NU Weakness Policy Incineroar

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[SET]
name: Weakness Policy
move 1: Bulk Up
move 2: Flame Charge
move 3: Power Trip
move 4: Substitute / Drain Punch
item: Weakness Policy
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Bulk Up makes it hard for even super effective attacks from the likes of Aerodactyl and Passimian to revenge kill Incineroar and boosts Power Trip's damage output significantly. Flame Charge prevents Incineroar from being outsped and revenge killed by Pokemon like Magmortar, Sceptile, and Accelgor after a few uses. Power Trip lets Incineroar capitalize on its many forms of setup, becoming incredibly strong once stat boosts are accrued and allowing it to break Pokemon like Rhydon, Blastoise, and even Pyukumuku. Substitute shields Incineroar from status from Pokemon like Druddigon, Pyukumuku, and Wish Delphox, as well as letting it safely set up against such Pokemon. Alternatively, Drain Punch is Incineroar's best form of damage against opposing Incineroar as well as other Dark-types like Pangoro, Scrafty, and Guzzlord and improves its longevity. Taunt prevents Pokemon with Roar like Steelix from phazing Incineroar and Toxic users like Vaporeon, Blastoise, and Golbat from crippling it, although Substitute's utility is generally superior.

Set Details
========

Maximum HP investment makes Incineroar much harder to take down, especially with the support of Bulk Up, while maximum Speed investment with a Jolly nature lets it outspeed common revenge killers like Aerodactyl, Choice Scarf Passimian, and Sceptile at +2 as well as Heliolisk and Delphox at +1. Weakness Policy provides Incineroar with a huge boost in power to Power Trip once activated and synergizes well with Bulk Up and dual screens support. Intimidate makes it easier for Incineroar to set up against Pokemon like Sneasel and Dhelmise.

Usage Tips
========

It isn't advised to directly switch Incineroar into Knock Off users like Sneasel and Dhelmise; although Incineroar's bulk, typing, and ability let it take hits from them well, losing its Weakness Policy is not ideal. Therefore, it's better to bring it in via pivots and double switches. Depending on the circumstance, it may be better to boost with Bulk Up or Flame Charge first. For instance, if the opponent's form of revenge killing cannot threaten heavy damage to Incineroar, boosting with Bulk Up is more practical. Similarly, if the opponent possesses fast, strong attackers like Aerodactyl and Magmortar, ensuring Incineroar can outspeed and dispose of them is more imperative. Additionally, if you expect the opponent to activate Incineroar's Weakness Policy, using Flame Charge to get the power boost of two Bulk Ups along with an increase in Speed is preferred. Certain passive Pokemon like Blastoise and Xatu may be more inclined to badly poison Incineroar with Toxic before it has racked up too many boosts rather than get immediate chip damage with their attacks. Use Substitute to give Incineroar another turn of free setup.

Team Options
========

This set is specialized for dual screens teams. As such, it requires support from Xatu or Electrode to function properly. Each Pokemon can also bring Incineroar safely into battle with U-turn or Volt Switch and prevent entry hazards from going up with Magic Bounce or Taunt. Entry hazard support from Pokemon like Druddigon, Accelgor, and Mega Glalie is also beneficial, as it helps Incineroar break through checks like Rhydon and opposing Incineroar more reliably. Druddigon can also provide speed control with Glare and prevent opposing hazards with Taunt, while Accelgor and Mega Glalie can create momentum with Final Gambit and Explosion. Other setup sweepers like Comfey, Vivillon, and Mismagius fit on dual screens teams as well. Comfey and Mismagius can keep entry hazards on the field with Taunt and, in Mismagius's case, its Ghost typing, while Mismagius appreciates Incineroar's ability to pressure opposing Ghost-types. Additionally, all three can pressure Fighting-types.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[quziel, 297859], [Eternally, 295647], [Blast, 191846]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Estronic, 240732]]
 
Last edited:

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
[SET]
name: Weakness Policy
move 1: Bulk Up
move 2: Flame Charge
move 3: Power Trip
move 4: Substitute / Drain Punch
item: Weakness Policy
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Bulk Up makes it hard for even super effective attacks from the likes of Aerodactyl and Passimian to revenge kill Incineroar and boosts Power Trip's damage output significantly.
  • Flame Charge prevents Incineroar from being outsped and revenge killed by Pokemon like Magmortar, Sceptile, and Accelgor after a boost or two.
  • Power Trip lets Incineroar capitalize on its many forms of setup, becoming incredibly strong once stat boosts are accrued and allowing Incineroar to break Pokemon like Rhydon, Blastoise, and even Pyukumuku.
  • Substitute shields Incineroar from status from Pokemon like Druddigon, Pyukumuku, and Wish Delphox, as well as letting it safely set up against such Pokemon.
  • Drain Punch is Incineroar's best form of damage against opposing Incineroar as well as other Dark-types like Pangoro, Scrafty, and Guzzlord. HP recovery
Unsure how much I like it, but you could definitely justify a moves mention of rest, as it legitimately trivializes the stall matchup (barring roar)

Set Details
========

  • Maximum HP investment makes Incineroar much harder to take down, especially with the support of Bulk Up, while maximum Speed investment with a Jolly nature lets it outspeed common revenge killers like Aerodactyl, Choice Scarf Passimian, and Sceptile at +2.
  • Weakness Policy provides Incineroar with a huge boost in power to Power Trip once activated and synergizes well with Bulk Up and dual screens support.
  • Intimidate makes it easier for Incineroar to set up against Pokemon like Sneasel and Dhelmise.

Usage Tips
========

  • It isn't advised to directly switch Incineroar into Knock Off users like Sneasel and Dhelmise; although Incineroar's bulk, typing, and ability let it take hits from them well, losing its Weakness Policy is not ideal. Therefore, it's better to bring it in via pivots and double switches.
  • Depending on circumstances, it may be better to boost with Bulk Up or Flame Charge first. For instance, if the opponent's form of revenge killing cannot threaten heavy damage to it, then boosting with Bulk Up is more practical. Similarly, if the opponent possesses fast, strong attackers like Aerodactyl and Magmortar, ensuring Incineroar can outspeed and dispose of them is more imperative.
  • How to use Bulk Up or Flame Charge optimally in conjuction with Weakness Policy.
  • Certain passive Pokemon like Blastoise and Xatu may be more inclined to badly poison Incineroar with Toxic before it has racked up too many boosts rather than get immediate chip damage with their attacks. Use Substitute to give Incineroar another turn of free setup.

Team Options
========

  • This set is specialized for dual screens teams. As such, it requires dual screens support from Xatu or Electrode to function properly. Each Pokemon can also bring Incineroar safely into battle with U-turn and Volt Switch and can prevent entry hazards from going up with Magic Bounce and Taunt.
  • Entry hazard support from Pokemon like Druddigon, Accelgor, and Mega Glalie is also beneficial, as it helps Incineroar break through checks like Rhydon and opposing Incineroar more reliably. Druddigon can also provide speed control with Glare, while Accelgor and Mega Glalie can create momentum for Incineroar with Final Gambit and Explosion. Taunt from drudd keeps rocks away.
  • Other setup sweepers like Comfey, Vivillon, Mismagius fit on dual screens teams as well. Comfey and Mismagius can keep entry hazards on the field with Taunt and the latter's typing, while Mismagius appreciates Incineroar's ability to pressure opposing Ghost-types. Additionally, all three can pressure Fighting-types for Incineroar.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
1/3
 

etern

is a Community Leaderis a Top Tiering Contributoris a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a defending SCL Championis a Former Smogon Metagame Tournament Circuit Champion
NU Leader
[SET]
name: Weakness Policy
move 1: Bulk Up
move 2: Flame Charge
move 3: Power Trip
move 4: Substitute / Drain Punch
item: Weakness Policy
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Bulk Up makes it hard for even super effective attacks from the likes of Aerodactyl and Passimian to revenge kill Incineroar and boosts Power Trip's damage output significantly.
  • Flame Charge prevents Incineroar from being outsped and revenge killed by Pokemon like Magmortar, Sceptile, and Accelgor after a boost or two.
  • Power Trip lets Incineroar capitalize on its many forms of setup, becoming incredibly strong once stat boosts are accrued and allowing it to break Pokemon like Rhydon, Blastoise, and even Pyukumuku.
  • Substitute shields Incineroar from status from Pokemon like Druddigon, Pyukumuku, and Wish Delphox, as well as letting it safely set up against such Pokemon.
  • Drain Punch is Incineroar's best form of damage against opposing Incineroar as well as other Dark-types like Pangoro, Scrafty, and Guzzlord and improves its longevity.
  • Rest gives Incineroar an even better stall matchup, preventing even status from the likes of Golbat from crippling it. (Nope, delete)

Set Details
========

  • Maximum HP investment makes Incineroar much harder to take down, especially with the support of Bulk Up, while maximum Speed investment with a Jolly nature lets it outspeed common revenge killers like Aerodactyl, Choice Scarf Passimian, and Sceptile at +2.
  • Weakness Policy provides Incineroar with a huge boost in power to Power Trip once activated and synergizes well with Bulk Up and dual screens support.
  • Intimidate makes it easier for Incineroar to set up against Pokemon like Sneasel and Dhelmise.

Usage Tips
========

  • It isn't advised to directly switch Incineroar into Knock Off users like Sneasel and Dhelmise; although Incineroar's bulk, typing, and ability let it take hits from them well, losing its Weakness Policy is not ideal. Therefore, it's better to bring it in via pivots and double switches.
  • Depending on circumstances, it may be better to boost with Bulk Up or Flame Charge first. For instance, if the opponent's form of revenge killing cannot threaten heavy damage to it, then boosting with Bulk Up is more practical. Similarly, if the opponent possesses fast, strong attackers like Aerodactyl and Magmortar, ensuring Incineroar can outspeed and dispose of them is more imperative. Additionally, if expecting the opponent to activate Incineroar's Weakness Policy, using Flame Charge to get the power boost of two Bulk Ups along with an increase in Speed is preferred.
  • Certain passive Pokemon like Blastoise and Xatu may be more inclined to badly poison Incineroar with Toxic before it has racked up too many boosts rather than get immediate chip damage with their attacks. Use Substitute to give Incineroar another turn of free setup.

Team Options
========

  • This set is specialized for dual screens teams. As such, it requires dual screens support from Xatu or Electrode to function properly. Each Pokemon can also bring Incineroar safely into battle with U-turn and Volt Switch and prevent entry hazards from going up with Magic Bounce and Taunt.
  • Entry hazard support from Pokemon like Druddigon, Accelgor, and Mega Glalie is also beneficial, as it helps Incineroar break through checks like Rhydon and opposing Incineroar more reliably. Druddigon can also provide speed control with Glare and prevent opposing hazards with Taunt, while Accelgor and Mega Glalie can create momentum for Incineroar with Final Gambit and Explosion.
  • Other setup sweepers like Comfey, Vivillon, Mismagius fit on dual screens teams as well. Comfey and Mismagius can keep entry hazards on the field with Taunt and the latter's typing, while Mismagius appreciates Incineroar's ability to pressure opposing Ghost-types. Additionally, all three can pressure Fighting-types for Incineroar.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[quziel, 297859], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Very good as usual, 2/3
 

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Taunt in Moves? Leaves you open to Dragon Tail but blocks Roar, and is a bit safer against bulky Waters that can easily break your Sub

You can also bring up the benchmarks you hit at +1, Helio being the most important

