ORAS OU Wally's Tribute

Hey, this team will be built around Wally's mega, Mega Gallade. Enjoy!
Any recommendations would be appreciated! Thanks!





gallade mega.png

Gallade (M) @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature
- Close Combat
- Swords Dance
- Knock Off
- Psycho Cut
I chose this pokemon because I thought it would be a good idea to build a team around. I also chose this pokemon for its sky high attack and pretty good speed. Its role on this team is typically to punch holes into the other team and allow greninja to sweep. I decided to run close combat as my main stab and to hurt normals. Psycho cut for the fighting and poison types that try to hurt me. Swords dance to boost my already high attack stat. Ice punch is for landorus, gliscor, and other flying types.



latios.png

Latios @ Life Orb
Ability: Levitate
EVs: 252 Sp Atk / 4 Def / 252 Spe
IVs: 0 Atk / 30 Sp. Atk / 30 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog
I chose latios because I saw mega gallade having a bit of trouble against dragon types. Its role on this team is to take care of the pokemon that threaten gallade. Hidden power fire is for scizor, and other things weak to fire that would normally wall latios. Draco meteor is my main stab and can OHKO dragonite at full with its multiscale(At least the ones I've run into). Psyshock is my other main stab, being able to hit things like chansey, sylveon, etc. pretty hard on the physical side.

bisharp.png

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SDef / 252 Spe
Jolly nature
- Pursuit
- Sucker Punch
- Low Kick
- Iron Head
I ran bisharp over metagross because of the HUGE weakness to ghost on the first two pokemon on my team. This is the typical swords dance life orb set. Pursuit is needed on this set for the mind games and will prevent pokemon from switching out freely, sucker punch to get off one last hit before it faints. Sword dance to raise its already high attack stat. Iron head as another form of STAB and takes care of fairy types.




Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Hasty nature
- Fire Blast
- Dragon Claw
- Iron Tail
- Earthquake
I chose this pokemon for intimidate support and to outspeed things and kill it in one hit. Its role on this team is to act as a mini pivot for some pokemon and to OHKO things that don't think they can outspeed. Fire fang is for scizor, which is a huge threat to a lot of teams. dragon claw for other dragons and my main form of STAB. Iron tail for the surprise factor. No one sees it coming. Earthquake for the possible steel types that might be trying to ruin salamence's day.

mamoswine.png

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature
- Stealth Rock
- Ice Shard
- Icicle Spear
- Earthquake
I chose Mamoswine because of its ability to put up rocks and beat most dragons. Its role on this team is to set up stealth rocks, which is guaranteed with Oblivious, and threaten dragons that might start to set up. Stealth rock is there for the residual damage when switching in. Ice shard is for the priority and will OHKO a lot of dragons. Icicle spear is there to break possible focus sashes and is a stronger option than ice shard. Earthquake was chosen as my second stab and will be its main attacking move.



greninja.png

Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 212 SAtk / 252 Spe
Naive nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Gunk Shot
I chose this pokemon for its ability to change its typing and its excellent speed stat. Its role on this team is to punch holes into teams and sweep in the late game. Ice beam is for dragons and flying types. Hydro pump for big damage on a lot of things that don't resist it. Dark pulse for psychic types. Gunk shot is for the fairy types, and with the investment in attack, it has the potential to OHKO most fairies. I would say that this is the typical greninja set.

gengar.png

Gengar @ Focus Sash
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spe
Timid nature
- Destiny Bond
- Sludge Wave
- Shadow Ball
- Focus Blast
The final pokemon on this team is my suicide lead, gengar. I chose this pokemon because of the combination of good special attack and speed. I also needed some form of lead. It's role on this team is to block rapid spinners such as excadrill, and to take out things in one shot with destiny bond. Focus sash also helps with the destiny bonds. Sludge wave was chose over sludge bomb because I liked the added power and I still have that minuscule chance to poison. Shadow ball as my main form of stab and the best way to damage the other pokemon. Dazzling gleam has been replaced with focus blast as it will help me 2HKO defensive ferrothorn, and it will also do more to dark, steel, and rock types. The last two walling gengars old set. As I said before, destiny bond is for taking down the other pokemon with me.
 

