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VGC15 Teambuilding Workshop

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Ok, so i've been thinking of a Fun team idea in the VGC 15 creative sets thread, and was given the idea of using an Exploud and Noivern combo.

noivern.gif

Noivern @ Yache Berry
Ability: Telepathy
EVs: 252 HP / 4 Def / 12 SpA / 4 SpD / 236 Spe
Timid Nature
- Draco Meteor
- Tailwind
- Super Fang
- Roost

exploud.gif


Exploud @ Life Orb
Ability: Scrappy
Level: 50
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
- Boomburst
- Fire Blast
- Ice Beam
- Protect

In short, Noivern's built to support Exploud using Tailwind and Super Fang, and Exploud is built to have some flexibility at the cost of power. The 100 speed EVs let Exploud get ahead of M-Gengar once under Tailwind.

My dilemma is what would go well with this combo? I was thinking Heatran would be a pretty good idea as it resists Boomburst and can switch in to take Ice Beams for Noivern, but I'm rather unsure about the rest of the team. I've tried some combinations with mixed results, so I want some help from more seasoned competitors to compose the rest of the team.

Thanks all!
 
Ok, so i've been thinking of a Fun team idea in the VGC 15 creative sets thread, and was given the idea of using an Exploud and Noivern combo.

noivern.gif

Noivern @ Yache Berry
Ability: Telepathy
EVs: 252 HP / 4 Def / 12 SpA / 4 SpD / 236 Spe
Timid Nature
- Draco Meteor
- Tailwind
- Super Fang
- Roost

exploud.gif


Exploud @ Life Orb
Ability: Scrappy
Level: 50
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
- Boomburst
- Fire Blast
- Ice Beam
- Protect

In short, Noivern's built to support Exploud using Tailwind and Super Fang, and Exploud is built to have some flexibility at the cost of power. The 100 speed EVs let Exploud get ahead of M-Gengar once under Tailwind.

My dilemma is what would go well with this combo? I was thinking Heatran would be a pretty good idea as it resists Boomburst and can switch in to take Ice Beams for Noivern, but I'm rather unsure about the rest of the team. I've tried some combinations with mixed results, so I want some help from more seasoned competitors to compose the rest of the team.

Thanks all!

Thread is fucking d e a d but still

Gengar @ Focus Sash with Trick Room / Icy Wind as a secondary speed control option (also against opposing TR and/or TW teams) and Heatran @ Expert Belt / Shuca or something will probably easily round up the type and utility synergy in this team.

Landorus-T will probably be a pain to deal with, so do consider having Swampert or Gastrodon (the latter of which will improve your rain matchup drastically) if you don't mind timer stalling against CMs, but if you feel that positioning is your forte then just slap a Bisharp and call it a day
 
Last edited:
OK, here's a little life. Not trying to necropost, of course.

lairon.gif
ariados.gif
carnivine.gif


charizard-megay.gif
landorus-therian.gif
cresselia.gif

New season, so I kinda want to try a new core. Nothing wrong with my old one, imo, it's just good to change things now and again.
The intent is simple: Char-Y or bust, since I seriously only have any experience with 3 megas, Mega Alakazam isn't exactly the kind of thing you build a VGC team around, and Mega Venusaur does really bad against 95% of the common megas.
Spamming EQ + Heat Wave was pretty much the backbone of my VGC14 team, as the combo is rather hard to stomach combined with Rock coverage.
It's a common Sun core, I know, but I'm fine with that. In terms of team 'demands' and comfort zone:

1) I don't want Venusaur - the main goal here is getting me to use something other than VenuZard. Virizion / Amoonguss / Gourgeist-Super / Ferrothorn whatever other Grass or Poison 'mon is fine.
2) Double Mega is fine. I don't care if I just have Char-Y, or if I have 2 megas, either one is fine.
3) Speed control is vital to me. Charizard and Cress have access to speed control options (Tailwind/Trick Room/T-Wave/Icy Wind), but there are of course 3 open slots so they don't need to be on the above core.
4) I like Skill Swap Cress, so I'm giving bonus points to that but it's not a requirement.
5) I will probably gut your EVs to my own spreads - its nothing personal, I'm just insane.
6) I'm an absolute fuck about Choice items, so unless it knows Trick or Switcheroo I don't want Choiced anything. Yes, I know that inhibits Landog a lot but no one expects it to use Protect.
7) Old team has no status afflictions, at all. Wouldn't mind some WoW/T-Wave action but I've gone months without it so it is by no means required.

Have fun, thanks in advance :P
 
sceptile-mega.gif

Sceptile@Sceptile
Ability:Overgrow/Lighting Rod
Timid Nature
EVs:252Spe 252SpA 4SpD
-Energy Ball
-Dragon Pulse
-Quick Guard
-Protect

Heliolisk.gif

Heliolisk@Choice Scarf
Ability: Dry Skin
Timid Nature
EVs:252Spe 252Def 4HP
-Parabolic Charge
-Thunderbolt
-Electrify
-Surf


I know I didn't come up with this, but I figured I'd share it with people who maybe haven't seen it. The premise of this team is Heliolisk Electrifies any threatening opponents move, and Sceptile absorbs it, and get's a nifty Sp.A boost.
 
sceptile-mega.gif

Sceptile@Sceptile
Ability:Overgrow/Lighting Rod
Timid Nature
EVs:252Spe 252SpA 4SpD
-Energy Ball
-Dragon Pulse
-Quick Guard
-Protect

View attachment 46733
Heliolisk@Choice Scarf
Ability: Dry Skin
Timid Nature
EVs:252Spe 252Def 4HP
-Parabolic Charge
-Thunderbolt
-Electrify
-Surf


I know I didn't come up with this, but I figured I'd share it with people who maybe haven't seen it. The premise of this team is Heliolisk Electrifies any threatening opponents move, and Sceptile absorbs it, and get's a nifty Sp.A boost.

Have you tried this in practice? I heard electrify itself will just be redirected instead of any electrified move
 
Heliolisk.gif

Heliolisk@Choice Scarf
Ability:Dry Skin
Timid Nature
EVs: 252Spe 252Def 4SpA
-Parabolic Charge
-Surf
-Electrify
-Hyper Beam

sceptile-mega.gif


Sceptile@Sceptilite
Ability:Overgrow/Lightning Rod
Timid Nature
EVs: 252Spe 252Spe 4SpD
-Dragon Pulse
-Energy Ball
-Quick Guard
-Protect

thundurus-therian.gif

Thundurus-T@Choice Specs
Ability:Volt Absorb
Timid Nature
EVs: 252Spe 252SpA 4SpD
-Thunderbolt
-Discharge
-Grass Knot
-Volt Switch

Talonflame_XY.gif

Talonflame@Life Orb
Ability:Gale Wings
Adamant Nature
EVs: 252Spe 252Atk 4Spa
-Overheat
-Brave Bird
-Flare Blitz/U-Turn
-Roost/U-Turn

bisharp.gif

Bisharp@Chople Berry/Assault Vest
Ability:Defiant
Impish Nature
EVs: 252Def 252SpD/Atk 4HP
-Sucker Punch
-Iron Head
-Knock Off
-Protect

gyarados.gif

Gyarados@Wacan Berry
Ability:Intimidate
Jolly Nature
EVs: 252Spe 252Atk
-Waterfall
-Dragon Dance
-Ice Fang
-Earthquake

Electrify/Lightning Rod combo final team. Any thoughts?
 
View attachment 46756
Heliolisk@Choice Scarf
Ability:Dry Skin
Timid Nature
EVs: 252Spe 252Def 4SpA
-Parabolic Charge
-Surf
-Electrify
-Hyper Beam

Change parabolic charge for either tbolt or discharge. Parabolic charge is way too weak.
Change hyper beam for hyper voice. Hyper beam leaves you too exposed, which doesn't help with how frail heliolisk is.
Get rid of surf for a different coverage move like dark pulse or something. You don't want to hit your teammates, and a non-STAB spread surf is very weak.

Change the 252 Def EVs for 252 SpA.

