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Victini

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[Overview]
<p>Don't let its cute looks fool you, Victini stands as one of the deadliest and most threatening Pokemon that exists in the UU metagame. This is all thanks to Victini's signature move, V-create, an insanely powerful attack that annihilates every almost any Pokemon that doesn't resist it. Although there's plenty of Pokemon that can take V-creates with ease, Victini has a massive offensive movepool on both the physical and special spectrums that makes up for it, making for a very hard to wall Pokemon. Combined with an excellent stat spread that provides natural bulk and adequate speed and power, Victini seems almost unstoppable. However, there's one weakness that Victini can't fix, its typing. Fire / Psychic gives Victini Since Victini is Fire- and Psychic-type, it has plenty of weaknesses to common offensive types, and is prone to Pursuit trapping. Despite this, Victini is still a massive offensive threat that can take apart teams if given a chance.</p>

[SET]
name: Choice
move 1: V-create
move 2: Fusion Bolt
move 3: U-turn
move 4: Brick Break / Zen Headbutt
item: Choice Band / Choice Scarf
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A physically based Victini is built to be a hit-and-run Pokemon, making a Choice set very ideal for it, doing a great deal of damage to the opposing team or revenge killing threatening Pokemon. Victini's primary attack is V-create, a 180 Base Power STAB move, packing enough strength to KO nearly anything that does not resist it. In terms of type coverage, Victini has access to Fusion Bolt to cover the various bulky Water-types in UU, such as Slowbro and Milotic. U-turn is a very useful move for gaining momentum in a battle, as well as scouting for the opponent's main answer to Victini. The last slot is a general filler move, so there are many options available that you can use. Brick Break can be used to KO any Houndoom who might switch in, hurt Rock-types, and break Reflect and Light Screen. Zen Headbutt acts as a good secondary STAB move, and can handle Hitmontop without the downsides of V-create.</p>

<p>The Choice item Victini should hold depends on how you want to use your Victini. With a Choice Band, V-create reaches new heights in power, making for an excellent wall breaker for your team. Choice Scarf grants Victini the ability to revenge kill a large number of offensive Pokemon. It also has the additional bonus of effectively cancelling out the Speed drop from V-create, so Victini can use it twice in a row without many risks. Adamant is generally the better nature for Victini to give V-create extra power, but Jolly is also viable so Victini can at least speed tie with Celebi, Shaymin and Zapdos.</p>

[ADDITIONAL COMMENTS]

<p>There are more viable options for the last slot if Brick Break or Zen Headbutt don't do it for you (you should probably reword "don't do it for you" to sound more professional). Flare Blitz is an alternate Fire-type move that can be used if you don't want your stats to be dropped by V-create. However, the recoil can shorten Victini's lifespan, and it limits his its type coverage as well. If you are using Choice Band Victini, Quick Attack is an option for revenge killing weakened Pokemon. Finally, Toxic can punish many of Victini's counters and wear them down more quickly.</p>

<p>Victini appreciates various kinds of support for it to work at its maximum. Rapid Spin for the likes of Hitmontop or Donphan is very useful for Victini, due to its weakness to Stealth Rock. With Stealth Rock off the field, Victini can survive longer and cause more damage. Entry hazard support is also very handy for Victini to have, since it weakens its counters into KO range for V-create and Fusion Bolt. Many of Victini's checks happen to be vulnerable to Spikes and Toxic Spikes, so support from Deoxys-D, Roserade etc. will help Victini out immensely. Victini can function well within a Fire-, Water-, and Grass-type core. Grass-types such as Roserade and Celebi help to counter Water- and Rock-types and while Water-types such as Slowbro and Milotic cover other Fire-types. In return, Victini can take care of the Grass-types that stop Water-types.</p>

