wall heavy team in need of YOUR help!

Well with Platinum getting here any day now I figured I'd tweak my team into being a little more wall/stall heavy. I've been wanting to play stall without playing too much stall. (DS battles basically, shoddy i could care less) anyway, i tried this out a bit and just wanted some input. Feel free to change spreads and move pokemon, I'm a little uneasy on some stuff on the team.

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@ Choice Scarf
Ability: Serene Grace
EVs: 80 HP, 252 Atk, 176 Spe
Nature: Adamant
Iron Head
Stealth Rock
Trick
Fire Punch

Used to be a Foretress this thing benefits my team so much more. Can Trick a scarf onto something, Can set up stealth rock, and can pose as a pretty good revenge killer all in one. why didn't i use it earlier lol.

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@ Leftovers
Ability: Natural Cure
EVs: 80 HP/ 252 Def/ 176 SpD
Nature: Calm
Flamethrower
Softboiled
Seismic Toss
Toxic

As if you didn't see it coming, Blissey, the big annoying special wall. flamethrower so gengar won't wall me and i can hit scizor. softboiled over wish because I have Vaporeon doing that job already. Maybe change the spread up a bit? I do know maxing out HP isn't as common as it used to be.

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@ Leftovers
Ability: Natural Cure
EVs: 252 HP 220 DEF 36 Speed
Nature: Bold
Perish Song
Reflect
Recover
Grass Knot

Celebi, who plays a pretty big role in this team can set up reflect or cause either a switch or death to a pokemon with Perish Song.


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@ Leftovers
Ability: Water Absorb
EVs: 252 Hp/ 216 Def/ 20 SpA/12 SpD/8 Spe
Nature: Bold
Wish
Surf
Ice Beam
Protect

Vaporeon give me wish support, Celebi can take care of Gyrados and in a metagame where salamences are running around a lot Ice Beam is a must. Running a more up to date set, the old spread i had was meant to kill off chomp which is now out of the way so vaporeon can keep more HP.

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@Leftovers
Ability: Sturdy
EVs: 252 HP / 96 Atk / 162Def
Nature: Relaxed
Spikes
Rapid Spin
Earthquake
Gyro Ball

Foretress who used to be my lead is now back on my team. He can set up spikes and be a rapid spinner. Debating on whether to go with TS and Spikes at the cost of EQ or Gyro Ball. I just swapped up the standard spread to focus more on HP than attack. On a stall team I don't think I need to worry about how much my EQ or Gyro Ball is doing. Thinking about just maxing out my Defense.


dpmfa373.png
@ Leftovers
Ability: Intimidate
Evs: 252 HP / 80 Def / 176 Speed
Nature: Adamant
Dragon Dance
Outrage
Earthquake/Fire Blast/Fire Fang
Roost


Bulky Mence on a team with bulky/wall pokemon. Still not sure on whether to use EQ or Fire Blast/Fang. Team wise Fire Fang helps me out more.
 
Hey

A couple of EV fixes on your team are could be useful:
  • Blissey is taking almost all your team's special attacks, so maybe change the spread to Calm with 80 HP, 252 Def, 176 SpD. Blissey needs the extra SpD to avoid getting 2HKOed by things like SpecsLuke Aura Sphere. The spread you're currently using is the CM spread.
  • Put Celebi's 36 SpA EVs into speed to let it outrun Jolly Tyranitar. It's no good being able to hit it with Grass Knot if it can just Crunch you first.
  • Change Vaporeon's spread to 252 HP, 216 Def, 20 SpA, 12 SpD, 8 Spe. The HP and Defense EVs give it optimum physical defense with minimal investment, the 20 SpA EVs guarantee a OHKO on 120 HP Salamence with Ice Beam, and the 8 Spe EVs outrun 4 Spe Scizor. The rest are place in SpD. Your current spread is outdated and was used to OHKO Garchomp with Ice Beam.
  • Salamence wants to change his spread to 80 HP, 252 Atk, 176 Spe so as to allow it to outrun Timid Scarf Tran after a DD. Right now you only outspeed Scarf Heracross.