View attachment 46757

Sceptile@Sceptilite
Ability:Overgrow/Lightning Rod
Timid Nature
EVs: 252Spe 252Spe 4SpD
-Dragon Pulse
-Energy Ball
-Quick Guard
-Protect

You have 252 Spe listed twice, change one of them for SpA. Does sceptile have any other moves besides quick guard? Maybe you could give it HP fire or HP ground for heatran.

View attachment 46758
Thundurus-T@Choice Specs
Ability:Volt Absorb
Timid Nature
EVs: 252Spe 252SpA 4SpD
-Thunderbolt
-Discharge
-Grass Knot
-Volt Switch

Too many electric moves. Give it HP ice somewhere.

View attachment 46759
Talonflame@Life Orb
Ability:Gale Wings
Adamant Nature
EVs: 252Spe 252Atk 4Spa
-Overheat
-Brave Bird
-Flare Blitz/U-Turn
-Roost/U-Turn

You don't need overheat and flare blitz on the same set.
I don't know a good EV spread for mixed talonflame but you're going to want to use something like a Naive nature instead of adamant. You should also have protect somewhere.

View attachment 46760
Bisharp@Chople Berry/Assault Vest
Ability:Defiant
Impish Nature
EVs: 252Def 252SpD/Atk 4HP
-Sucker Punch
-Iron Head
-Knock Off
-Protect

Change the item to either life orb or focus sash. Bisharp is too frail for a chople berry to save it from anything, and likewise with the AV. Definitely change the EVs to 252 Atk / 252 Spe and make the nature Adamant. You want those sucker punches to hurt!

View attachment 46761
Gyarados@Wacan Berry
Ability:Intimidate
Jolly Nature
EVs: 252Spe 252Atk
-Waterfall
-Dragon Dance
-Ice Fang
-Earthquake

I don't think gyarados is a very good fit for a team that's going to be spamming discharge, as you're going to have a hard time bringing it in. I recommend changing this to either some other bulky water type (that can stomach a discharge if needed) or a ground type like lando-t.

I would also suggest adding a pokemon with redirection. You have lots of frail attackers, and adding something like amoonguss will give you more bulk, something that can sorta handle trick room, and most importantly, protect the rest of your team. I'm sure you want to hold onto sceptile's boosts, for example!
 
View attachment 46756
Heliolisk@Choice Scarf
Ability:Dry Skin
Timid Nature
EVs: 252Spe 252Def 4SpA
-Parabolic Charge
-Surf
-Electrify
-Hyper Beam
Since Heliolisk can't learn Discharge keep Parabolic Charge, Surf to HP Ice, and Hyper Beam to Hyper Voice. Obviously change electrify if it doesn't end up working. If you want to keep Hyper beam I would change Electrify.

Sceptile@Sceptilite
Ability:Overgrow/Lightning Rod
Timid Nature
EVs: 252Spe 252Spe 4SpD
-Dragon Pulse
-Energy Ball
-Quick Guard
-Protect
Change Quick Guard to either Substitute or HP Ground for Heatran. Lightning Rod does still have effects through Sub I heard and can help Sceptile live longer.

Thundurus-T@Choice Specs
Ability:Volt Absorb
Timid Nature
EVs: 252Spe 252SpA 4SpD
-Thunderbolt
-Discharge
-Grass Knot
-Volt Switch
Change Volt Switch or Thunderolt to either HP Ice or Psychic for more coverage. I would also try to make it not choiced so you don't get stuck into Discharging your own Pokemon.

Talonflame@Life Orb
Ability:Gale Wings
Adamant Nature
EVs: 252Spe 252Atk 4Spa
-Overheat
-Brave Bird
-Flare Blitz/U-Turn
-Roost/U-Turn
Put Protect as the last move and either WoW Tailwind or Taunt in the third slot.

Bisharp@Chople Berry/Assault Vest
Ability:Defiant
Impish Nature
EVs: 252Def 252SpD/Atk 4HP
-Sucker Punch
-Iron Head
-Knock Off
-Protect
Put Sash on the Bisharp and make it 252atk 252 Spe 4hp.

Gyarados@Wacan Berry
Ability:Intimidate
Jolly Nature
EVs: 252Spe 252Atk
-Waterfall
-Dragon Dance
-Ice Fang
-Earthquake
I would personally change this to a Swampert or Gastrodon depending on how often you plan on spamming Discharge. I would also change Earthquake or Ice Fang to Protect.