[SET]
name: Specially Based Victini
move 1: Psychic
move 2: Grass Knot
move 3: Focus Blast
move 4: V-create / Fire Blast
item: Life Orb / Expert Belt
nature: Naive / Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>If the opponent is expecting a physical Victini, a special Victini can take them by surprise and eliminate their Victini counter from the game. Victini's main STAB is Psychic, which can do a solid amount of damage to most Pokemon. In particular, Arcanine is 2HKOed by Psychic when carrying a Life Orb, while it can't do much back to Victini. Grass Knot assists with type coverage, taking care of bulky Water-types and Rock-types. The third slot is mostly a filler slot. Focus Blast is the best move for this slot for coverage against Empoleon and Houndoom. As an added bonus, Victory Star gives Focus Blast an always welcome accuracy boost. The last slot is dedicated to Fire STAB. Even with little EV investment in Attack, V-create still packs quite a punch. With a Life Orb and a Naive nature, Victini can 2HKO 252 HP / 252 Def Bold Chansey with Eviolite. V-create also allows for the bluffing of a Choice item against users of Protect. Fire Blast can be used as well for an all special set. The benefits of this are that Victini is harder to revenge kill and can sweep for a longer period of time. However, this leaves Victini walled by Chansey. Run a Naive nature if using V-create, and a Timid nature if using Fire Blast.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item for special Victini, giving a bit of extra power in all of his its attacks. Expert Belt is another good option as well for bluffing a Choice Scarf. There are other moves available for the third slot as well. Thunderbolt is mostly redundant with Grass Knot, but it hits Empoleon if you don't want the risk of Focus Blast missing, and it hits Azumarill harder than any other special move in Victini's arsenal. U-turn can also be handy for scouting capabilities. Finally, with Work Up in the third slot, a Rash nature and an EV spread of 160 Atk / 252 SpA / 96 Spe, Victini can become a stall-breaking machine. After a Work Up, Victini can now OHKO Chansey and Slowbro with V-create and Grass Knot respectively. The main downside to this option is that Victini will be now perform rather mediocre poorly against offensive teams, only just barely outspeeding neutral Max Speed base 80s Pokemon with base 80 Speed, 252 Speed EVs, and a neutral nature.</p>

<p>By taking out the counters to his its physical set, Victini can often create the right conditions for other Pokemon to sweep. For instance, taking down bulky Water-types can help out Victini's fellow Fire-types, such as Arcanine and Houndoom. By luring and taking out Rock-types, Victini can also help out Flying-types such as Crobat.</p>

[Other Options]
<p>Victini can turn one of the downsides of V-create into a positive with Trick Room. By setting up Trick Room, Victini will become faster every time it uses V-create, potentially leading to a sweep. This is a somewhat shaky strategy for a couple of reasons. Firstly, Victini's base 100 Speed makes him it initially too fast to abuse Trick Room. Secondly, most of Victini's counters are slower than him, so getting becoming faster than them won't help Victini defeat them more easily.</p>

<p>Victini has a couple of useful support moves up its sleeve, such as Taunt and the most accurate Will-O-Wisp in the game, but a supporting Victini with these moves is outclassed by Mew, who has less weaknesses and access to a reliable recovery move. Final Gambit is an interesting move that can OHKO just about anything that switches into Victini, at the cost of Victini getting KOed. It does require a lot of support to use it to its full potential, so it's generally a less than favourable move to use.</p>

[Checks and Counters]
<p>Like most Fire-types, Victini will have some difficulty getting past Water-types, being able to tank Victini's main STAB and threatening him it out with their own STAB moves. Slowbro is one of the best Victini switch-ins out there. His excellent Defense means that he can take V-create like a champ easily and heal off the damage with Slack Off. Even if he switches into a Fusion Bolt or Grass Knot, Regenerator makes mispredictions less punishing. Milotic is also an excellent switch-in to Victini, though it lacks Slowbro's endurance. Rock-types such as Rhyperior and Eviolite Rhydon also threaten Victini, comfortably taking V-create and threatening it out with Stone Edge. They can also set up Stealth Rock, causing more problems for Victini.</p>

<p>Arcanine and Houndoom pack Flash Fire for a convenient immunity to V-create, making them fairly safe Victini switch-ins. Houndoom also happens to have Pursuit, meaning Victini can't easily switch out of him. On a similar note, Dugtrio and Weavile are also capable of trapping and killing Victini, despite not being able to switch in easily.</p>

[Dream World]
<p>Victini does not get a Dream World ability.</p>

Not too much to check, just watch out for things like "Spd" instead of the correct "Spe" in EV distribution abbreviations
 
Did a little check.

