Vigoroth

dhelmise

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[OVERVIEW]

Vigoroth has a niche in the NU metagame due to its decent Speed tier that allows it to outspeed almost every defensive Pokemon, great Eviolite-boosted bulk, and ability to act as a setup sweeper. Its combination of decent Speed, Taunt, and reliable recovery makes it really difficult for stall to beat, allowing it to act as an effective stallbreaker. Vigoroth's access to Vital Spirit also allows it to check sleep inducers like Lilligant and Vivillon, which are very threatening in the NU metagame. Besides that, Vigoroth has a decent defensive typing in Normal, giving it only one weakness in Fighting, which can help it serve as a wincon. However, Vigoroth has a serious lack of power before it boosts with Bulk Up, and any status ailment that it acquires can severely hinder its ability to perform sufficiently. Vigoroth also suffers from four-moveslot syndrome, meaning that it doesn't have room to run any good coverage moves, which prevents it from hitting Ghost-types.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Slack Off
move 3: Taunt / Substitute
move 4: Return / Facade
item: Eviolite
ability: Vital Spirit
nature: Jolly
evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Moves
========

Bulk Up lets Vigoroth boost its Attack and Defense, letting it properly perform as a bulky setup sweeper. Slack Off is Vigoroth's main form of recovery, letting it maintain a decent level of health, spam Bulk Up, and continuously attack the foe and heal up. Taunt lets Vigoroth cripple setup sweepers, clerics, and phazers, and it lets it take care of passive Pokemon like Bronzor and Ferroseed. Substitute provides Vigoroth with a buffer for moves that can harm it, such as Scald, Sludge Bomb, and Clear Smog, and it also lets it scout for revenge killers. Most importantly, though, Taunt and Substitute prevent bulkier Pokemon from inflicting Vigoroth with status, and Taunt lets Vigoroth prevent them from using their recovery moves. Return is Vigoroth's main STAB move because of its high Base Power and reliability. Body Slam can be used over Return; however, the ability to paralyze foes is minimally important over the higher Base Power and PP of Return.

Set Details
========

Maximum HP investment, 240 Special Defense EVs, and an Eviolite give Vigoroth decent enough bulk to let it check the metagame's most notorious sleep inducers, Vivillon and Lilligant, and in general give Vigoroth more help against special attackers. It also lets Vigoroth set up Substitute against weaker special moves like Lanturn's and Gastrodon's Scald and Weezing's Sludge Bomb. 16 Speed EVs and a Jolly nature let Vigoroth outspeed threats like Skuntank and Abomasnow, letting Vigoroth use Bulk Up or Slack Off before they can attack it.

Usage Tips
========

Try not to send out Vigoroth until all of the opposing Ghost-types are removed, as Vigoroth has no way of hitting them and therefore has to switch out. Feel free to stay in against Rhydon and Regirock, because as long as the former isn't running Swords Dance and the latter isn't running Counter, Vigoroth can just set up and KO them; however, try to scout their moveset first. If you opt to use Facade, use it to inflict heavy damage on status users such as Weezing and Charizard that may try to burn Vigoroth, and to break through defensive checks such as Quagsire. Be cautious of faster Taunt users like Pyroar and Archeops, as they can easily hinder Vigoroth's usability; try to get rid of them before sending Vigoroth out. Vigoroth is best suited to being a late game wincon once most of its checks are KOed, so it can easily set up and sweep; in the early game, Vigoroth can pivot into weak attackers and force them out with the threat of setup. Try to avoid Knock Off, because Vigoroth becomes incredibly frail when it loses its Eviolite.

Team Options
========

Pursuit trappers like Skuntank and Liepard are useful for getting rid of Ghost-types like Mismagius, which Vigoroth has no way of hitting, in order to let it sweep. Pokemon that can check Fighting-types, such as Weezing, Garbodor, and Vileplume, can help Vigoroth because Fighting-types threaten unboosted Vigoroth the most. Vigoroth relies on Eviolite heavily for its bulk, so having a Knock Off absorber like Mega Audino, Garbodor, or Vileplume is great. Mega Audino is especially helpful because its role as a cleric is highly useful for healing Vigoroth, especially if it chooses to run Facade and thus lets itself get statused. Healing Wish users are very useful for Vigoroth, as the health that Healing Wish gives Vigoroth back gives it a second chance to sweep without a status ailment. Vigoroth can beat some Rhydon and Regirock variants, but having a teammate that can easily KO them and other Rock-types, such as Ludicolo, Hariyama, and Mantine, is highly appreciated for ensured removal.