I think your Forretress should definitely have Stealth Rock in its moveset somewhere, as the rocks will give Salamence and Heatran a considerably easier time sweeping. I think Earthquake would be the best move to get rid off, as the only opposing leads you really miss out on are Infernape and Metagross. You still get to hit Gengar, Aerodactyl, Roserade, Yanmega, Ninjask, and Flamethrower-less Azelf with Gyro Ball. You should be careful with your Forretress lead though, as Fire moves are common on a lot of leads and so the vulnerable lead position might not be the best place for it.

I would replace Aromatherapy on Blissey with Flamethrower so that Scizor doesn't walk all over you. It also means that Gengar doesn't totally wall your Blissey, as it should be happening the other way around.

Hope this helps.

LR.
 
Hey

A couple of EV fixes on your team are could be useful:
  • Blissey is taking almost all your team's special attacks, so maybe change the spread to Calm with 80 HP, 252 Def, 176 SpD. Blissey needs the extra SpD to avoid getting 2HKOed by things like SpecsLuke Aura Sphere. The spread you're currently using is the CM spread.
  • Put Celebi's 36 SpA EVs into speed to let it outrun Jolly Tyranitar. It's no good being able to hit it with Grass Knot if it can just Crunch you first.
  • Change Vaporeon's spread to 252 HP, 216 Def, 20 SpA, 12 SpD, 8 Spe. The HP and Defense EVs give it optimum physical defense with minimal investment, the 20 SpA EVs guarantee a OHKO on 120 HP Salamence with Ice Beam, and the 8 Spe EVs outrun 4 Spe Scizor. The rest are place in SpD. Your current spread is outdated and was used to OHKO Garchomp with Ice Beam.
  • Salamence wants to change his spread to 80 HP, 252 Atk, 176 Spe so as to allow it to outrun Timid Scarf Tran after a DD. Right now you only outspeed Scarf Heracross.
I think your Forretress should definitely have Stealth Rock in its moveset somewhere, as the rocks will give Salamence and Heatran a considerably easier time sweeping. I think Earthquake would be the best move to get rid off, as the only opposing leads you really miss out on are Infernape and Metagross. You still get to hit Gengar, Aerodactyl, Roserade, Yanmega, Ninjask, and Flamethrower-less Azelf with Gyro Ball. You should be careful with your Forretress lead though, as Fire moves are common on a lot of leads and so the vulnerable lead position might not be the best place for it.

I would replace Aromatherapy on Blissey with Flamethrower so that Scizor doesn't walk all over you. It also means that Gengar doesn't totally wall your Blissey, as it should be happening the other way around.

Hope this helps.

LR.


wow a lot of fixes and a lot of good fixes too. really updates the team for platinum so i have to thank you a lot for helping me out there bro :D

I was considering changing up Celebi and ironically in the last battle i had, my celebi did drop dead to a t-tar which was most likely jolly. Heatran had no problem cleaning up afterwards though. I'll consider it, maybe if some more people suggest it I'll be more convinced to change.

As for Blissey, would that set really benefit me? I mean would I still have the HP to be taking non-stab physical hits and whatnot? I'm really a fan of maxing out the HP.

Vaporeon, I'll change along with Mence.

But is there any other leads you can suggest? I mean you are right, most leads to carry fire moves and it doesn't benefit me if I can't set up stealth rock right away.
 
agree with Legacy Raider, change those 36 spA evs into 36 spe
those spA evs dont net any useful KOs while outrunning Jolly Tyranitar is very important so celebi can get 2 grass knots on tyranitar instead of 1
 
Heatran makes a better lead than Forretress. Forretress should be saved for later to Spin and set up Stealth Rock. Forry is also smashed by Fire attacks, and if you're thinking Heatran can absorb them, well an Azelf may Taunt or Stealth Rock instead of Fire Blast, a Jirachi may U-turn instead of Fire Punch, a Tyranitar may Substitute or Focus Punch instead of Fire Punch or Flamethrower and so forth.

