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Resource VGC: Ask a Simple Question, Get a Simple Answer

As like my main trickroom setter. He's tanking almost any attack for sure especially paired with a follow me user. I can usually set trick room multiple times if needed with the coffin boy
And after trick room set up his def stat is so high already that even just a couple iron defenses and body press nukes almost everything
 
How could be the best ev spread for oranguru as a trickroom setter? or farigiraf its always the best? i mean, instruct its a great move
If this question is for Champions, just know you can always check Battle Data so see what people are running. The most common Natures (in order) are Modest, Relaxed, and Bold, with the most common spreads being 2 HP 32 Def 32 SpD, 32 HP 32 SpA 2 SpD, and 32 HP 32 Def 2 SpD.
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I feel like Farigiraf is the overall more solid and splashable Pokémon since Armor Tail blocks priority against your side, but Oranguru does have merit for some teams due to Instruct. If you have a Pokémon or two that abuse Instruct well and don't mind priority then Oranguru is probably worth trying out.
 
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If this question is for Champions, just know you can always check Battle Data so see what people are running. The most common Natures (in order) are Modest, Relaxed, and Bold, with the most common spreads being 2 HP 32 Def 32 SpD, 32 HP 32 SpA 2 SpD, and 32 HP 32 Def 2 SpD.View attachment 843801View attachment 843802

I feel like Farigiraf is the overall more solid and splashable Pokémon since Armor Tail blocks priority against your side, but Oranguru does have merit for some teams due to Instruct. If you have a Pokémon or two that abuse Instruct well and don't mind priority then Oranguru is probably worth trying out.
Thank you so much, i didnt know that u can see the Battle Data
 
Thank you so much, i didnt know that u can see the Battle Data
No problem. It's at the bottle of the Battle menu, which imo is slightly unintuitive.
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Did this on my phone so excuse the sloppy circle lol.
 
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Hey guys, if Sneaslers got boost from unburden, switches out and come back on the field, does the boost still active?
 
I thought about hosting an auction style tournament similar to the one Wolfe Glick did here. Would that be something you guys would be interested in?
 
Any team building advice for mega eelektross? Rn I've made it thru ultra ball to tier 1 but always fall just short. I run mega eel talonflame garchomp kingambit sinistcha grimmsnarl? Any tweaks or advice would be appreciated
 
Any team building advice for mega eelektross? Rn I've made it thru ultra ball to tier 1 but always fall just short. I run mega eel talonflame garchomp kingambit sinistcha grimmsnarl? Any tweaks or advice would be appreciated
What is the team idea here exactly? Set up screens/tailwind for the Eel and hope it and Garchomp carry you through, I'd guess - but then what are Kingambit and Sinistcha's roles in this team? What are they seeking to solve or deal with?

Kingambit can serve as a different option for a secondary carry if Garchomp feels like a bad choice, but I don't feel it really complements it well - I'd almost always rather go with Garchomp, as the few things Kingambit deals with better, Mega Eel does too. And for Sinistcha, when would you run it over Grimmsnarl?
 
What the hell do players like Wolfey mean everybody’s stat points where they should be close to the same come from? We understand why Grimmsnarl might want to do that (we still don’t really), but we’re training Politoed. Why not just go max defense? Like we don’t get the logic even when they explain it.
The short version is that veterans usually tune their EV stat point investment to survive specific things. Maybe you want your Polited to have exactly enough special defense to tank a Zap Cannon from Raichu Y while also being able to eat a Kotow from Kingambit, or outspeed the Kingambit and 2hko while living the Sucker Punch, maybe outspeed something specific under tailwind or trick room, etc...

A clear example is from this Grimmsnarl setup proposed on the last Smogon showcase

Grimmsnarl (M) @ Light Clay
Ability: Prankster
Level: 50
EVs: 32 HP / 14 Def / 20 SpD
Careful Nature
- Spirit Break
- Light Screen
- Reflect
- Parting Shot

Grimmsnarl can survive Iron Head from Mega Metagross behind Reflect and Moonblast from Mega Floette behind Light Screen with the given SP spread.
The spread is specifically tailored to eat 2 hits from the hardest hitting super effective stabs in the format, allowing Grimmsnarl to either get both screens up in that matchup before going down, or guarantee getting a screen up + parting shot out to come back later / get a favorable switch in.

Basically, veteran players will often not go for straight 32/32/1/1 or 32/32/2 spreads, but will tailor the spread to survive / outspeed / maybe KO a very specific matchup they want to survive, and then put the rest in the generic stat.