[STRATEGY COMMENTS]
Other Options
=============

Amnesia can be used in the third slot to let Vigoroth take advantage of its Special Defense to make it bulkier overall; however, Taunt is generally better and more useful, and Substitute is crucial to let Vigoroth absorb status moves. An offensive set with Earthquake, Fire Punch, Sucker Punch, and either Substitute or Slack Off can be used to give Vigoroth the ability to 2HKO Aggron, Ferroseed, and Rotom respectively, all of which are normally counters to it. You can even use Encore in the last moveslot to let Vigoroth take advantage of its Speed and lock the foe into a status move like Stealth Rock or Sleep Talk; however, this set requires a Normal-type STAB move so Vigoroth isn't dead weight versus frail offensive threats. A defensive set with Taunt, Toxic, Seismic Toss, and Slack off is a viable option to lure Ghost-types in and stall them out with Toxic, which makes Vigoroth good on Normal spam teams, although Pokemon like Swellow and Pyroar are better choices. Body Slam can be used over Return because, despite the lower Base Power, it lets Vigoroth paralyze certain switch-ins such as Primeape and Pyroar, giving it more early game utility, and the loss of power is a moot point if Vigoroth manages to boost up to +6 later on.

Checks and Counters
===================

**Ghost-types**: Ghost-types like Choice Scarf Rotom can use Trick against Vigoroth to remove its Eviolite while it can't do anything in return. Mismagius and Haunter can also break Vigoroth easily due to their coverage, secondary STAB moves and access to Taunt. Moreover, Ghost-types in general can easily counter Vigoroth because it has absolutely zero way of hitting them, considering that all of its attacking moves are Normal-type.

**Fighting-types**: Fast Fighting-types, like Hitmonchan and Primeape, can prevent Vigoroth from setting up with their offensive pressure. Vigoroth can Taunt Gurdurr to stop it from setting up against it, but it's still a difficult matchup unless Vigoroth already has a lot of boosts from Bulk Up due to Gurdurr's Knock Off and STAB Drain Punch.

**Status**: Status like poison and burns can cripple and wear down Vigoroth really easily if it is not behind a Substitute; however, Vigoroth needs to worry most about getting burned or badly poisoned on the switch from Scald and Toxic users if it lacks Substitute or Facade.

**Powerful Special Attackers**: Vigoroth may have great special bulk, but it's still relatively unprotected, so strong special attackers like Pyroar, Aurorus, Jynx, Ludicolo, Choice Specs Mesprit, and Magmortar can put a lot of pressure on Vigoroth while it struggles to take them down quickly enough; however, they all need to be cautious of Body Slam paralyzing them.
 
Last edited:
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"Vigoroth has poor coverage options"
  • Earthquake
  • Fire Punch
  • Gunk Shot
  • Ice Punch
  • Low Kick
  • Night Slash
  • Play Rough
  • Rock Slide
  • Sucker Punch
  • Thunder Punch
That's 9 types, literally half of the type chart.

I know I know, Vigoroth has no room for any of those moves. But "Vigoroth has poor coverage options" is still a false statement, instead I'd say "While Vigoroth has colorful coverage options, it has no room for any of them."

Also in the Moves section you should mention that Body Slam is STAB
 

dhelmise

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"Vigoroth has poor coverage options"
  • Earthquake
  • Fire Punch
  • Gunk Shot
  • Ice Punch
  • Low Kick
  • Night Slash
  • Play Rough
  • Rock Slide
  • Sucker Punch
  • Thunder Punch
That's 9 types, literally half of the type chart.

I know I know, Vigoroth has no room for any of those moves. But "Vigoroth has poor coverage options" is still a false statement, instead I'd say "While Vigoroth has colorful coverage options, it has no room for any of them."