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Hi, nice team in general, however, i have few nitpicks/suggestions. Personally, I don't think it's necessary to run poison jab on gallade, seeing as that you have iron tail/gengar on your team. I would recommend changing that move to swords dance to give it more hole punching power, or shadow sneak if you prefer priority If need more coverage against fairies because as you stated, gengar is you suicide lead, i would recommend switching out extrasensory for gunk shot on greninja. The ideal spread would be 40 atk/216 spatk/252 speed with a hasty nature. This gives you more coverage on fairies, and most greninjas only run extrasensory if the team has problems with mega venusaur, which you have 2 counters for in mega gallade and latios. Feel free to take my suggestions or ignore them, but overall, good team.
 
eh there just a little suggestion if you do go for drain punch on Gallade, you might wanna change Knock Off and Poison Jab with Subs and swords dance/bulk up. poison jab for the reason posted above and knock off because you have bisharp. you hit harder and have a solid way off recovery but you do miss the damage output from cc tho.
 
Hey dude!, here's what I suggest you

gallade-mega.gif


Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Ice Punch
- Swords Dance

Spread's Descrition:


- 252 EVs Atk and 252 EVs Spe for that Gallade-M can do the most damage possible on the opposing team


Moves Descritpion:

- Close Combat instead of Drain Punch why, First of all Close Combat is more powerful, thus you risk to fall on of rolls

- Zen headbutt instead Psycho Cut is also a question of powerful for not to fall on of rolls such as with Close Combat and Drain Punch

- Ice Punch, Apart from your others moves Ice Punch can touch some flying-types or pokemons with the Levitate ability who bothers you aka Landorus-T, Gliscor, Lati@s

- Swords Dance allows at Gallade-M to place on his opponent and finally of sweep all the opponent team


For
373.png
run Fire Blast over Fire Fang, Fire Blast is for touch the physical wall such as
227.png
,
598.png
, .... and put Hasty Nature for not have -SpA +Spe but -Def +SpA

For
598.png


4 SpA Salamence Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 264-312 (75 - 88.6%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Salamence Fire Fang vs. 252 HP / 88+ Def Ferrothorn: 200-236 (56.8 - 67%) -- guaranteed 2HKO after Leftovers recovery

For
227.png


4 SpA Salamence Fire Blast vs. 252 HP / 4 SpD Skarmory: 230-272 (68.8 - 81.4%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Salamence Fire Fang vs. 252 HP / 252+ Def Skarmory: 84-100 (25.1 - 29.9%) -- 0.2% chance to 4HKO after Leftovers recovery



And finally

For not that
184.png
you wall, on
658.png
run Gunk Shot over Dark Pulse for
184.png
, Gunk Shot can OHKO all type of Azumarill if you use this spread 40 Atk / 216 SpA / 252 Spe

For
184.png
Belly Drum 40 Atk Life Orb Protean Greninja Gunk Shot vs. 92 HP / 0 Def Azumarill: 406-478 (111.5 - 131.3%) -- guaranteed OHKO

Choice Band 40 Atk Life Orb Protean Greninja Gunk Shot vs. 228 HP / 0 Def Azumarill: 406-478 (102 - 120.1%) -- guaranteed OHKO

Assault Vest 40 Atk Life Orb Protean Greninja Gunk Shot vs. 16 HP / 0 Def Azumarill: 406-478 177.6 - 138.5%) -- guaranteed OHKO

You need too put the 4 EVs remaining on Latios
 
Hey dude!, here's what I suggest you

gallade-mega.gif


Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Ice Punch
- Swords Dance

Spread's Descrition:


- 252 EVs Atk and 252 EVs Spe for that Gallade-M can do the most damage possible on the opposing team


Moves Descritpion:

- Close Combat instead of Drain Punch why, First of all Close Combat is more powerful, thus you risk to fall on of rolls

- Zen headbutt instead Psycho Cut is also a question of powerful for not to fall on of rolls such as with Close Combat and Drain Punch

- Ice Punch, Apart from your others moves Ice Punch can touch some flying-types or pokemons with the Levitate ability who bothers you aka Landorus-T, Gliscor, Lati@s

- Swords Dance allows at Gallade-M to place on his opponent and finally of sweep all the opponent team


For
373.png
run Fire Blast over Fire Fang, Fire Blast is for touch the physical wall such as
227.png
,
598.png
, .... and put Hasty Nature for not have -SpA +Spe but -Def +SpA