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STATUS: Writing done, GP Checks
QC [3/3]: Snunch, PK Gaming, Chou Toshio
GP [0/2]:

[Overview]
<p>Don't let its cute looks fool you, Victini stands as one of the deadliest and most threatening Pokemon that exists in the UU metagame. This is all thanks to Victini's signature move, V-create, an insanely powerful attack that annihilates every Pokemon that doesn't resist it. Although, there's plenty of Pokemon that can take V-creates with ease, Victini has a massive offensive movepool on both the physical and special spectrums that makes up for it, making for it a very hard to wall Pokemon. Combined with an excellent stat spread that provides natural bulk and adequate speed and power, Victini seems almost unstoppable. However, there's one weakness that Victini can't fix, its typing. Its Fire / Psychic-typing gives Victini plenty of weaknesses to common offensive types, and is prone to Pursuit trapping. Despite this, Victini is still a massive offensive threat that can take apart teams, if given a the chance.</p>

[SET]
name: Choice
move 1: V-create
move 2: Fusion Bolt
move 3: U-turn
move 4: Brick Break / Zen Headbutt
item: Choice Band / Choice Scarf
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spd Spe

[SET COMMENTS]

<p>A physically based Victini is built to be a hit-and-run Pokemon, making a Choice set very ideal for it, doing a great deal of damage to the opposing team or revenge killing threatening Pokemon. Victini's primary main attack is V-create, a 180 base Power STAB move, packing enough strength to KO nearly anything that does not resist it. In terms of type coverage, Victini has access to Fusion Bolt to cover the various bulky Water-types in UU, such as Slowbro and Milotic. U-turn is a very useful move for gaining momentum in a battle, as well as scouting for the opponent's main answer to Victini. The last slot is a general filler move, so there are many options available that you can use. Brick Break can be used to KO any Houndoom who might switch in, hurt Rock-types, and break Reflect and Light Screen. Zen Headbutt acts as a good secondary STAB move, and can handle Hitmontop without the downsides of V-create.</p>

<p>The Choice item Victini should hold depends on how you want to use your Victini. With a Choice Band, V-create reaches new heights in power, making for an excellent wall breaker for your team. Choice Scarf grants Victini the ability to revenge kill a large number of offensive Pokemon. It also has the additional bonus of effectively cancelling out the Speed drop from V-create, so Victini can use it twice in a row without many risks. Adamant is generally the better nature for Victini to give V-create extra power, but Jolly is also viable so Victini can at least speed tie with Celebi, Shaymin, and Zapdos.</p>

[ADDITIONAL COMMENTS]

<p>There are more viable options for the last slot if Brick Break or Zen Headbutt don't do it for you (Re-phrase the ending of this sentence, it doesn't sound that good.). Flare Blitz is an alternate Fire-type move that can be used if you don't want your stats to be dropped lowered by V-create. However, the recoil can shorten Victini's lifespan, and it limits his its (If you're going to refer to Victini as a "he", then you should do it through the whole analysis. As you've used "it" until now, you should stick with that, keeping it consistent.) type coverage as well. If you are using Choice Band Victini, Quick Attack is an option for revenge killing weakened Pokemon. Finally, Toxic can punish many of Victini's counters and wear them down more quickly even faster.</p>

<p>Victini appreciates various kinds of support for it to work at its maximum. Rapid Spin for from the likes of Hitmontop or Donphan is very useful for Victini, due to its weakness to Stealth Rock. With Stealth Rock off the field, Victini can survive longer and cause more damage. Entry hazard support is also very handy for Victini to have, since it weakens its counters into KO range for V-create and Fusion Bolt. Many of Victini's checks happen to be vulnerable to Spikes and Toxic Spikes, so support from Pokemon such as Deoxys-D, and Roserade etc., will help Victini out immensely. Victini can function well within a Fire-Water-Grass core. Grass-types such as Roserade and Celebi help to counter Water and Rock-types, and Water-types such as Slowbro and Milotic cover other Fire-types. In return, Victini can take care of the Grass-types that stop Water-types.</p>

[SET]
name: Specially Based Victini
move 1: Psychic
move 2: Grass Knot
move 3: Focus Blast
move 4: V-create / Fire Blast
item: Life Orb / Expert Belt
nature: Naive / Timid
evs: 4 Atk / 252 SpA / 252 Spd Spe

[SET COMMENTS]