Tyraniboah with Thunderbolt and Fire Punch DD Tar after one DD boost creates problems. For this I would have Hippowdon instead of Salamance. Salamance doesn't fit into a stall team; he is the complete opposite of stall. A SR weakness and no recovery hurts for stalling. Hippowdon can also absorb paralysis for your team.

Hippowdon can set up Stealth Rock for your team, whilst Forretress can set up Spikes. Spikes > Tspikes, as Spikes affects more pokemon thanks to all the common Steel pokemon these days, and Tspikes is removed by Tentacruel. I also recommend Hippowdon has Roar, as well as Slack Off and Stealth Rock, to help pile entry hazard damage.

Forretress should have Rest over Earthquake. Rest can be healed by Blissey, and Forretress' purpose is to survive as long as possible to set up 3 Spikes layer and Rapid Spin. Hippowdon already covers Tyranitar, except those with Aqua Tail (but if it's a DD variant, Gyro Ball is better, and if it's CB, you use prediction - plus if it's locked on Aqua Tail, Vaporeon will love it.) Earthquake may seem handy for Magnezone, but Steel Killer Magnezone has Magnet Rist, most Scarf Mags have HP Fire, and Specs will OHKO with Thunderbolt.

Blissey should have Toxic, because it is very powerful on a stall team, especially when you lack Tspikes. It enables it to cripple common walls like Cresselia, Dusknoir and Hippowdon without Rest. As well, Celebi has Thunderwave should you need it. Have LR's EV spread, but do not have Flamethrower, as with Heatran and Vaporeon, Scizor is well covered.

For a stall team, it may seem odd not to have a anti-spinner. But I rarely see Rapid Spin these days, so it's not a necessity. More and more Starmie are forgoing spinning sets and are becoming Specs or LO variants.
 
Well basically, since you have Heatran as well on your team I am inclined to say 'Use your Forretress to give Heatran Flash Fire boosts', but the problem arises with pokemon like Tyranitar, who may or may not run Flamethrower.

What I might suggest is using another user of Stealth Rock as a lead. Try this out:

Jirachi @ Choice Scarf
Adamant
80 HP, 252 Atk, 176 Spe

- Iron Head
- Stealth Rock
- Trick
- Fire Punch

With a STAB Iron Head with 60% flinch, Jirachi can quickly kill off frail suicide leads and preventing them from getting rocks up over half the time. Iron Head also lets you beat Tyranitar quite handily, who would otherwise give your team trouble. If you face a bulky lead like Swampert or Bronzong you can Trick your Scarf onto them and cripple them for the rest of the match. Having done that you can set up your SR quite easily using Jirachi's great typing and defenses. Fire Punch gives you another safety blanket for Scizor, as well letting you 3HKO any Magnezone who try to be too smart and trap you.

I think it is definitely a more effective lead than Forretress in the Plat metagame. Your team isn't hurt too bad by SR to be honest, with only Salamence weak to it, so I don't think Rapid Spin is really compulsory for this team. Jirachi will also give you a nice fast revenge killer to work in tandem with your Heatran to catch any stray threat.

About Blissey, maxing the HP is not as important as maxing its pathetic defense and EVing it SpD. When making a defensive pokemon you should always EV its lowest stat first (in this case Blissey's base 10 Def and 130 SpD compared to its 250 HP). The spread I recommended is best for it because it will be taking the majority of your special hits, and so you need it to be able to do that comfortably.

LR.
 
Well basically, since you have Heatran as well on your team I am inclined to say 'Use your Forretress to give Heatran Flash Fire boosts', but the problem arises with pokemon like Tyranitar, who may or may not run Flamethrower.

