What are the chances of getting a crit with Hyper Voice/Earthquake in a single turn? Likewise, what are the chances of getting a crit if we’re holding Scope Lens?
What do you mean by hyper voice/earthquake? If it's just one of them, it's the base 1/24. If you mean both in a single turn, that'd be 1/24 squared, or around 0,174% chance.What are the chances of getting a crit with Hyper Voice/Earthquake in a single turn? Likewise, what are the chances of getting a crit if we’re holding Scope Lens?
We’re trying to be cheesy and bypass the special attack drops after using Make It Rain.What do you mean by hyper voice/earthquake? If it's just one of them, it's the base 1/24. If you mean both in a single turn, that'd be 1/24 squared, or around 0,174% chance.
Scope lens boosts crit rate by one stage to 1/8, meaning instead of 1/24 and 1/576 it'd be 1/8 and 1/64 (if both pokemon were holding scope lens). Crit rates do vary between generations, so you can always check this table on bulbapedia. (Affection isn't relevant if you're talking about ranked battles, those mechanics are disabled outside of storyline battles)View attachment 855566
That'd just be a 1/8 chance then. Given the fact that gholdengo doesn't get focus energy or something similar and is immune to dragon cheer, there's physically no way to bring your crit chance any higher, i believe. Unless you want to use mold breaker dragon cheer, which i can confidently say will be quite bad.We’re trying to be cheesy and bypass the special attack drops after using Make It Rain.
Thank you. So we get 12.5% of getting a crit on either and/ or both Pokémon.That'd just be a 1/8 chance then. Given the fact that gholdengo doesn't get focus energy or something similar and is immune to dragon cheer, there's physically no way to bring your crit chance any higher, i believe. Unless you want to use mold breaker dragon cheer, which i can confidently say will be quite bad.
I found some things, not 100% sure if they are the calcs they are aimed to survive though lol:Hi, does anyone know what this spread on Raichu-Mega-Y does?
Timid: 16/0/4/6/11/29
The 29 Speed I know is for Talonflame and Adamant Scarf Basculegion, but I can't figure out for the life of me what the bulk and SpA. investment does.
Is the answer different for reg MB? I forgot to specify that when I posted the question earlier.There were actually some well-placing Mega Glimmora teams in the recent VR September Challenge, which is surprising to say the least considering it's ehh-ness in M-A/B. (tho on further thought, it's probably b/c Garchomp and Ground-damage in general has fallen off for now).
Team Links (the first two teams have the same mons except for Pult/Mence):
Matthew Tenant (17th/8-3): Pult Single Mega
Yuma Kinagawa (36th/7-4): Mence Dual Mega
Jeonghwan Jeon (한로로) (55th/6-3): Char-Y + Hydreigon + Sirfetch'd? Dual Mega
Not Mega Glimmora but close enough:
Daniele Bianchi (22nd/8-3): Pyroar + Espathra
Partners:
Rillaboom is great with Glimmora-M, with Fake Out allowing for a Glimmora-M to kill the flinched Pokemon's partner and Grassy Terrain reducing the damage of EQ and getting rid of Psychic Terrain. It's also a great switch-in since 2 of Glimmora-M's weaknesses to Water and Ground are resisted by it.
Kingambit is also amazing with Glimmora, since the immunity to Psychic helps out with PsySpam teams (which Glimmora sucks against). Like Rillaboom, it's also a great switch-in since Kingambit resists/is immune to Glimmora's other two weaknesses to Steel and Psychic.
The next two I don't fully understand why they're good with Glimmora, but....
Volcarona redirects powerful single-target attacks (which looks better when you realize there's very little spread moves in the format now and Glimmora resists Mence's Hyper Voice and Char-Y's Heat Wave), provides Speed Control w/ Tailwind, and OHKO Kingambit with Overheat which isn't great for the above partners.
Basculegion completes the Fire-Water-Grass defensive core, beats up Arcanine-Hisui and Sneasler (who are problems as well), and provides a second late-game sweeper with Kingambit. On both teams it ran Life Orb probably since the extra speed from Scarf felt unnecessary.
As for Megas, Glimmora struggles against Golisopod, Gardevoir, and Lucario-Z, and could use more help with Raichu-Y and T-Tar. Char-Y helps with the most important ones but isn't great against T-Tar and loses to Raichu-Y. Pyroar is another option, but I can't think of any other Megas that solve all of Glimmora's problems. You'd have to figure that out yourself if you want to run dual mega.
Good luck with your team! (edit: if you're making one)
The three big key aspects of competitive Pokemon are (in short)I'm (kinda) new to VGC. I come from shooters like Team Fortress 2, Overwatch, and Valorant where aim, movement, and gamesense were the skillgaps that separated players from each other; what are those skillgaps in VGC and competitive Pokemon in general, and how do I practice them?