<p>If the opponent is expecting a physical Victini, a special Victini can take them by surprise and eliminate their Victini counter from the game. Victini's main STAB is Psychic, which can do a solid amount of damage to most Pokemon. In particular, Arcanine is 2HKOed by Psychic when carrying a Life Orb, while it can't do much back to Victini. Grass Knot assists with type coverage, taking care of bulky Water-types and Rock-types. The third slot is mostly a filler slot. Focus Blast is the best move for this slot for coverage against Empoleon and Houndoom. As an added bonus, Victory Star gives Focus Blast an always welcome accuracy boost. The last slot is dedicated to Fire STAB. Even with little EV investment in Attack, V-create still packs quite a punch. With a Life Orb and a Naive nature, Victini can 2HKO 252 HP / 252 Def Bold Chansey. V-create also allows for the bluffing of a Choice item against users of Protect. Fire Blast can be used as well for an all special set. The benefits of this are that Victini is harder to revenge kill and can sweep for a longer period of time. However, this leaves Victini walled by Chansey. Run a Naive nature if using V-create, and a Timid nature if using Fire Blast.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item for special Victini, giving a bit of extra power in to all of his its attacks. Expert Belt is another good option as well, for bluffing a Choice Scarf. There are other moves available for the third slot as well. Thunderbolt is mostly redundant with Grass Knot, but it hits Empoleon if you don't want the risk of Focus Blast missing, and it hits Azumarill harder than any other move in Victini's arsenal. U-turn can also be handy for scouting capabilities. Finally, with Work Up in the third slot, a Rash nature and an EV spread of 160 Atk / 252 SpA / 96 Spd Spe, Victini can become a stall-breaking stallbreaking machine. After a Work Up, Victini can now OHKO Chansey and Slowbro with V-create and Grass Knot respectively. The main downside to this option is that Victini will be now rather mediocre against offensive teams, only just outspeeding neutral Max Speed base 80s base speed 80 Pokemon.</p>

<p>By taking out the counters to his physical set, Victini can often create the right conditions for other Pokemon to sweep. For instance, taking down bulky Water-types can help out Victini's fellow Fire-types, such as Arcanine and Houndoom. By luring and taking out Rock-types, Victini can also help out Flying-types such as Crobat.</p>

[Other Options]
<p>Victini can turn the downsides of V-create into a positive sides with Trick Room. By setting up Trick Room, Victini will become faster every time it uses V-create, potentially leading to a sweep. This is a somewhat shaky strategy for a couple of reasons. Firstly, Victini's base 100 Speed makes him it initially too fast to abuse Trick Room. Secondly, most of Victini's counters are slower than him it, so getting faster than them won't help Victini defeat them more easily.</p>

<p>Victini has a couple of useful support moves up its sleeve, such as Taunt and the most accurate Will-o-Wisp in the game, but a supporting Victini with these moves is outclassed by Mew, who has less weaknesses and access to a reliable recovery move. Final Gambit is an interesting move that can OHKO just about anything that switches into Victini, at the cost of Victini getting KOed fainting. It does require a lot of support to use it to its full potential, so it's generally a less than favourable move to use.</p>

[Checks and Counters]
<p>Like most Fire-types, Victini will have some difficulty getting past Water-types, being able to tank Victini's main STAB and threatening him it out with their own STAB moves. Slowbro is one of the best Victini switch-ins out there. His Its excellent Defense means that he can take V-create like a champ and heal off the damage with Slack Off. Even if he switches into a Fusion Bolt or Grass Knot, Regenerator makes mispredictions less punishing. Milotic is also an excellent switch-in to Victini, though it lacks Slowbro's endurance. Rock-types such as Rhyperior and Eviolite Rhydon, also threaten Victini, comfortably taking V-create and threatening it out with Stone Edge. They can also set up Stealth Rock, causing more problems for Victini.</p>

<p>Arcanine and Houndoom pack Flash Fire for a convenient immunity to V-create, making them fairly safe Victini switch-ins. Houndoom also happens to have Pursuit, meaning Victini can't easily switch out of from him it. On a similar note, Dugtrio and Weavile are also capable of trapping and killing Victini, despite not being able to switch in easily.</p>

[Dream World]
<p>Victini does not get a Dream World ability.</p>
I think that's it. Just like "Zac" above me said, Spe for Speed. And only use one of it, he, or she to keep it consistent.
 