Also in the Moves section you should mention that Body Slam is STAB
This was taken over from someone, I did not make the skeleton. I'm still currently writing it up, and when I'm done I was going to fix everything from the previous author.
 

dhelmise

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finally wrote this up, ready for qc 3/3

sorry if anything is vague, i wrote this up from the last skeleton, which had some vague points that i couldnt really decipher
 

Threw

cohiba
K so we're moving forward with the tentative decision that Facade be de-slashed in favor of Return (put this and not frustration btw) and relegated to OO, because it's really only useful for Scald, which is too specific a scenario, and any status will make Vig virtually useless anyway and should be avoided at all costs.

Overview

Vig's niche is a combination of good Speed which lets it outpace pretty much every relevant defensive mon and access to Bulk Up, Taunt, and reliable recovery

Ferroseed is a weird thing to mention here, especially since you admit later on that Vig beats it 1v1 (as it does). Honestly you could delete this whole sentence
Its combination of good Speed, Taunt, and reliable recovery make it really difficult for stall to beat, as long as threatening, yet passive Pokemon, like Ferroseed, are removed first.
and just end the first sentence with "...allowing it to act as an effective stallbreaker" after making the first edits i mentioned

The whole sentence comparing it to Gurdurr is basically a less relevant (and accurate) version of the next one, so just delete it. Instead I would talk about other minuses, such as its serious lack of power before boosting and the fact that any status nullifies its effectiveness

Moves

Put the sentence about Taunt before the one about Sub to match the order of the set. The most important thing these two moves do is protect Vig from status, and the second most important thing that Taunt does is prevent bulkier mons from recovering, so please highlight these

Usage Tips

Since we're creeping Taunt Skunk, a different example along with Archeops like Pyroar is better

Team Options

No reason to single out Primeape; every Fighting-type threatens it a ton

After talking about Mega Audino's ability to absorb Knock, mention that it also provides extremely key cleric support which is so, so, so, so helpful to have with Vig

Healing Wish support is good, but just mention it as a general fix for status and not necessarily a partner for Facade Vig in particular

C&C

You already mentioned it but just reiterate the main reason that ghost types are so problematic for vig is that it cant touch them at all with a typical set

I know you hate this but this check is equal parts important, extensive, and potentially confusing so lmk when it's implemented and i'll look it over again before stamping
 

erisia

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To clarify this, it seems contradictory to run Facade with Taunt / Substitute, both of which are often used to stop status users from ruining Vigoroth's sweep. Furthermore, most Will-O-Wisp users are Ghost-types which Vigoroth can't hurt anyways. While Facade is an interesting set in its own right, it plays differently enough from regular Vigoroth that we feel it'd be more suited to OO than to the main set.
 
One more thing that I'd like to bring up is that Body Slam should be deslashed, maybe even moved to OO. Return has higher PP which is huge when it's your only attacking move and versus stall Pokemon, you'd rather burn or poison them than paralyze them. I get that it can be useful for paralyzing stuff on offense, but Vigoroth should have teammates that already cover faster threats.
 

dhelmise

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did
K so we're moving forward with the tentative decision that Facade be de-slashed in favor of Return (put this and not frustration btw) and relegated to OO, because it's really only useful for Scald, which is too specific a scenario, and any status will make Vig virtually useless anyway and should be avoided at all costs.

Overview

Vig's niche is a combination of good Speed which lets it outpace pretty much every relevant defensive mon and access to Bulk Up, Taunt, and reliable recovery

Ferroseed is a weird thing to mention here, especially since you admit later on that Vig beats it 1v1 (as it does). Honestly you could delete this whole sentence and just end the first sentence with "...allowing it to act as an effective stallbreaker" after making the first edits i mentioned

The whole sentence comparing it to Gurdurr is basically a less relevant (and accurate) version of the next one, so just delete it. Instead I would talk about other minuses, such as its serious lack of power before boosting and the fact that any status nullifies its effectiveness

Moves

Put the sentence about Taunt before the one about Sub to match the order of the set. The most important thing these two moves do is protect Vig from status, and the second most important thing that Taunt does is prevent bulkier mons from recovering, so please highlight these