What I might suggest is using another user of Stealth Rock as a lead. Try this out:

Jirachi @ Choice Scarf
Adamant
80 HP, 252 Atk, 176 Spe

- Iron Head
- Stealth Rock
- Trick
- Fire Punch

With a STAB Iron Head with 60% flinch, Jirachi can quickly kill off frail suicide leads and preventing them from getting rocks up over half the time. Iron Head also lets you beat Tyranitar quite handily, who would otherwise give your team trouble. If you face a bulky lead like Swampert or Bronzong you can Trick your Scarf onto them and cripple them for the rest of the match. Having done that you can set up your SR quite easily using Jirachi's great typing and defenses. Fire Punch gives you another safety blanket for Scizor, as well letting you 3HKO any Magnezone who try to be too smart and trap you.

I think it is definitely a more effective lead than Forretress in the Plat metagame. Your team isn't hurt too bad by SR to be honest, with only Salamence weak to it, so I don't think Rapid Spin is really compulsory for this team. Jirachi will also give you a nice fast revenge killer to work in tandem with your Heatran to catch any stray threat.

About Blissey, maxing the HP is not as important as maxing its pathetic defense and EVing it SpD. When making a defensive pokemon you should always EV its lowest stat first (in this case Blissey's base 10 Def and 130 SpD compared to its 250 HP). The spread I recommended is best for it because it will be taking the majority of your special hits, and so you need it to be able to do that comfortably.

LR.

interesting lead, but i'm not sure i like setting up SR and then having to switch out. i'll definitely give it a shot. would i be able to get away with leftovers over choice scarf and switch trick for something else? sorry if im being difficult about your fixes.
 
Its not recommended since then Aerodactyl will KO you with his EQ.

Scarf is very cool with Trick since if you face a Bronzong then its a Woohooo i tricked ur stupid bronzong!

Normally SR is used after the trick, cuz if you dont trick u r going to be using Iron Head against Aero or Fire Punch against Scizor.
 
Its not recommended since then Aerodactyl will KO you with his EQ.

Scarf is very cool with Trick since if you face a Bronzong then its a Woohooo i tricked ur stupid bronzong!

Normally SR is used after the trick, cuz if you dont trick u r going to be using Iron Head against Aero or Fire Punch against Scizor.


yeah you are right, i updated my team.
 
LO>Yache.

Salamence is not Garchomp. Combine the fact that he needs to take 25% from SR and also passive damage from Sandstorm with his lower HP and defense stats, and you see that Salamence cannot pull off what Garchomp did because he dies to that ice attack pretty easily.

Meanwhile, without LO, Salamence does not get nearly as much pop. There is not much point doing a lot of outspeeding if Salamence can't kill stuff. An example would be his ability to 1hko with Outrage 252 hp/220 Def Zapdos 100% of the time with rocks up w/ LO, and 0% of the time without it. Salamence needs that extra oomph to get the sweep done.

Not only that, but you don't benefit as much either. Garchomp often needed that Yache Berry because the opponent would send in a faster pokemon, like Starmie or a priority Ice user, and Garchomp would need to survive that and KO. Salamence ends up outspeeding all the non scarfers and so doesn't need the Yache berry to survive it. He only has to worry about priority users and they should be dead when you pull Mence out for a proper sweep.

Also, with a neutral SpA nature and LO, Salamence can cleanly KO Skarmory with Fire Blast when rocks are up. This prevents it from phazing you and forcing you to take SR damage again. Very useful.
 
LO>Yache.

Salamence is not Garchomp. Combine the fact that he needs to take 25% from SR and also passive damage from Sandstorm with his lower HP and defense stats, and you see that Salamence cannot pull off what Garchomp did because he dies to that ice attack pretty easily.

Meanwhile, without LO, Salamence does not get nearly as much pop. There is not much point doing a lot of outspeeding if Salamence can't kill stuff. An example would be his ability to 1hko with Outrage 252 hp/220 Def Zapdos 100% of the time with rocks up w/ LO, and 0% of the time without it. Salamence needs that extra oomph to get the sweep done.