SuperJOCKE, it's Will-O-Wisp (caps O) and (space)typing, not -typing
Ok, I didn't know that about "typing". Though, I did know that it's a capital O in Will-O-Wisp, as I've stated. If you look again, you'll see that I've highlighted it with pink. I haven't done any changes to the letters, just colored them.
 
Miltank is a nice counter.

Also, Victini learns trick room. He may seem a little bit too fast for this, but with it's natural bulk, he'll be able to set up TR and sweep with V-create speed drops.
 
Miltank is a nice counter.

Also, Victini learns trick room. He may seem a little bit too fast for this, but with it's natural bulk, he'll be able to set up TR and sweep with V-create speed drops.
Yeah, that's already in there.
 
[Overview]
<p>Don't let its cute looks fool you,: Victini stands as one of the deadliest and most threatening Pokemon in the UU metagame. This is all thanks to Victini's signature move, V-create, an insanely powerful attack that annihilates almost any Pokemon that doesn't resist it. Although there's plenty of Pokemon that can take V-creates with ease, Victini has a massive offensive movepool on both the physical and special spectrums that makes up for it, making it very hard to wall. Combined with an excellent stat spread that provides natural bulk and adequate speed and power, Victini seems almost unstoppable. However, there's one weakness that Victini can't fix,: its typing. Since Victini is Fire- and Psychic-type, it has plenty of weaknesses to common offensive types, and is prone to Pursuit trapping. Despite this, Victini is still a massive offensive threat that can take apart teams if given a chance.</p>

[SET]
name: Choice
move 1: V-create
move 2: Fusion Bolt
move 3: U-turn
move 4: Brick Break / Zen Headbutt
item: Choice Band / Choice Scarf
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A physically based Victini is built to be a hit-and-run Pokemon, making a Choice set ideal for it, doing a great deal of damage to the opposing team or revenge killing threatening Pokemon. Victini's main attack is V-create, a 180 Base Power STAB move, packing enough strength to KO nearly anything that does not resist it. In terms of type coverage, Victini has access to Fusion Bolt to cover the various bulky Water-types in UU, such as Slowbro and Milotic. U-turn is a very useful move for gaining momentum in a battle, as well as scouting for the opponent's main answer to Victini. The last slot is a general filler move, so there are many options available that you can use. Brick Break can be used to KO any Houndoom who might switch in, hurt Rock-types, and break Reflect and Light Screen. Zen Headbutt acts as a good secondary STAB move, and can handle Hitmontop without the downsides of V-create.</p>

<p>The Choice item Victini should hold depends on how you want to use your Victini. With a Choice Band, V-create reaches new heights in power, making for an excellent wall breaker for your team. Choice Scarf grants Victini the ability to revenge kill a large number of offensive Pokemon. It also has the additional bonus of effectively cancelling out the Speed drop from V-create, so Victini can use it twice in a row without many risks. Adamant is generally the better nature for Victini to give V-create extra power, but Jolly is also viable so Victini can at least speed tie with Celebi, Shaymin, and Zapdos.</p>

[ADDITIONAL COMMENTS]

<p>There are more viable options for the last slot if Brick Break or Zen Headbutt aren't useful for you. Flare Blitz is an alternate Fire-type move that can be used if you don't want your Victini's stats to be lowered by V-create. However, the recoil can shorten Victini's lifespan, and it limits its type coverage as well. If you are using Choice Band Victini, Quick Attack is an option for revenge killing weakened Pokemon. Finally, Toxic can punish many of Victini's counters and wear them down even faster.</p>

<p>Victini appreciates various kinds of support for it to work at its maximum. Rapid Spin from the likes of Hitmontop or Donphan is very useful for Victini, due to its weakness to Stealth Rock. With Stealth Rock off the field, Victini can survive longer and cause more damage. Entry hazard support is also very handy for Victini to have, since it weakens its counters into KO range. Many of Victini's checks happen to be vulnerable to Spikes and Toxic Spikes, so support from Pokemon such as Deoxys-D and Roserade will help Victini out immensely. Victini can function well within a Fire-, Water-, and Grass-type core. Grass-types such as Roserade and Celebi help to counter Water- and Rock-types while Water-types such as Slowbro and Milotic cover other Fire-types. In return, Victini can take care of the Grass-types that stop Water-types.</p>

