is it Broken?: 67 Base Speed is an awkward speed tier to work with, as while useful in Trick Room, there are slower Pokémon like Snorlax, Stontank and even Aegislash-Light that can outspeed it within Trick Room. Additionally, it’s physical Defense is poor, leaving vulnerable to a phletora of physically oriented Fighting-type Pokémon, and it does not have access to Bulk Up to patch it’s lower Defense.
Name: Cheverpent (Cheval [French of horse] + serpent)

Type: Normal/Water
Abilities: Abnormal
Abnormal: If an attacker faints this Pokémon by direct damage, that attacker’s type is replaced by Normal. Normal-type Pokémon are immune to this effect.
Stats: 58/92/149/101/67/103 (BST: 570)

Notable Moves
Physical
: Fake Out, Double-Edge, Aqua Jet, Liquidation / Waterfall, Iron Tail, Wave Crash, Dragon Tail, Gunk Shot, Poison Jab, Psychic Fangs, Crunch, Earthquake, High Horsepower, Temper Flare, Flip Turn
Special: Hyper Voice, Hydro Pump, Muddy Water, Ice Beam, Icy Wind, Thunderbolt, Flamethrower, Fire Blast, Sludge Bomb, Dazzling Gleam, Energy Ball, Air Slash
Status: Protect, Substitute, Rest, Sleep Talk, Taunt, Defog, Roost, Nasty Plot, Coil, Dragon Dance, Life Dew

Weight: 523.5 kg
Height: 7.4 meters (serpentine)
Gender: Genderless
Design: A white and dark-blue colored serpentine Pokémon with a head that resembles Rapidash or Mudsdale, the serpentine body of a Seviper with patterns of a Liepard, and the fins of a Gyarados.

Competitive Role: A speedy sweeper with either Nasty Plot, Coil or Dragon Dance depending on the team’s need. It has a very colorful coverage even among it’s fellow Abnormals, with High Horsepower and Flamethrower helping it to break Steel-type Pokémon, including Keisberg regarding High Horsepower. STAB Fake Out and Aqua Jet will also help it to disrupt and pick off weakened foes respectively, and Flip Turn allows it to keep the player’s momentum.

Having a moderately high speed by standard of VGC also grant it access to a fast Taunt, which helps it stops any attempt of status or redirection such as Sleep Powder and Follow Me. It’s large physical bulk also helps it to survive physical damag, especially after setting up Coil.
Is it Broken?: 103 base Speed, while good, isn’t fantastic, so faster threat with high Special Attack can threaten it. Their Attack and Special Attack are also average, meaning it need a set up or holding a Choice Band or Choice Specs in order to do significant damage.
Name: Eereyster (Eerie + Eye + Monster)

Type: Normal/Ghost
Abilities: Abnormal
Abnormal: If an attacker faints this Pokémon by direct damage, that attacker’s type is replaced by Normal. Normal-type Pokémon are immune to this effect.
Stats: 109/118/109/93/109/32 (BST: 570)

Notable Moves
Physical
: Fake Out, Knock Off, Shadow Sneak, Shadow Punch, Poltergeist, Crunch, Psychic Fang, Iron Tail, Mighty Blow, Return / Frustration.
Special: Hyper Voice, Shadow Ball, Ice Beam, Thunderbolt, Dazzling Gleam, Psychic, Psyshock, Focus Blast, Icy Wind, Snarl
Status: Protect, Substitute, Rest, Sleep Talk, Calm Mind, Trick Room, Recover, Curse, Pain Split, Switcheroo, Destiny Bond

Weight: 123.5 kg
Height: 10.8 meters (serpentine)
Gender: Genderless
Design: The light gray and dark gray serpentine body resembles that of a Shuckle’s neck, the head of a Dusclops, the eye of a Dusknoir, and the wings of a Golbat.

Competitive Role: Compared the other two members, Eereyster is the slowest but have the most balanced bulk of the three, and the highest Special Attack complemented by Calm Mind, making for a powerful Trick Room setter or sweeper. Normal / Ghost makes it only weak to Dark, which Dazzling Gleam and Focus Blast partially helps with this weakness to discourage Dark-type Pokémon from switching in.

It also have access to both Curse and Recover, putting passive pressure into any threatening opponent by inflicting them with Curse, and then use Recover to recover some of the sacrified HP. Switcheroo can also be used to mess up with Pokémon that needs a common or rare item to achieve success.
Is it Broken?: It is very slow outside of Trick Room, making it easy to be double-targeted, and doesn’t provide much support other than Destiny Bond, Switcheroo, Trick Room or Curse, each having their own risk except Trick Room which only fit in Semi-Room or Full-Room teams. Likewise, it’s Attack and Special Attack, while good, are not extraordinary, meaning ig would want a boost by Choice item, Life Orb or a help from a teammate to pull their weight..

Discussion
Given the series’ history, it would never hurt to bring in “standouts” potential among type that defies expectations, such as another high Special Defense Fighting-type, or another high Attack Fairy-type, given that it’s increasingly difficult to avoid overlap as Pokémon from previous generations make a return, especially with a few, such as Ariados, Zebstrika, Malamar, Stonjourner and Eiscue having a new evolution in this Pet Mod that allows them to perform their intended role better… Or a new but more consistent role in Eiscue’s case.

This allow for incomparables and avoiding excessive power creep by giving them different strengths but also different or similar weaknesses of the Pokémon with at least one matched type.

Behold, my creation. Legendary Pokemon based on the 5 stages of grief (denial, bargaining, anger, depression, acceptance), with the one representing Acceptance being their master. I give you, The Grief Quintet.

Name: Siegield
Type: Grass / Steel
Ability: Shield of Loss / Bulletproof
Shield of Loss: When a Pokemon on the battlefield faints, Siegield gains +1 Defence
Base stats: 96 / 124 / 100 / 72 / 136 / 52 (580 BST)
Useful moves
Physical: Heavy Slam, Iron Head, Gyro Ball, Power Whip, Horn Leech, Bullet Seed, Body Press, Earthquake, Stomping Tantrum
Special: Metal Burst
Status: Leech Seed, Iron Defense, Cosmic Power, Spiky Shield, Curse, Siege Block
Siege Block: Status, 16 PP, Steel type, +3 priority. Protects the user and its allies from all Super Effective attacks. May fail if used consecutively (same as Protect)
Size: 2.9 m
Weight: 838 kgs
Egg group: None
Genderless
Competitive use: Mainly it's a bulky support Pokemon that can still dish out solid damage, though you could also use it as an endgame win condition with moves like Curse, Iron Defense and Cosmic Power making it very difficult to KO.
Is it broken? Fire types are very tricky for it to deal with, and without Trick Room it won't be outrunning much of anything. It's also very susceptible to Taunt.

Name: Toxilurch
Type: Poison / Fairy
Ability: Bargain of Loss / Corrosion
Bargain of Loss: User gains +1 Special Attack every time a Pokemon faints.
Base stats: 80 / 72 / 88 / 132 / 100 / 108 (580 BST)
Useful moves
Physical: N/A
Special: Sludge Bomb, Belch, Venoshock, Moonblast, Dazzling Gleam, Focus Blast, Shadow Ball
Status: Taunt, Baneful Bunker, Nasty Plot, Toxic, Toxic Deal, Encore, Disable
Toxic Deal: Poison, Status, 8 PP, 100% accuracy, 1 target. Badly poisons the target, but gives them a +1 boost to all their stats. If they recover from the Poison, they lose the boosts. If they're immune to Poison, they get no boosts. Magic Guard and Poison Heal Pokemon still get the boosts.
Size: 11.3 m (length)
Weight: 51 kgs
Egg group: None
Genderless
Competitive use: It can either be a strong special sweeper, or it can delve more into its support capabilities. Toxic Deal can potentially turn a teammate into a complete monster...for a few turns.
Is it broken: Typing isn't great offensively, so it can struggle with bulky Steel types. It also has bad physical bulk, and while base 132 Special Attack is great, its STABs aren't that powerful.

Name: Wrangernos
Type: Fire / Fighting
Ability: Rage of Loss / No Guard
Rage of Loss: Gains +1 Attack every time another Pokemon on the field faints
Base Stats: 72 / 140 / 88 / 100 / 92 / 88 (580 BST)
Useful moves
Physical: Flare Blitz, Flame Charge, Reckless Flame, Close Combat, Drain Punch, Dynamic Punch, Earthquake, Rock Slide, Wild Charge, Trailblaze
Special: Inferno, Fire Blast, Heat Wave, Focus Blast, Aura Sphere, Thunder, Thunderbolt
Status: Bulk Up, Will-o-Wisp, Burning Bulwark
Reckless Flame: 100 BP, 8 PP, Fire, 100% accuracy, Physical, No contact. Hits all other Pokemon (including partner). Burns the target (100%)
Weight: 132 kgs
Size: 1.6 m
Egg group: None
Genderless
Competitive use: It hits really hard. Massive Attack stat and powerful STABs let it dish out plenty of damage, and it can run both physical and special sets using No Guard Inferno, Focus Blast and Thunder.
Is it broken? Low bulk and average Speed, it needs some kind of speed control (Scarf or Tailwind) to get the best from this thing.

