We, who are about to die, salute y[OU]!

As you know, my server is problematic, but rather than stagnating, I threw together this team. The theme is simple-If a suicide lead can do all that havoc, think about what an entire suicide team could do!
At a glance...
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The plan is simple-shatter my opponent's strategy from the start with a kamikaze assault, then use my tanks to mop up the mess afterwards, without getting themselves killed.
[HP/Atk/Def/Spd/SpA/SpD]
The lead
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Ninjask-Jolly, 252 HP, 4 Def, 252 Spd
[326/216/127/460/122/136]
Focus sash
-Baton pass
-Protect
-Swords dance
-X-scissor
Ninjask has one job, and he does it well. All I have to do is Protect, Swords dance, Protect, Baton pass. Giving an agiligross a swords dance, and +3 speed results in incredible sweeping potential. Sadly, Jask doesn't learn taunt, which reduces his potential dramatically.
X-scissor allows me to tackle taunt leads with a STAB-boosted Swords danced attack (80*1.5*2*216=51840) offensive potential.

The Meteor
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Metagross-Adamant, 40 HP, 252 Atk, 216 Spd
[311/405/296/230/203/216]
Lum berry
-Earthquake
-Meteor mash
-Thunderpunch
-Ice punch

Oh, wonderful blue meteor of destruction! With a baton passed +2 Atk, Metagross can perform a clean sweep, if my opponent lacks a phazer. The movepool is relatively predictable-Earthquake and MM are given on any Metagross set, and Tpunch+Ipunch=boltbeam. Lum over life, as this set hates being statused halfway through a sweep. An absolute monster, only Swampert w. Roar has a chance of taking the fiend down. This brings me to...

The Revenge Killer
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Jirachi-Modest, 80 HP, 176 Spd, 252 SpA
[361/212/236/420/328/236]
Choice Scarf
-Psychic
-Grass Knot
-Thunderbolt
-Trick

Straight from Smogon, from the interwebs to your plate. Sacrificing power for the sturdiness, and the inability to be OHKO'd by the majority of priority attacks, resisting Extremespeed, neutral to Mach Punch, Vacuum Wave and Pursuit, while still being able to function as a revenge killer. Trick catches any Blisseys who've worked out that this is a special set, crippling them. Not much else to say, really. Psychic has STAB, GK kills Swampert, Tbolt for coverage. 'Nuff said.

[/B]
Endgame Wall Breaker
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Infernape-Hasty, 64 Atk, 192 Spd, 252 SpA
[293/259/159/330/307/158]
Life Orb
-Close Combat
-HP Ice
-Fire Blast
-Grass Knot

My personal variation of the ever popular set. Close combat gets STAB, HP Ice and Grass Knot have similar coverage to boltbeam. If any walls hid during Metagross’ assault, good ol’ mixape takes ‘em to the cleaners. Fire blast Also gets STAB, and crushes Skarmory into the ground with a sickening thud. Complex? No. Complexity required? No. Moving on, I need at least two team members that won’t get themselves OHKOed-They are the cleaners.

I’m (a) Special! (Tank)
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Latias-Calm, 252 HP, 4 SpA, 252 SpD
[364/176/216/256/257/394]
Leftovers
-Dragon Pulse
-Calm Mind
-Psycho Shift

-Recover

Designed for surviving over attacking, this Lati set just refuses to die. Great STAB, recover, and capable of passing the statuses onto the statuser, this thing can out stall Blissey, if it's stupid enough to Toxic. This is a simple, Hardy set. Clocking in at 364 HP, 394 SpD and 257 SpA, I can rely on Latias to be my umbrella when the sh*t hits the fan. Worthy of the title, tank. Remind me to do some calculations, but I expect Latias will stand up to considerable punishment, while dealing with a respectable amount of damage. But she needs help to kill that Agiligross ripping through my team…

So Tired... Must... Resist... Sleep...
swampert.png

Swampert-Adamant, 244 Hp, 40 Atk, 224 Def
[402/292/272/156/185/216]
Leftovers
-Earthquake
-Roar
-Rest
-Sleep Talk

Thanks to tortured soul for the set. Though his stats are worse, the fact that only one weakness plagues him more than makes up for the difference. Capable of Phazing, getting a decent hit through, and rest-talking to survive, very few can honestly say "Hi! I can OHKO Swampert without grass knot!" With a sandstorm immunity, Rest and decent stats all round, Swampert's tankiness is a force to be reckoned with.


Building Process…

I was watching a friend use a baton pass chain a few weeks ago, and I thought to myself-how can I cause that havoc faster? I decided that a baton pass lead, and a powerful receiver even without the boosts would be ideal. First, the receiver. Something that wasn’t too frail, slow or weak to work without said boosts, lest he get phased. Then it hit me-Metagross! Agiligross wreaks havoc with only a small reliance on a speed boost, and no attack boosts whatever!
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Now, I needed a lead to pass at least a speed boost to Metagross. Wait… Speed boost? Speed boost! Ninjask has speed boost, and baton pass!
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Metagross is probably going to fail, but Swampert is the only thing that threatens the set. So, I find the fastest user of grass knot with a decent movepool otherwise as well, and look who came up! The glass cannon, Alakazam!
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What if they stop Metagross, but save their walls of choice? Well, the game’s premier wallbreaker is the answer! A suicidal mixape should solve almost all of my problems!
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Okay, we’re looking sort of suicidal here, so we need a few tanks. One for each attacking type should do. Blissey’s out-she can’t attack. Porygon-Z? Nah, too frail. Latias? Bingo!
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Finally, I just need to fend off that last physical attacker. How about the insane defences of Rhyperior? [434 HP, 394 Def] Yeah, that’ll work!
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Then a guy called Tortured soul came along, and said Rhyperior is sh*t, use Swampert. So, I made the change.
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Metanite rightly pointed out my SD Lucario weakness-and Ubers are awesome gave me a solution-Choice scarf Jirachi!
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Well-there you go. Nothing more to say. Really. Well-Time to RUMT-Rip Up My Team!
 
Im sorry, your alakazam confuses me terrible. Why scarf on timid, thats just insane and silly. Scarf modest makes sense, also run energy ball > grass knot, and psychic over shock wave, 60 base power is shit.
 
As you know, my server is problematic, but rather than stagnating, I threw together this team. The theme is simple-If a suicide lead can do all that havoc, think about what an entire suicide team could do!
At a glance...
Spr_4d_291.png
Spr_4d_376.png
Spr_4p_065_m.png
Spr_4p_392.png
Spr_4d_380.png
Spr_4p_464_m.png

The plan is simple-shatter my opponent's strategy from the start with a kamikaze assault, then use my tanks to mop up the mess afterwards, without getting themselves killed.
[HP/Atk/Def/Spd/SpA/SpD]
The lead
images

Ninjask-Jolly, 252 HP, 4 Def, 252 Spd
[326/216/127/460/122/136]
Focus sash
-Baton pass
-Protect
-Swords dance
-Sunny day

Ninjask has one job, and he does it well. All I have to do is Protect, Swords dance, Protect, Baton pass. Giving an agiligross a swords dance, and +3 speed results in incredible sweeping potential. Sadly, Jask doesn't learn taunt, which reduces his potential dramatically. Sunny day gets rid of the sand/hail storm brought on by TTar, Hippowdon, or Abomasnow. Simple.
--
Sunny Day is not feasible.What if Don or Aboma swithces out after you sunny day,and come back after?Back to square one.So,use protect,Substitute,Swords Dance,Baton Pass.Though Taunt really screws you.

The Meteor
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Metagross-Adamant, 40 HP, 252 Atk, 216 Spd
[311/405/296/230/203/216]
Lum berry
-Earthquake
-Meteor mash
-Thunderpunch
-Ice punch

Oh, wonderful blue meteor of destruction! With a baton passed +2 Atk, Metagross can perform a clean sweep, if my opponent lacks a phazer. The movepool is relatively predictable-Earthquake and MM are given on any Metagross set, and Tpunch+Ipunch=boltbeam. Lum over life, as this set hates being statused halfway through a sweep. An absolute monster, only Swampert w. Roar has a chance of taking the fiend down. This brings me to...
---
Bullet Punch would be good,but the set looks fine.
The Revenge Killer
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Alakazam-Timid, 252 SpA, 252 Spd, 4 SpD
[251/121/125/558/396/207]
Choice scarf
-Trick
-Grass knot
-Shock wave
-Hidden Power Ice