Usage Tips

Since we're creeping Taunt Skunk, a different example along with Archeops like Pyroar is better

Team Options

No reason to single out Primeape; every Fighting-type threatens it a ton

After talking about Mega Audino's ability to absorb Knock, mention that it also provides extremely key cleric support which is so, so, so, so helpful to have with Vig

Healing Wish support is good, but just mention it as a general fix for status and not necessarily a partner for Facade Vig in particular

C&C

You already mentioned it but just reiterate the main reason that ghost types are so problematic for vig is that it cant touch them at all with a typical set

I know you hate this but this check is equal parts important, extensive, and potentially confusing so lmk when it's implemented and i'll look it over again before stamping
 

Threw

cohiba
Well, (in C&C) all its attacking* moves are Normal-type :3 sounds nitpicky but it's the kind of thing that someone would actively complain about in the discussion thread

cool stuff, QC 3/3
 
AMcheck:
This is an amcheck so it wont count as a GP unless approved by a member.
tbh I was really confused with all this ambiguity and complex sentence formation. Tried my best tho! Protip: use more fullstops. Keep it simple!

Add Remove (RC)=Remove Comma (AC)=Add comma (Comments)

[OVERVIEW]

Vigoroth has a niche in the NU metagame due to its decent Speed tier that allows it to outspeed almost every defensive Pokemon,(RC).It also has great Eviolite-boosted bulk, and the ability to act as a setup sweeper. Its combination of good decent Speed stat, along with access to Taunt,(RC) and reliable recovery Slack Off,(AC) make it really difficult for stall to beat,thus allowing it to act as an effective stallbreaker. Vigoroth's access to ability (Vital Spirit is not a move)Vital Spirit also gives it the ability to take care of allows it to check sleep inducers like Lilligant and Vivillon, which are very threatening in the NU metagame. Besides that, Vigoroth has a decent defensive typing in Normal, giving it only one a weakness in to Fighting, which can tend to make it a wincon. However, Vigoroth has a serious lack of power before it boosts with Bulk Up, and any status ailment that it gets hit with acquires can severely hinder its ability to perform sufficiently properly. Vigoroth also suffers from the four-moveslot-syndrome, meaning that it doesn't have any room to run any good coverage moves, which prevents it from hitting Ghost-types.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Slack Off
move 3: Taunt / Substitute
move 4: Return / Facade
item: Eviolite
ability: Vital Spirit
nature: Jolly
evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Moves
========

Bulk Up lets Vigoroth boost its Attack and Defense, letting it properly perform as a bulky setup sweeper. Slack Off is Vigoroth's main form of recovery, letting which lets (keep the tense same)it maintain a decent level of health, spam Bulk Up, and continuously attack the foe,(AC) and heal up. Taunt lets Vigoroth cripple setup sweepers, clerics, and phazers, and it lets it take care of passive Pokemon like Bronzor and Ferroseed. Substitute provides Vigoroth with a buffer for moves that can harm hinder it, such as Scald, Sludge Bomb, and Clear Smog,(RC). Substitute and also lets it scout for revenge killers. Most importantly,(RC) though, Taunt and Substitute prevent bulkier Pokemon from inflicting Vigoroth with status, and Taunt lets Vigoroth prevents bulkier Pokemon them from using their recovery moves. Return is Vigoroth's main STAB-boosted move which is used because of its high Base Power and reliability. Body Slam can be used over Return; however, the ability to paralyze foes is minimally important over the higher Base Power and PP from of Return.

Set Details
========

Maximum HP investment, 240 Special Defense EVs, and an Eviolite give Vigoroth decent enough bulk to let it check the metagame's most notorious sleep inducers, Vivillon and Lilligant, and in general give Vigoroth more help against special attackers. It also lets Vigoroth set up with Substitute against weaker special moves like Lanturn's and Gastrodon's Scald, and Weezing's Sludge Bomb. 16 Speed EVs and a Jolly nature let Vigoroth outspeed threats like Skuntank and Abomasnow.

