I felt the need to add a volt-turn team to my collection. So I started off with a koko and landot core. I made this team off counters for basic threats in OU. Enjoy and all ratings are appreciated.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 56 Def / 4 SpA / 196 Spe
Naive Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Stone Edge
First off, I have standard lando-t in terms of moves, but the ev’s I switched around to outspeed a mega-alakazam and one hit it with eq. U-Turn so that you could pivot out and keep the momentum of the team alive. The defense is just enough to hold a high jump kick from mega medicham on full health.
Tapu Koko @ Leftovers
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Brave Bird
- Defog
- Volt Switch
I made this Tapu-Koko to be able to slap most things that would threaten the team, torn-t, skarm, and hawlucha. With volt switch I can screw up greninja. Brave bird to get that flying damage on fighting types.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Roost
- Hidden Power [Fire]
- Bullet Punch
- U-turn
This is my most interesting mon. I have roost for obvious recovery ability, bullet punch and u-turn need no explanation. Hidden Power [Fire] lets me switch into ferrothorn and scizor and one shot both.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- Healing Wish
- U-turn
Standard cancer Jirachi. Iron Head for stab and 60% flinch, same with Heart Stamp. Healing wish to bring back whoever would be crucial to me winning the matchup. U-Turn lets me pivot out of mzam.
Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Stealth rock anti-stall Heatran. Does a great job at what he does, although he does get screwed over by Mega Swampert, which threatens the whole team. Magma Storm for obvious reasons, Earth Power to hit fires on the switch and taunt/stealth rock for obvious reasons.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Spikes
- Gyro Ball
Ferrothorn took the place of my filler. I had no clue what to put here so I put the mon that covered up the most weaknesses, except mega swampert. Ferro is here to spread leech seed and stack hazards while sucking up physical hits from most things.
Importable: https://pokepast.es/5236d7ab0c8c9034
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 56 Def / 4 SpA / 196 Spe
Naive Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Stone Edge
First off, I have standard lando-t in terms of moves, but the ev’s I switched around to outspeed a mega-alakazam and one hit it with eq. U-Turn so that you could pivot out and keep the momentum of the team alive. The defense is just enough to hold a high jump kick from mega medicham on full health.
Tapu Koko @ Leftovers
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Brave Bird
- Defog
- Volt Switch
I made this Tapu-Koko to be able to slap most things that would threaten the team, torn-t, skarm, and hawlucha. With volt switch I can screw up greninja. Brave bird to get that flying damage on fighting types.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Roost
- Hidden Power [Fire]
- Bullet Punch
- U-turn
This is my most interesting mon. I have roost for obvious recovery ability, bullet punch and u-turn need no explanation. Hidden Power [Fire] lets me switch into ferrothorn and scizor and one shot both.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- Healing Wish
- U-turn
Standard cancer Jirachi. Iron Head for stab and 60% flinch, same with Heart Stamp. Healing wish to bring back whoever would be crucial to me winning the matchup. U-Turn lets me pivot out of mzam.
Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Stealth rock anti-stall Heatran. Does a great job at what he does, although he does get screwed over by Mega Swampert, which threatens the whole team. Magma Storm for obvious reasons, Earth Power to hit fires on the switch and taunt/stealth rock for obvious reasons.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Spikes
- Gyro Ball
Ferrothorn took the place of my filler. I had no clue what to put here so I put the mon that covered up the most weaknesses, except mega swampert. Ferro is here to spread leech seed and stack hazards while sucking up physical hits from most things.
Importable: https://pokepast.es/5236d7ab0c8c9034
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