Not only that, but you don't benefit as much either. Garchomp often needed that Yache Berry because the opponent would send in a faster pokemon, like Starmie or a priority Ice user, and Garchomp would need to survive that and KO. Salamence ends up outspeeding all the non scarfers and so doesn't need the Yache berry to survive it. He only has to worry about priority users and they should be dead when you pull Mence out for a proper sweep.

Also, with a neutral SpA nature and LO, Salamence can cleanly KO Skarmory with Fire Blast when rocks are up. This prevents it from phazing you and forcing you to take SR damage again. Very useful.


yeah you are right, i was uneasy about the yache berry from the start. on my old team LO Mence was so awesome in hitting stuff hard. i'm not always going to be DD'ing up. I'm a little uneasy about the lead for some reason? is there any other choices i can try that will ensure stealth rock and will work well in the team?
 
I dont see the need of naughty over adamant... just gonna make things like heatran fire blasts hurt more. 230 sp.atck is with adamant which is more than enough imo. The thing about this team is that there is only 1 physical sweeper. If your counting jirachi as a sweeper then you can call it 2 but if u trick off the choice scarf it wont be as fast and the flinch hax of that thing is incredible. Other than that i think this is a good team ^_^


Shoddy needs to make that 60% right D=.. Hypnosis never hits yet the flinch of iron head is like 80 more than 60 =\


haha sry for that complaint smogon :P
 
I dont see the need of naughty over adamant... just gonna make things like heatran fire blasts hurt more. 230 sp.atck is with adamant which is more than enough imo. The thing about this team is that there is only 1 physical sweeper. If your counting jirachi as a sweeper then you can call it 2 but if u trick off the choice scarf it wont be as fast and the flinch hax of that thing is incredible. Other than that i think this is a good team ^_^


Shoddy needs to make that 60% right D=.. Hypnosis never hits yet the flinch of iron head is like 80 more than 60 =\


haha sry for that complaint smogon :P


its a bit more stall dependent than sweeper dependent. but as for leads is there any other things i can try out?
 
Okay so all the sets are viable, and it seems pretty solid. However with all the stall, it seems like it's gonna be a problem actually killing anything, which in the end is the most important. With that said, a bit of spikes or toxic spikes somewhere on the team might be good. So maybe (staying with the idea of walls) a tentacruel somewhere on the team (possibly over vaporeon but not necessarily) could do the team so good. Toxic spikes is always immensely helpful to stall, and this case especially because heatran and salamence can hit everything toxic spikes doesn't cover.

Other than that, I'd check out your heracross weakness. If you really want walls on there go with gliscor I guess. Nothing, bar jirachi, can really switch in. Not to mention that heracross outspeeds your 2/3 of your team. Seeing how heracross has recently died, it probably won't be enough of a problem to consider putting gliscor, but I had to throw that out there for you to see because heracross>stall.

Hope I helped~~
 
Okay so all the sets are viable, and it seems pretty solid. However with all the stall, it seems like it's gonna be a problem actually killing anything, which in the end is the most important. With that said, a bit of spikes or toxic spikes somewhere on the team might be good. So maybe (staying with the idea of walls) a tentacruel somewhere on the team (possibly over vaporeon but not necessarily) could do the team so good. Toxic spikes is always immensely helpful to stall, and this case especially because heatran and salamence can hit everything toxic spikes doesn't cover.

Other than that, I'd check out your heracross weakness. If you really want walls on there go with gliscor I guess. Nothing, bar jirachi, can really switch in. Not to mention that heracross outspeeds your 2/3 of your team. Seeing how heracross has recently died, it probably won't be enough of a problem to consider putting gliscor, but I had to throw that out there for you to see because heracross>stall.