QC 3/3
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[SET]
name: Weakness Policy
move 1: Bulk Up
move 2: Flame Charge
move 3: Power Trip
move 4: Substitute / Drain Punch
item: Weakness Policy
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Bulk Up makes it hard for even super effective attacks from the likes of Aerodactyl and Passimian to revenge kill Incineroar and boosts Power Trip's damage output significantly. Flame Charge prevents Incineroar from being outsped and revenge killed by Pokemon like Magmortar, Sceptile, and Accelgor after a boost or two. (from Bulk Up or Flame Charge? if Bulk Up clarify, if Flame Charge make this "a few uses" imo) Power Trip lets Incineroar capitalize on its many forms of setup, becoming incredibly strong once stat boosts are accrued and allowing it to break Pokemon like Rhydon, Blastoise, and even Pyukumuku. Substitute shields Incineroar from status from Pokemon like Druddigon, Pyukumuku, and Wish Delphox, as well as letting it safely set up against such Pokemon. Alternatively, Drain Punch is Incineroar's best form of damage against opposing Incineroar as well as other Dark-types like Pangoro, Scrafty, and Guzzlord and improves its longevity. Taunt prevents Pokemon with Roar like Steelix from phazing Incineroar out and Toxic users like Vaporeon, Blastoise, and Golbat from crippling it, although Substitute 's Substitute's utility is generally superior.

Set Details
========

Maximum HP investment makes Incineroar much harder to take down, especially with the support of Bulk Up, while maximum Speed investment with a Jolly nature lets it outspeed common revenge killers like Aerodactyl, Choice Scarf Passimian, and Sceptile at +2 as well as Heliolisk and Delphox at +1. Weakness Policy provides Incineroar with a huge boost in power to Power Trip once activated and synergizes well with Bulk Up and dual screens support. Intimidate makes it easier for Incineroar to set up against Pokemon like Sneasel and Dhelmise.

Usage Tips
========

It isn't advised to directly switch Incineroar into Knock Off users like Sneasel and Dhelmise; although Incineroar's bulk, typing, and ability let it take hits from them well, losing its Weakness Policy is not ideal. Therefore, it's better to bring it in via pivots and double switches. Depending on circumstances, it may be better to boost with Bulk Up or Flame Charge first. For instance, if the opponent's form of revenge killing cannot threaten heavy damage to it, then Incineroar, boosting with Bulk Up is more practical. Similarly, if the opponent possesses fast, strong attackers like Aerodactyl and Magmortar, ensuring Incineroar can outspeed and dispose of them is more imperative. Additionally, if expecting you expect the opponent to activate Incineroar's Weakness Policy, using Flame Charge to get the power boost of two Bulk Ups along with an increase in Speed is preferred. Certain passive Pokemon like Blastoise and Xatu may be more inclined to badly poison Incineroar with Toxic before it has racked up too many boosts rather than get immediate chip damage with their attacks. Use Substitute to give Incineroar another turn of free setup.

