Already been a while since my last post and I managed to knock out quite a few games in that time so I'm back again to rant and rave
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Astrobot 10/10 (PS5)
Alright so while I think it's very cool this got GotY, it would still be perfectly up my alley and get a 10/10 from me regardless. I've been fiending for an old-school platformer akin to Spyro, and by golley does this scratch that itch. Absolutely beautiful graphics, amazing soundtrack, peak platforming and exploration, and just 100/10 adorable mascot, this game really does have everything. The references just push it over the top. As someone who's gamed the literal entirety of my 30 year existence so far, this game really does feel like a love letter to gaming in general. An absolute must-play if you have any enjoyment from platformers. And if you're on the fence, just play Astro's Playroom which comes preloaded on the PS5 which you need to have to play this anyway.
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Octopath Traveler 9.5/10 (Switch)
A very satisfying RPG experience. The battle system is the real selling point here. They tried to make the story-telling the main draw, but that honestly fell pretty flat and would not have carried this game without the battle system. The Dancer, Thief, and Apothecary's stories are very, very good standalone stories, but the rest of the cast ranged from mediocre (Mage, Warrior) to just bad (Cleric). The odd voice acting also did not help a whole lot either. My main gripe with the game was that the "party" was not a party by any other RPG measure; they barely interacted, and the few interactions they do have are of a vague acquaintance variety. However, the music, environments, exploration, and combat are what you're doing for most of the game and those all nailed it 10/10. If you're not into random encounters or don't really care for the battle system (try the demo) I would steer very clear of this one, but this hit the right groove for me and I dumped some 60 hours into this one and really enjoyed it.
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Zelda: Echoes of Wisdom 9/10 (Switch)
Boy, where to start with this one. I liked it... but not as much as I was hoping. Somewhat of a spoiler?: This actually turns more into a monster-catcher than anything else. Weird, right? And like, it was fine. I really enjoyed how cute it was, the gameplay still felt great, the music was banging, and the characters were the same goofy Zelda-fare turned up a notch. If you liked Link's Awakening you'll enjoy this one; fitting for being the "sequel" to that game. My disappointment mostly arises from my initial impressions of the game of being more of a puzzler or leaning more heavily into Zelda's magic. Instead, you still mostly just brute-force your way through puzzles by sending out your strongest/most applicable monster or transforming into Link and beating the problem to death. Which... sure, I guess. It plays more like the other Zeldas in the series than something unique. That and Tri is not nearly as cute as I was hoping, instead it honestly got kinda annoying after a while... almost like having Fi back... Still a must-play for any hardcore Zelda fan.
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Final Fantasy Tactics Advance 9/10 (Wii U VC)
Whenever I'm in the mood for a good tactics sesh I usually go for the sequel to this one (FFA2). I had long lost my original copy of the original and had redownloaded it onto the Wii U several years ago, but with it now having been probably 15 years since I last played it, I decided it was a good time as any to go back and try it out again. I love this series, man. It's so good. The main campaign was actually way, way shorter than I remembered. If you focus on zero sidequests you can breeze through this in like 8 hours max. It's not a very long game if you plug away at it. However, the sidequests and building up your party is the real meat and bones of this one (and its sequel). I tried 100%ing this go around, but after reading into the limited amount of literature available on this one, it sounds like some of the random spawns for quests are literally bugged and won't appear, meaning 100%ing is actually kind of impossible. Disappointing but not surprising because I'm pretty sure the same is true for the sequel lol. I also tried my hardest to go for some of the more difficult job classes this go around, but there again, I did just about everything I could and still hadn't unlocked some of the jobs, the game is simply not long enough to really have any payoff for going for some of them (Morpher specifically). The game still holds up though. If you have the chance, play it.