Name: Royawraith
Type: Ghost / Dark
Ability: Tears of Loss / Oblivious
Tears of Loss: User gains +1 Special Defense when a Pokemon on the field faints
Base Stats: 136 / 88 / 120 / 112 / 96 / 28
Useful moves
Physical: Foul Play
Special: Shadow Ball, Hex, Bitter Malice, Dark Pulse, Misery Wail, Snarl, Earth Power, Power Gem, Focus Blast, Ice Beam, Icy Wind
Status: Will-o-Wisp, Pain Split, Taunt, Curse, Trick Room, Memento, Parting Shot, Nasty Plot, Obstruct
Misery Wail: Dark, Special, 24 PP, 90% accuracy. 50 base power. Hits both opponents. Sound based. If the target has any stat boosts, the move doubles in power and removes their boosts.
Weight: 900 kgs
Egg group: None
Genderless
Competitive use: It's meant to be a really bulky support mon that stays on the field for a long time annoying opponents. It can also help out with moves like Trick Room, Will-o-Wisp and Parting Shot.
Is it broken? It doesn't hit very hard, and while it has great bulk and 3 immunities, it doesn't resist very much (only Poison). Its offensive movepool is also nothing to shout about

Name: Sothigoss
Type: Normal / Dragon
Ability: Spirit Shield / Healer
Spirit Shield: Protects the user and their allies from passive damage
Base Stats: 115 / 75 / 95 / 125 / 85 / 105 (600 BST)
Useful moves
Physical: Breaking Swipe, U-turn
Special: Hyper Voice, Draco Meteor, Dragon Pulse, Memorial Song, Flamethrower, Thunderbolt, Grass Knot, Focus Blast, Ice Beam, Icy Wind
Status: Calm Mind, Helping Hand, Recover, Life Dew, Dragon Cheer, After You,
Memorial Song: Dragon, Special, 16 PP, 100% accuracy, 100 BP. Sound Based. Hits one target. Gains 50% power if a Pokemon on the field has fainted that turn.
Weight: 555 kgs
Size: 5.5 m
Egg group: None
Genderless
Competitive use: It's a powerful attacker that can also support its teammates. Its ability is basically Magic Guard for your entire team, letting your teammates use recoil moves, Life Orb (though it will likely want to use that itself since no recoil), as well as take no damage from stuff like Rocky Helmet, Poison and Burns.
Is it broken? Its typing isn't great defensively, leaving it with common Fighting, Ice and Fairy weaknesses. While base 105 Speed is good, there are a lot of faster Pokemon, and it's also very vulnerable to opposing Speed control.

My votes:
The Abnormal Trio by Samtendo09 and The Diamond Hand by Ubertrainer2000

This was the toughest vote so far in this mod, all of them were good.
 
Alright, the votes are in!

The winners are:
With 3 votes, the Abnormal trio by Samtendo09
With 2 votes, the Diamond Hand by Ubertrainer2000
It was tied with BlueRay 's Archetype Quartet, and while they were both great suggestions, overall I was more intrigued by the signature moves of the Diamond Hand group. I was tempted to let both groups through, but I didn't want to flood the meta with ultra powerful mons.

Thank you so much for work people. I can't wait for this to be playable. Once it is, there's going to be a tournament with the top finishers finishers getting to put a Pokemon through. I'm really excited to play this meta. Happy holidays, and see you in 2025!
 
Congratulation to the winners of slate 10! I'm very excited to see how the format will play out in reality. On that note, I like the tournament idea, which would likely not only boost people's participation in this PetMod but also give us a better understanding of what the metagame needs and whether we need to buff or nerf certain Pokémon. This is especially true for the legendary Ghost quartet, which will most likely strongly shape the metagame. Which is a good thing because, as legendary Pokémon, they are supposed to be metagame relevant. They set the "structure" of teambuilding. Now, we know how fast our Pokémon should be if they rely on speed control options like Tailwind or Icy Wind; at minimum, it's 108 in Tailwind and 144 for Icy Wind/Electroweb, etc. Now, we have a better idea how hard our Pokémon should hit and what kind of Pokémon and niches we should try to include and fill.

If possible, it would be a great opportunity to test the waters as soon as possible to confirm our thoughts and better adjust to the new power level set by these Ghost Pokémon. That way, the submission process might become easier.
 
No I'm not dead, and neither is this mod (hopefully). I took a break from Smogon over Christmas and for the first couple of weeks of January, but I'm back now. I've been asking around on Discord about getting this meta coded and playable, but haven't had any offers there yet. BlueRay has very kindly offered (I've accepted), so hopefully with a bit of luck we can have this playable in the near future. Once it is playable, there will be a tournament hosted with the following prizes.
3rd place: You get to put forward a Pokemon with a 500 base stat total
2nd place: 500 base stat total mon, and either a new (non exclusive) move, item or ability
1st: 600 base stat mon, and either a new (non exclusive) item, move or ability

However, in the mean time, let's create some more Pokemon! In the first slate of 2025, to celebrate the new Legends Z/A game, we will be making regional variants of starters. As with the legendary group slate, we will be voting for the 2 groups we like the most.