[SET]
name: Specially Based Victini
move 1: Psychic
move 2: Grass Knot
move 3: Focus Blast
move 4: V-create / Fire Blast
item: Life Orb / Expert Belt
nature: Naive / Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>If the opponent is expecting a physical Victini, a special Victini can take them by surprise and eliminate their Victini counter from the game. Victini's main STAB is Psychic, which can do a solid amount of damage to most Pokemon. In particular, Arcanine is 2HKOed by Psychic when carrying a Life Orb, while it can't do much back to Victini. Grass Knot assists with type coverage, taking care of bulky Water- and Rock-types. The third slot is mostly a filler slot. Focus Blast is the best move for this slot for coverage against Empoleon and Houndoom. As an added bonus, Victory Star gives Focus Blast an always welcome accuracy boost. The last slot is dedicated to Fire STAB. Even with little EV investment in Attack, V-create still packs quite a punch. With a Life Orb and Naive nature, Victini can 2HKO 252 HP / 252 Def Bold Chansey with Eviolite. V-create also allows for the bluffing of a Choice item against users of Protect.(This really seems like too specific a situation to warent mention.) Fire Blast can be used as well for an all special set. The benefits of this are that Victini is harder to revenge kill and can sweep for a longer period of time. However, this leaves Victini walled by Chansey. Run a Naive nature if using V-create, and a Timid nature if using Fire Blast.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item for special Victini, giving a bit of extra power to all of its attacks. Expert Belt is another good option as well for bluffing a Choice Scarf. There are other moves available for the third slot as well. Thunderbolt is mostly redundant with Grass Knot, but it hits Empoleon if you don't want the to risk of Focus Blast missing, and it hits Azumarill harder than any other special move in Victini's arsenal. U-turn can also be handy for scouting capabilities. Substitute can ease prediction of what Victini check the opponent will use. Finally, with Work Up in the third slot, a Rash nature, and an EV spread of 160 Atk / 252 SpA / 96 Spe, Victini can become a stallbreaking machine. After a Work Up, Victini can OHKO Chansey and Slowbro with V-create and Grass Knot respectively. The main downside to this option is that Victini will perform poorly against offensive teams, barely outspeeding Pokemon with base 80 Speed, 252 Speed EVs, and a neutral nature.</p>

<p>By taking out the counters to its physical set, Victini can often create the right conditions for other Pokemon to sweep. For instance, taking down bulky Water-types can help out Victini's fellow Fire-types, such as Arcanine and Houndoom. By luring and taking out Rock-types, Victini can also help out Flying-types such as Crobat.</p>

[Other Options]
<p>Victini can turn one of the downsides of V-create into a positive side with Trick Room. By setting up Trick Room, Victini will become faster every time it uses V-create, potentially leading to a sweep. This is a somewhat shaky strategy for a couple of reasons. Firstly, Victini's base 100 Speed makes it initially too fast to abuse Trick Room. Secondly, most of Victini's counters are slower than it, so becoming faster than them won't help Victini defeat them more easily.</p>

<p>Victini has a couple of useful support moves up its sleeve, such as Taunt and the most accurate Will-O-Wisp in the game, but a supporting Victini with these moves is outclassed by Mew, who has less weaknesses and access to a reliable recovery move. Final Gambit is an interesting move that can OHKO just about anything that switches into Victini, at the cost of Victini fainting. It does require a lot of support to use it to its full potential, so it's generally a less than favourable move to use.</p>

[Checks and Counters]
<p>Like most Fire-types, Victini will have some difficulty getting past Water-types, being able to tank Victini's main STAB and threatening it out with their own STAB moves. Slowbro is one of the best Victini switch-ins out there. Its excellent Defense means that he can take V-create easily and heal off the damage with Slack Off. Even if he switches into a Fusion Bolt or Grass Knot, Regenerator makes mispredictions less punishing. Milotic is also an excellent switch-in to Victini, though it lacks Slowbro's endurance. Rock-types such as Rhyperior and Eviolite Rhydon also threaten Victini, comfortably taking V-create and threatening it out with Stone Edge. They can also set up Stealth Rock, causing more problems for Victini.</p>

<p>Arcanine and Houndoom pack Flash Fire for a convenient immunity to V-create have a convenient immunity to V-create thanks to Flash Fire, making them fairly safe Victini switch-ins. Houndoom also happens to have Pursuit, meaning Victini can't easily switch out. On a similar note, Dugtrio and Weavile are also capable of trapping and killing Victini, despite not being able to switch in easily.</p>