Ahhh….. Revenge is sweet. Grass knot specifically kills Swampert, the most likely terminator of Metagross’ sweep. Shock wave and HP Ice mirror the boltbeam that Zam could so easily abuse, and Trick nails those ever annoying Blisseys, making them Despairies. (Geddit? Bliss, so despair… Oh, never mind.) He can’t take a hit, but then again, He’s not supposed to. Come in on a death, kill, and then run away. Now, the second part of my strategy comes into play… the mop-up.
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Alakazam @ Choice Scarf
-Psychic
-Trick
-Hidden Power[Ice]
-Focus Blast/Energy Ball

Shock Wave's meagre power of 60 make it useless,even though you lose Boltbeam coverage.HP[Ice] is always good for a OHKO on Scarf Chomp/Gon.Focus Blast gives you coverage against steel types,who wall this set,though Energy Ball gives you the confirmed OHKO on Swampert.
Endgame Wall Breaker
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Infernape-Hasty, 64 Atk, 192 Spd, 252 SpA
[293/259/159/330/307/158]
Life Orb
-Close Combat
-Earthquake
-HP Ice
-Grass Knot

My personal variation of the ever popular set. Close combat gets STAB, EQ for coverage, HP Ice and Grass Knot have similar coverage to boltbeam. If any walls hid during Metagross’ assault, good ol’ mixape takes ‘em to the cleaners. Only Skarmory poses a threat, but I should be able to get a 3KO with HP Ice. Complex? No. Complexity required? No. Moving on, I need at least two team members that won’t get themselves OHKOed-They are the cleaners.
---
Keep Close Combat and Earthquake.Switch HP Ice with Fire Blast.Nuff said.
I’m (a) Special! (Tank)
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Latias-Calm, 252 HP, 4 SpA, 252 SpD
[364/176/216/256/257/394]
Leftovers
-Dragon Pulse
-Ice beam
-Thunderbolt
-Recover

Designed for surviving over attacking, this Lati set just refuses to die. Outstanding coverage, recover, and good STAB, this is a simple, versatile set. Clocking in at 364 HP, 394 SpD and 257 SpA, I can rely on Latias to be my umbrella when the sh*t hits the fan. Worthy of the title, tank. Remind me to do some calculations, but I expect Latias will stand up to considerable punishment, while dealing with a respectable amount of damage. But she needs help to kill that Agiligross ripping through my team…
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survivability set should be : Calm Mind,Psycho Shift,Recover,Dragon Pulse/Surf.Gives Blissey a taste of its own medicine if it dares to toxic you.Also paralyzes Togekiss if it Thunder Waves you for Parahax.Calm Mind for Special Defense boost,Recover to stall Blissey with Toxic.(Note that Latias has a chance to outstall Blissey with Toxic,with Recover).Dragon Pulse as a good STAB,but Surf takes care of the ever annoying Scizor,who resists Dragon Pulse.
I Wonder What He Tastes Like!
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Rhyperior-Impish, 252 HP, 4 Atk, 252 Def
[434/317/394/116/131/146]
Leftovers
-Earthquake
-Megahorn
-Avalanche
-Roar

Similar to Latias, built for optimum survival against physical threats, using a considerable attack stat to mop up survivors. Solid rock saves Rhyperior from the occasional OHKO from a special attack-although really he should switch to Latias if a special attacker shows up. Roar can scare away a runaway DDmence, Avalanche goes nicely with his low speed, EQ gets STAB, Megahorn nails any grass or psychic types attempting a surprise KO.
---
good set.
Building Process…
I was watching a friend use a baton pass chain a few weeks ago, and I thought to myself-how can I cause that havoc faster? I decided that a baton pass lead, and a powerful receiver even without the boosts would be ideal. First, the receiver. Something that wasn’t too frail, slow or weak to work without said boosts, lest he get phased. Then it hit me-Metagross! Agiligross wreaks havoc with only a small reliance on a speed boost, and no attack boosts whatever!
Spr_b_g4_376.png

Now, I needed a lead to pass at least a speed boost to Metagross. Wait… Speed boost? Speed boost! Ninjask has speed boost, and baton pass!
Spr_b_g4_291.png
Spr_b_g4_376.png

Metagross is probably going to fail, but Swampert is the only thing that threatens the set. So, I find the fastest user of grass knot with a decent movepool otherwise as well, and look who came up! The glass cannon, Alakazam!
Spr_b_g4_291.png
Spr_b_g4_376.png
Spr_b_g4_065_m.png

