Really depends on your team needs. If you plan to have a trick room part you can go with a Brave nature, on the other hand if you want to stop Trick Room for setting up you can go for an Adamant nature.
Back in the days of VGC2013 when Dragon Gem Latios was rampant the only way Scrafty have to survive a hit was to run a Careful nature. Again it really depends on your team needs.
the point is, im not running a rain team and thought about ludicolo in general. He would add fake out + some strong special attacks, but I,m still not sure how he performs in 2014.If the pokemon you are using to summon the Rain (being Drought of Rain Dance) is holding a Damp Rock you have 8 turns of Rain.
8 turns in VGC is actually a lot since half of your team is on the field at the same time. And the damage output of Ludicolo is incredible so in a few matches is probably that you won't need to summon rain more than once.
Also, imo, Ludicolo was like an all-out-attacker more than a Rain counter.
252+ SpA Life Orb Kingdra Draco Meteor vs. 4 HP / 0 SpD Ludicolo: 243-289 (80.4 - 95.6%) -- guaranteed 2HKO
Kingdra outspeed in Rain and can kill you with Draco meteor, also Kingdra have a 4x resistance to water too.
Totally agreing with Sidfrid, maybe just to give you some suggestions:I kinda gave up on the sun steam and i'm starting from scratch. Was wondering how good is Krookodile on VGC14? There seem to be a lot of physical threats and i guess intimidate is always welcome against those.
No, VGC is Kalos Dex only while Battle Spot Doubles allows Pokebank+Non Kalos Dex pokes which you can obtain via friend safari (for example metagross or hitmontop).
The rule of thumb is always the blue pentagon. As long as your pokemon has this symbol in its summary, it is allowed in VGC. This makes it possible to run for example pokebank moves which are breedable or hidden abilities from pokebank. Simple example is ESpeed Dratini or Iron Fist Timburr.
EDIT:Maybe i should say as long as it has the blue pentagon + it is kalos dex, just to avoid confusion.
Im not an expert about PGL so im sry... but if you want to play on a VGC tournament then showdown VGC 2014 is a nice place to improve you skillsOK so if I setup on the VGC 2014 on Showdown that would be the same as the PGL Season 2 that is going on now?
I guess I should have asked it like that first.
I was assuming the XY Battle Spot was the same as the PGL, but I guess that is listed as Special Battles on the PGL website.
I have never done any VGC tournaments before and the only PGL I did was last gen like 2 years ago, so going to attempt to get back into it.
What would be a good EV spread for a DD gyarados with intimidate for VGC14? And is it a good idea??
My question: What dictates an 'egg move'? Is there a specific list of what can and cannot be passed between species? [
Due to the fast paced that is VGC metagame (half of your team on the field, two opposing pokemons that can attack a same pokemon, etc) set up moves are quite rare, being the exception pokes that have good defensive typing, Scizor, or can be easily supported, volcarona supported by wide guard. About the spread, speed is key, so you need to know what speeds tier you want to hit (what you want to outspeed, and what will outspeed you) and go from there.
Pal, you have a really long way to go. Anyway for that kind of data you can try some sites:
http://veekun.com/dex - Really complete pokedex, i mean, really complete
http://bulbapedia.bulbagarden.net/wiki/Main_Page - Technically the same data but with more aesthetic.
Also, you may want to go this section first you answer your question:
http://bulbapedia.bulbagarden.net/wiki/Egg_Moves
When you build a defensive pokemon you should keep in mind which moves it should survive, or which 2HKO should become 3HKO and so on. The 5th and 6th teamslot is also important to keep in mind. In this 4 Pokemoncore you have for example no intimidate support (and btw no mega-slot used) so you should probably focuse more on defense... i personally run a set like 200hp,120def180spdef. But you should really go on an simulator and look which attacks your team is weak to and which attacks you want amoongus to survive.Which are the better EV's for Amoonguss for my team?
Amoonguss @ Sitrus Berry
Regenerator
252 HP / 184 Def / 72 SpD or 252 HP / 4 Def / 252 SpD
Sassy
- Rage Powder
- Spore
- Protect
- Giga Drain
Team:
Greninja @ Life Orb
Protean
4 Atk / 252 SpA / 252 Spe
Timid
- Surf
- Ice Beam
- Dark Pulse
- U-turn
Garchomp @ Yache Berry
Sand Veil
252 Atk/252 Speed/4 HP
Jolly
- Protect(?)
- Dragon Claw
- Earthquake
- Poison Jab
Rotom-H @ Chesto Berry
248 HP / 8 Def / 252 SpD
Calm
- Overheat
- Volt Switch
- Thunder Wave
- Rest
i personally run a set like 200hp,120def180spdef. hope i could help you
First off all, Togekiss isn't legal in VGC 2014.What's the reason for that spread?
Regarding Garchomp, I was thinking of adding T-Tar & Togekiss, but then I have no Mega Stone user, unless I just put it on T-Tar.
Greninja, Garchomp, & Rotom-H are definites for this team. I did want to have something on the bulky/defensive side since I'm lacking that, which is why I wanted to put Amoonguss on the team, but I don't know if 252 EV's in Sp. D are worth it since I got that on my Rotom-H or what. I figured I'd also run a 252HP Togekiss for more bulk, plus special attack.
For my definite 3, I have a Physical & special attacker and a Special defender. What's best to add on if I add Amoonguss & T-Tar?
Just as a side note, i would run meowstic-m and mawile as addiotion to your team. Meowstic give fake out, quick guard + safeguard swagger or t-wave support and mawile adds intimidate plus your megaslot and is just an awesome attacker (it even beats my beloved Conkeldurr in terms of Atk)