They must have the same base stat totals as the original
They must have Overgrow / Blaze / Torrent as their primary ability. Hidden abilities can be whatever you want (within reason)
Voting will start on Monday 27th January.
You may also bring back 1 returning Pokemon. Incineroar and Amoonguss are barred, as are all other legendary/paradox Pokemon.

Does anyone have any objections to the Pledge moves becoming physical if the user's Attack stat is higher?

Good luck everyone!

Furian Meganium
Type: Grass / Rock
Ability: Overgrow / Strong Jaw
Base stats: 90 / 102 / 110 / 63 / 100 / 60 (525)
Useful moves
Physical: Horn Leech, Snap Trap, Fossil Bite, Rock Slide, Power Whip, Earthquake, Bulldoze, Stomping Tantrum, Body Press, Crunch, Psychic Fangs
Fossil Bite: Rock, Physical, 80 BP, 100% accuracy, 16 max PP. 50% of the damage done heals the user.
Special: N/A
Status: Spiky Shield, Swords Dance, Leech Seed, Wide Guard, Iron Defense, Curse
Weight: 125 kgs
Size: 1.9 m
Egg group: Grass
Competitive use: It's a tank that can still dish out decent damage, as while its Attack is nothing special it has strong moves to make up for it. It can either run bulky Assault Vest sets (its bulk is on par with Tyranitar after all) or it can go for a sweeping set with any of Swords Dance, Iron Defense or Curse.
Is it broken? Bad speed and only decent Attack leave it reliant on Trick Room to go first, and it struggles with bulky Steel types.

Furian Emboar
Type: Fire / Fairy
Ability: Blaze / Sheer Force
Base stats: 90 / 100 / 75 / 123 / 75 / 65
Useful moves
Physical: Flare Blitz, Play Rough, Thunder Punch, Wild Charge, Sucker Punch, Close Combat,
Special: Flamethrower, Heat Wave, Moonblast, Energy Ball, Scald, Focus Blast
Status: Calm Mind, Will-o-Wisp, Taunt, Saute
Saute: Status, Fairy, 8 max PP, self-target, 101% accuracy. User consumes their held berry and boosts all stats by 1 stage. Health restoring berries heal the equivalent amount, type resist berries grant the user a resistance for the rest of the turn even if that type wasn't super effective. Stat boost berries give their boosts as well. Move fails if one of the opponent's Pokemon has Unnerve.
Weight: 94 kgs
Size: 1.1 m
Egg group: Human-like
Competitive use: It can be run in two ways, either you could make it a strong Trick Room attacker with its Sheer Force boosted movepool, or you could make it a one-time set up sweeper with Saute.
Is it broken? It is quite slow with average bulk, and boosting sets with Saute only get one shot at a sweep.

Furain Blastoise
Type: Water / Bug
Ability: Torrent / Defiant
Base stats: 79 / 113 / 80 / 85 / 85 / 88
Useful moves
Physical: Aqua Jet, Wave Crash, Flip Turn, First Impression, Hydro Pincer, Megahorn, Lunge, Earthquake, Body Press, Fake Out, Ice Punch
Hydro Pincer: Bug, Physical, 80 BP, makes contact. 24 max PP. Gains 50% power in the Rain.
Special: N/A
Status: Shell Smash, Iron Defense, Life Dew
Weight: 61 kgs
Size: 1.3 m
Egg groups: Monster and Water 1
Competitive use: It can either be a priority physical attacker with Aqua Jet and First Impression, or it can try for a boosting sweeper set with Shell Smash, although unlike its Kanto forme its bulk isn't great.
Is it broken? The speed tier is in a bit of an awkward spot, and while it lost its Grass weakness it paid for it by gaining Rock and Flying ones. It also loses a lot of bulk compared to base Blastoise, losing 20 in both defences.
 
Last edited:
Similarly to the Time-Space trio in Dialga, Giratina and Palkia, the trio of Xelian starters below showcase the solid, gas and liquid state respectively, albeit with a subtle approach like the aforementioned trio. Xelian Quaquaval already represent liquid by being Water-type to begin with, plus, pirates.

