Project Victim of the Week [Week 72: Specs Mesprit]

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Hypno @ Leftovers
Ability: Insomnia
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Thunder Wave
- Seismic Toss

252 SpA Life Orb Jynx Ice Beam vs. 248 HP / 252+ SpD Hypno: 114-136 (30.5 - 36.4%) -- 59.1% chance to 3HKO after Stealth Rock and Leftovers recovery

Immune to sleep, 3HKOd at best, reliable recovery, thunder wave. Hypno has one of the best matchups against Jynx possible. Come in, click twave and wish tect as needed.

Not a 100% counter because of freezes, but youre not going to get much closer
 

Cheryl.

Celesteela is Life
Check


Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch


Switch in on a predicted ice beam or just come in to revenge kill and care to Jynx out with a combination of fake out + bullet punch. Fake out isn't even necessary if Jynx has took a little bit of prior damage.

252+ Atk Hariyama Fake Out vs. 0 HP / 0 Def Jynx: 101-119 (37.2 - 43.9%) -- guaranteed 3HKO
252+ Atk Hariyama Bullet Punch vs. 0 HP / 0 Def Jynx: 202-238 (74.5 - 87.8%) -- guaranteed 2HKO
 
Hard Check

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 176 SpD / 84 Spe
Calm Nature
- Psyshock
- Focus Blast
- Thunder Wave
- Protect

Though Grumpig does not have an immunity to Jynx's Lovely Kiss, after a teammate has been put to sleep, Grumpig comfortably switches in on any of Jynx's attacks thanks to its resistance to Ice and Psychic. In return, Grumpig retaliates with Focus Blast or cripples it with Thunder Wave.

252 SpA Life Orb Jynx Ice Beam vs. 252 HP / 176+ SpD Thick Fat Grumpig: 64-75 (17.5 - 20.6%) -- possible 5HKO
252 SpA Life Orb Jynx Psyshock vs. 252 HP / 0 Def Grumpig: 110-131 (30.2 - 35.9%) -- 45.7% chance to 3HKO
252 SpA Life Orb Jynx Focus Blast vs. 252 HP / 176+ SpD Grumpig: 56-66 (15.3 - 18.1%) -- possible 6HKO
 
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shiloh

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Tiering Lead

Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk

Can take any attack. Sleep Talk on a Lovely Kiss, Knock Off kills.

252 SpA Life Orb Jynx Ice Beam vs. 252 HP / 252+ SpD Malamar: 153-181 (40.6 - 48.1%) -- guaranteed 3HKO after Leftovers recovery
4 Atk Malamar Knock Off (97.5 BP) vs. 0 HP / 4 Def Jynx: 432-510 (159.4 - 188.1%) -- guaranteed OHKO
 

Quite Quiet

why fall in love when you can fall asleep
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TFP Leader

Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Meteor Mash
- Rest
- Sleep Talk
- Filler

RestTalk Metang switches in on anything Jynx can throw at it, because Focus Blast is at best a 4hko and you can avoid Spd drops thanks to Clear Body. Then click Meteor Mash and OHKO by a lot ._.

252 SpA Life Orb Jynx Focus Blast vs. 252 HP / 252+ SpD Eviolite Metang: 87-103 (26.8 - 31.7%) -- guaranteed 4HKO
0 Atk Metang Meteor Mash vs. 0 HP / 0 Def Jynx: 338-402 (124.7 - 148.3%) -- guaranteed OHKO <-- lol
 

Cheryl.

Celesteela is Life
Reserving Mawile

Mawile is a check.
Mawile resists both of Jynx' STABs, so it doesn't take much damage. Thanks to Jynx having the shittiest defense ever, you can hurt him a lot with your STAB, whichever you use.

0 Atk Mawile Play Rough vs. 0 HP / 0 Def Jynx: 187-222 (69 - 81.9%) -- guaranteed 2HKO
0 Atk Mawile Iron Head vs. 0 HP / 0 Def Jynx: 336-396 (123.9 - 146.1%) -- guaranteed OHKO
But there is some problems using Mawile as your Jynx check. Lovely Kiss is always annoying, and Ice Beam still does a good chunk, 3HKOing Mawile, and Focus Blast 2HKOs him.
Also, if you are using the offensive set with no defense investment, it should be noted that while Sucker Punch kills Jynx, Focus Blast OHKOs Mawile and Ice Beam 2HKOs him now, and Lovely Kiss can be used if they predict the Sucker Punch. Overall, while there might be better checks out there, Mawile should still be given a chance, as he can definetely help and support you in a pinch.