For
598.png


4 SpA Salamence Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 264-312 (75 - 88.6%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Salamence Fire Fang vs. 252 HP / 88+ Def Ferrothorn: 200-236 (56.8 - 67%) -- guaranteed 2HKO after Leftovers recovery

For
227.png


4 SpA Salamence Fire Blast vs. 252 HP / 4 SpD Skarmory: 230-272 (68.8 - 81.4%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Salamence Fire Fang vs. 252 HP / 252+ Def Skarmory: 84-100 (25.1 - 29.9%) -- 0.2% chance to 4HKO after Leftovers recovery



And finally

For not that
184.png
you wall, on
658.png
run Gunk Shot over Dark Pulse for
184.png
, Gunk Shot can OHKO all type of Azumarill if you use this spread 40 Atk / 216 SpA / 252 Spe

For
184.png
Belly Drum 40 Atk Life Orb Protean Greninja Gunk Shot vs. 92 HP / 0 Def Azumarill: 406-478 (111.5 - 131.3%) -- guaranteed OHKO

Choice Band 40 Atk Life Orb Protean Greninja Gunk Shot vs. 228 HP / 0 Def Azumarill: 406-478 (102 - 120.1%) -- guaranteed OHKO

Assault Vest 40 Atk Life Orb Protean Greninja Gunk Shot vs. 16 HP / 0 Def Azumarill: 406-478 177.6 - 138.5%) -- guaranteed OHKO

You need too put the 4 EVs remaining on Latios
eh there just a little suggestion if you do go for drain punch on Gallade, you might wanna change Knock Off and Poison Jab with Subs and swords dance/bulk up. poison jab for the reason posted above and knock off because you have bisharp. you hit harder and have a solid way off recovery but you do miss the damage output from cc tho.
Hi, nice team in general, however, i have few nitpicks/suggestions. Personally, I don't think it's necessary to run poison jab on gallade, seeing as that you have iron tail/gengar on your team. I would recommend changing that move to swords dance to give it more hole punching power, or shadow sneak if you prefer priority If need more coverage against fairies because as you stated, gengar is you suicide lead, i would recommend switching out extrasensory for gunk shot on greninja. The ideal spread would be 40 atk/216 spatk/252 speed with a hasty nature. This gives you more coverage on fairies, and most greninjas only run extrasensory if the team has problems with mega venusaur, which you have 2 counters for in mega gallade and latios. Feel free to take my suggestions or ignore them, but overall, good team.


I was gone for a while, so I'm going to reply to all of you at once. As for galade, I have changed Poison Jab for swords dance and knock off for ice punch. For greninja I decided to go with the set that almost all of you go with. I have changed fire fang to fire blast on salamence.
 
Galladite (Gallade) (M) @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature
- Close Combat
- Swords Dance
- Ice punch
- Knock Off

Ok so I replaced psycho cut with knock off, as it allows gallade to bop psychics types that it can't hit normally.

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Spear
- Earthquake
- Endeavor
You don't have a single way to get up rocks, and you use gengar as a spin blocker. How do you spin block if the opponent doesn't have to spin. Atleast give gengar a chance to do its job. So I replaced latios with mamoswine, because latios was the least useful mon in my opinion. All it did was check keldeo, but you have a few mons that can outspeed and take it out. You can also run scarf latios of scarf lando-t if you find keldeo a problem.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SDef / 252 Spe
Jolly nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head

Most people run jolly now, so just giving you the update.

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Trick
- Roost


OR

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Stone Edge
- Explosion
- Earthquake


Scarf salamence is heavily outclassed by both lando-t and latios. So I recommend running one of them to be a better overall scarfer. Landorus-T gives you U-turn for momentum and explosion to get rid of some physical walls that can be in your teams way. Scarf latios gives you a better overall match up for keldeo, and outspeeds a lot more threats. It can also cripple sturdy walls with trick. You really don't need defog on latios because you are running HO and you have nothing weak to hazards.

Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 212 SAtk / 252 Spe
Hasty nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Gunk Shot

Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spe
Timid nature
- Taunt
- Sludge Wave
- Shadow Ball
- Focus Blast
Finally focus sash gengar is heavily outclassed by taunt + 3 attacks gengar. Taunt allows you to keep opposing mons from defogging, and focus blast allows you to have better coverage to complement the more offensive nature of this gengar set. Also dazzling gleam is pretty darn useless in ou, because hydreigon is never used.

Hope I helped.