:meganium: + Nasturtium flower
Name: Xelian Meganium
Type: Grass / Steel
Ability: Overgrow | Regenerator
Base stats: 80 HP / 63 Atk / 100 Def / 122 SpA / 100 SpD / 60 Speed (525)
Useful moves
Physical
: Bulldoze, Body Press, Counter, Knock Off, Metal Burst
Special: Giga Drain, Energy Ball, Solar Beam, Flash Cannon, Steel Beam, Iron Powder, Earth Power, Mirror Coat
Iron Powder: Steel-type, Special, 10 PP (16 max), 90 Base Power, 100% accuracy; Summons Grassy Terrain for five turns, or eight turns if user holds a Terrain Extender, on a successful hit. Powder-based.
Status: Leech Seed, Wide Guard, Iron Defense, Synthesis, Heal Pulse, Reflect, Light Screen, Aromatherapy, Protect
Weight: 132.6 kgs
Size: 1.9 m
Egg group: Monster, Grass
Competitive use: Less bulky than Ferrothorn but with much higher Special Attack, Xelian Meganium serves both as a tanky attacker and cleric, with Regenerator ensuring it can switch more often with some lost HP gained back, which combines well with Steel Beam’s 50% HP loss on use. Iron Powder enables Grassy Terrain teams and boost it’s own Grass-type moves through that Terrain.
Is it broken?: While Grass/Steel allows a lot of resistances, it is also doubly weak to Fire-type moves and weak to Fighting-type moves, meaning it can be pressured out quickly. Grass / Steel isn’t that great of an offensive type, as it can be made easy to resist both of it’s STABs, especially with Steel or Fire-type alone, though both must watch for Earth Power. Finally, it’s base 60 Speed makes it slow, but also a little too fast to consider a serious Pokémon to use for Trick Room teams.
:infernape: + Wu-Kong’s cloud
Name: Xelian Infernape
Type: Fire / Flying
Ability: Blaze | Magic Guard
Base stats: 74 HP / 107 Atk / 71 Def / 107 SpA / 71 SpD / 104 Speed (534)
Useful moves
Physical
: Close Combat, Flare Blitz, Storm Slam(!), Acrobatics, Brick Break, Drain Punch, Gunk Shot, Focus Punch, Fly, Rock Slide, Smack Down, Knock Off, Low Kick, Temper Flare, Thunder Punch, Wild Charge, Supercell Slam, U-Turn, Solar Blade, Upper Hand, Fake Out
Storm Slam: Flying-type, Physical, 5 PP (8 max), 120 Base Power, 80% accuracy; can hit opponents using Fly or Bounce; hits all opponents. Contact.
Special: Flamethrower, Fire Blast, Air Slash, Hurricane, Heat Wave, Grass Knot, Focus Blast, Overheat, Thunderbolt, Solar Beam, Vacuum Wave
Status: Bulk Up, Calm Mind, Swords Dance, Nasty Plot, Psych Up, Substitute, Slack Off, Switcheroo, Helping Hand, Will-o-Wisp, Protect, Encore, Tailwind, Defog, Stealth Rock
Weight: 49.5 kgs
Size: 1.2 m
Egg group: Field, Human-Like
Competitive use: Trading away a bit less Speed and HP for more Attack and Special Attack, and Fighting for Flying, Xelian Infernape serves as an offensive pivot or Tailwind setter. Magic Guard allows for recoil-less Flare Blitz and make opposing Stealth Rock a non-issue, making it a grandiose hazard control, as well as ignoring Poison/Toxic status damage. Electric-type coverage will also help it to attack Water-type, and it’s own Flying-STAB threatens Ogerpon in all forms except Cornerstone shall it comes back.