Team Options
========

This set is specialized for dual screens teams. As such, it requires dual screens support from Xatu or Electrode to function properly. Each Pokemon can also bring Incineroar safely into battle with U-turn and Volt Switch and prevent entry hazards from going up with Magic Bounce and or Taunt. Entry hazard support from Pokemon like Druddigon, Accelgor, and Mega Glalie is also beneficial, as it helps Incineroar break through checks like Rhydon and opposing Incineroar more reliably. Druddigon can also provide speed control with Glare and prevent opposing hazards with Taunt, while Accelgor and Mega Glalie can create momentum with Final Gambit and Explosion. Other setup sweepers like Comfey, Vivillon, and Mismagius fit on dual screens teams as well. Comfey and Mismagius can keep entry hazards on the field with Taunt and, in Mismagius's case, its Ghost the latter's typing, (not a fan of either option though) while Mismagius appreciates Incineroar's ability to pressure opposing Ghost-types. Additionally, all three can pressure Fighting-types.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[quziel, 297859], [Eternally, 295647], [Blast, 191846]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[SET]
name: Weakness Policy
move 1: Bulk Up
move 2: Flame Charge
move 3: Power Trip
move 4: Substitute / Drain Punch
item: Weakness Policy
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Bulk Up makes it hard for even super effective attacks from the likes of Aerodactyl and Passimian to revenge kill Incineroar and boosts Power Trip's damage output significantly. Flame Charge prevents Incineroar from being outsped and revenge killed by Pokemon like Magmortar, Sceptile, and Accelgor after a boost or two. (from Bulk Up or Flame Charge? if Bulk Up clarify, if Flame Charge make this "a few uses" imo) Power Trip lets Incineroar capitalize on its many forms of setup, becoming incredibly strong once stat boosts are accrued and allowing it to break Pokemon like Rhydon, Blastoise, and even Pyukumuku. Substitute shields Incineroar from status from Pokemon like Druddigon, Pyukumuku, and Wish Delphox, as well as letting it safely set up against such Pokemon. Alternatively, Drain Punch is Incineroar's best form of damage against opposing Incineroar as well as other Dark-types like Pangoro, Scrafty, and Guzzlord and improves its longevity. Taunt prevents Pokemon with Roar like Steelix from phazing Incineroar out and Toxic users like Vaporeon, Blastoise, and Golbat from crippling it, although Substitute 's Substitute's utility is generally superior.

Set Details
========

Maximum HP investment makes Incineroar much harder to take down, especially with the support of Bulk Up, while maximum Speed investment with a Jolly nature lets it outspeed common revenge killers like Aerodactyl, Choice Scarf Passimian, and Sceptile at +2 as well as Heliolisk and Delphox at +1. Weakness Policy provides Incineroar with a huge boost in power to Power Trip once activated and synergizes well with Bulk Up and dual screens support. Intimidate makes it easier for Incineroar to set up against Pokemon like Sneasel and Dhelmise.

Usage Tips
========

It isn't advised to directly switch Incineroar into Knock Off users like Sneasel and Dhelmise; although Incineroar's bulk, typing, and ability let it take hits from them well, losing its Weakness Policy is not ideal. Therefore, it's better to bring it in via pivots and double switches. Depending on circumstances, it may be better to boost with Bulk Up or Flame Charge first. For instance, if the opponent's form of revenge killing cannot threaten heavy damage to it, then Incineroar, boosting with Bulk Up is more practical. Similarly, if the opponent possesses fast, strong attackers like Aerodactyl and Magmortar, ensuring Incineroar can outspeed and dispose of them is more imperative. Additionally, if expecting you expect the opponent to activate Incineroar's Weakness Policy, using Flame Charge to get the power boost of two Bulk Ups along with an increase in Speed is preferred. Certain passive Pokemon like Blastoise and Xatu may be more inclined to badly poison Incineroar with Toxic before it has racked up too many boosts rather than get immediate chip damage with their attacks. Use Substitute to give Incineroar another turn of free setup.