Usage Tips
========

Try not to send out Vigoroth until all of the opposing Ghost-types are removed, as Vigoroth has no way of hitting them and therefore has to switch out. Feel free to stay in against Rhydon and Regirock, because as long as the former isn't running Swords Dance and the latter isn't running Counter, Vigoroth can just set up and KO them; however, try to make sure what set they're running know their moveset first. Use Body Slam for utility early-game to help spread paralysis to which cripples faster threats like Liepard, letting Vigoroth and its teammates outspeed as many foes as possible. Be cautious of faster Taunt users like Pyroar and Archeops, as they can easily cripple disable(Avoid using the same word multiple times)Vigoroth,(RC). Also try to get rid of them before sending Vigoroth out. Use Vigoroth as a late-game wincon if possible because by the end of the game, most of its checks are KOed, so it can easily set up and perform as a sweeper. Try to avoid being hit by Knock Off, because Vigoroth becomes incredibly frail when it loses its Eviolite.

Team Options
========

Pursuit trappers like Skuntank and Liepard are useful for getting rid of Ghost-types like Mismagius, which Vigoroth has no way of hitting, in order to let it sweep. Pokemon that can check Fighting-types, such as Weezing, Garbodor, and Vileplume, can help Vigoroth because Fighting-types threaten unboosted Vigoroth the most. Vigoroth relies on Eviolite heavily for its bulk, so having a Knock Off absorber like Mega Audino, Garbodor, or Vileplume is great. Mega Audino is especially in particular helpful because its role as a cleric is exponentially useful for healing Vigoroth. Healing Wish users are very useful for Vigoroth, as the health that Healing Wish gives Vigoroth back gives it a second chance to sweep without a status. Vigoroth can beat some Rhydon and Regirock variants, but having a teammate that can easily KO them and other Rock-types, such as Ludicolo, Hariyama, and Mantine, is almost necessary for ensured removal.

[STRATEGY COMMENTS]
Other Options
=============

Amnesia can be used in the third slot to let Vigoroth take advantage of its Special Defense to make it bulkier overall; however, Taunt is generally better and more useful, and Substitute is crucial to let Vigoroth absorb status moves. An offensive set with Earthquake, Fire Punch, Sucker Punch, and either Substitute or Slack Off can be used to give Vigoroth the ability to 2HKO Aggron with Earthquake, Ferroseed with Fire Punch, and Rotom with Sucker Punch, all of which are normally counters to Vigoroth. You can even use Encore in the last moveslot to let Vigoroth take advantage of its high Speed and to lock the foe into a status move like Stealth Rock or Sleep Talk; however, this set requires a Normal-type STAB move so Vigoroth isn't dead weight versus frail offensive threats. A defensive set with Taunt, Toxic, Seismic Toss, and Slack off is a viable option to lure Ghost-types in and stall them out with Toxic, which makes Vigoroth good on Normal spam teams, although Pokemon like Swellow and Pyroar are better choices. Facade can be used over Return because, despite the lower Base Power, it lets Vigoroth take advantage of status ailments.

Checks and Counters
===================

**Ghost-types**: Ghost-types like Choice Scarf Rotom can use Trick against Vigoroth to remove its Eviolite while it can't do anything in return for with almost no setback. Mismagius and Haunter can also break Vigoroth easily due to their coverage and secondary STAB moves, as well as Taunt support. All Ghost-types in general, can easily counter Vigoroth because it has absolutely zero way of hitting them, considering that all of its attacking moves are Normal-type.

**Fighting-types**: Fast Fighting-types, like Hitmonchan and Primeape, can prevent Vigoroth from setting up with their offensive pressure. Vigoroth can Taunt Gurdurr to stop it from setting up against it, but it's still a difficult matchup unless Vigoroth already has a lot of boosts from Bulk Up,(AC) due to Gurdurr's Knock Off and STAB Drain Punch.

**Status**: Status like poison and burns can cripple and wear down Vigoroth really easily if it is not behind a Substitute; however, Vigoroth needs to worry most about getting burned or badly poisoned on the switch from Scald and Toxic users if it lacks Substitute or Facade.