What if they stop Metagross, but save their walls of choice? Well, the game’s premier wallbreaker is the answer! A suicidal mixape should solve almost all of my problems!
Spr_b_g4_291.png
Spr_b_g4_376.png
Spr_b_g4_065_m.png
Spr_b_g4_392.png

Okay, we’re looking sort of suicidal here, so we need a few tanks. One for each attacking type should do. Blissey’s out-she can’t attack. Porygon-Z? Nah, too frail. Latias? Bingo!
Spr_b_g4_291.png
Spr_b_g4_376.png
Spr_b_g4_065_m.png
Spr_b_g4_392.png
Spr_b_g4_380.png

Finally, I just need to fend off that last physical attacker. How about the insane defences of Rhyperior? [434 HP, 394 Def] Yeah, that’ll work!
Spr_b_g4_291.png
Spr_b_g4_376.png
Spr_b_g4_065_m.png
Spr_b_g4_392.png
Spr_b_g4_380.png
Spr_b_g4_464_m.png


Well-there you go. Nothing more to say. Really. Well-Time to RUMT-Rip Up My Team!
 
If Lucario gets a Swords Dance, its pretty much 'GG'.

Ninjask has one central purpose, pass Speed. And half the time that doesn't work. Replace it with a Stealth Rock lead, or make Metagross your lead. Mamoswine works pretty well, or Shuca Berry Heatran. I'd replace Alakazam altogether, but if you don't want to then just make it Modest and give it Psychic. Rhyperior wants to abuse its awesome STAB, so replace Avalanche with Stone Edge. Infernape needs a Fire-attack. What type of type-coverage do you hope to gain from CC and EQ?

Fighting hits Ice, Steel, Rock, Dark, and Normal.
Ground hits Steel, Rock, Electric, Posion, Fire.

Electric and Fire-types are frail, or part Steel, so forget about that. There are almost no Posion-types in OU so forget that. Earthquake gives terrible type coverage along with Close Combat.

So, to combat Lucario you can replace Alakazam with a Defensive Cresselia, with ThunderWave and Reflect. This allows Metagross to revenge kill it. You could also have a more offensive minded Latias with Speed EVs, or focus more on your Defense.
 
Many thanks to the criticism posted. vGX, you make a valid point, and the nature of Alakazam has been changed. I chose timid initially because speed is essential to Zam's survival. Meh.
 
Metanite, Jask Bpassing speed is essential to the strategy of the team-shatter my opponents strategy straight off the bat! Besides, Infernape can revenge kill said Lucario. As for Avalanche over Stone edge, Ground + Ice hits Fire, Grass, Electric, Ground, Rock, Poison, Flying, Steel and Dragon for SE. Ground + Rock = Fire, Ice, Flying, Electric, Bug, Poison, Steel and Rock. 9 > 8 I believe. Metagross is supposed to die in the first 10 turns or so-He's not killing anything after that. Still, thanks for the advice.
 
Rhyperior doesn't need to be there. His defenses may look great, but he's 4x weak to the most common physical attack in the game. From that, he's 2HKO'd by the pokemon he's meant to be 'walling'. Since opposing Metagross basically tear you a new one, I would suggest Swampert > Rhyperior. He resists Steel and KO's with EQ. Not to mention he can phaze, which helps with the Lucario dillema. Perhaps...

Swampert @ Leftovers
Adamant
240 HP / 40 Atk / 228 Def
Torrent

Rest
Sleep Talk
Earthquake
Roar

2HKO's Metagross after Leftovers. RestTalk shuffles similar to Suicune.

Also, your team seems to fail if Jask dies and you can't pass, which will happen ALOT.
 
Touche. Purely out of curiosity, however, did you factor in solid rock? Just wondering. And I can't connect to the servers at the moment, so I can only assume that by most common physical attack in the game, you mean waterfall from a DD Gyara. As for Jask, his survival tends to depend on the user. After protect, you have a speed boost in the bag, and can tell what they're about to do. Taunt-B Pass, S.Rock-S. Dance, Attack-S. Dance. Still, I'll look into a survival Swampert. Thanks.
 