Hope I helped~~

i did want toxic spikes somewhere on the team along with regular spikes but i don't know where i'd be able to fit them in. which is why i questioned a lead.
 
Hi,

So the main issue I see with this team is that it is caught between pure offense and pure stall. You're trying to run a balance, that has trouble with common threats. If you play heavy stall, you probably lose, and if you play heavy offense, you lose. Both these playstyles are extremely common in today's metagame, and balanced teams such as yours have trouble functioning in the face of these extremes.

I assume you want to run Jirachi with stall, so I can guide you in that direction. Blissey wants Aromatherapy over Seismic Toss, so that hax doesn't cost you a match. On Celebi, Perish Song and Reflect are much more useful than Thunder Wave and Leech Seed. Pseudo-hazing those stat-uppers and end-game sweepers, as well as providing defense support are crucial in this physical metagame.

I see Forretress still working on this team, as a Spiker, Toxic Spiker, and Spinner. Forretress can fill Heatran's slot, slowly adding entry hazards and making Jirachi even more of an annoyance. Additionally, the rapid spin support will help your team immensely, as the majority of your team are Toxic Spikes weak.

Salamence still can work in the last slot as a late game sweeper, but I'd much rather run the bulkymence set so that you still can protect yourself against Scizor and Lucario. 252 HP / 80 Def / 176 Speed provides a bulkier spread so that you don't lose to Scizor and Lucario specifically. Consider Roost over Earthquake as well, because Earthquake really hits Heatran only, and you have Vaporeon + Blissey to handle it. Roost will also add to your survivability, allowing you to continually come in despite probably SR + Sandstorm damage.

Good luck, hope I helped.
 
Hi,

So the main issue I see with this team is that it is caught between pure offense and pure stall. You're trying to run a balance, that has trouble with common threats. If you play heavy stall, you probably lose, and if you play heavy offense, you lose. Both these playstyles are extremely common in today's metagame, and balanced teams such as yours have trouble functioning in the face of these extremes.

I assume you want to run Jirachi with stall, so I can guide you in that direction. Blissey wants Aromatherapy over Seismic Toss, so that hax doesn't cost you a match. On Celebi, Perish Song and Reflect are much more useful than Thunder Wave and Leech Seed. Pseudo-hazing those stat-uppers and end-game sweepers, as well as providing defense support are crucial in this physical metagame.

I see Forretress still working on this team, as a Spiker, Toxic Spiker, and Spinner. Forretress can fill Heatran's slot, slowly adding entry hazards and making Jirachi even more of an annoyance. Additionally, the rapid spin support will help your team immensely, as the majority of your team are Toxic Spikes weak.

Salamence still can work in the last slot as a late game sweeper, but I'd much rather run the bulkymence set so that you still can protect yourself against Scizor and Lucario. 252 HP / 80 Def / 176 Speed provides a bulkier spread so that you don't lose to Scizor and Lucario specifically. Consider Roost over Earthquake as well, because Earthquake really hits Heatran only, and you have Vaporeon + Blissey to handle it. Roost will also add to your survivability, allowing you to continually come in despite probably SR + Sandstorm damage.

Good luck, hope I helped.


Yeah, you did help me out a lot so thanks for that. I'm just going to be nitpicking a bit here with some of my thoughts on the fixes. As for Jirachi, I'm uneasy on the lead and am kind of perfering Foretress to take that slot for easy stealth rock. Of course, if it comes down to it, I guess I can just deal with it.

On Blissey if I get rid of S-Toss than I will lose to Heatran which will be my most common switch to a Heatran just in case the Heatran is carrying HP Grass which will give Vaporeon a little trouble.

On Celebi I will definitely consider Perish Song/Reflect but Leech Seed is part of the "extra damage" once something is seeded up I can feel free to let Toxic and Leech Seed do there thing while I Recover. Unless that's wrong, I'm kinda new to stall and only put together this team because I felt it helped me fair in today's metagame.