**Powerful Special Attackers**: Vigoroth may have great special bulk, but it's still relatively unprotected, so strong special attackers like Pyroar, Aurorus, Jynx, Ludicolo, Choice Specs Mesprit, and Magmortar can put a lot of pressure on Vigoroth while it struggles to take them down quickly enough; however, they all need to be cautious of Body Slam paralyzing them.
 
Last edited:

Nix_Hex

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Stamping the GP check but adding some nitpicks of my own.
FIRST: PP is hardly a problem unless it's 8 or something, so remove the mention of higher PP wrt Return > Body Slam.
In Set Details: (I generally hate the look of numbers in numeric form starting sentences - i'm not even sure if it's proper. EZ fix though.
A Jolly nature with 16 EVs let Vigoroth outspeed threats like Skuntank and Abomasnow.
In Team Options:
Mega Audino is particularly helpful because its role as a cleric is exponentially useful for healing Vigoroth.
In Checks and Counters
Ghost-types can,(comma) in general,(comma)
GP 1/2
 

Lumari

empty spaces
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TFP Leader


remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Vigoroth has a niche in the NU metagame due to its decent Speed tier that allows it to outspeed almost every defensive Pokemon, great Eviolite-boosted bulk, and the ability to act as a setup sweeper. Its combination of decent Speed, Taunt, and reliable recovery make makes it really difficult for stall to beat, allowing it to act as an effective stallbreaker. Vigoroth's access to ital Vital Spirit also allows it to check sleep inducers like Lilligant and Vivillon, which are very threatening in the NU metagame. Besides that, Vigoroth has a decent defensive typing in Normal, giving it only one weakness in Fighting, which can tend to make it help it serve as a wincon. However, Vigoroth has a serious lack of power before it boosts with Bulk Up, and any status ailment that it acquires can severely hinder its ability to perform sufficiently. Vigoroth also suffers from four-moveslot syndrome, (remove second hyphen) meaning that it doesn't have room to run any good coverage moves, which prevents it from hitting Ghost-types.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Slack Off
move 3: Taunt / Substitute
move 4: Return / Facade
item: Eviolite
ability: Vital Spirit
nature: Jolly
evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Moves
========

Bulk Up lets Vigoroth boost its Attack and Defense, letting it properly perform as a bulky setup sweeper. Slack Off is Vigoroth's main form of recovery, letting it maintain a decent level of health, spam Bulk Up, and continuously attack the foe and heal up. Taunt lets Vigoroth cripple setup sweepers, clerics, and phazers, and it lets it take care of passive Pokemon like Bronzor and Ferroseed. Substitute provides Vigoroth with a buffer for moves that can harm it, such as Scald, Sludge Bomb, and Clear Smog, and it also lets it scout for revenge killers. Most importantly, though, Taunt and Substitute prevent bulkier Pokemon from inflicting Vigoroth with status, and Taunt lets Vigoroth prevent them from using their recovery moves. Return is Vigoroth's main STAB move because of its high Base Power and reliability. Body Slam can be used over Return; however, the ability to paralyze foes is minimally important over the higher Base Power and PP of Return.

Set Details
========

Maximum HP investment, 240 Special Defense EVs, and an Eviolite give Vigoroth decent enough bulk to let it check the metagame's most notorious sleep inducers, Vivillon and Lilligant, and in general give Vigoroth more help against special attackers. It also lets Vigoroth set up Substitute against weaker special moves like Lanturn's and Gastrodon's Scald (RC) and Weezing's Sludge Bomb. 16 Speed EVs and a Jolly nature let Vigoroth outspeed threats like Skuntank and Abomasnow.

Usage Tips
========

Try not to send out Vigoroth until all of the opposing Ghost-types are removed, as Vigoroth has no way of hitting them and therefore has to switch out. Feel free to stay in against Rhydon and Regirock, because as long as the former isn't running Swords Dance and the latter isn't running Counter, Vigoroth can just set up and KO them; however, try to know (scout / figure out imo) their moveset first. Use Body Slam ("If you opt to run Body Slam, use it" etc at best, it's not even on the set anymore) for utility early-game to help spread paralysis to cripple faster threats like Liepard, letting Vigoroth and its teammates outspeed as many foes as possible. Be cautious of faster Taunt users like Pyroar and Archeops, as they can easily hinder Vigoroth's usability; try to get rid of them before sending Vigoroth out. Use Vigoroth as a late-game wincon if possible because by the end of the game, most of its checks are KOed, so it can easily set up and sweep. Try to avoid Knock Off, because Vigoroth becomes incredibly frail when it loses its Eviolite.

