Rabia
GP & NU Leader
[SET]
name: Weakness Policy
move 1: Bulk Up
move 2: Flame Charge
move 3: Power Trip
move 4: Substitute / Drain Punch
item: Weakness Policy
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Bulk Up makes it hard for even super effective attacks from the likes of Aerodactyl and Passimian to revenge kill Incineroar and boosts Power Trip's damage output significantly. Flame Charge prevents Incineroar from being outsped and revenge killed by Pokemon like Magmortar, Sceptile, and Accelgor after a few uses. Power Trip lets Incineroar capitalize on its many forms of setup, becoming incredibly strong once stat boosts are accrued and allowing it to break Pokemon like Rhydon, Blastoise, and even Pyukumuku. Substitute shields Incineroar from status from Pokemon like Druddigon, Pyukumuku, and Wish Delphox, as well as letting it safely set up against such Pokemon. Alternatively, Drain Punch is Incineroar's best form of damage against opposing Incineroar as well as other Dark-types like Pangoro, Scrafty, and Guzzlord and improves its longevity. Taunt prevents Pokemon with Roar like Steelix from phazing Incineroar and Toxic users like Vaporeon, Blastoise, and Golbat from crippling it, although Substitute's utility is generally superior.
Set Details
========
Maximum HP investment makes Incineroar much harder to take down, especially with the support of Bulk Up, while maximum Speed investment with a Jolly nature lets it outspeed common revenge killers like Aerodactyl, Choice Scarf Passimian, and Sceptile at +2 as well as Heliolisk and Delphox at +1. Weakness Policy provides Incineroar with a huge boost in power to Power Trip once activated and synergizes well with Bulk Up and dual screens support. Intimidate makes it easier for Incineroar to set up against Pokemon like Sneasel and Dhelmise.
Usage Tips
========
It isn't advised to directly switch Incineroar into Knock Off users like Sneasel and Dhelmise; although Incineroar's bulk, typing, and ability let it take hits from them well, losing its Weakness Policy is not ideal. Therefore, it's better to bring it in via pivots and double switches. Depending on the circumstance, it may be better to boost with Bulk Up or Flame Charge first. For instance, if the opponent's form of revenge killing cannot threaten heavy damage to Incineroar, boosting with Bulk Up is more practical. Similarly, if the opponent possesses fast, strong attackers like Aerodactyl and Magmortar, ensuring Incineroar can outspeed and dispose of them is more imperative. Additionally, if you expect the opponent to activate Incineroar's Weakness Policy, using Flame Charge to get the power boost of two Bulk Ups along with an increase in Speed is preferred. Certain passive Pokemon like Blastoise and Xatu may be more inclined to badly poison Incineroar with Toxic before it has racked up too many boosts rather than get immediate chip damage with their attacks. Use Substitute to give Incineroar another turn of free setup.
Team Options
========
This set is specialized for dual screens teams. As such, it requires support from Xatu or Electrode to function properly. Each Pokemon can also bring Incineroar safely into battle with U-turn or Volt Switch and prevent entry hazards from going up with Magic Bounce or Taunt. Entry hazard support from Pokemon like Druddigon, Accelgor, and Mega Glalie is also beneficial, as it helps Incineroar break through checks like Rhydon and opposing Incineroar more reliably. Druddigon can also provide speed control with Glare and prevent opposing hazards with Taunt, while Accelgor and Mega Glalie can create momentum with Final Gambit and Explosion. Other setup sweepers like Comfey, Vivillon, and Mismagius fit on dual screens teams as well. Comfey and Mismagius can keep entry hazards on the field with Taunt and, in Mismagius's case, its Ghost typing, while Mismagius appreciates Incineroar's ability to pressure opposing Ghost-types. Additionally, all three can pressure Fighting-types.
[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[quziel, 297859], [Eternally, 295647], [Blast, 191846]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Estronic, 240732]]
name: Weakness Policy
move 1: Bulk Up
move 2: Flame Charge
move 3: Power Trip
move 4: Substitute / Drain Punch
item: Weakness Policy
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Bulk Up makes it hard for even super effective attacks from the likes of Aerodactyl and Passimian to revenge kill Incineroar and boosts Power Trip's damage output significantly. Flame Charge prevents Incineroar from being outsped and revenge killed by Pokemon like Magmortar, Sceptile, and Accelgor after a few uses. Power Trip lets Incineroar capitalize on its many forms of setup, becoming incredibly strong once stat boosts are accrued and allowing it to break Pokemon like Rhydon, Blastoise, and even Pyukumuku. Substitute shields Incineroar from status from Pokemon like Druddigon, Pyukumuku, and Wish Delphox, as well as letting it safely set up against such Pokemon. Alternatively, Drain Punch is Incineroar's best form of damage against opposing Incineroar as well as other Dark-types like Pangoro, Scrafty, and Guzzlord and improves its longevity. Taunt prevents Pokemon with Roar like Steelix from phazing Incineroar and Toxic users like Vaporeon, Blastoise, and Golbat from crippling it, although Substitute's utility is generally superior.
Set Details
========
Maximum HP investment makes Incineroar much harder to take down, especially with the support of Bulk Up, while maximum Speed investment with a Jolly nature lets it outspeed common revenge killers like Aerodactyl, Choice Scarf Passimian, and Sceptile at +2 as well as Heliolisk and Delphox at +1. Weakness Policy provides Incineroar with a huge boost in power to Power Trip once activated and synergizes well with Bulk Up and dual screens support. Intimidate makes it easier for Incineroar to set up against Pokemon like Sneasel and Dhelmise.
Usage Tips
========
It isn't advised to directly switch Incineroar into Knock Off users like Sneasel and Dhelmise; although Incineroar's bulk, typing, and ability let it take hits from them well, losing its Weakness Policy is not ideal. Therefore, it's better to bring it in via pivots and double switches. Depending on the circumstance, it may be better to boost with Bulk Up or Flame Charge first. For instance, if the opponent's form of revenge killing cannot threaten heavy damage to Incineroar, boosting with Bulk Up is more practical. Similarly, if the opponent possesses fast, strong attackers like Aerodactyl and Magmortar, ensuring Incineroar can outspeed and dispose of them is more imperative. Additionally, if you expect the opponent to activate Incineroar's Weakness Policy, using Flame Charge to get the power boost of two Bulk Ups along with an increase in Speed is preferred. Certain passive Pokemon like Blastoise and Xatu may be more inclined to badly poison Incineroar with Toxic before it has racked up too many boosts rather than get immediate chip damage with their attacks. Use Substitute to give Incineroar another turn of free setup.
Team Options
========
This set is specialized for dual screens teams. As such, it requires support from Xatu or Electrode to function properly. Each Pokemon can also bring Incineroar safely into battle with U-turn or Volt Switch and prevent entry hazards from going up with Magic Bounce or Taunt. Entry hazard support from Pokemon like Druddigon, Accelgor, and Mega Glalie is also beneficial, as it helps Incineroar break through checks like Rhydon and opposing Incineroar more reliably. Druddigon can also provide speed control with Glare and prevent opposing hazards with Taunt, while Accelgor and Mega Glalie can create momentum with Final Gambit and Explosion. Other setup sweepers like Comfey, Vivillon, and Mismagius fit on dual screens teams as well. Comfey and Mismagius can keep entry hazards on the field with Taunt and, in Mismagius's case, its Ghost typing, while Mismagius appreciates Incineroar's ability to pressure opposing Ghost-types. Additionally, all three can pressure Fighting-types.
[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[quziel, 297859], [Eternally, 295647], [Blast, 191846]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Estronic, 240732]]
Last edited: