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VirajVora v Zekrom2525

I guess I'll subject myself to this horror.

Team Status:

Zekrom2525:
Froakie: 90 HP / 100 EN
Gible: KOed [1 KOC]
Pichu: 80 HP / 100 EN
Gastly: KOed
Treecko: KOed [1 KOC]
Ralts: 90 HP / 100 EN
Eevee: KOed
Beldum: 90 HP / 100 EN

Black Heart:
Bulbasaur: 90 HP / 100 EN
Deino: 90 HP / 95 EN
Growlithe: 90 HP / 100 EN
Pancham: KOed [1 KOC]
Riolu: 90 HP / 100 EN
Rufflet: KOed [3 KOC]
Zorua: 90 HP / 100 EN​

Somehow, nobody noticed that Zekrom had sent 8 mons to a 7v7 (Probably something to do with the OP practically being formatted by a 5 year old on LSD). As such, I'm going to randomly remove one of Froakie, Pichu, and Beldum from Zekrom's team, since they've not been used.

09:51:55 ~ <&afkfish44> @pick Froakie, Pichu, Beldum
09:51:55 ~ <+ASBot> Pichu

Pichu will be removed from Zekrom's team, as to make this a 7v7 rather than an 8v7.

Okay. First step is to repost the relevant stuff from the OP.

Zekrom2525's Remaining Team:

froakie.gif

Froakie (Male)

Type:
water.gif


Abilities: Torrent / Protean ( Locked )

Nature: Hasty

Stats: ( + Speed, - Defense + 23 % Acc )
HP: 90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 5
AC: 2/5
KOC: 3


Attacks: (??/33)
Level Up

Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling

Egg Moves:

Camouflage
Mud Sport
Toxic Spikes
Mind Reader
Water Sport

TM/HM

Ice Beam
Dig
Rock Tomb
Rest
Surf
280.gif

Ralts (Male)

Nature: Jolly (+Spe, +7% accuracy, -SpA)

Type:
psychic.gif
fairy.gif


Abilities: Synchronize / Trace / Telepathy - (LOCKED)

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+7% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5
KOC: 0

Moves: (??/36)
Level up

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disarming Voice
Draining Kiss

Egg:

Ally Switch
Disable
Encore
Misty Terrain
Shadow Sneak

TM/HM:

Thunderbolt
Safeguard
Taunt
Will-O-Wisp
Psyshock
374.gif

Beldum (Genderless)

Type:
steel.gif
psychic.gif


Nature: Hasty (+Speed, -Defence)

Abilities: Clear Body / Light Metal: (Hidden Ability)

Stats:
HP: 90
Attack: 2
Defence: 2 (-)
Special Attack: 2
Special Defense: 2
Speed: 35 (+) [+5% Accuracy]
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves: (??/28)

Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt

Black Heart's Remaining Team:

bulbasaur.gif

Bulbasaur[Female]
Types: Grass/Poison

Grass - Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities::
Overgrow/Chlorophyll (Hidden Ability Locked)

Overgrow (Passive) - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)

Chlorophyll (Passive) - During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Stats:
HP:
90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 3
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Physical

Facade
Power Whip
Razor Leaf
Skull Bash
Tackle
Take Down
Vine Whip

Special
Leaf Storm
Sludge Bomb

Other
Endure
Growl
Growth
Leech Seed
Light Screen
Nature Power
Poison Powder
Protect
Sleep Powder
Sunny Day
Sweet Scent
deino.gif

Deino[Male]
Types: Dark/Dragon

Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Hustle

Hustle (Toggle) - At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)

Stats:
HP:
90
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 44+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 3
KOC: 1

Attacks:

Physical

Assurance
Aqua Tail
Bite
Crunch
Dragon Tail
Facade
Fire Fang
Head Smash
Headbutt
Ice Fang
Outrage
Tackle
Thunder Fang

Special
Dragon Breath
Dragon Rage

Other
Focus Energy
Protect
Roar
Sleep Talk
Substitute
growlithe.gif

Growlithe[Male]
Types: Fire

Fire - Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities::
Intimidate / Flash Fire / Justified (Hidden Ability Locked)

Intimidate (Trigger) - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

Flash Fire (Passive) - This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).

Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
90
Atk: 4(+)
Def: 2
SpA: 2(-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 5
AC: 3/5
KOC: 2

Attacks:

Physical

Aerial Ace
Bite
Close Combat
Crunch
Fire Fang
Flame Wheel
Flare Blitz
Iron Tail
Outrage
Reversal
Take Down
Wild Charge

Special
Ember
Heat Wave

Other
Agility
Helping Hand
Leer
Morning Sun
Odor Sleuth
Protect
Roar
Sunny Day
Will-O-Wisp
riolu.gif

Riolu [Male]
Types: Fighting

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities::
Steadfast / Inner Focus / Prankster (Hidden Ability Unlocked)

Steadfast (Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (Passive) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Serious (No effect on stats)

Stats:
HP:
90
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/6
MC: 7
AC: 5/5
KOC: 6

Attacks:

Physical Moves

Blaze Kick
Bullet Punch
Counter
Cross Chop
Crunch
Earthquake
Facade
Feint
Force Palm
Ice Punch
Poison Jab
Quick Attack
Reversal
Rock Slide
Zen Headbutt

Special Moves
-

Other

Agility
Copycat
Endure
Foresight
Protect
Screech
zorua.gif

Zorua[Male]
Types: Dark

Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities::
Illusion

Illusion (Passive) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
100
Atk: 4 (+)
Def: 2
SpA: 2 (-)
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0

Attacks:
Physical

Aerial Ace
Counter
Dig
Feint Attack
Fury Swipes
Pursuit
Scratch
Sucker Punch
U-Turn

Special

Other
Copycat
Detect
Fake Tears
Leer
Scary Face
Snatch
Substitute
Taunt
Torment

Now to actually bloody ref this.

Zekrom2525:
280.png

HP: 90
EN: 100
Status: OK

Black Heart
633.png

HP: 90
EN: 95
Status: OK​

Action 1:

Ralts used Double Team!
-8 EN
Deino used Roar!
Roar has perfect accuracy!
Ralt's clones were destroyed!
-7 EN

Action 2:

Ralts used Disarming Voice!
Crit: 5802/10000
(4 + 1.5 - 3 + 3)*2.25 = 12.375 Damage
-3 EN
Deino used Substitute [20]!
-18 EN

Action 3:

Ralts used Draining Kiss!
Crit: 8998/10000
(5 + 1.5 - 3 + 3)*2.25 = 14.625 Damage
-6 EN
Deino used Crunch!
Hit: 6861/10000
Crit: 7099/10000
Lower Def: 4892/10000
(8 + 4.5 - 1.5 + 3 + 3) = 17 Damage
-5 EN​

Zekrom2525:
280.png

HP: 73
EN: 83
Status: OK

Black Heart
633.png

HP: 58
EN: 65
Status: Substitute (5 HP)​

Black Heart orders
Zekrom2525 orders
REFEREE​
 
Last edited:
Ah, THIS IS FINALLY UP...

Crunch - Head Smash (plz dont miss...) - Crunch

If Damaging Fairy type move, Protect but not consecutively...
If Double Team, Roar...
 
Zekrom2525
Ralts
280.png

HP: 73
Energy: 83
Atk: 1
Def: 1
SpA: 1
SpD: 2
Spe: 46
Other: +7% Accuracy

Black Heart
Deino
633.png

HP: 58
Energy: 65
Atk: 3
Def: 1
SpA: 2
SpD: 2
Spe: 44
Other: +7% Accuracy, Substitute (5 HP)​


here we go, back in action

Zekrom2525
Ralts
280.png

HP: 58
Energy: 76
Atk: 1
Def: 1
SpA: 1
SpD: 2
Spe: 46
Other: +7% Accuracy, -1 Def

Black Heart
Deino
633.png

HP: 58
Energy: 41
Atk: 3
Def: 1
SpA: 2
SpD: 2
Spe: 44
Other: +7% Accuracy​

Action 1:
Ralts: Double Team (2 clones): -8 Energy
Deino: Roar: -7 Energy

Action 2:
Deino: Protect: 7 + (12.375/2.5) = -11.95 Energy
Ralts: Disarming Voice: (4+3-1.5) x 2.25 = 12.375 Damage (blocked), -3 Energy

Action 3:
Ralts: Draining Kiss: (5+3-1.5) x 2.25 = 14.625 Damage ~ 5 Damage, 2.5 Healed Substitute breaks, -6 Energy
Crit: (<=625=yes): 9526/10000: No
Deino: Crunch: (8+3+3+3) = 17 Damage, -5 Energy
Hit: (<=8000=Yes): 5801/10000: Yes
Crit: (<=625=yes): 5751/10000: No
Effect: (<=625=yes): 1689/10000: Yes
Zekrom2525 orders
Black Heart orders
I ref
 
Last edited:
Protect doesn't account for Crits, so remove it, even if it doesn't matter...
Iirc, Draining Kiss wont heal on Substitutes... (I am not sure so plz ask someone else too :P)

Fix them plz... You also did some other minor mistakes but ill ignore them as they arent mattering in the battle atm...
 
Hi, I apologize for whatever mistakes I may have made, as it has been a while since I was active in ASB. I'll remove the crit roll on Disarming Voice. I did look up the mechanics of draining moves against substitutes (the results were rather ambiguous, but I went with what seemed correct based on my research), so I am not going to change that, or ask anyone for that matter, unless you have something solid. I would also appreciate being informed in some way of what mistakes I am making, even if they don't affect things right now.

EDIT: Based on showdown's mechanics, Ralts does heal HP from the sub.

EDIT: just for UC calculations, there have been 16 rounds so far.
 
Last edited:
Well the hit chance of Crunch will be more cauz +7% Accuracy and the effect roll of Defense fall is not 625...

Thats all I remember now...

Zekrom2525 please order quickly...
 
I think that "Effect: (<=625=yes): 1689/10000: Yes" and the -1 Defense in the summary makes it pretty obvious that it was reffed correctly, and the 625 was just a typo, but ok man.

Zekrom2525
Ralts
280.png

HP: 58
Energy: 76
Atk: 1
Def: 1
SpA: 1
SpD: 2
Spe: 46
Other: +7% Accuracy, -1 Def

Black Heart
Deino
633.png

HP: 58
Energy: 41
Atk: 3
Def: 1
SpA: 2
SpD: 2
Spe: 44
Other: +7% Accuracy​


here we go, back in action

Zekrom2525
Ralts
280.png

HP: 17
Energy: 60
Atk: 1
Def: 1
SpA: 1
SpD: 2
Spe: 46
Other: +7% Accuracy, -2 Def

Black Heart
Deino
633.png

HP: 22
Energy: 13
Atk: 3
Def: 1
SpA: 2
SpD: 2
Spe: 44
Other: +7% Accuracy​

Action 1:
Ralts: Disarming Voice: (4+3-1.5) x 2.25 = 12.375 Damage, -3 Energy
Crit: (<=625/10000=yes): 9476/10000: No
Deino: Head Smash: (14+3+3) + 2 = 22 Damage, 11 Recoil, 9 + 2/2.5 = -9.8 Energy
Hit: (<=7100/10000=yes): 590/10000: Yes
Crit: (<=625/10000=yes): 3854/10000: No

Action 2:
Ralts: Disarming Voice: (4+3-1.5) x 2.25 = 12.375 Damage, -7 Energy
Crit: (<=625/10000=yes): 8030/10000: No
Deino: Crunch: (8+3+3+3) + 2 = 19 Damage, -5 Energy
Hit: (<=8700=Yes): 5700/10000: Yes
Crit: (<=625=yes): 844/10000: No
Effect: (<=2000=yes): 161/10000: Yes

Action 3:
Deino: Protect: 7 + (14.625/2.5) = -12.85 Energy
Ralts: Draining Kiss: (5+3-1.5) x 2.25 = 14.625 Damage (blocked), -6 Energy
Black Heart orders
Zekrom2525 orders
I ref
 
Zekrom2525
Ralts
280.png

HP: 17
Energy: 60
Atk: 1
Def: 1
SpA: 1
SpD: 2
Spe: 46
Other: +7% Accuracy, -2 Def

Black Heart
Deino
633.png

HP: 22
Energy: 13
Atk: 3
Def: 1
SpA: 2
SpD: 2
Spe: 44
Other: +7% Accuracy​


some stuff happened

Zekrom2525
Ralts
280.png

HP: KO
Energy: KO
Atk: 1
Def: 1
SpA: 1
SpD: 2
Spe: 46
Other: +7% Accuracy

Black Heart
Deino
633.png

HP: KO
Energy: KO
Atk: 3
Def: 1
SpA: 2
SpD: 2
Spe: 44
Other: +7% Accuracy​

Action 1:
Ralts: Protect: 7 + (21/2.5) = -8.4 Energy
Deino: Crunch: (8+3+3+3) + 4 = 21 Damage, -5 Energy

Action 2:
Ralts: Draining Kiss: (5+3-1.5) x 2.25 = 14.625 Damage, 7.3125 Healed, -6 Energy
Crit: (<=625/10000=yes): 3253/10000: No
Deino: Crunch: (8+3+3+3+3) + 4 = 24 Damage, -9 Energy, Ralts faints, Deino faints
Hit: (<=8700=Yes): 8377/10000: Yes
Crit: (<=625=yes): 160/10000: Yes
Effect: (<=2000=yes): 1249/10000: Yes

Action 3:
Deino: Protect: 7 + (14.625/2.5) = -12.85 Energy
Ralts: Draining Kiss: (5+3-1.5) x 2.25 = 14.625 Damage (blocked), -6 Energy
Black Heart sends out a Pokemon
Zekrom2525 sends out a Pokemon and orders
Black Heart orders
I ref
 
OK, so, first thing's first: you cannot use Pichu.
Somehow, nobody noticed that Zekrom had sent 8 mons to a 7v7 (Probably something to do with the OP practically being formatted by a 5 year old on LSD). As such, I'm going to randomly remove one of Froakie, Pichu, and Beldum from Zekrom's team, since they've not been used.

09:51:55 ~ <&afkfish44> pick Froakie, Pichu, Beldum
09:51:55 ~ <+ASBot> Pichu

Pichu will be removed from Zekrom's team, as to make this a 7v7 rather than an 8v7.
You originally sent 8 Pokemon, and this is a 7v7. Sending 8 Pokemon to a 7v7 is illegal. Dogfish44 resolved this issue by randomly removing one of your remaining Pokemon, and that ended up being Pichu. So, you cannot use Pichu.

Also,
Black Heart sends out a Pokemon
Zekrom2525 sends out a Pokemon and ORDERS
Black Heart orders
I ref
I added bold/italics/underline/caps for emphasis. This means, Zekrom2525, that you have to also order. Please order, Zekrom2525, but only do so once you have sent out either Froakie or Beldum.
 
Translated from T-Bolts Ragey Rant --> PI ..... PICHU PI PICHU PICHU PICHU PI PICHU PICHU CHU !!!!!!!! ( FINE ..... BUT I WILL NEVER FORGIVE THE REF FOR REMOVING ME FROM THIS BATTLE !!!!!!! )

374.gif



Beldum
Type:
steel.gif
psychic.gif

Nature: Hasty (+Speed, -Defence)
Abilities: Clear Body / Light Metal: (Hidden Ability)

Take Down ~ Iron Defense ~ Zen Headbutt
 
Last edited:
Zekrom2525
Beldum

374.gif

HP: 90
Energy: 100
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 35
Other: +5% Accuracy

Black Heart
Bulbasaur

bulbasaur.gif

HP: 90
Energy: 100
Atk: 3
Def: 2
SpA: 3
SpD: 3
Spe: 39
Other: -10% Evasion​


quite the Bulbasaur you have there


Zekrom2525
Beldum

374.gif

HP: 38
Energy: 81
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 35
Other: +5% Accuracy, +2 Defense

Black Heart
Bulbasaur

bulbasaur.gif

HP: 90
Energy: 82
Atk: 3
Def: 2
SpA: 3
SpD: 3
Spe: 39
Other: -10% Evasion​

Action 1:
Bulbasaur: burrows underground
Beldum: Take Down: missed, 6 + 4/2.5 = -7.6 Energy
Bulbasaur: Dig: (8+3) x 1.5 = 16.5 Damage, -10 Energy
Crit: (<=625/10000=yes): 7175/10000: No

Action 2:
Bulbasaur: Feint Attack: (6+3+3) x 1.5 = 18 Damage, -3 Energy
Crit: (<=625/10000=yes): 6381/10000: No
Beldum: Iron Defense: -6 Energy

Action 3:
Bulbasaur: Sucker Punch: (8+3+3) x 1.5 - 4 = 17 Damage, -5 Energy
Crit: (<=625/10000=yes): 3733/10000: No
Beldum: Zen Headbutt: Bulbasaur is immune, -5 Energy
Black Heart orders
Zekrom2525 orders
I ref
 
Zekrom2525
Beldum

374.gif

HP: 38
Energy: 81
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 35
Other: +5% Accuracy, +2 Defense

Black Heart
Bulbasaur

bulbasaur.gif

HP: 90
Energy: 82
Atk: 3
Def: 2
SpA: 3
SpD: 3
Spe: 39
Other: -10% Evasion


oh lol it wasn't a Bulbasaur


Zekrom2525
Beldum

374.gif

HP: 13
Energy: 66
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 35
Other: +5% Accuracy, +1 Defense, Tormented (3 actions)

Black Heart
Zorua

zorua.gif

HP: 79
Energy: 48
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 65
Other: none​

Action 1:
Bulbasaur: Torment: -10 Energy
Beldum: Iron Head: (8+3+0) = 11 Damage, -5 Energy
Crit: (<=625/10000=yes): 4260/10000: No

Action 2:
Bulbasaur: burrows underground
Beldum: Struggle: missed, -5 Energy
Bulbasaur: Dig: (8+3) x 1.5 - 4 = 12.5 Damage, -10 Energy
Crit: (<=625/10000=yes): 4628/10000: No


Action 3:
Bulbasaur: burrows underground
Beldum: Iron Head: missed, -5 Energy
Bulbasaur: Dig: (8+3) x 1.5 - 4 = 12.5 Damage, -14 Energy
Crit: (<=625/10000=yes): 9664/10000: No
Zekrom2525 orders
Black Heart orders
I ref
 
Last edited:
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