[SET]
name: Sun Wallbreaker
move 1: Fire Blast
move 2: Energy Ball
move 3: Will-O-Wisp / Overheat
move 4: Memento / Flame Charge / Quick Attack
item: Heat Rock / Life Orb
ability: Drought
nature: Timid
evs: 52 HP / 196 SpA / 236 Spe
[SET COMMENTS]
Vulpix's niche stems from its ability Drought, allowing it to act as a supporter for Chlorophyll teammates or as a terrifying standalone wallbreaker. Vulpix sets running Heat Rock should focus on surviving long term to continue supporting teammates, while Life Orb sets are best used to break opposing defensive cores early on. Its access to Energy Ball allows it to break through common Rock- and Water-type Pokemon such as Onix and Chinchou. Will-O-Wisp is a common option on both sets that allows Vulpix to cripple slower physical attackers like Galarian Farfetch'd that might otherwise be able to revenge it, while Overheat allows Life Orb sets in particular to blow past bulkier threats that would otherwise force Vulpix out. Memento can be used to support setup sweepers like Oddish on Heat Rock sets. Flame Charge can be used to give Vulpix a chance to sweep, as well as avoid getting trapped by Diglett. Quick Attack is a more niche pick that makes Vulpix less vulnerable to SturdyJuice users like Onix and Dwebble.
Oddish in particular benefits from Vulpix's presence to become a faster threat. Life Orb Vulpix variants can easily force out defensive Pokemon like Ferroseed, making strong setup sweepers like Shellder and Cutiefly great partners as they take advantage of a Memento from Vulpix. Partners that can use Knock Off on Pokemon like Mareanie or Dewpider, such as Galarian Farfetch'd and Vullaby, are appreciated, as they can easily block a sun team's main offensive cores. Pokemon that deal with Munchlax, such as Fighting-types and Knock Off users, can help Vulpix bust through its main counter.
[CREDITS]
- Written by: [[zizalith,410251]]
- Quality checked by: [[tazz,240933], [Merritt,213064]]
- Grammar checked by: [[P Squared,168392]]
name: Sun Wallbreaker
move 1: Fire Blast
move 2: Energy Ball
move 3: Will-O-Wisp / Overheat
move 4: Memento / Flame Charge / Quick Attack
item: Heat Rock / Life Orb
ability: Drought
nature: Timid
evs: 52 HP / 196 SpA / 236 Spe
[SET COMMENTS]
Vulpix's niche stems from its ability Drought, allowing it to act as a supporter for Chlorophyll teammates or as a terrifying standalone wallbreaker. Vulpix sets running Heat Rock should focus on surviving long term to continue supporting teammates, while Life Orb sets are best used to break opposing defensive cores early on. Its access to Energy Ball allows it to break through common Rock- and Water-type Pokemon such as Onix and Chinchou. Will-O-Wisp is a common option on both sets that allows Vulpix to cripple slower physical attackers like Galarian Farfetch'd that might otherwise be able to revenge it, while Overheat allows Life Orb sets in particular to blow past bulkier threats that would otherwise force Vulpix out. Memento can be used to support setup sweepers like Oddish on Heat Rock sets. Flame Charge can be used to give Vulpix a chance to sweep, as well as avoid getting trapped by Diglett. Quick Attack is a more niche pick that makes Vulpix less vulnerable to SturdyJuice users like Onix and Dwebble.
Oddish in particular benefits from Vulpix's presence to become a faster threat. Life Orb Vulpix variants can easily force out defensive Pokemon like Ferroseed, making strong setup sweepers like Shellder and Cutiefly great partners as they take advantage of a Memento from Vulpix. Partners that can use Knock Off on Pokemon like Mareanie or Dewpider, such as Galarian Farfetch'd and Vullaby, are appreciated, as they can easily block a sun team's main offensive cores. Pokemon that deal with Munchlax, such as Fighting-types and Knock Off users, can help Vulpix bust through its main counter.
[CREDITS]
- Written by: [[zizalith,410251]]
- Quality checked by: [[tazz,240933], [Merritt,213064]]
- Grammar checked by: [[P Squared,168392]]
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