Team Options
========

Pursuit trappers like Skuntank and Liepard are useful for getting rid of Ghost-types like Mismagius, which Vigoroth has no way of hitting, in order to let it sweep. Pokemon that can check Fighting-types, such as Weezing, Garbodor, and Vileplume, can help Vigoroth because Fighting-types threaten unboosted Vigoroth the most. Vigoroth relies on Eviolite heavily for its bulk, so having a Knock Off absorber like Mega Audino, Garbodor, or Vileplume is great. Mega Audino is especially helpful because its role as a cleric is exponentially highly (that's not what exponentially means) useful for healing Vigoroth. Healing Wish users are very useful for Vigoroth, as the health that Healing Wish gives Vigoroth back gives it a second chance to sweep without a status ailment. Vigoroth can beat some Rhydon and Regirock variants, but having a teammate that can easily KO them and other Rock-types, such as Ludicolo, Hariyama, and Mantine, is almost necessary for ensured removal.

[STRATEGY COMMENTS]
Other Options
=============

Amnesia can be used in the third slot to let Vigoroth take advantage of its Special Defense to make it bulkier overall; however, Taunt is generally better and more useful, and Substitute is crucial to let Vigoroth absorb status moves. An offensive set with Earthquake, Fire Punch, Sucker Punch, and either Substitute or Slack Off can be used to give Vigoroth the ability to 2HKO Aggron with Earthquake, Ferroseed with Fire Punch, and Rotom with Sucker Punch, (move names are optional, ugly repetition is ugly and they're basically implied) all of which are normally counters to Vigoroth it. You can even use Encore in the last moveslot to let Vigoroth take advantage of its Speed and lock the foe into a status move like Stealth Rock or Sleep Talk; however, this set requires a Normal-type STAB move so Vigoroth isn't dead weight versus frail offensive threats. A defensive set with Taunt, Toxic, Seismic Toss, and Slack off is a viable option to lure Ghost-types in and stall them out with Toxic, which makes Vigoroth good on Normal spam teams, although Pokemon like Swellow and Pyroar are better choices. Facade can be used over Return because, despite the lower Base Power, it lets Vigoroth take advantage of status ailments. (already a full slash)

Checks and Counters
===================

**Ghost-types**: Ghost-types like Choice Scarf Rotom can use Trick against Vigoroth to remove its Eviolite with no setback. (weird use of "setback", "while it can't do anything in return" was better) Mismagius and Haunter can also break Vigoroth easily due to their coverage and secondary STAB moves, as well as and access to Taunt support. Moreover, Ghost-types in general can easily counter Vigoroth because it has absolutely zero way of hitting them, considering that all of its attacking moves are Normal-type.

**Fighting-types**: Fast Fighting-types, like Hitmonchan and Primeape, can prevent Vigoroth from setting up with their offensive pressure. Vigoroth can Taunt Gurdurr to stop it from setting up against it, but it's still a difficult matchup unless Vigoroth already has a lot of boosts from Bulk Up due to Gurdurr's Knock Off and STAB Drain Punch.

**Status**: Status like poison and burns can cripple and wear down Vigoroth really easily if it is not behind a Substitute; however, Vigoroth needs to worry most about getting burned or badly poisoned on the switch from Scald and Toxic users if it lacks Substitute or Facade.

**Powerful Special Attackers**: Vigoroth may have great special bulk, but it's still relatively unprotected, so strong special attackers like Pyroar, Aurorus, Jynx, Ludicolo, Choice Specs Mesprit, and Magmortar can put a lot of pressure on Vigoroth while it struggles to take them down quickly enough; however, they all need to be cautious of Body Slam paralyzing them.
 

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