Here's a report on Nuggetbridge that was a similar team idea: http://nuggetbridge.com/reports/lord-heliolisk-electrify-top-8-dutch-regionals/
 
I'm really trying my hand at VGC battling and I love the Char X and Clefairy combo but building a team to complete and assist these two is difficult. I love the follow-me and friend guard aspect of Clefairy to help my DDance Char but I need more than that, I need inspiration for this team and don't know where to begin. This is what I'm playing with now...

Origins (Charizard-Mega-X) (M) @ Charizardite X
Ability: Tough Claws
Level: 50
Shiny: Yes
EVs: 242 HP / 14 Atk / 68 Def / 12 SpD / 172 Spe
Adamant Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Protect

MoonStone (Clefairy) @ Eviolite
Ability: Friend Guard
Level: 50
EVs: 252 HP / 172 Def / 20 SpA / 60 SpD / 4 Spe
Bold Nature
- Follow Me
- Helping Hand
- Moonblast
- Protect

FullMoonGus (Amoonguss) @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Spore
- Giga Drain
- Protect
- Rage Powder

Boo (Gengar) @ Focus Sash
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Will-O-Wisp
- Dark Pulse
- Giga Drain

H2OPup (Suicune) @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Scald
- Ice Beam
- Tailwind
- Snarl

Groundshrew (Excadrill) @ Assault Vest
Ability: Mold Breaker
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drill Run
- Iron Head
- Rock Slide
- Poison Jab
 
I'm really trying my hand at VGC battling and I love the Char X and Clefairy combo but building a team to complete and assist these two is difficult. I love the follow-me and friend guard aspect of Clefairy to help my DDance Char but I need more than that, I need inspiration for this team and don't know where to begin. This is what I'm playing with now...

Origins (Charizard-Mega-X) (M) @ Charizardite X
Ability: Tough Claws
Level: 50
Shiny: Yes
EVs: 242 HP / 14 Atk / 68 Def / 12 SpD / 172 Spe
Adamant Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Protect

MoonStone (Clefairy) @ Eviolite
Ability: Friend Guard
Level: 50
EVs: 252 HP / 172 Def / 20 SpA / 60 SpD / 4 Spe
Bold Nature
- Follow Me
- Helping Hand
- Moonblast
- Protect

FullMoonGus (Amoonguss) @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Spore
- Giga Drain
- Protect
- Rage Powder

Boo (Gengar) @ Focus Sash
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Will-O-Wisp
- Dark Pulse
- Giga Drain

H2OPup (Suicune) @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Scald
- Ice Beam
- Tailwind
- Snarl

Groundshrew (Excadrill) @ Assault Vest
Ability: Mold Breaker
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drill Run
- Iron Head
- Rock Slide
- Poison Jab


What do the EVs on charizard do?

Get rid of dark pulse on gengar. Shadow ball hits everything you could possibly want to hit with it. Replace it with sludge bomb.
Also consider getting rid of giga drain. Gengar's too frail to benefit from the healing and grass isn't a very good attacking type. Consider replacing it with taunt or icy wind. If you really need the grass move, use energy ball instead.

Put EQ on excadrill instead of poison jab
 
What do the EVs on charizard do?

Get rid of dark pulse on gengar. Shadow ball hits everything you could possibly want to hit with it. Replace it with sludge bomb.
Also consider getting rid of giga drain. Gengar's too frail to benefit from the healing and grass isn't a very good attacking type. Consider replacing it with taunt or icy wind. If you really need the grass move, use energy ball instead.

Put EQ on excadrill instead of poison jab

The EV spread allows Char to do several things such as OHKO MegaMawile without DD, Survives a Jolly Garchomp, OHKO a MegaKhan with +1, and Rotom wash can't usually 2 hit. Is there any better team mates suited for this sort of strategy other than the Gengar, Excadrill, Amoonguss, and Suicune? Thanks for the input though! I really appreciate bouncing off ideas and such.
 
