Hey, this team will be built around Wally's mega, Mega Gallade. Enjoy!
Any recommendations would be appreciated! Thanks!
Gallade (M) @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature
- Close Combat
- Swords Dance
- Knock Off
- Psycho Cut
I chose this pokemon because I thought it would be a good idea to build a team around. I also chose this pokemon for its sky high attack and pretty good speed. Its role on this team is typically to punch holes into the other team and allow greninja to sweep. I decided to run close combat as my main stab and to hurt normals. Psycho cut for the fighting and poison types that try to hurt me. Swords dance to boost my already high attack stat. Ice punch is for landorus, gliscor, and other flying types.
Latios @ Life Orb
Ability: Levitate
EVs: 252 Sp Atk / 4 Def / 252 Spe
IVs: 0 Atk / 30 Sp. Atk / 30 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog
I chose latios because I saw mega gallade having a bit of trouble against dragon types. Its role on this team is to take care of the pokemon that threaten gallade. Hidden power fire is for scizor, and other things weak to fire that would normally wall latios. Draco meteor is my main stab and can OHKO dragonite at full with its multiscale(At least the ones I've run into). Psyshock is my other main stab, being able to hit things like chansey, sylveon, etc. pretty hard on the physical side.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SDef / 252 Spe
Jolly nature
- Pursuit
- Sucker Punch
- Low Kick
- Iron Head
I ran bisharp over metagross because of the HUGE weakness to ghost on the first two pokemon on my team. This is the typical swords dance life orb set. Pursuit is needed on this set for the mind games and will prevent pokemon from switching out freely, sucker punch to get off one last hit before it faints. Sword dance to raise its already high attack stat. Iron head as another form of STAB and takes care of fairy types.
Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Hasty nature
- Fire Blast
- Dragon Claw
- Iron Tail
- Earthquake
I chose this pokemon for intimidate support and to outspeed things and kill it in one hit. Its role on this team is to act as a mini pivot for some pokemon and to OHKO things that don't think they can outspeed. Fire fang is for scizor, which is a huge threat to a lot of teams. dragon claw for other dragons and my main form of STAB. Iron tail for the surprise factor. No one sees it coming. Earthquake for the possible steel types that might be trying to ruin salamence's day.
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature
- Stealth Rock
- Ice Shard
- Icicle Spear
- Earthquake
I chose Mamoswine because of its ability to put up rocks and beat most dragons. Its role on this team is to set up stealth rocks, which is guaranteed with Oblivious, and threaten dragons that might start to set up. Stealth rock is there for the residual damage when switching in. Ice shard is for the priority and will OHKO a lot of dragons. Icicle spear is there to break possible focus sashes and is a stronger option than ice shard. Earthquake was chosen as my second stab and will be its main attacking move.
Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 212 SAtk / 252 Spe
Naive nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Gunk Shot
I chose this pokemon for its ability to change its typing and its excellent speed stat. Its role on this team is to punch holes into teams and sweep in the late game. Ice beam is for dragons and flying types. Hydro pump for big damage on a lot of things that don't resist it. Dark pulse for psychic types. Gunk shot is for the fairy types, and with the investment in attack, it has the potential to OHKO most fairies. I would say that this is the typical greninja set.
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spe
Timid nature
- Destiny Bond
- Sludge Wave
- Shadow Ball
- Focus Blast
The final pokemon on this team is my suicide lead, gengar. I chose this pokemon because of the combination of good special attack and speed. I also needed some form of lead. It's role on this team is to block rapid spinners such as excadrill, and to take out things in one shot with destiny bond. Focus sash also helps with the destiny bonds. Sludge wave was chose over sludge bomb because I liked the added power and I still have that minuscule chance to poison. Shadow ball as my main form of stab and the best way to damage the other pokemon. Dazzling gleam has been replaced with focus blast as it will help me 2HKO defensive ferrothorn, and it will also do more to dark, steel, and rock types. The last two walling gengars old set. As I said before, destiny bond is for taking down the other pokemon with me.
Any recommendations would be appreciated! Thanks!
Gallade (M) @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature
- Close Combat
- Swords Dance
- Knock Off
- Psycho Cut
I chose this pokemon because I thought it would be a good idea to build a team around. I also chose this pokemon for its sky high attack and pretty good speed. Its role on this team is typically to punch holes into the other team and allow greninja to sweep. I decided to run close combat as my main stab and to hurt normals. Psycho cut for the fighting and poison types that try to hurt me. Swords dance to boost my already high attack stat. Ice punch is for landorus, gliscor, and other flying types.
Latios @ Life Orb
Ability: Levitate
EVs: 252 Sp Atk / 4 Def / 252 Spe
IVs: 0 Atk / 30 Sp. Atk / 30 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog
I chose latios because I saw mega gallade having a bit of trouble against dragon types. Its role on this team is to take care of the pokemon that threaten gallade. Hidden power fire is for scizor, and other things weak to fire that would normally wall latios. Draco meteor is my main stab and can OHKO dragonite at full with its multiscale(At least the ones I've run into). Psyshock is my other main stab, being able to hit things like chansey, sylveon, etc. pretty hard on the physical side.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SDef / 252 Spe
Jolly nature
- Pursuit
- Sucker Punch
- Low Kick
- Iron Head
I ran bisharp over metagross because of the HUGE weakness to ghost on the first two pokemon on my team. This is the typical swords dance life orb set. Pursuit is needed on this set for the mind games and will prevent pokemon from switching out freely, sucker punch to get off one last hit before it faints. Sword dance to raise its already high attack stat. Iron head as another form of STAB and takes care of fairy types.
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Hasty nature
- Fire Blast
- Dragon Claw
- Iron Tail
- Earthquake
I chose this pokemon for intimidate support and to outspeed things and kill it in one hit. Its role on this team is to act as a mini pivot for some pokemon and to OHKO things that don't think they can outspeed. Fire fang is for scizor, which is a huge threat to a lot of teams. dragon claw for other dragons and my main form of STAB. Iron tail for the surprise factor. No one sees it coming. Earthquake for the possible steel types that might be trying to ruin salamence's day.
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature
- Stealth Rock
- Ice Shard
- Icicle Spear
- Earthquake
I chose Mamoswine because of its ability to put up rocks and beat most dragons. Its role on this team is to set up stealth rocks, which is guaranteed with Oblivious, and threaten dragons that might start to set up. Stealth rock is there for the residual damage when switching in. Ice shard is for the priority and will OHKO a lot of dragons. Icicle spear is there to break possible focus sashes and is a stronger option than ice shard. Earthquake was chosen as my second stab and will be its main attacking move.
Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 212 SAtk / 252 Spe
Naive nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Gunk Shot
I chose this pokemon for its ability to change its typing and its excellent speed stat. Its role on this team is to punch holes into teams and sweep in the late game. Ice beam is for dragons and flying types. Hydro pump for big damage on a lot of things that don't resist it. Dark pulse for psychic types. Gunk shot is for the fairy types, and with the investment in attack, it has the potential to OHKO most fairies. I would say that this is the typical greninja set.
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spe
Timid nature
- Destiny Bond
- Sludge Wave
- Shadow Ball
- Focus Blast
The final pokemon on this team is my suicide lead, gengar. I chose this pokemon because of the combination of good special attack and speed. I also needed some form of lead. It's role on this team is to block rapid spinners such as excadrill, and to take out things in one shot with destiny bond. Focus sash also helps with the destiny bonds. Sludge wave was chose over sludge bomb because I liked the added power and I still have that minuscule chance to poison. Shadow ball as my main form of stab and the best way to damage the other pokemon. Dazzling gleam has been replaced with focus blast as it will help me 2HKO defensive ferrothorn, and it will also do more to dark, steel, and rock types. The last two walling gengars old set. As I said before, destiny bond is for taking down the other pokemon with me.
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