Storm Slam can synergize with Temper Flare, with the 20% chance of missing at each foe also doubling Temper Flare’s power. With Fake Out, U-Turn, Tailwind and Helping Hand, it combines some of the best for fast paced VGC, but not without notable weaknesses that will hopefully makes it nowhere as omnipresent as Incineroar.
Is it broken?: Even with Magic Guard, the double Rock weakness means Rock Slide and Accelerock (increased distribution in this Pet Mod, in case anyone wonders) can be almost guaranteed to dispatch it. It’ll also struggle breaking through Keisberg as the latter’s Eternal Ice would stop it from making progress, forcing Xelian Infernape to U-Turn. None of it’s stats are considered as fantastic, meaning it really want to hold a Life Orb to deal significant damage, and can be easy to outspeed.
:quaquaval: + Treasure gems (Arr!)
Name: Xelian Quaquaval
Type: Water / Rock
Ability: Torrent | No Guard
Base stats: 85 HP / 120 Atk / 70 Def / 105 SpA / 70 SpD / 80 Speed (530)
Useful moves
Physical
: Liquidation, Stone Edge, Rock Slide, Wave Crash, Smack Down, Aqua Cutter, Rock Blast, Triple Axel, Acrobatics, Aqua Jet, Rapid Spin, Low Kick, Accelerock, Flip Turn / U-Turn, Close Combat, Brave Bird, Upper Hand, Knock Off, Ice Spinner, Sucker Punch
Special: Paleo Blade(!), Meteor Beam, Hydro Pump, Focus Blast, Hurricane, Hydro Cannon, Ice Beam, Blizzard, Icy Wind, Dark Pulse, Vacuum Wave, Whirlpool, Dazzling Gleam
Paleo Blade: Rock-type, Special, 5 PP (8 max), 120 Base Power, 70% accuracy; 30% chance of lowering the target’s Speed by one stage. Doesn’t miss in Sandstorm. Sharpness-boosted.
Status: Bulk Up, Calm Mind, Swords Dance, Nasty Plot, Psych Up, Substitute, Protect, Encore, Helping Hand, Coaching, Stealth Rock, Spikes
Weight: 91.7 kgs
Size: 1.7 m
Egg group: Flying, Water 1
Competitive use: No Guard and inaccurate moves are the main appeal for it, and with those alone, Xelian Quaquaval has a different identity from the original Quaquaval (which sees sparse if little success in VGC iirc), with Stone Edge for high crit potential, Rock Blast for multi-hit and overall more power if holding Loaded Dice, Smack Down as an anti-Levitate / Flying tech, or Rock Slide for spread damage and chance of flinching. It also has a phletora of priority moves, including Accelerock, to somewhat circumvent it’s middling Speed and pick off weakened Pokémon.

Special sets can be run instead, which is helped by the fact that Paleo Blade, Hydro Pump (or even Hydro Cannon!), Focus Blast, Blizzard and Hurricane having high power and negligable inaccuracy thanks to No Guard. Blizzard itself can be used to get around redirection as well alongside severely hurting Grass-type threats.
Is it broken?: Xelian Quaquaval has a middling speed and double weakness to Grass, and is also somewhat frail, so double-teaming can quickly put an end to it, be it inside or outside of Trick Room. As a result, Xelian Quaquaval wants to have support by way of Speed control, or rely on Priority moves like Sucker Punch, Accelerock or Aqua Jet to partially circumvent the Speed issue.

For the Pledge moves, I do think there is no harm making these moves becoming physical if the user’s Attack is higher. It allows more Starters to use it well, particularly the bulky Swampert, Chesnaught and the Speed Boost Blaziken.

For a returning Pokémon line, I could see the Riolu line returning, with Lucario being one of the few Fighting-type Pokémon with a high Special Attack.
 
Last edited:
Name: Regional Sceptile

Type: Grass/Steel
Abilities: Overgrow // Hustle
Stats: 70/105/65/85/85/120 (BST: 530)

Movepool Additions: Autotomize, Bullet Punch, Flash Cannon, Hard Press, Iron Defense, Iron Head, Metal Burst, Metal Claw, Metal Sound, Recalibration, Smart Strike, Steel Beam, Steel Roller, Thunder, Thunderbolt, Thunder Wave, Volt Switch
Movepool Removals: Cross Poison, Dragon Claw, Dragon Pulse, Shed Tail

Weight: 97.8 kg
Gender: both
Design: Sceptile but it is an artificial Christmas tree

Competitive: The power of Christmas compels you. 105/120 offenses + Hustle + SD/Hone Claws/Dragon Dance/Recalibration. It also has a solid defensive typing but mid bulk, but it has solid utility and recovery. Hustle lowering accuracy sucks, but Gravity, Smart Strike, and/or Hone Claws helps undo that downside. Its also deathly allergic to Fire moves.

Name: Regional Emboar

Type: Fire/Ghost
Abilities: Blaze // General (User gains a boost in it's moves the lower it's HP gets. Formula: (1.0 - [Current percentage of HP in decimal form]) + 1.0)
Stats: 110/113/65/100/65/75 (BST: 528)

Movepool Additions: Destiny Bond, Grudge, Hex, Mighty Blow, Mind Blown, Night Shade, Phantom Force, Poltergeist, Recover, Shadow Ball, Shadow Sneak, Spite
Movepool Removals: None

Weight: 132.0 kg
Gender: both
Design: Head is deattached from body and ghostly

Competitive: Mind Blown/Substitute/Flare Blitz to lower Hp + General for huge attacks + Recover to prevent self from dying. 110/65/65 bulk isn't that great though, so it is susceptible to being attacked.