The EV spread allows Char to do several things such as OHKO MegaMawile without DD, Survives a Jolly Garchomp, OHKO a MegaKhan with +1, and Rotom wash can't usually 2 hit. Is there any better team mates suited for this sort of strategy other than the Gengar, Excadrill, Amoonguss, and Suicune? Thanks for the input though! I really appreciate bouncing off ideas and such.

Yeah but you're wasting your charizard's EVs. 236 HP / 12 Atk / 68 Def / 12 SpD / 172 Spe gives you the same stats and 8 more EVs to work with.

Also I don't think you need two redirectors, because then your team is over-reliant on charizard setting up and sweeping, and if you face a team you have a bad matchup against, you don't have many other attackers to fall back on.
 
Simperheve

exploud.png
noivern.png
heatran.png
amoonguss.png
rotom-wash.png
metagross.png


Noivern @ Yache Berry
Ability: Telepathy
Level: 50
EVs: 252 HP / 4 Def / 12 SpA / 4 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Tailwind
- Super Fang
- Roost

Exploud @ Life Orb
Ability: Scrappy
Level: 50
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Fire Blast
- Ice Beam
- Protect

Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Protect
- Flash Cannon

Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Protect
- Giga Drain

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 60 SpA / 148 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Protect
- Will-O-Wisp

Metagross @ Metagrossite
Ability: Clear Body
Level: 50
EVs: 60 HP / 188 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Iron Head
- Substitute
- Protect
The core of Exploud and Noivern with Boomburst spam under Tailwind looks very interesting on paper. Noivern provides nice Tailwind and Super Fang support, but their synergy typing wise is not that good, leaving many holes to patch up for the rest of the team. I started out with Heatran as you sort of suggested, and decided on Shuca Berry Heatran. It is nice for surviving Earthquake from basically anything, and I opted for Flash Cannon over Substitute since Sub works best with Leftovers, and Flash Cannon hits Mega Gardevoir and Sylveon harder, and getting extra damage on them is very useful. After that, I saw that Mega Kangaskhan just teared through the team, so I added in Amoonguss to slow down Kangaskhan, and also as a great check to Trick Room. Rotom-W also further improves your matchup against Kangaskhan, and also deals with Landorus-T and physical attackers in general. For the final slot I needed some physical attacking firepower, so I went Mega Metagross. It might seem wierd to have double Steel-types, but they only share the Ground weakness, and you have two Ground-immune Pokemon in the back to help with that. The EV spread on Metagross is optimized for Substitute (see this team report for details on the spread).

I just want to say a bit about how this team performes. The core is creative, and fun to use when it puts in work, but not going to lie, it is not the best. If you feel like the team doesn't perform well, it might not necessarily be the team, but the core. It pulls its weight some games, but the more standard stuff is frankly better in most cases. Also, don't bring either of them vs Trick Room, the rest of the team puts in enough work against it, especially if Metagross can get up a sub turn one. For having major success with this core, I would need way more time to explore and play around with the core than I think is expected for this thread, but what I have here should definetly win you some games. Hope you like the team, if you have any questions about it I will happily answer them to my best ability.
 
Yeah but you're wasting your charizard's EVs. 236 HP / 12 Atk / 68 Def / 12 SpD / 172 Spe gives you the same stats and 8 more EVs to work with.

Also I don't think you need two redirectors, because then your team is over-reliant on charizard setting up and sweeping, and if you face a team you have a bad matchup against, you don't have many other attackers to fall back on.

Would it be worth it to try and play around with some form of hyper offense? Use suicune and clefairy to help set up and then just set up the rest of the team as a hyper O team?
 
Would it be worth it to try and play around with some form of hyper offense? Use suicune and clefairy to help set up and then just set up the rest of the team as a hyper O team?

Four offense + two support sounds like a pretty solid idea, yes!
 