Team Options
========

This set is specialized for dual screens teams. As such, it requires dual screens support from Xatu or Electrode to function properly. Each Pokemon can also bring Incineroar safely into battle with U-turn and Volt Switch and prevent entry hazards from going up with Magic Bounce and or Taunt. Entry hazard support from Pokemon like Druddigon, Accelgor, and Mega Glalie is also beneficial, as it helps Incineroar break through checks like Rhydon and opposing Incineroar more reliably. Druddigon can also provide speed control with Glare and prevent opposing hazards with Taunt, while Accelgor and Mega Glalie can create momentum with Final Gambit and Explosion. Other setup sweepers like Comfey, Vivillon, and Mismagius fit on dual screens teams as well. Comfey and Mismagius can keep entry hazards on the field with Taunt and, in Mismagius's case, its Ghost the latter's typing, (not a fan of either option though) while Mismagius appreciates Incineroar's ability to pressure opposing Ghost-types. Additionally, all three can pressure Fighting-types.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[quziel, 297859], [Eternally, 295647], [Blast, 191846]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
:blobuwu:
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[SET]
name: Weakness Policy
move 1: Bulk Up
move 2: Flame Charge
move 3: Power Trip
move 4: Substitute / Drain Punch
item: Weakness Policy
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Bulk Up makes it hard for even super effective attacks from the likes of Aerodactyl and Passimian to revenge kill Incineroar and boosts Power Trip's damage output significantly. Flame Charge prevents Incineroar from being outsped and revenge killed by Pokemon like Magmortar, Sceptile, and Accelgor after a few uses. Power Trip lets Incineroar capitalize on its many forms of setup, becoming incredibly strong once stat boosts are accrued and allowing it to break Pokemon like Rhydon, Blastoise, and even Pyukumuku. Substitute shields Incineroar from status from Pokemon like Druddigon, Pyukumuku, and Wish Delphox, as well as letting it safely set up against such Pokemon. Alternatively, Drain Punch is Incineroar's best form of damage against opposing Incineroar as well as other Dark-types like Pangoro, Scrafty, and Guzzlord and improves its longevity. Taunt prevents Pokemon with Roar like Steelix from phazing Incineroar and Toxic users like Vaporeon, Blastoise, and Golbat from crippling it, although Substitute's utility is generally superior.

Set Details
========

Maximum HP investment makes Incineroar much harder to take down, especially with the support of Bulk Up, while maximum Speed investment with a Jolly nature lets it outspeed common revenge killers like Aerodactyl, Choice Scarf Passimian, and Sceptile at +2 as well as Heliolisk and Delphox at +1. Weakness Policy provides Incineroar with a huge boost in power to Power Trip once activated and synergizes well with Bulk Up and dual screens support. Intimidate makes it easier for Incineroar to set up against Pokemon like Sneasel and Dhelmise.

Usage Tips
========

It isn't advised to directly switch Incineroar into Knock Off users like Sneasel and Dhelmise; although Incineroar's bulk, typing, and ability let it take hits from them well, losing its Weakness Policy is not ideal. Therefore, it's better to bring it in via pivots and double switches. Depending on the circumstances, it may be better to boost with Bulk Up or Flame Charge first. For instance, if the opponent's form of revenge killing cannot threaten heavy damage to Incineroar, boosting with Bulk Up is more practical. Similarly, if the opponent possesses fast, strong attackers like Aerodactyl and Magmortar, ensuring Incineroar can outspeed and dispose of them is more imperative. Additionally, if you expect the opponent to activate Incineroar's Weakness Policy, using Flame Charge to get the power boost of two Bulk Ups along with an increase in Speed is preferred. Certain passive Pokemon like Blastoise and Xatu may be more inclined to badly poison Incineroar with Toxic before it has racked up too many boosts rather than get immediate chip damage with their attacks. Use Substitute to give Incineroar another turn of free setup.

Team Options
========

This set is specialized for dual screens teams. As such, it requires support from Xatu or Electrode to function properly. Each Pokemon can also bring Incineroar safely into battle with U-turn and or Volt Switch and prevent entry hazards from going up with Magic Bounce or Taunt. Entry hazard support from Pokemon like Druddigon, Accelgor, and Mega Glalie is also beneficial, as it helps Incineroar break through checks like Rhydon and opposing Incineroar more reliably. Druddigon can also provide speed control with Glare and prevent opposing hazards with Taunt, while Accelgor and Mega Glalie can create momentum with Final Gambit and Explosion. Other setup sweepers like Comfey, Vivillon, and Mismagius fit on dual screens teams as well. Comfey and Mismagius can keep entry hazards on the field with Taunt and, in Mismagius's case, its Ghost typing, while Mismagius appreciates Incineroar's ability to pressure opposing Ghost-types. Additionally, all three can pressure Fighting-types.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[quziel, 297859], [Eternally, 295647], [Blast, 191846]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [username2, userid2]]
2/2 :blobthumbsup:
Estronic-GP-small.gif
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top