COUNTER: Jellicent
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spe or 252 HP / 252 SpD / 4 Spe
Bold Nature or Calm Nature if you want to be sturdier towards Keldeo
- Recover
- Scald
- Will-O-Wisp/Toxic
- Taunt
No matter how hard it tries, Manaphy won't be able to get past Water Absorb. This means that Jellicent can Taunt it (too bad it don't outspeeds Manaphy, but still can PP stall Scald) and it is a GSI despite being a D rank threat. The item and the EVs spread doesn't matter in this case, even though I think the latter is more suited for the OU environment.
In result, Manaphy will be forced out if you don't want to be a sitting duck for the rest of the match.
I wish PP stalling is legit to claim this a counter.
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spe or 252 HP / 252 SpD / 4 Spe
Bold Nature or Calm Nature if you want to be sturdier towards Keldeo
- Recover
- Scald
- Will-O-Wisp/Toxic
- Taunt
No matter how hard it tries, Manaphy won't be able to get past Water Absorb. This means that Jellicent can Taunt it (too bad it don't outspeeds Manaphy, but still can PP stall Scald) and it is a GSI despite being a D rank threat. The item and the EVs spread doesn't matter in this case, even though I think the latter is more suited for the OU environment.
In result, Manaphy will be forced out if you don't want to be a sitting duck for the rest of the match.
I wish PP stalling is legit to claim this a counter.
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