EDIT: I didn't even noticed that you didn't run pursuit on bisharp. Agreeing with chimpact that you should run pursuit to trap psychics and ghost run pursuit on bisharp.
 
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Hey! This team is really cool, and I have a few suggestions:
  • I would maybe try Focus Blast over Dazzling Gleam on Gengar. Although it has bad accuracy, Focus Blast can hit Steel types that Gengar can't really hit while still retaining coverage on Dark Types. Although it doesn't hit dragons that well, your team pretty much covers that.
    [*]252 SpA Gengar Dazzling Gleam vs. 4 HP / 0 SpD Bisharp: 118-139 (43.3 - 51.1%) -- 5.1% chance to 2HKO
    [*]252 SpA Gengar Focus Blast vs. 4 HP / 0 SpD Bisharp: 700-828 (257.3 - 304.4%) -- guaranteed OHKO
    [*]252 SpA Gengar Shadow Ball vs. 0 HP / 0 SpD Excadrill: 186-220 (51.5 - 60.9%) -- guaranteed 2HKO
    [*]252 SpA Gengar Focus Blast vs. 0 HP / 0 SpD Excadrill: 372-438 (103 - 121.3%) -- guaranteed OHKO
    [*]252 SpA Gengar Shadow Ball vs. 252 HP / 168 SpD Ferrothorn: 100-118 (28.4 - 33.5%) -- 93.2% chance to 4HKO after Leftovers recovery
    [*]252 SpA Gengar Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 200-236 (56.8 - 67%) -- guaranteed 2HKO after Leftovers recovery
    [*]252 SpA Gengar Shadow Ball vs. 248 HP / 220+ SpD Heatran: 93-111 (24.1 - 28.8%) -- possible 5HKO after Leftovers recovery
    [*]252 SpA Gengar Focus Blast vs. 248 HP / 220+ SpD Heatran: 186-220 (48.3 - 57.1%) -- 39.5% chance to 2HKO after Leftovers recovery
  • Make sure to have 0 IVs in Attack on all specially-oriented Pokemon on your team. This includes Latios and Gengar (this will not affect HP Fire on Latios). Having 0 IVs will reduce damage from confusion and moves like Foul Play.
Otherwise, if you follow the suggestions given from the users above, your team is really great!
Good luck on your team! =)
 
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Hey! This team is really cool, and I have a few suggestions:
  • I would maybe try Focus Blast over Dazzling Gleam on Gengar. Although it has bad accuracy, Focus Blast can hit Steel types that Gengar can't really hit while still retaining coverage on Dark Types. Although it doesn't hit dragons that well, your team pretty much covers that.
    [*]252 SpA Gengar Dazzling Gleam vs. 4 HP / 0 SpD Bisharp: 118-139 (43.3 - 51.1%) -- 5.1% chance to 2HKO
    [*]252 SpA Gengar Focus Blast vs. 4 HP / 0 SpD Bisharp: 700-828 (257.3 - 304.4%) -- guaranteed OHKO
    [*]252 SpA Gengar Shadow Ball vs. 0 HP / 0 SpD Excadrill: 186-220 (51.5 - 60.9%) -- guaranteed 2HKO
    [*]252 SpA Gengar Focus Blast vs. 0 HP / 0 SpD Excadrill: 372-438 (103 - 121.3%) -- guaranteed OHKO
    [*]252 SpA Gengar Shadow Ball vs. 252 HP / 168 SpD Ferrothorn: 100-118 (28.4 - 33.5%) -- 93.2% chance to 4HKO after Leftovers recovery
    [*]252 SpA Gengar Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 200-236 (56.8 - 67%) -- guaranteed 2HKO after Leftovers recovery
    [*]252 SpA Gengar Shadow Ball vs. 248 HP / 220+ SpD Heatran: 93-111 (24.1 - 28.8%) -- possible 5HKO after Leftovers recovery
    [*]252 SpA Gengar Focus Blast vs. 248 HP / 220+ SpD Heatran: 186-220 (48.3 - 57.1%) -- 39.5% chance to 2HKO after Leftovers recovery
  • Make sure to have 0 IVs in Attack on all specially-oriented Pokemon on your team. This includes: Greninja, Latios, and Gengar (this will not affect HP Fire on Latios). Having 0 IVs will reduce damage from confusion and moves like Foul Play.
Otherwise, if you follow the suggestions given from the users above, your team is really great!
Good luck on your team! =)

Just a quick note Greninja is a mixed attacker so an Atk IV of 0 would hurt it.
 