By most common physical attack, I mean fighting attacks. I should have said 'most common physical attacking type'. Solid Rock still doesn't mean anything, all it means is you're now 2x weak instead of 4x weak. (To Fighting, Water and Grass)

If you get Taunted early, out goes Jask and your opponent sets up rocks. Jask takes 50% each switch in, so really only 1 or 2 more chances to pass at the most, and it's harder mid game since your opponent knows what Jask does, and will simply kill it. Swampert and Hippowdon leads particularly love you, they set up rocks and roar away Metagross as you send it in.
 
solid rock reduces SE damage by 1/4.

And i would not recommend using him, x4 to grass + water, paired with weakness to ice, fighting and hopeless SpD and Spe, is really just horrible as a wall. Test out swampert as suggested
 
By most common physical attack, I mean fighting attacks.

Rhyperior's typing is Rock/Ground, so without Solid Rock, he's only 2x weak against them. Factoring in Solid Rock reduces this to 1.5x.

However, as others have said before, the problem with Rhyperior is that even 1.5x damage from Steel, Fighting, Ground and Ice as well as 3x damage from Water and Grass means that he is fairly easy to 2HKO, which a tank shouldn't be. Swampert has already been suggested, but one alternative is Hippowdon. Unlike Swampert, he has a recovery move outside of Rest, freeing up the Sleep Talk move slot for, say, Stealth Rock. The permanent Sandstorm may seem off-putting but with Tyranitar fairly common these days and your main sweeper immune to Sandstorm, it probably won't make much of a difference.
 
I've looked into it, and the sleeptalk Swampert is probably better than Rhyperior. Making the edit now. Many thanks to tortured soul. As for Ninjask, Perhaps a baton pass Gliscor lead might be less problematic? Opinions, anybody?
 
Touche. Purely out of curiosity, however, did you factor in solid rock? Just wondering. And I can't connect to the servers at the moment, so I can only assume that by most common physical attack in the game, you mean waterfall from a DD Gyara. As for Jask, his survival tends to depend on the user. After protect, you have a speed boost in the bag, and can tell what they're about to do. Taunt-B Pass, S.Rock-S. Dance, Attack-S. Dance. Still, I'll look into a survival Swampert. Thanks.

Lucario: Infernape is killed by Extreme Speed. Swampert is OHKOed by Close Combat.
 
Good point, Metanite. You're right, I do have a SD Lucario problem. But do you know how to fix it? Really, I wouldn't be asking if I knew-perhaps a priority move of my own on one of the tanks? Vacuum wave perhaps?
 
@Ninjask: I personally run a similar set on my team, and I find that X-Scissor works well in place of Substitute. After a SD, it 2HKO's Aerodactyl and Sashed Azelf, who usually Taunt on turn one and ultimately never get Stealth Rock up before going down. It also allows Jask to come back later in the game as a solid revenge killer on severely weakened stuff while getting a Speed Boost or two that it can then pass quickly.

@Infernape: CC and EQ have similar coverage; I would use HP Ice over EQ to get better type coverage.

Other than that, it doesn't look too bad. However, any early phazer screws your leading strategy completely, but I guess most BP teams have this problem.
 
Jirachi, you say? BRILLIANT! Many thanks, and a cookie to "Ubers Are Awesome". HP Ice, you say, "dachickens"? Yeah, Alright. It's these little things that can make, or break a team. Oh, and a cookie to tortured soul.

(;') (chocolate chip!) (;') (;') (;')
 
If you have problems with Ninjask failing early game, then Gliscor can do a similar job.

Gliscor @ Leftovers
Jolly
252 HP / 40 Def / 216 Spe
Hyper Cutter

Swords Dance / Rock Polish
Earthquake
Roost / Taunt
Baton Pass

Be careful against the likes of Swampert and Hippowdon, who commonly run Roar to phaze you as you Baton Pass. Because of that, you can run Taunt, but then Gliscor loses it's ability to constantly switch into Lucario CC's etc.

As others have noted, you can run Scarf Jirachi > Alakazam. It peforms a similar role but has more bulk, and other team options. For instance, if you choose to pass SD instead of Rock Polish with Gliscor, then convert Jirachi into a Parah4x set, to cripple your opponent's team before Meta comes in. You don't have to pass to Meta right away, it can be done mid-game.

So either try ScarfJirachi, or the standard Parah4x set. Just throw U-turn in there or else you're bait for Magnezone. =/
 
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