As you assumed, it's a complicated setup that often is tied to a specific player's team and the matchups they want to deal with. There's nothing *wrong* with using generic max/max spreads, but when it comes to advanced team setups and tournament settings, often way more specific sets of SPs and more unconventional natures are used in order to ensure that *for that one specific matchup* you can survive and advance your gameplan while keeping as much consistence as possible in all other setups.
In your case, ask yourself "What is a supereffective hit I want to live through? Can I achieve this with SPs without compromising the general survivability?". If the answer is "yes", then it's worth putting "just enough" spdef SP to live the hit, and rest in defense/HP/speed/what have you.
 
I want to open a thread for people to share underrated Pokemon / movesets. Would that be something you guys would be interested in?
 
What were the good team archetypes in VGC reg I (not reg MB)?
Miraidon Zamazenta (+volcarona; one popular team also had it with chien-pao and band dragonite alongside the volcarona), Miraidon ice rider (usually AV/Scarf miraidon, CIR varied between clear amulet and leftovers leech seed), Miraidon Lunala (electric seed lunala, usually paired with whimsicott and ursaluna; this was a very popular team. Ursaluna almost always had some speed to synergise with whimsicott's tailwind), zamazenta shadow rider (had multiple versions; most popular one with hearthflame, raging bolt, and both incineroar and rillaboom. There was also a version with smeargle and tornadus, which had a good amount of success), Koraidon ice rider (clear amulet, bulky low kick koraidon + leech seed leftovers CIR; got top 4 worlds in 2025 with rillaboom and smeargle, amongst others), koraidon lunala (usually max speed jolly life orb koraidon with meteor beam lunala; brute bonnet paired well with it as it could always live a body press + astral barrage and then get a spore off into zamazenta/shadow rider teams; won worlds in 2025), and a groudon/ice rider team that got some good results.

Honorable mention to miraidon/terapagos with toxapex, which almost won the los angeles regionals this year. (Apologies for the messy list)
 
What's the most basic bitch, consistent Zard Y slop squad you can run in Champions? Tired of playing cute off-meta crap and eating shit for it. I want something that will actually win me games on ladder so I can get back into Master Ball. Only restriction is nothing with Floette-E because I don't have access to it.
 
What's the most basic bitch, consistent Zard Y slop squad you can run in Champions? Tired of playing cute off-meta crap and eating shit for it. I want something that will actually win me games on ladder so I can get back into Master Ball. Only restriction is nothing with Floette-E because I don't have access to it.
Any of the yard sylveon sample teams should work, I can send them if you need.
 
I'd appreciate some variants be sent, especially if they contain write-ups explaining how to pilot the team and/or what the SP spreads are for.
I like Ko Tsukide's version because it has a Farigiraf, which players below MB really struggle to deal with.
  • Aero survives LO Basc Aqua Jet, OHKOs Garchomp with Ice Fang
  • Sylveon survives Jolly Dire Claw, Modest Glimmora Sludge Bomb, and usually survives 2HKO from uninvested Raichu Zap Cannon, outruns Garchomp under Tailwind, underspeeds min-speed Blastoise, M-Malamar in TR
  • Charizard survives non-LO Garchomp Rock Slide, outruns Venusaur and slower, meaning that under Tailwind you outrun Venusaur in Sun.
  • Garchomp survives non-LO Garchomp Dragon Claw.
  • Kingambit outspeeds Jolly non-Mega Aero under Tailwind, and underspeeds uninvested Gholdengo & Ceruledge in TR.
  • Farig tbh I just assume it survives everything lmao
Front Back Pick 1
TW modes:
Aero Gambit Zard Chomp Sylv
Puts immediate pressure on opposing Whimsicott+1 or Incineroar+1 leads, setting up Tailwind for spread damage at the back to clean up
M-Aero Sylveon Gambit Chomp
If the opponent's team has too much Zard hate, M-Aero can immediately threaten big spread damage with Sylveon.

Hyper Offense mode:
Zard Chomp Sylv Farig Gambit
If the opponent lacks strong speed control options, Zard + Chomp/Sylv can immediate start threatening big spread damage. Farig at the back deters Fake Out cycling, and if necessary can set up TR for Sylv/Gambit
Farig Chomp Aero Zard Gambit Sylv
Reads as Farig + Chomp/Aero in front; if Aero, take both Gambit/Sylv at the back, else choose 2 of Zard/Gambit/Sylv. Some teams just stop functioning when their turn 1 Fake Out is denied.

TR mode:
Farig Gambit Sylv Zard Gambit Sylv
Default TR mode. Self explanatory.
Gambit Sylv Zard Farig Chomp
Counter TR mode. If facing hard TR, Gambit + Sylv lead is a deterrence for the opponent to not set up TR. Zard and Chomp in the back can clean up in the absence of TR. Also eats Incin/Gengar Perish alive.
 
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