Hope I helped.
Hey! This team is really cool, and I have a few suggestions:
  • I would maybe try Focus Blast over Dazzling Gleam on Gengar. Although it has bad accuracy, Focus Blast can hit Steel types that Gengar can't really hit while still retaining coverage on Dark Types. Although it doesn't hit dragons that well, your team pretty much covers that.
    [*]252 SpA Gengar Dazzling Gleam vs. 4 HP / 0 SpD Bisharp: 118-139 (43.3 - 51.1%) -- 5.1% chance to 2HKO
    [*]252 SpA Gengar Focus Blast vs. 4 HP / 0 SpD Bisharp: 700-828 (257.3 - 304.4%) -- guaranteed OHKO
    [*]252 SpA Gengar Shadow Ball vs. 0 HP / 0 SpD Excadrill: 186-220 (51.5 - 60.9%) -- guaranteed 2HKO
    [*]252 SpA Gengar Focus Blast vs. 0 HP / 0 SpD Excadrill: 372-438 (103 - 121.3%) -- guaranteed OHKO
    [*]252 SpA Gengar Shadow Ball vs. 252 HP / 168 SpD Ferrothorn: 100-118 (28.4 - 33.5%) -- 93.2% chance to 4HKO after Leftovers recovery
    [*]252 SpA Gengar Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 200-236 (56.8 - 67%) -- guaranteed 2HKO after Leftovers recovery
    [*]252 SpA Gengar Shadow Ball vs. 248 HP / 220+ SpD Heatran: 93-111 (24.1 - 28.8%) -- possible 5HKO after Leftovers recovery
    [*]252 SpA Gengar Focus Blast vs. 248 HP / 220+ SpD Heatran: 186-220 (48.3 - 57.1%) -- 39.5% chance to 2HKO after Leftovers recovery
  • Make sure to have 0 IVs in Attack on all specially-oriented Pokemon on your team. This includes: Greninja, Latios, and Gengar (this will not affect HP Fire on Latios). Having 0 IVs will reduce damage from confusion and moves like Foul Play.
Otherwise, if you follow the suggestions given from the users above, your team is really great!
Good luck on your team! =)
Just a quick note Greninja is a mixed attacker so an Atk IV of 0 would hurt it.

Thanks for the suggestions! I will try out these new teams and see if they work. If they do work, I will edit the thread and make sure to add those suggestions in.
 
your descriptions are really confusing. how do you trap ghosts/psychics without pursuit, where are your stealth rocks for your gengar to spinblock?

Not to be rude, but message me back after you proof read your team.]

First of all, I would suggest running Knock off over Ice Punch. It brings more utility and helps a lot more when they're not running pokemon 4x weak to ice. Ice punh is only more effective against two pokemon, so I think it's just a greedy moveslot option.

i think you can also replace sd on bisharp for low kick so you can have better coverage and as a way to beat opposing bisharps.

you should also put 31 ivs in spe and spatk on lati, you're not runing hp fire.

gengar really isn't a good spinblocker, and youre running two sash pokemon on your team without a defogger. That's not a very wise move. I would replace gengar with something like a specs keldeo or banded terrakion. Something to bait in fighting resists and weaken them a bit for gallade to finish them off.
 
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Hi! And thanks for asking me to rate this team. It's rather honorable.
But onto the rate.

This is a good team, and I love MGallade, but it could get used to some work.

First of all, I would run Knock Off instead of Ice Punch, since Ice Punch was mainly for Salamence. Since he was quick banned, you're fine running knock Off to do a good chunk, if not faint Gengar and Latios/Latias.
On the topic of Latios, I would recommend running a Life Orb set since you don't have Rapid Spin/Defog, and tjis could be a big problem for your Gengar, here,s the set you could use.

Latios @ Life Orb
Ability: Levitate
EVs: 252 Sp Atk / 4 Def / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog

I feel this would benefit your team.
Instead of Hasty, run Naive on Greninja, since most Priority moves are physical.
Since you're running two Dark Moves on Bisharp, I would run Black Glasses instead of Life Orb, so you can't waste a Swords Dance because of Life Orb damage.


Other than that, your team is rather solid.

Hope it helps.
 
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