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Kena: Bridge of Spirits 9/10 (PS5)
"Baby's first Dark Souls" is probably an apt descriptor of this one, but I think it's actually closer to "what would happen if we mashed Pikmin and Uncharted with Dark Souls?" This game is beautiful and the sound design is an easy 10/10, and honestly just walking around the map was a fantastic experience. But imo you can really feel the pressure from the 2021 gaming environment at the time that everything had to be Soulslike, and I'm honestly really curious to know if that was always the intention with this one from the developers from the beginning. It almost feels like they knew what they wanted the game to
look like wayyy before they ever settled on how it'd play. To me it honestly feels like the boss design was shoehorned into be Soulslike instead of more platformer/Pikmin-esque like the rest of the game. Whatever the case, I really, really enjoyed this one. The combat feels very fair for a Soulslike (you have a shield that actually... shields), using your bow and other powers feels incredibly cathartic, and the minor puzzle solving was satisfying. My only major gripe with the movement was that your double jump, which you are forced to use
a lot, is probably the worst, most floatiest double jump in all of gaming lol. Overall, it kinda felt like the game had a bit of an identity crisis in development, a bit of a jack of all trades situation, but the end result was still great. Plus, the little spirit rot things are friggin adorable.
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Golden Sun 8.5/10 (Wii U VC)
Alright, I had been promising to play this one for my bf for years and years and after finally playing it, I definitely did not hate it. HOWEVER SPOILER: the game ends abruptly like... halfway through the story. Which I did Not know beforehand, so my overall opinion of the game is kind of marred by my recent discovery of that lmfao. I knew it had a sequel, but I did not know it was an Extension of the first one... Anyway, I liked the flexible RPG combat of this one. It could have used wayyyyyy more tutorialization honestly, which I know is kind of "wtf" to some, but man, things are just entirely unexplained or quickly glossed over that really actually needed some more explanation. I have a feeling a lot was hidden away in the gamebook and I'm playing this on VC, which sucks that I missed out on that, but oofta. The music is great and the characters are pretty prototypical RPG hurr durr boy and tsundere girl slop, but it's not done horribly. My major gripe from the game was the insane amount of cutscenes for a GBA RPG. And the amount of "boing boing ??? boing boing !!!" amount of character "dialogue" that took place that way over-extended the amount of time you're stuck in a cutscene (insert Vietnam war flashbacks to the sea-crossing segment of the game). If you've played this game you know what I mean. Anyway, I'm excited to get into the sequel and I can definitely see the longstanding appeal to this one, having just played the first game I too can say this is deserving of a revival.
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Shovel Knight 8/10 (Switch)
I've only played through 2 of the campaigns so far (Shovel Knight and Specter Knight) but I feel like I have a good enough grasp on the game to talk about it (and I don't have much interest in going back and playing through King Knight or Plague Knight, but maybe one day). I loved the gameplay. It was very challenging but it never felt unfair or unfun. The pixel art and music did a great job of capturing that retro feel they were going for without having to sacrifice the core platforming aspect. This also would have been a game that would have benefitted a little bit from more tutorialism lol, like at least in a menu or something. It's one thing to take a stance against the ever-present handholding in gaming rn, but it's another to just not explain anything in your menuing or core gameplay elements. But it's fine, I still liked it a lot. Fuck Propeller Knight though.
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Celeste 8/10 (PS4)
Don't think I ever actually talked about this one despite having knocked it out over a year ago at this point. A brutally difficult platformer, but that was the main appeal for some, and I enjoyed it. Thankfully, there's only a few segments in the game where it really felt punishing to have to try over and over, referring mostly the protracted chase sequences. Otherwise, deaths are literally just a gameplay element. I did enjoy that most of the time it was more like you were puzzling out what to do on the stages rather than physically having to try and execute the demanding inputs. That said, the B and C side stuff was way too hard for me. I enjoyed playing through the main campaign and getting most of the strawberries, but I have no desire to break my hands on that other stuff lol.
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Luigi's Mansion 2 HD 7.5/10 (Switch)
I LOVED the first and third entry in this series and I finally got to play the second here with the remake. I still loved it, but man E. Gadd is horrid here lol. Shut UP DUDE STOP CALLING ME. I feel like for full price they could have added literally anything more past the original release to make up for the price tag but whatever, I'm glad I just finally got to try it. It didn't hold any surprises aside from being a little more difficult in a couple areas than I was expecting, but obviously nothing crazy.
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Marvel Rivals 7/10 (PS5)
The over-the-shoulder perspective just doesn't do it for me. I love Jeff the Shark. LOVE JEFF SO MUCH. I will main him until I die. But gameplay-wise this one just isn't for me. I feel like I can't
see anything, especially for anything at a distance of more than like 40 in-game meters. I compare it constantly to Overwatch and I feel like Overwatch is just a more satisfying experience. Kudos to everyone that wanted this one and is enjoying it, I just don't care for it as much.