Name: Regional Empoleon

Type: Water/Ice
Abilities: Torrent // Parental Bond
Stats: 84/86/88/111/91/70 (BST: 530)

Movepool Additions: Frost Breath, Ice Shard, Icicle Spear, Powder Snow, Sheer Cold
Movepool Removals: Rock Slide, Steel Beam

Weight: 94.5 kg
Gender: both
Design: Santa Empoleon as Prinplup turns a new leaf and brings joy to the world. Little Piplup on shoulder and by feet

Competitive: Parental Bond + Scald/Blizzard. No more Rock Slide so you can't use dual Rock Slide in one move. More good options include Body Slam, Rock Tomb, & Bulldoze.

Bring back the Seismitoad line

Pledge being Physical if higher Att is also good. Maybe it'll be ran on more Pokemon.
 
Last edited:
Below, my subs. Funnily enough, they all share the same height. That said, I don't mind changing the pledge move. It would be consistent with the other starter move change we did a while ago, iirc. Since we still have some time, I'll think about what we could add. It's a little bit late for me right now.
:sv/meowscarada:
Name: Meowscarada-Rift

Ability: Overgrow
/ Ailuromancy (On switch-in, user redirects attacks to its ally. If there's no ally, ability fails.)
Type: Grass / Psychic

Stats:

HP: 76
Attack: 120
Defense: 70
Special Attack: 71
Special Defense: 70
Speed: 123
BST: 530

Height: 1.5 m
Weight: 31.2 kg
Gender Ratio: male (87.5%), female (12.5%)


Physical MovesSpecial MovesStatus Moves
Psychic Fangs, Psycho CutExpanding Force, Psychic, Psyshock, Psywave, Psychic Terrain, Psycho Shift

Description:
1) Concept
- Meowscarada from the Paldea region is a trickster. Meowscarada-Rift, however, uses its psychic abilities to trick and charm people and Pokémon. Fwiw, cats are often considered a witch's familiar in medieval European traditions. Moreover, they're linked to protection and divine connection. Ailuromancy is based on divination using cats' movement.
- Lore wise, Meowscarada-Rift comes from another dimension, like Annabel of the Hoenn region.


Description:
2) Competitive
- Physical Psychic Pokémon are pretty rare, and this one can set Toxic Spikes while pressuring Poison Pokémon with its secondary Psychic type.
- Ailuromancy is a pretty potent ability allowing Meowscarada-Rift to safely set the aforementioned Toxic Spikes or, if you are at a speed disadvantage, you can click Trick Room. What's more, you can pair the ability with Pollen Puff, Taunt, Substitute and many other utility moves it has at its disposal in order to support the team. This turns Meowscarada-Rift into a reliable offensive utility Pokémon.
- Bear in mind the ability only works on the first turn Meowscarada-Rift is in, like Fake Out or First Impressionn.

:sv/delphox:
Name: Delphox-Rift

Ability: Blaze / Curious Medicine
Type: Fire / Fairy

Stats:

HP: 75
Attack: 69
Defense: 72
Special Attack: 114
Special Defense: 100
Speed: 104
BST: 530

Height: 1.5 m
Weight: 39.0 kg
Gender Ratio: male (87.5%), female (12.5%)


Physical MovesSpecial MovesStatus Moves
Alluring Voice, Misty ExplosionMisty Terrain

Description:
1) Concept
- Delphox-Rift is basically a medic witch, using its fire to purify or cure you from any ailments. It's best friend with Meowscarada-Rift.


Description:
2) Competitive
- Fire/Fairy offers key resistances to types of moves that lower stats, such as Bug (Struggle Bug, Lunge, etc.), Ice (Icy Wind) or Dark (Snarl, Parting Shot, etc.). Moreover, it synergizes well with types that tend to lower their stats, like Grass, Fighting, and Dragon Pokémon using Leaf Storm, Close Combat or Draco Meteor.
- Unlike Slowking-Galar, Delphox-Rift can function sufficiently well on its own due to its decent speed and good typing. It offers neat utility in Will-O-Wisp or Trick Room and is incentivized to switch out should it click Overheat.

:sv/swampert:
Name: Swampert-Rift

Ability: Torrent
/ Volt Absorb
Type: Water / Dark

Stats:

HP: 100
Attack: 110
Defense: 90
Special Attack: 85
Special Defense: 90
Speed: 60
BST: 530

Height: 1.5 m
Weight: 81.9 kg
Gender Ratio: male (87.5%), female (12.5%)


Physical MovesSpecial MovesStatus Moves
Assurance, Foul Play, Knock Off, Spiral Drain, Sucker PunchDark Pulse, Snarl

Description:
1) Concept
- Swampert-Rift has adapted to the dark, pressurized environment of the ocean depths. It uses its bioluminescent patches to attract prey or communicate. Volt Absorb can be explained by its adaptation to deep-sea hydrothermal vents where it developed a resistance to electrical currents. Moreover, it has specialized organs that can absorb and store electrical energy from bioluminescent prey or underwater electrical phenomena.


