approved by Eevee General and unfixable
Violet Version is a gen 1 mod. There are very few RBY mods out there, and I know of none that are currently playable on Pokemon Showdown. So, well, here you go.
The big focus here is to create a game that plays a lot like RBY (which is super fun by the way), but actually has more than 15 viable Pokemon. I want to accomplish this by being as 'compact' as possible though; everything in Violet Version is there for a reason, and if I don't see a good reason, I don't include it in the game. I bolded that part because I think it's sort of the opposite of what people tend to expect from Pokemon mods.
Enough talk, look at this pokemon rainbow.
Clauses/Misc
Yes, Team Preview is on. Feel free to speculate on that!
Roster
The first thing that's very different about Violet Version compared to other pet mods is that I actually handpicked a roster of Pokemon that I felt would most effectively contribute to a 'healthy,' interesting game with unique options between each Pokemon. There are over 80 fully evolved Pokemon in RBY, but a lot of them (Golem/Rhydon, Farfetch'd/Pidgeot/Fearow/Dodrio) are super redundant. I could have made typing changes to dozens of Pokemon in an effort to stuff as many Pokemon into the game as possible, but my #1 goal for VV was to be as accessible as possible, so I didn't do that. The plan is for each Pokemon on the roster to be viable and for the overlap between them to be pretty minimal.
Aerodactyl
Alakazam
Arbok
Articuno
Beedrill
Butterfree
Chansey
Charizard
Cloyster
Dragonite
Dugtrio
Electabuzz
Electrode
Exeggutor
Flareon
Gengar
Golbat
Golduck
Golem
Gyarados
Hypno
Jynx
Kabutops
Machamp
Magmar
Magneton
Moltres
Muk
Nidoqueen
Ninetales
Parasect
Pidgeot
Pinsir
Poliwrath
Primeape
Raticate
Slowbro
Snorlax
Starmie
Tangela
Tauros
Vileplume
Zapdos
Typings
Of course, it wouldn't be a pet mod without some cute type changes!
- Bug/Psychic
- Fire/Dragon
- Electric/Fighting
- Water/Ghost
- Fire/Fighting
- Electric/Rock
- Fire/Psychic
Move changes
The meat of this mod. Every type now has at least one reasonable attacking move. Otherwise I'll just let the changes speak for themselves.
Stats/Movepools
Anything unlisted is unchanged. Stats listed as hp/attack/defense/special/speed.
- Learns Thrash
- 70/55/60/95/80, learns Leech Life, Solar Beam
- 65/80/40/45/130, learns Dream Eater, does not learn Swords Dance
- 65/70/60/65/115, learns Slash, does not learn Body Slam
- 83/110/75/70/100
- 60/105/69/65/100
- 90/92/87/75/85, learns Softboiled
- Learns Psychic
- 85/90/80/80/90, learns Acid, Gust
- 80/105/85/100/80, learns Razor Leaf
- 90/115/130/80/30, learns Twineedle, Vice Grip
- Learns Tri Attack, does not learn Submission
- 65/105/60/60/115
- 115/130/90/110/65
- 90/115/95/70/70, Learns Dream Eater
- 100/130/100/65/55
- 120/60/95/120/70
- 145/105/85/75/50, learns Acid
- 85/93/70/115/67
- 65/65/70/110/140
- Learns Sky Attack, Tri Attack
- Learns Rock Slide, Softboiled
- Learns Thrash
- 65/95/57/85/120, learns Vice Grip
- learns Solar Beam
- does not learn Tri Attack
- 35/110/50/70/120, learns Tri Attack
- learns Rock Slide
- 85/55/115/100/60
That should be it! Everything detailed in this post should be implemented and playable right now here, with some additional changes to come once I manage to implement them. It's a new server so you'll probably have to arrange matches via Smogon and whatnot but yeah!
Violet Version is a gen 1 mod. There are very few RBY mods out there, and I know of none that are currently playable on Pokemon Showdown. So, well, here you go.
The big focus here is to create a game that plays a lot like RBY (which is super fun by the way), but actually has more than 15 viable Pokemon. I want to accomplish this by being as 'compact' as possible though; everything in Violet Version is there for a reason, and if I don't see a good reason, I don't include it in the game. I bolded that part because I think it's sort of the opposite of what people tend to expect from Pokemon mods.
Enough talk, look at this pokemon rainbow.