Just gonna add on to these points:The three big key aspects of competitive Pokemon are (in short)
1) In-game decisionmaking. Well that's the obvious one. Expecially in 2v2 combat, there's 2 pokemon on each side, so a lot of possible outcomes for turns. The obvious choice is not always the correct one.
2) Team building. Building teams is a lot more complicate than it looks like, it's why it's usually recommended to start with pre-made teams before attempting to teambuild on your own.
3) Leads. Nowadays, a lot of matches can be literally decided turn 0 by both what 4 pokemon you pick and which 2 you lead with. Learning which 4 to bring and which 2 to lead with in every potential matchup is complex.
Personally, I find point 3 the hardest in this generation. Expecially on ladder, I really feel most matches are won or lost turn 0 with how volatile those matches are.
Also, as bonus point, learning to accept the RNG. Pokemon *is* a RNG heavy game. Learning to not put yourself in situations where you are susceptible to RNG is a extension of point 1, but it's something great players have mastered and part of what lets them consistently get day 2 or top 16 at events.
No this was perfect, aligned a lot with what I was already thinking of intuitively due to previous experience trying to improve at shooters. I definitely was just going to use meta teams to get a feel for the regulation and the game itself (with very meticulous notetaking), and I definitely would have started with slightly tweaking previous preset teams that I liked instead of building a 6 from the ground up, but I didn't know at what point it would have been okay to actually make that switch so thanks for that general guideline.Just gonna add on to these points:
1: While making the right decisions to KO the Pokémon on the field is of course important, you also need to make proper decisions in the macro. An easy example is to not KO Indeedee as Gardevoir sets up TR to make sure Torkoal isn't on the field in TR at the same time as Gardevoir. Otherwise, Eruption + Hyper Voice/EF go brrrr.
2. You can find some good teams in the links below, and in probably a couple days/weeks, these forums will have a list of sample teams:
Labmaus - Top Teams
Victory Road - Baltimore Regionals (scroll down to see teams)
CybertronVGC: M-Salamence video is great, some of the others are...more unique (but fun!); explains thought-process very well; highly recommend
JoeUX9: Great channel and the WINNER of the Baltimore Regionals
Justin Tang: Very chill and explains thought process behind moves/team-building/etc. very well
3. Nothing to say here except that Bo3/tournaments is slightly less lead reliant since you have access to your opponent's team sheets (so you can see if they have any wacky moves) and you have more time to adjust.
4. This kinda relates to RNG manipulation, but what isn't talked about a lot is mental fortitude. Being able to recover from a bad loss through methods like taking a walk is important so you don't go on tilt, objectively/calmly analyzing your games instead of blaming it on RNG, and not panicking after getting high on the ladder/making it to your first finals is really important.
As for practicing these skills, decision-making and leads can be learned best by watching VODs of great players. The Cybertron VGC and Justin Tang channels I linked above are great for beginners because they goes through their thought processes behind leads/decisions well. In addition, you could play games (if you're aiming to play in tournaments online or IRL, Bo3 on Showdown is best) and analyze them. Analyzing is basically asking yourself:
Pre-game:
1. Did I bring the right four Pokemon, if not, what could I have brought/dropped?
2. Did I lead the right two Pokemon, if not, what could I have led instead?
In-game:
3. Did I recognize when I could or could not make a safe play, if not, why?
4. When I had the chance, did I make a play that covered for all my opponent's options, if not, why?
5. When I couldn't make a safe play, did I reason out a little bit why I'm calling this prediction, if not, why?
Team:
6. Did I have the tools to deal with my opponent's team, if not, what can I change? (This can be Pokemon, moves, or strategies/gameplans)
CybertronVGC - How to Learn from Your Losses
The above video essentially says the same thing, and gives an example through an VOD review of one of Flats's games. (who you might now if you're in the shooter community)
For practicing teambuilding, you should first make sure your gameplay is fine before making your own teams. IMO, high ladder/tournament placing (master ball 3+/top cut) is a good sign you can start making your own. As for making your own, try slightly changing a team that you've played a while based on your preferences/meta calls. For example, I liked this Mega Salamence team but didn't like that it was single-mega, had 5.5 physical attackers, etc. so I replaced Sneasler with Raichu and played a couple of Limitless tournaments with it and was happy with its performance. Then this weekend for the Global Challenge I took some inspiration from my old team, trading Rillaboom and Arcanine for Farigiraf and Volcarona (since I thought priority needed to be stopped and Volc's Flame Body/redirection was great in a format full of single-targeting physical attackers) and am currently doing well with it.
Sorry if this was a lot of info, so if all this went over your head, just remember to have fun! My advice is more for if you're serious about getting better, but if you just want to use your favorite mons and cool strategies and aren't concerned about rank or all that, definitely do so. This is a game after all; we play this for fun :)