ProjectTitan313

charizard-mega-y.png
cresselia.png
landorus-therian.png
rotom-wash.png
scrafty.png
heatran.png


Charizard @ Charizardite Y
Ability: Blaze
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Fire Blast
- Protect

Cresselia @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 236 HP / 172 Def / 4 SpA / 92 SpD / 4 Spe
Calm Nature
IVs: 0 Spe
- Icy Wind
- Helping Hand
- Psychic
- Trick Room

Landorus-Therian @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Rock Slide
- Earthquake
- U-turn
- Superpower

Rotom-Wash @ Life Orb
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Hidden Power [Ice]
- Protect

Scrafty @ Lum Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Knock Off
- Drain Punch
- Protect

Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 68 HP / 236 SpA / 204 Spe
Modest Nature
- Heat Wave
- Earth Power
- Flash Cannon
- Protect

First of, I really love this core, and it was really fun to build around. The team works nicely, and I have yet to find any huge flaws. First of we can look at how I put together your core in terms of sets. Char Y is nothing too special, except Fire Blast takes the third slot over Overheat/Tailwind/whatever. Fire Blast crushes Aegislash trying to Wide Guard, and just OHKO's too many things. Accuracy is kind of shaky, but not getting the drop from Overheat is so good, and it is the best way to use that moveslot on Char Y imo. Cresselia is also a kind of odd set, packing Psychic, Helping Hand, Icy Wind, and Trick Room. Psychic is obvious, same with Helping Hand, Icy Wind provides speed control and hits fairly hard on Lando-T, M-Mence etc. Trick Room is fairly interesting though on the final slot. It mostly counter opposing Trick Room users, but also helps against Tailwind teams, and you can get some lategame fun together with Scrafty as well. Double speed control on Cress might seem odd, especially as they are counterproductive to each other, but it works surprisingly well. Landorus-T is Assault Vest, which I must say impressed me. The spread is selfmade, and lets you outpace Jolly Breloom, and survive Ice Beam from 252+ SpA Ludicolo, and maintain maximum damage output. When I started to build around the core I saw that a Water resist was necessary. Sun kinda covers for it, but Char Y does not live forever. So I added Rotom-W, and not the standard bulky, but an offensive Life Orb variant with HP Ice and Timid max SpA and Spe. This Rotom-W catches so many people off guard, and also packs quite the punch. If you want to I guess you could swap to bulky Rotom-W, I do not know how well it would work, but you can try for yourself if you think it fits you better. After that I needed a Rock resist and a Dark resist, and ended up with Scrafty. This Scrafty is minimum Speed, which helps with TR shenanians with Cress, but also lets you outslow min Speed Aegislash, and OHKO'ing blade form Aegi with Knock Off. Lastly I added Heatran, to cover up some weaknesses (as Steel-types always do), and make sun spam better. Shuca Berry is the only thing I run Heatran with nowadays, it keeps on catching people off guard, and is really good. Flash Cannon over Sub, as it hits those Gardevoir's with some crucial damage. The spread outspeeds Bisharp, and you still survive Lando-T's EQ. Overall the team has four Pokemon above the ground, which is nice for EQ spam, and the remaining Pokemon all have Protect. If you have any questions about the team I will answer them to my best ability, hope you enjoy the team :)
 
If you have any questions about the team I will answer them to my best ability, hope you enjoy the team :)

Cresselia @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 236 HP / 172 Def / 4 SpA / 92 SpD / 4 Spe
Calm Nature
IVs: 0 Spe
- Icy Wind
- Helping Hand
- Psychic
- Trick Room

I have a 31 Speed Calm one, so I'll just adjust for that, but what do the EV's survive?

Me and Rotom-W have a longstanding love-hate relationship of 'it never did work for me, but I love fighting them knowing it's pretty much a 4v3' but I haven't tried offensive yet. Just take my advice and don't use dual screens </3
I feel naked without a Grass mon and the team seems really open to Rain; would Scrafty -> Virizion be insane? Yes, I lose the Ghost resist but it's an amazing force against Khan, Milotic (which also worries me with 2 Intimidators), Breloom, Ludicollo, TTar, Excadrill, etc. and Aegislash is already pretty covered. Gengar's a dick but I have accepted that Perish Trap is nigh-uncounterable. Physical Virizion hogs the LO slot though; the CM set isn't the god it was in Gen 5 thanks to Focus Blast sucking and the glorious rise of Drought so that conflicts with Rotom-W a bit :s

either way, I have stuff to start with / breed. Lets see if I can match last season's ranking >:3
 
Cresselia @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 236 HP / 172 Def / 4 SpA / 92 SpD / 4 Spe
Calm Nature
IVs: 0 Spe
- Icy Wind
- Helping Hand
- Psychic
- Trick Room

I have a 31 Speed Calm one, so I'll just adjust for that, but what do the EV's survive?