(Mawile) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 188 Def / 64 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Play Rough
- Super Fang
- Taunt
/Hide
 

Shuckleking87

"Assault vest makes everything better" AV Seaking, BT
is a Tiering Contributor Alumnus

Bronzor @ Eviolite
Ability: Levitate
Evs: 252 HP / 252 Def / 4 SpD (you can go max special defense for a true counter, but this set is more viable to handle tauros, archeops and kanga)
Bold Nature
- Rest
- Toxic
- Calm Mind
- Flash Cannon
Focus blast does 37-44% before a calm mind, if you can get a cm up, jynx cant do anything to you. Would be best for this set if you knew or could assume it did not have nasty plot over psyshock
 

scorpdestroyer

it's a skorupi egg
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Liepard @ Black Glasses
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- U-turn
- Encore

Liepard can only switch in on a Psyshock or on a slow Volt Switch / after a kill, but after it does it pretty much guarantees that Jynx dies because it's faster and Pursuit will almost always kill regardless of whether or not it stays in.

252 Atk Black Glasses Liepard Pursuit vs. 0 HP / 4 Def Jynx: 266-314 (98.1 - 115.8%) -- 87.5% chance to OHKO
 
Mega-Audino as a check.

Audino-Mega @ Audinite
Ability: Healer
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Dazzling Gleam

After one Calm Mind jynx isn't able to do anything against Mega-Audino. Also you can predict the lovely kiss and go for Rest Talk. The damage jynx does when you asleep by Lovely kiss and you do not get good Rest Talks are able to recover with Rest. A Ice Beam without a Calm Mind is a guaranteed 3HKO. It is rolling with a dice but it is definitely in your favor.
252 SpA Life Orb Jynx Ice Beam vs. 252 HP / 4 SpD Mega Audino: 144-172 (35.1 - 41.9%) -- guaranteed 3HKO
252 SpA Life Orb Jynx Ice Beam vs. +1 252 HP / 4 SpD Mega Audino: 97-114 (23.6 - 27.8%) -- 84.1% chance to 4HKO
0 SpA Mega Audino Dazzling Gleam vs. 0 HP / 0 SpD Jynx: 76-90 (28 - 33.2%) -- guaranteed 4HKO
 

boltsandbombers

i'm sorry mr. man
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Counters: Hypno (Raseri) / Metang (Quite Quiet) / Grumpig (Hootie)
Checks: Liepard (scorpdestroyer) / Hariyama (Realistic Waters) / Malamar (metaphysical)

Week 26:

Scyther @ Eviolite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Aerial Ace
- Roost
- Bug Bite

For the record I went with Bug Bite over U-turn so that people couldn't make the "it can just U-turn out of its counters so it has none" argument (obviously not a great one but I've heard it before and point stands), and an offensive spread to make it slightly harder to counter than the typical bulky Swords Dance set.
 

Cheryl.

Celesteela is Life
Reserving Rhydon

d
Rhydon is a counter. Rhydon has great physical bulk with Eviolite, and pretty tanks anything that this Scyther set can throw at it, as you can see by these calcs:

252 Atk Scyther Aerial Ace vs. 252 HP / 0 Def Eviolite Rhydon: 25-30 (6 - 7.2%) -- possibly the worst move ever

252 Atk Scyther Bug Bite vs. 252 HP / 0 Def Eviolite Rhydon: 51-60 (12.3 - 14.4%) -- possible 7HKO

And after an Swords Dance, it still tanks it:

+2 252 Atk Scyther Bug Bite vs. 252 HP / 0 Def Eviolite Rhydon: 100-118 (24.1 - 28.5%) -- 97.1% chance to 4HKO

+2 252 Atk Scyther Aerial Ace vs. 252 HP / 0 Def Eviolite Rhydon: 50-59 (12 - 14.2%) -- possible 8HKO

And what does Rhydon do to it , you may ask: Well, it does this:

16+ Atk Rhydon Rock Blast (3 hits) vs. 0 HP / 0 Def Eviolite Scyther: 372-444 (132.3 - 158%) -- guaranteed OHKO

Yep. it kills it with 3 hits of Rock Blast. Shucks, you can even set up Stealth Rock on Scyther! So now you know that Rhydon is a great counter to Swords Dance Scyther. Roar!

Rhydon @Eviolite
Ability: Rock Head
EVs: 252 HP / 240 SpD / 16 Atk
Adamant Nature
- Stealth Rock
- Roar
-Rock Blast
- Earthquake
/Hide
 
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Shuckleking87

"Assault vest makes everything better" AV Seaking, BT
is a Tiering Contributor Alumnus

Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Rock Slide
- Thunder Wave
- Drain Punch

Regirock kills with rock slide, and can thunder wave scyther to better avoid the 1.2% chance for +2 bug bite to 2hko on the switch after rocks and missing rock slide
 

Rapture

I got so much time today
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Reserving carracosta


Carracosta @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 192 Def / 64 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Rock Slide
- Aqua Jet

Carracosta chews any hit from evio Scyther and can consistently check it throughout a match. The Scyther spread mentioned above needs two high rolls at plus two to k.o from full while Rock Slide is an easy ohko even with Eviolite.
 
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Check

Archeops
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Earthquake
- Roost

If Stealth Rock is off your side of the field, Archeops is able to switch on any of Scyther's unboosted attacks and can take Scyther out with either of it's stabs both nabbing a OHKO. Roost acts as recovery if needed but be careful when using it o;

252 Atk Archeops Acrobatics (110 BP) vs. 0 HP / 4 Def Eviolite Scyther: 306-360 (108.8 - 128.1%) -- guaranteed OHKO
252 Atk Technician Scyther Bug Bite vs. 0 HP / 4 Def Archeops: 93-109 (31.9 - 37.4%) -- 89.8% chance to 3HKO
 
Counter

Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Iron Head / Play Rough
- Toxic
- Baton Pass

Takes both of Scyther's attacks extremely well thanks to Intimidate and its resistances to both Bug and Flying. It also sets up Stealth Rock, which means that if Scyther was forced out, it needs hazards removed to come in again. Toxic eventually stalls out Scyther, meaning it cannot Roost using Mawile as set up bait. Mawile is also able to steal momentum from Scyther by using Baton Pass.

At +0
-1 252 Atk Technician Scyther Aerial Ace vs. 252 HP / 252+ Def Mawile: 35-42 (11.5 - 13.8%) -- possible 8HKO
-1 252 Atk Technician Scyther Bug Bite vs. 252 HP / 252+ Def Mawile: 17-21 (5.5 - 6.9%) -- possibly the worst move ever

At +2
+1 252 Atk Technician Scyther Aerial Ace vs. 252 HP / 252+ Def Mawile: 78-93 (25.6 - 30.5%) -- guaranteed 4HKO
+1 252 Atk Technician Scyther Bug Bite vs. 252 HP / 252+ Def Mawile: 39-46 (12.8 - 15.1%) -- possible 7HKO
 
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shiloh

is a Member of Senior Staffis a Top Tiering Contributoris a Contributor to Smogonis a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnusis an Administrator Alumnusis a Dedicated Tournament Host Alumnusis a Past WCoP Champion
Tiering Lead

Rotom-Fan @ Air Balloon
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Thunderbolt
- Will-O-Wisp
- Air Slash
- Pain Split

Rotom-Fan takes both of Scyther's STABs easily, and it can come in on both of them even with rocks up and proceed to either Wisp it or 2HKO it with Thunderbolt. Another viable item would be Leftovers over Air Balloon. Overall Rotom-Fan is a solid Counter to Scyther.

+2 252 Atk Technician Scyther Bug Bite vs. 248 HP / 252+ Def Rotom-S: 90-106 (29.7 - 34.9%) -- guaranteed 4HKO after Leftovers recovery
+2 252 Atk Technician burned Scyther Bug Bite vs. 248 HP / 252+ Def Rotom-S: 45-53 (14.8 - 17.4%) -- possible 9HKO after Leftovers recovery
8 SpA Rotom-S Thunderbolt vs. 0 HP / 0 SpD Eviolite Scyther: 164-194 (58.3 - 69%) -- guaranteed 2HKO
 
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The most troubling thing about summer, besides unbearable heat, is the bugs. From mosquitoes to aphids, the summer nights can both be ruined by either buzzing or a loss of blood. However, even when I smack a mosquitoes filled with blood-staining my arm with metallic smelling blood-I thank my stars that we live in a world without man sized mantises. The prospect of Scyther as a possible summer time pest/predator (what do these things eat anyway?) is terrifying, but with the introduction of a potential alpha predator comes with it the undeniable protector of the Pokemon world: the iron dinosaur, the steel armour monster, Lairon!


“ARMOR, n. The kind of clothing worn by a man whose tailor is a blacksmith.”
To counter the Swords Dance Scyther I would suggest that one would utilize the often over looked middle evolutionary Pokemon Lairon. Lairon acts as a hard counter to Scyther. Not only can Lairon act as an aggressive counter to Sword Dance Scyther, killing it out right with a vast variety with super effective STAB Rock moves, but it can also act as a more passive counter to Sword Dance Scyther, through the use of support moves that this Steel Dinosaur has access to. For the purpose of he first par of this post we will be focusing on a set I occasionally break out in NU and PU games: Hyper Aggressive Tank.

Mark VII (Lairon) @ Leftovers
Ability: Rock Head
EVs: 52 HP / 200 Atk / 252 Def
Impish Nature
- Head Smash
- Heavy Slam
- Hone Claws
- Rock Polish​


The above set uses the inability of Scyther to break through the Steel-Rock Defensive Wall of Lairon to set up its own stat boosts in Attack, Speed and Accuracy. The vast majority of this set is rather self explanatory: the ability Rock Head is needed to allow Lairon access to some of its most damaging STAB moves without endangering its durability, the moves chosen allow Lairon to become a Bulky Offensive threat with one or two Rock Polishes or even after a single Hone Claws. The stat distribution of Lairon is also rather simple, it aims at being both a Defensive and Offensive threat. While this does lead to some sacrifices in Speed and HP I felt it payed off more to be more prevalent as a durable attacker, rather than being solely focused on either Offense or Defense. As a result of this desire to be both the sword and shield on the team I have chosen to give Lairon Leftovers over Eviolite for two reasons. First, its grants Lairon the reliable recovery it desperately needs. Second, while Eviolite does provide bulk I found that it limited the move pool greatly, as two moves would have to be dedicated to being able to recover HP and not be helpless in the process (Rest and Sleep Talk).

Thus, we have reached the end of the reasonings for why we have built the Scyther counter this way, leaving me with the difficult task of proving that this set works to not only counter Swords Dance Scyther, but build off the weaknesses of the giant bladed mantis and become a true threat to the opposing team.

First, we have to assume that Lairon is switching into Scyther, thus giving it a free Swords Dance.

Turn 1:

Scyther:
+2 252 Atk Technician Scyther Bug Bite vs. 52 HP / 252+ Def Lairon: 74-87 (27 - 31.7%) -- 100% chance to 3HKO after Stealth Rock, 3 layers of Spikes, and Leftovers recovery (If you had been unable to keep your field clean)
-or-
+2 252 Atk Technician Scyther Bug Bite vs. 52 HP / 252+ Def Lairon: 74-87 (27 - 31.7%) -- 36% chance to 4HKO after Leftovers recovery (if you managed your field with care and dedication)
Lairon:
200 Atk Lairon Head Smash vs. 0 HP / 4 Def Eviolite Scyther: 580-688 (206.4 - 244.8%) -- guaranteed OHKO

It is obvious that Lairon can use this window to set up either a Hone Claws or Rock Polish within this turn or simply finish off the Mantis. However, it is obvious from these calcs that either Scyther has to switch, giving Lairon a window to set up, or it has to be KO'ed by a recoil-less Head Smash. A lose-lose for the opponent and a win-win for us.

Now, while I mentioned that this is only one way in which the Prehistoric Iron monster can counter Scyther I would like to briefly post and explain the second set that Lairon can use to exterminate Scyther, cementing its status as a hard counter to Scyther. I give you, the Artillery Platform.

Pom-Pom (Lairon) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Roar
- Stealth Rock
- Substitute
This set works on the fact that Lairon can set up Rocks in the window offered by Scyther's retreat or flailing against the iron hide of Lairon or it can heavily cripple the mantis with a toxic. Both of these options heavily limit Scyther's ability to fight against our team. Not only does this limit the switches Scyther can preform, but it also limits Scyther's sweeping potential, as Scyther cannot sustain a dedicated sweep due to ramping poison damage. This set can also play on the fact that if Scyther switches or continues to dance with sabers, Lairon can use this time to set up a substitute or Roar out the Pokemon trying so diligently to set up. The only point remaining to explain is the ability and stat distribution. Sturdy is chosen to ensure that Lairon can get up its Stealth Rocks no matter what and the the stat distribution is chosen to ensure that this Lairon is as durable as possible.

With this brief reasoning stated it is time to prove that this Lairon set can not only withstand Scyther, but can use this window to crippling the opposing team through status ailment or rocks.

Turn 1:

Scyther:
+2 252 Atk Technician Scyther Bug Bite vs. 252 HP / 252+ Def Lairon: 74-87 (22.8 - 26.8%) -- guaranteed 4HKO after Stealth Rock, 3 layers of Spikes, and Leftovers recovery
-or-
+2 252 Atk Technician Scyther Bug Bite vs. 252 HP / 252+ Def Lairon: 74-87 (22.8 - 26.8%) -- possible 5HKO after Leftovers recovery

From both sets' calculations and the versatile role that Lairon can play on a team it is evident that Lairon is a hard counter to Scyther and can be included on many teams without hindering the adopting team too much. It is for these reasons of versatility and aggression that we consider Lairon as a hard counter to Scyther in the NU tier.
 
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Crustle @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off / X-Scissor

"Classic" hazard setter Crustle can take both of Scyther's STAB, such as even after a SD boost. Custap Berry ensures to Crustle to attack Scyther first in the case of previous critical hit. Only two Rock Blast hits could safe Scyther (in Italic).

Calcs:

252 Atk Scyther Aerial Ace vs. 0 HP / 4 Def Crustle: 73-87 (25.9 - 30.9%) -- guaranteed 4HKO
+2 252 Atk Scyther Aerial Ace vs. 0 HP / 4 Def Crustle: 144-171 (51.2 - 60.8%) -- guaranteed 2HKO
252 Atk Crustle Rock Blast (2 hits) vs. 0 HP / 4 Def Eviolite Scyther: 216-264 (76.8 - 93.9%) -- guaranteed 2HKO
252 Atk Crustle Rock Blast (2 hits) vs. 0 HP / 4 Def Eviolite Scyther: 216-264 (76.8 - 93.9%) -- guaranteed OHKO after Stealth Rock
252 Atk Crustle Rock Blast (3 hits) vs. 0 HP / 4 Def Eviolite Scyther: 324-396 (115.3 - 140.9%) -- guaranteed OHKO
+2 252 Atk Scyther Aerial Ace vs. 0 HP / 4 Def Crustle on a critical hit: 217-256 (77.2 - 91.1%) -- guaranteed 2HKO (Crustle was less than 25% HP)
 
Klinklang is a hard check

Klinklang @ Leftovers
Ability: Clear Body
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Return
- Substitute

Klinklang can switch in on anything Scyther goes for, set up two Shift Gears, and have a small chance to OHKO Scyther (larger with a bit of chip damage ofc).

+2 252 Atk Technician Scyther Bug Bite vs. 92 HP / 0 Def Klinklang: 116-137 (40.8 - 48.2%) -- guaranteed 3HKO after Leftovers recovery

+2 252 Atk Technician Scyther Aerial Ace vs. 92 HP / 0 Def Klinklang: 116-137 (40.8 - 48.2%) -- guaranteed 3HKO after Leftovers recovery

^ same bp but just for sake of completion i included both

252+ Atk Klinklang Gear Grind (2 hits) vs. 0 HP / 4 Def Eviolite Scyther: 120-144 (42.7 - 51.2%) -- approx. 2% chance to 2HKO

+2 252+ Atk Klinklang Gear Grind (2 hits) vs. 0 HP / 4 Def Eviolite Scyther: 240-284 (85.4 - 101%) -- approx. 6.3% chance to OHKO
 
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Relicanth @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Waterfall
- Double-Edge
- Earthquake


+2 252 Atk Technician Scyther Bug Bite vs. 0 HP / 4 Def Relicanth: 208-246 (60.9 - 72.1%) -- guaranteed 2HKO
252+ Atk Choice Band Relicanth Head Smash vs. 0 HP / 4 Def Eviolite Scyther: 1008-1188 (358.7 - 422.7%) -- guaranteed OHKO
 
Rotom @ Leftovers

- Volt Switch
- Hex
- Will-o-wisp
- Pain Split

252 HP / 252 Def / 4 SpA
Ability: Levitate
Bold Nature

Calcs: +2 252 Atk Technician Scyther Bug Bite vs. 252 HP / 252+ Def Rotom: 111-131 (36.5 - 43%) (and then it gets burned etc)
4 SpA Rotom Hex (130 BP) vs. 0 HP / 0 SpD Eviolite Scyther: 108-127 (38.7 - 45.9%) (so Rotom can't be Roost stalled by Scyther, as Hex + burn damage does more than 50% per turn total)
 
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