[Dream World]
<p>Victini does not get a Dream World ability.</p>

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My comments
 
STATUS: Writing done, GP Checks
QC [3/3]: Snunch, PK Gaming, Chou Toshio
GP [1/2]: Flora

[Overview]
<p>Don't let its cute looks fool you: Victini stands as one of the deadliest and most threatening Pokemon in the UU metagame. This is all thanks to Victini's signature move, V-create, an insanely powerful attack that annihilates almost any Pokemon that doesn't resist it. Although there's are plenty of Pokemon that can take V-creates with ease, Victini has a massive offensive movepool that makes up for it, making it very hard to wall. Combined with an excellent stat spread that provides natural bulk and adequate speed and power, Victini seems almost unstoppable. However, there's one weakness that Victini can't fix: its typing. Since Victini is Fire- and Psychic-type, it has plenty of weaknesses to common offensive types, and is prone to Pursuit trapping. Despite this, Victini is still a massive offensive threat that can take apart teams if given a chance.</p>

[SET]
name: Choice
move 1: V-create
move 2: Fusion Bolt
move 3: U-turn
move 4: Brick Break / Zen Headbutt
item: Choice Band / Choice Scarf
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A physically based Victini is built to be a hit-and-run Pokemon, making a Choice set ideal for it, doing a great deal of damage to the opposing team or revenge killing threatening Pokemon. Victini's main attack is V-create, a 180 Base Power STAB move, packing enough strength to KO nearly anything that does not resist it. In terms of type coverage, Victini has access to Fusion Bolt to cover the various bulky Water-types in UU, such as Slowbro and Milotic. U-turn is a very useful move for gaining momentum in a battle, as well as scouting for the opponent's main answer to Victini. The last slot is a general filler move, so there are many options available that you can use. Brick Break can be used to KO any Houndoom who might switch in, hurt Rock-types, and break Reflect and Light Screen. Zen Headbutt acts as a good secondary STAB move, and can handle Hitmontop without the downsides of V-create.</p>

<p>The Choice item Victini should hold depends on how you want to use your Victini. With a Choice Band, V-create reaches new heights in power, making for an excellent wall breaker. Choice Scarf grants Victini the ability to revenge kill a large number of offensive Pokemon. It also has the additional bonus of effectively cancelling out the Speed drop from V-create, so Victini can use it twice in a row without many risks. Adamant is generally the better nature for Victini to give V-create extra power, but Jolly is also viable so Victini can at least speed tie with Celebi, Shaymin and Zapdos.</p>

[ADDITIONAL COMMENTS]

<p>There are more viable options for the last slot if Brick Break or Zen Headbutt aren't useful for you. Flare Blitz is an alternate Fire-type move that can be used if you don't want Victini's stats to be lowered by V-create. However, the recoil can shorten Victini's lifespan, and it also limits its type coverage as well. If you are using Choice Band Victini, Quick Attack is an option for revenge killing weakened Pokemon. Finally, Toxic can punish many of Victini's counters and wear them down even faster.</p>

<p>Victini appreciates various kinds of support for it to work at its maximum best. Rapid Spin from the likes of Hitmontop or Donphan is very useful for Victini, due to its weakness to Stealth Rock. With Stealth Rock off the field, Victini can survive longer and cause more damage. Entry hazard support is also very handy for Victini to have, since it weakens its counters into KO range. Many of Victini's checks happen to be vulnerable to Spikes and Toxic Spikes, so support from Pokemon such as Deoxys-D and Roserade will help Victini out immensely. Victini can function well within a Fire-, Water-, and Grass-type core. Grass-types such as Roserade and Celebi help to counter Water- and Rock-types while Water-types such as Slowbro and Milotic cover other Fire-types. In return, Victini can take care of the Grass-types that stop Water-types.</p>

[SET]
name: Specially Based Victini
move 1: Psychic
move 2: Grass Knot
move 3: Focus Blast
move 4: V-create / Fire Blast
item: Life Orb / Expert Belt
nature: Naive / Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>If the opponent is expecting a physical Victini, a special Victini can take them by surprise and eliminate their Victini counter. Victini's main STAB is Psychic, which can do a solid amount of damage to most Pokemon. In particular, Arcanine is 2HKOed by Psychic when carrying a Life Orb, while it can't do much back to Victini. Grass Knot assists with type coverage, taking care of bulky Water- and Rock-types. The third slot is mostly filler. Focus Blast is the best move for this slot for coverage against Empoleon and Houndoom. As an added bonus, Victory Star gives Focus Blast an accuracy boost. The last slot is dedicated to Fire STAB. Even with little EV investment in Attack, V-create still packs quite a punch. With a Life Orb and Naive nature, Victini can 2HKO 252 HP / 252 Def Bold Chansey with Eviolite. Fire Blast can be used as well for an all special set. The benefits of this are that Victini is harder to revenge kill and can sweep for a longer period of time. However, this leaves Victini walled by Chansey.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item for Victini, giving a bit of extra power to all of its attacks. Expert Belt is another good option as well for bluffing a Choice Scarf. There are other moves available for the third slot as well. Thunderbolt is mostly redundant with Grass Knot, but it hits Empoleon if you don't want to risk Focus Blast missing, and it hits Azumarill harder than any other special move in Victini's arsenal. U-turn can also be handy for scouting capabilities. Substitute can ease prediction of what Victini check the opponent will use. Finally, with Work Up in the third slot, a Rash nature and an EV spread of 160 Atk / 252 SpA / 96 Spe, Victini can become a stallbreaking machine. After a Work Up, Victini can OHKO Chansey and Slowbro with V-create and Grass Knot respectively. The main downside to this option is that Victini will perform poorly against offensive teams, barely outspeeding Pokemon with base 80 Speed, 252 Speed EVs, and a neutral nature.</p>

<p>By taking out the counters to its physical set, Victini can often create the right conditions for other Pokemon to sweep. For instance, taking down bulky Water-types can help out Victini's fellow Fire-types, such as Arcanine and Houndoom. By luring and taking out Rock-types, Victini can also help out Flying-types such as Crobat.</p>

[Other Options]
<p>Victini can turn one of the downsides of V-create into an attribute a positive side with Trick Room. By setting up Trick Room, Victini will become faster every time it uses V-create, potentially leading to a sweep. This is a somewhat shaky strategy for a couple of reasons. Firstly, Victini's base 100 Speed makes it initially too fast to abuse Trick Room. Secondly, most of Victini's counters are slower than it, so becoming slower faster than them won't help Victini defeat them more easily.</p>

<p>Victini has a couple of some useful support moves up its sleeve, such as Taunt and the most accurate Will-O-Wisp in the game, but a supporting Victini with these moves is outclassed by Mew, who has less weaknesses and access to a reliable recovery move. Final Gambit is an interesting move that can OHKO just about anything that switches into Victini, at the cost of Victini fainting. It does require a lot of support to use it to its full potential, so it's generally a less than favourable move to use.</p>

[Checks and Counters]
<p>Like most Fire-types, Victini will have some difficulty getting past Water-types, being able to tank Victini's main STAB and threatening it out with their own STAB moves. Slowbro is one of the best Victini switch-ins in the metagame out there. Its excellent Defense means that he it can take V-create easily and heal off the damage with Slack Off. Even if he it switches into a Fusion Bolt or Grass Knot, Regenerator makes mispredictions less punishing. Milotic is also an excellent switch-in to Victini, though it lacks Slowbro's endurance. Rock-types such as Rhyperior also threaten Victini, comfortably taking V-create and threatening it out with Stone Edge. They can also set up Stealth Rock, causing more problems for Victini.</p>

<p>Arcanine and Houndoom have a convenient immunity to V-create thanks to Flash Fire, making them fairly safe Victini switch-ins. Houndoom also happens to have Pursuit, meaning Victini can't easily switch out. On a similar note, Dugtrio and Weavile are also capable of trapping and killing Victini, despite not being able to switch in easily.</p>

Unofficial GP check
additions
deletions
 
I hate to post this since it's all GPed and everything, but I think Grass Knot at least deserves a mention in AC on the Choice set.
92.4% - 109.4% standard Rhyperior
74.1% - 88.3% Defensive Quagsire
49.7% - 58.9% Specially defensive Quagsire
51% - 60.4% standard Donphan
(all the calcs are for -SpA uninvested Victini)

All of those besides Donphan can take a V-Create and I always find it nice to damage stuff like incoming Rhyperiors and get them out of the match early.
 
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