Me and Rotom-W have a longstanding love-hate relationship of 'it never did work for me, but I love fighting them knowing it's pretty much a 4v3' but I haven't tried offensive yet. Just take my advice and don't use dual screens </3
I feel naked without a Grass mon and the team seems really open to Rain; would Scrafty -> Virizion be insane? Yes, I lose the Ghost resist but it's an amazing force against Khan, Milotic (which also worries me with 2 Intimidators), Breloom, Ludicollo, TTar, Excadrill, etc. and Aegislash is already pretty covered. Gengar's a dick but I have accepted that Perish Trap is nigh-uncounterable. Physical Virizion hogs the LO slot though; the CM set isn't the god it was in Gen 5 thanks to Focus Blast sucking and the glorious rise of Drought so that conflicts with Rotom-W a bit :s

either way, I have stuff to start with / breed. Lets see if I can match last season's ranking >:3
I am not sure about the spread, it's the standard spread on the NB calculator, but 20 Spe EVs tossed into HP. It does survive basically anything, including Specs Hydra Dark Pulse and LO Bisharp Knock Off. Didn't feel like much offensive investment because of ICy Wind>Ice Beam on the set. Hope you find offensive Rotom-W to be a blast, I don't know how it is not more common (same usage on BS as AV), but believe me it works the charm, although being a tad frail hurts it. I was droddling around with the idea of Amoonguss, but I thought it would be too little firepower. Virizion could be interesting, but Rotom also has the LO.. I will try laddering a bit with Safety Goggles Rotom-W and Virizion>Scrafty a bit on Showdown and report back when I have tested it a bit. Also, I too have accepted that you sometimes just lose to PerishCancer ;_;

Edit: So, tested it out a bit, and it worked in the few games I played, Safety Goggles Rotom-W helped me out actually, so it is definetly a possible item for it. You can try both Virizion and Scrafty and see what suits you the best. Neither Scrafty nor Virizion shine on the team, they rarely get picked, but come in handy from time to time.
 
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Simperheve

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Noivern @ Yache Berry
Ability: Telepathy
Level: 50
EVs: 252 HP / 4 Def / 12 SpA / 4 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Tailwind
- Super Fang
- Roost

Exploud @ Life Orb
Ability: Scrappy
Level: 50
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Fire Blast
- Ice Beam
- Protect

Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Protect
- Flash Cannon

Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Protect
- Giga Drain

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 60 SpA / 148 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Protect
- Will-O-Wisp

Metagross @ Metagrossite
Ability: Clear Body
Level: 50
EVs: 60 HP / 188 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Iron Head
- Substitute
- Protect
The core of Exploud and Noivern with Boomburst spam under Tailwind looks very interesting on paper. Noivern provides nice Tailwind and Super Fang support, but their synergy typing wise is not that good, leaving many holes to patch up for the rest of the team. I started out with Heatran as you sort of suggested, and decided on Shuca Berry Heatran. It is nice for surviving Earthquake from basically anything, and I opted for Flash Cannon over Substitute since Sub works best with Leftovers, and Flash Cannon hits Mega Gardevoir and Sylveon harder, and getting extra damage on them is very useful. After that, I saw that Mega Kangaskhan just teared through the team, so I added in Amoonguss to slow down Kangaskhan, and also as a great check to Trick Room. Rotom-W also further improves your matchup against Kangaskhan, and also deals with Landorus-T and physical attackers in general. For the final slot I needed some physical attacking firepower, so I went Mega Metagross. It might seem wierd to have double Steel-types, but they only share the Ground weakness, and you have two Ground-immune Pokemon in the back to help with that. The EV spread on Metagross is optimized for Substitute (see this team report for details on the spread).