Description:
2) Competitive
- Swampert-Rift uses its bulk, Volt Absorb, and unusual defensive strengths of its Water/Dark type to handle some of the very threatening Ghost Pokémon in the metagame, notably 3 of the four sub-legendary ones. As there has never been a bulky Water/Dark Pokémon, Swampert-Rift could thus offer a unique spin on this type combo and be a valuable team member. It does have moves like Icy Wind, Snarl, and Wide Guard to support the team, after all. Moreover, it can generate momentum with Flip Turn.
- Fwiw, Swampert-Rift can use Volt Absorb alongside an ally attacking with Discharge. Since Ground Pokémon are immune to Electric, Swampert-Rift's Water type can be thus beneficial to pressure them.
 
Samtendo's Paleo Blade: Since this move has 70% accuracy, I wonder if it could be reliable when Sandstorm is active to mirror Hurricane and Thunder. At the very least, this would allow a player to use Torrent Quaquaval if they so desire.

PalpitoadChamp's Sceptile: With access to Hustle, Smart Strike would be a cool addition to get around the accuracy issues. This move is like only ever used on Kartana. So, it would be cool to see another Pokémon being able to use it viably.

Sugarbear's Blastoise: Does it have 1 or 2 new moves? I can't tell as there's only one description for Crab Claw but none for Hydro Pincer, unless I overlook sth.

Returning Pokémon: Luxray, +20 HP and Sucker Punch. A mono Electric type doesn't really offer much good resistances. With more HP, Intimidate becomes more effective for general purposes. At the very least, Luxray can check physical Flying Pokémon, like Magikite. Moreover, it synergizes with Bug Pokémon that do not like facing Flying Pokémon. In turn, Bug resists Ground Pokémon and threatens Grass Pokémon that resist Electric.

Luxray has slow Volt Switch to bring in a Pokémon and exerts some good offensive pressure between Wild Charge, Superpower or Psychic Fangs for the many Fighting Pokémon in the metagame. Sucker Punch allows Luxray to get around its speed issue and can take out weakened Pokémon. That said, Luxray offers Thunder Wave, Eerie Impulse, Light Screen, Baby-Doll Eyes, Helping Hand, and, most importantly, Howl to support the team. If you don't want to rely on Intimidate, there's always Guts for a nuke option on Taiwind teams.
 
Samtendo's Paleo Blade: Since this move has 70% accuracy, I wonder if it could be reliable when Sandstorm is active to mirror Hurricane and Thunder. At the very least, this would allow a player to use Torrent Quaquaval if they so desire.

PalpitoadChamp's Sceptile: With access to Hustle, Smart Strike would be a cool addition to get around the accuracy issues. This move is like only ever used on Kartana. So, it would be cool to see another Pokémon being able to use it viably.

Sugarbear's Blastoise: Does it have 1 or 2 new moves? I can't tell as there's only one description for Crab Claw but none for Hydro Pincer, unless I overlook sth.

Returning Pokémon: Luxray, +20 HP and Sucker Punch. A mono Electric type doesn't really offer much good resistances. With more HP, Intimidate becomes more effective for general purposes. At the very least, Luxray can check physical Flying Pokémon, like Magikite. Moreover, it synergizes with Bug Pokémon that do not like facing Flying Pokémon. In turn, Bug resists Ground Pokémon and threatens Grass Pokémon that resist Electric.

Luxray has slow Volt Switch to bring in a Pokémon and exerts some good offensive pressure between Wild Charge, Superpower or Psychic Fangs for the many Fighting Pokémon in the metagame. Sucker Punch allows Luxray to get around its speed issue and can take out weakened Pokémon. That said, Luxray offers Thunder Wave, Eerie Impulse, Light Screen, Baby-Doll Eyes, Helping Hand, and, most importantly, Howl to support the team. If you don't want to rely on Intimidate, there's always Guts for a nuke option on Taiwind teams.

That was a typo have corrected
 
OK everyone, it’s voting time! Vote for the 2 sets of starters you like the most, not including your own. Voting closes on Wednesday the 28th.

My votes
Samtendo and Blueray
 
Last edited:
My votes:
BlueRay
Sugarbear


I wanted to vote for PalpitoadChamp but I rather not have a back-to-back Fire / Ghost given Hisui Typhlosion and Skeledirge already has that type combination, and I don’t want Emboar to be doomed into this history repeat. Likewise, while their take on Empoleon is adorable, Water / Ice is not exactly an interesting choice given Empoleon is already associated with Ice to an extent, though not as much as Steel obviously. I wish to tell those earlier, but more power to those who voted / will vote for PalpitoadChamp.
 
Back
Top