Clauses/Misc
Yes, Team Preview is on. Feel free to speculate on that!
Team Preview on
Sleep clause
Freeze clause
Species clause
The type chart is modernized.
(Ghost is super-effective against Psychic; Ice is not very effective against Fire; Bug is NVE against Poison; and Poison is neutral against Bug)
1/256 is gone.
In other words, 100 accuracy moves really do have 100 accuracy.
Recover and Softboiled also don't fail like they do in RBY.
Paralysis as a secondary status works as it does in modern gens.
Most importantly, Body Slam can paralyze normal types.
Sleep clause
Freeze clause
Species clause
The type chart is modernized.
(Ghost is super-effective against Psychic; Ice is not very effective against Fire; Bug is NVE against Poison; and Poison is neutral against Bug)
1/256 is gone.
In other words, 100 accuracy moves really do have 100 accuracy.
Recover and Softboiled also don't fail like they do in RBY.
Paralysis as a secondary status works as it does in modern gens.
Most importantly, Body Slam can paralyze normal types.
Roster
The first thing that's very different about Violet Version compared to other pet mods is that I actually handpicked a roster of Pokemon that I felt would most effectively contribute to a 'healthy,' interesting game with unique options between each Pokemon. There are over 80 fully evolved Pokemon in RBY, but a lot of them (Golem/Rhydon, Farfetch'd/Pidgeot/Fearow/Dodrio) are super redundant. I could have made typing changes to dozens of Pokemon in an effort to stuff as many Pokemon into the game as possible, but my #1 goal for VV was to be as accessible as possible, so I didn't do that. The plan is for each Pokemon on the roster to be viable and for the overlap between them to be pretty minimal.











































Typings
Of course, it wouldn't be a pet mod without some cute type changes!







Move changes
The meat of this mod. Every type now has at least one reasonable attacking move. Otherwise I'll just let the changes speak for themselves.
Acid: 70 BP, 50% chance to lower defense
Bind: Bug type, 30 BP, 8 PP, partial trapping for 2-3 turns
Wrap: 40 BP, 8 PP, partial trapping for 2-3 turns
Clamp: 70 BP, 5 PP, partial trapping for 2-3 turns
Fire Spin: 30 BP, 8 PP, partial trapping for 2-3 turns
Karate Chop: Fighting type
Gust: 80 BP, Flying type, 30% chance to lower attack
Poison Sting: 95 BP, 30% chance to poison
Tri Attack: Ghost, 20% chance to burn, freeze, or paralyze
Dream Eater: 200 BP, Ghost type, works against sleeping, poisoned, or badly poisoned targets, heals 100% of damage dealt
Leech Life: 60 BP, heals 100% of damage dealt
Mega Drain: heals 100% of damage dealt
Submission: 100 accuracy, 100 BP
Petal Dance: 120 BP
Thrash: 90 BP, Dragon type (still repeats 3-4 turns, then confuses user)
Toxic: 100 accuracy
Twineedle: 40 BP per hit (still 20% poison chance per hit)
Vice Grip: Bug type, high critical hit ratio
Mimic: Mimicked moves remain on the user’s moveset even if the user switches out. Jynx, Flareon, Articuno, Magneton, Dugtrio, and Pidgeot are now the only users of Mimic.
Disable: 100 accuracy
Solar Beam: 100 BP, +1 Special during charge turn
Sky Attack: +1 Defense during charge turn
Rock Slide: 85 BP (still 90 accuracy)
Bind: Bug type, 30 BP, 8 PP, partial trapping for 2-3 turns
Wrap: 40 BP, 8 PP, partial trapping for 2-3 turns
Clamp: 70 BP, 5 PP, partial trapping for 2-3 turns
Fire Spin: 30 BP, 8 PP, partial trapping for 2-3 turns
Karate Chop: Fighting type
Gust: 80 BP, Flying type, 30% chance to lower attack
Poison Sting: 95 BP, 30% chance to poison
Tri Attack: Ghost, 20% chance to burn, freeze, or paralyze
Dream Eater: 200 BP, Ghost type, works against sleeping, poisoned, or badly poisoned targets, heals 100% of damage dealt
Leech Life: 60 BP, heals 100% of damage dealt
Mega Drain: heals 100% of damage dealt
Submission: 100 accuracy, 100 BP
Petal Dance: 120 BP
Thrash: 90 BP, Dragon type (still repeats 3-4 turns, then confuses user)
Toxic: 100 accuracy
Twineedle: 40 BP per hit (still 20% poison chance per hit)
Vice Grip: Bug type, high critical hit ratio
Mimic: Mimicked moves remain on the user’s moveset even if the user switches out. Jynx, Flareon, Articuno, Magneton, Dugtrio, and Pidgeot are now the only users of Mimic.
Disable: 100 accuracy
Solar Beam: 100 BP, +1 Special during charge turn
Sky Attack: +1 Defense during charge turn
Rock Slide: 85 BP (still 90 accuracy)
Stats/Movepools
Anything unlisted is unchanged. Stats listed as hp/attack/defense/special/speed.





























That should be it! Everything detailed in this post should be implemented and playable right now here, with some additional changes to come once I manage to implement them. It's a new server so you'll probably have to arrange matches via Smogon and whatnot but yeah!
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