Heatran is going to be taking the fire moves for Celebi and Jirachi (or if I do change it, Foretress) so I think he needs to stay. Scarf is just overkill basically, maybe a stall team doesn't need a scarfer. I do think I need a spinner because of how almost every team has stealth rock. and after there suicide lead is gone and I spin they basically lose the ability to cause damage when I switch in.

As for Mence, with the amount of Heatrans running around I think EQ would be a good option and it is a good move when I want to hit something without being locked in an Outrage for 3 or so turns.

I hope you can just fill me in on these few things and thanks again for the fixes :)
 
Jirachi is by far the best lead in the metagame today. It has so many options that make it lethal, which is why it is used so often. Jirachi can Stealth Rock even easier than Forretress can, so I see no need to switch leads. On top of that, you have the option of Tricking a Scarf onto an opposing switch-in, possibly crippling another Pokemon.

The odds of opposing Heatran carrying HP Grass is extremely slim. I'd just be weary about the SubTran set that carries Explosion. Make sure you Protect at the right time, and Heatran dead. Scarf/Specstran are even easier to deal with, let Stealth Rock/Spikes do their work.

With Celebi, yeah you lose out on Leech Seed, an integral part of secondary damage, but you gain Reflect. As of now, you have no real Gyarados stopper, and Reflect Celebi stops all versions. Reflect also provides valuable defense support to let you set up Spikes/Toxic Spikes easier.

So I basically overlooked the gaping Fire weakness, but with Blissey + Vaporeon and a bulky Salamence, you can also take them fairly well and easily recover off the damage. Forretress in this slot fits as the Spiker as well as Rapid Spinner you desire.

As I said before, you don't always need to handle threats in 20 different ways. You should gear Salamence's moveset to something that supports the rest of your team. As of now, I see that you have Heatran covered in multiple ways, but Fighters have become a problem. As a result, you can adapt Salamence's set to be both bulky and offensive, with the combination of Roost and Dragon Dance. The attacking moves are ultimately up to you, I say that Fire Blast/Fang and Outrage work nicely in taking out the majority of the OU metagame.
 
Jirachi is by far the best lead in the metagame today. It has so many options that make it lethal, which is why it is used so often. Jirachi can Stealth Rock even easier than Forretress can, so I see no need to switch leads. On top of that, you have the option of Tricking a Scarf onto an opposing switch-in, possibly crippling another Pokemon.

The odds of opposing Heatran carrying HP Grass is extremely slim. I'd just be weary about the SubTran set that carries Explosion. Make sure you Protect at the right time, and Heatran dead. Scarf/Specstran are even easier to deal with, let Stealth Rock/Spikes do their work.

With Celebi, yeah you lose out on Leech Seed, an integral part of secondary damage, but you gain Reflect. As of now, you have no real Gyarados stopper, and Reflect Celebi stops all versions. Reflect also provides valuable defense support to let you set up Spikes/Toxic Spikes easier.

So I basically overlooked the gaping Fire weakness, but with Blissey + Vaporeon and a bulky Salamence, you can also take them fairly well and easily recover off the damage. Forretress in this slot fits as the Spiker as well as Rapid Spinner you desire.

As I said before, you don't always need to handle threats in 20 different ways. You should gear Salamence's moveset to something that supports the rest of your team. As of now, I see that you have Heatran covered in multiple ways, but Fighters have become a problem. As a result, you can adapt Salamence's set to be both bulky and offensive, with the combination of Roost and Dragon Dance. The attacking moves are ultimately up to you, I say that Fire Blast/Fang and Outrage work nicely in taking out the majority of the OU metagame.

How about the spread on Jirachi? Should I change it at all? I updated my team a bit. Should I go with both Toxic Spikes and Spikes on Foretress? I know on Obi's guide he said it was a better idea to spread that kind of stuff out because Foretress isn't going to have all the time in the world to get up 2-3 layers of spikes and 2 layers of toxic spikes.
 
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