Series 13 has been officially announced, running from September 1st to October 31st, making it likely the penultimate format for Sword and Shield VGC before a likely pivot to S/V in January of 2023
As many of you know, last night we got some shocking news about the new ruleset: there are no limits on Restricted Pokemon and Mythical Pokemon are allowed! Bar none, this is the craziest ruleset we've ever had
I hopped in a call with
ck49 and other top players to give our initial impressions on the rules, which
you can watch/listen to here.
My first thought for this post was to do a Viability Rankings style post, but it's really to early, so I'm gonna break this up into clusters.
Cluster 1, The Gods among Gods
Zacian does not get any worse, let's make the clear. It's still the second fastest Restricted, still has great typing, and still does everything it does normally. I'd be interested to see if any moveset changes affect Zacian, but for now I imagine most people are playing with STABS + Fighting coverage or Substitute. It hits Magearna for quite a lot, and will surely appreciate the increase in Yveltal usage.
Kyogre is insane. Nothing new really has that good of a Kyogre matchup. Zeraora dies to full power Water Spout without AV/Utility Umbrella and Volcanion only walls Kyogre if it drops Thunder, which is hard to see with it being way harder to justify running Gastrodon now. Tailwind comps greatly appreciate the reduced viability of Regieleki and the ability to add Yveltal to their arsenal to help check Whimsicott + Caly Shadow.
Cluster 2, The Meat and Potatoes
In Series 12, Calyrex ran a strong hybrid supportive/offensive set with Astral Barrage, Snarl, Will-o-Wisp, and Protect with max Spatk and Speed. Now that it's even easier to justify supportive efforts from Restricted Pokemon, I think CSR will be running this set a lot. Choice Specs on Tailwind teams is the other main standout, as we're still fairly limited on Ghost resists
One such resist is of course Yveltal, which stands out to be as the only Restricted/Mythical to have Tailwind. Being immune to Prankster Taunt and firing off fast Snarls are some of the other main benefits it has. Life Orb sets that mostly want to Dynamax are also probably very not bad
Lunala stands out to me as one of the sturdiest Trick Room setters, and also has a variety of tools like Hypnosis and Will-O-Wisp that I'd previously consider underutilized. Ghost resists being few and far between and having Meteor Beam for Yveltal make it look like an appealing attacker as well.
Groudon takes a hit in this format I think since it's harder to justify running as many sun abusers as possible, but having the ability to check all the steels and temporarily remove Kyogre's rain are benefits. I think Venusaur will be the main sun abuser going forward, being one of the strongest Kyogre checks and ready to incapacitate foes with Sleep Powder.
Cluster 3, New Heat?
Ho-oh stands out because Fire/Flying is a really solid defensive typing and it has reliable recovery to even further solidify its niche. It can potentially pass dual status with Sacred Fire and Thunder Wave, or make a good Dynamax user with powerful Max Airstreams.
Magearna is the new toy everyone's talking about, but I think it's slow speed and really only decent bulk may hold it back from reaching star status. Now, that being said, I think Magearna should probably be about even with CSR on your teambuilding checklist, or else Soul Heart will make minced meat of you, but doing so should prevent any embarrassing disasters.
Zekrom is something I've been messing around with, I think it just matches up really nicely into Kyogre/Yveltal/Zacian/Ghost cores with a mixed maxed set. I'm not running Fly/DWB yet but maybe I'll try it soon.
Dusk Mane is probably the 3rd best Trick Room setter and one of the best users of Weakness Policy thanks to Prism Armor. I could really see some DMN tr teams doing damage.
Cluster 4, The Vast Unknown
Rounding out are list are the Pokemon that slightly interest me, starting with Victini. For sure, sun boosted V-Create is going to hurt. It also offers Trick Room and Final Gambit which may be of use to hard Trick Room or sunroom teams.
Melmetal hits really hard, but is slow and lacking in special bulk with an assault vest. It's likely going to get overwhelmed unless it can really get going in Trick Room, but I'd be scared to let it spam Double Iron Bash for free.
Zeraora and Zamazenta I'm lumping together because the two have cool support moves. Both have Snarl and Coaching, where Zama also has Wide Guard, CC, and Behemoth Bash, and Zera has Fake Out, Electroweb, Taunt, and Volt Absorb, meaning it can Electroweb without having to worry about losing speed ties or being outpaced by Regieleki.
That's all that sticks out to me for now but I'd love to know what you're thinking. Any mythicals you think might shake things up?
If you're reading this on the first, come join the Smogon VGC Discord! We're having a tournament in a few hours.