I just want to say a bit about how this team performes. The core is creative, and fun to use when it puts in work, but not going to lie, it is not the best. If you feel like the team doesn't perform well, it might not necessarily be the team, but the core. It pulls its weight some games, but the more standard stuff is frankly better in most cases. Also, don't bring either of them vs Trick Room, the rest of the team puts in enough work against it, especially if Metagross can get up a sub turn one. For having major success with this core, I would need way more time to explore and play around with the core than I think is expected for this thread, but what I have here should definetly win you some games. Hope you like the team, if you have any questions about it I will happily answer them to my best ability.


Thanks for the team! I've given it a go and its pretty fun! I was just looking to use a different core for a bit of fun, so don't worry too much about the teams output. Here's a video of the first game I had with this team:

http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-255905139

I was fairly unfortunate to end up being a victim of a freeze from Ice Beam, as keeping Tailwind up probably would have won me the game. I was particularly pleased with Heatran's 1HKO from Earth power, and Metagross's ability to perform even while burnt. The steel typing helps mitigate damage from Boomburst, though Exploud's game was up after going against Talonflame. Still, that Boomburst was pretty neat! I think i'll need a few more games with this team to get used to it, but i'll let you know how those go. Thanks again!
 
I am not sure about the spread, it's the standard spread on the NB calculator, but 20 Spe EVs tossed into HP. It does survive basically anything, including Specs Hydra Dark Pulse and LO Bisharp Knock Off. Didn't feel like much offensive investment because of ICy Wind>Ice Beam on the set. Hope you find offensive Rotom-W to be a blast, I don't know how it is not more common (same usage on BS as AV), but believe me it works the charm, although being a tad frail hurts it. I was droddling around with the idea of Amoonguss, but I thought it would be too little firepower. Virizion could be interesting, but Rotom also has the LO.. I will try laddering a bit with Safety Goggles Rotom-W and Virizion>Scrafty a bit on Showdown and report back when I have tested it a bit. Also, I too have accepted that you sometimes just lose to PerishCancer ;_;

Edit: So, tested it out a bit, and it worked in the few games I played, Safety Goggles Rotom-W helped me out actually, so it is definetly a possible item for it. You can try both Virizion and Scrafty and see what suits you the best. Neither Scrafty nor Virizion shine on the team, they rarely get picked, but come in handy from time to time.

Ah ok, I figured the Fighting slot's kinda the 6th slot/tech option anyway, that's fine. Saftey Goggles makes no sense to me; anything with a Powder move (Amoonguss, Venusaur, Breloom) is going to Giga Drain / Bullet Seed it to death anyway. I guess it trolls Volcarona but I'm not not seeing what it's doing :s
I'll try Sitrus or Expert Belt on it when I get around to breeding/training everything.
 
Ah ok, I figured the Fighting slot's kinda the 6th slot/tech option anyway, that's fine. Saftey Goggles makes no sense to me; anything with a Powder move (Amoonguss, Venusaur, Breloom) is going to Giga Drain / Bullet Seed it to death anyway. I guess it trolls Volcarona but I'm not not seeing what it's doing :s
I'll try Sitrus or Expert Belt on it when I get around to breeding/training everything.
Safety Goggles might not be that good looking at it, Expert Belt sounds good though.
 
Cresselia @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 236 HP / 172 Def / 4 SpA / 92 SpD / 4 Spe
Calm Nature
IVs: 0 Spe
- Icy Wind
- Helping Hand
- Psychic
- Trick Room

I have a 31 Speed Calm one, so I'll just adjust for that, but what do the EV's survive?
In case you haven't found out yet the original spread was not a Sitrus spread so its defensive benchmarks don't use the sitrus berry. The benchmarks are surviving two Returns from jolly Kang or two consecutive Overheats from the common showdown Charizard. The speed is to outspeed max speed scarf Lando-T after 2 Icy Winds. The hp (on the original 220) also reduces Sand/Hail damage if I remember correctly.
 
Do you have to post full teams here.
Um, no, that's what you should not do here. You post a core and have one of the builders build the full team. If you have a completed team and want some help with it, see the RMT forum, under the category ORAS Other Teams for VGC teams and basically everything that isn't OU teams, and make sure to read the rules there before posting.
 
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