Weavile (BW2 Revamp)

alexwolf

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I won't encourage its use, i will just say that it is a situational check, because it is. Also Night Slash is the main slash on the set, and if Lando-T comes in on anything else other than Ice Shard it basically forces out Weavile (it doesn't even need to stay in and lose 50% of its health as anything can handle a -1 Weavile). Not to mention that most of the time it is pretty easy to see if Ice Shard is coming. For example, if the opponent has Jellicent or defensive Starmie in, i can switch to Lando-T with relatively little risk if i predict the opponent not using Pursuit and using Night Slash.

And all in all, Lando-T is a check to Weavile (going by the meaning of the word check) and for this reason alone should be mentioned.
 

alexwolf

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After discussin this on irc, we decided to remove some situational checks such as Lando-T, Ninetales, and Donphan.
 
Dark gem pursuit KOs stuff like gengar, latis after rocks, zam, weakened celebi, etc. with zero need to guess between night slash and pursuit. Also lets you bluff choice when you revenge something with ice shard.
 
Dark gem pursuit KOs stuff like gengar, latis after rocks, zam, weakened celebi, etc. with zero need to guess between night slash and pursuit. Also lets you bluff choice when you revenge something with ice shard.
Weavile almost never runs Choice Band, nowadays, and Dark Gem is fairly useless.

252 Atk Life Orb Weavile Pursuit vs. 4 HP / 0 Def Gengar: 244-291 (93.12 - 111.06%) -- 62.5% chance to OHKO

252 Atk Life Orb Weavile Pursuit vs. 0 HP / 0 Def Latios: 198-234 (65.78 - 77.74%) -- guaranteed 2HKO

Celebi would Baton Pass, so Night Slash is better.

I guess it's useful against Lati@s, but Life Orb's consistency is better.
 
What do you really need max speed for, aside from tying with other Weavile? IMO 216 Speed is all you need, since Tornadus-T is no longer present in OU - 252 Atk / 40 SpD / 216 Spe is what I use, iirc I think the SpD lets you survive Lead Azelf's Flamethrower or something like that.
 

Arkian

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[Overview]

<p>While Weavile is not the most versatile Pokemon in OU,(AC) it hafunctions a very precise function and ly withat is the combination of a speedy Ice Shard and a speedy Pursuit, making it one of the best revenge killers for Latios and Latias on offensive teams, as well as a good general Dragon slayer and supporter for Pokemon such as Keldeo and Lucario (through the elimination or weakening of their checks with Pursuit). Another thing that Weavile has going for it is that it can trap and KO Starmie, helping sSpike-(hyphen)stacking offensive teams keep their hazards intact. However, Weavile is frail, meaning that most strong neutral STAB attacks will OHKO it, OHKO.(change to period) Furthermore, it's defeated by common priority moves such as Scizor's Bullet Punch and Breloom's Mach Punch, weak to Stealth Rock which,(AC) when combined with the mandatory Life Orb that Weavile will be holdings,(AC) seriously limits herits longevity, and finally is easy to wall for both offensive and defensive teams with common Pokemon such as Keldeo, Jirachi, and Skarmory.</p>

[SET]
name: Physical Attacker
move 1: Pursuit
move 2: Ice Shard
move 3: Night Slash / Ice Punch
move 4: Low Kick
item: Life Orb
nature: Jolly
ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Pursuit is the move that separates Weavile the most from itMamoswine, which also has Ice Shard competitor, Mamoswine. I. Pursuit enables Weavile to weaken or eliminate many problematic Psychic- and Ghost-type Pokemon such as Starmie, Celebi, and Gengar, and for this reason makes Weavile a very good team player. Ice Shard gives insurance against faster threats such as Choice Scarf Salamence, +2 Thundurus-T, +2 Landorus-T, and Venusaur in sun, and allows Weavile to OHKO a slightly weakened Breloom (deals 75.57 - 89.31% to 4 HP Breloom) before it can KO back with Mach Punch. Night Slash is Weavile's strongest and most reliable and strong move and deals with any Psychic- and Ghost-type that decided to stay in. It is also Weavile's strongest option against Pokemon such as Jirachi, Rotom-W, and Tentacruel. On the other hand, Ice Punch allows Weavile to OHKO Gliscor, offensive pivot Landorus-T (even after Intimidate), and Amoonguss (the latterst two need Stealth Rock for the guaranteed OHKO), and 2HKO Hippowdon and Donphan after Stealth Rock. Low Kick provides almost perfect neutral coverage with Night Slash and deals with some of the Steel-types that plague Weavile, namely Scizor, Ferrothorn, Magnezone, and Heatran, all of which are either OHKOed or 2HKOed with the help of Stealth Rock. It also OHKOes some offensive Pokemon that Weavile outspeeds, such as Terrakion, Hydreigon, Kyurem-B, and Mamoswine.</p>

[ADDITIONAL COMMENTS]

<p>An alternative EV spread of 252 Atk / 28 SpD / 228 with a Jolly nature can be used to always survive a Hydro Pump from Life Orb Starmie, but this scenario is very rare and the sSpeed tie with opposing Weavile is usually more important. Choice Band can be used over Life Orb if the extra power it provides is needed and allows Weavile to sometimes avoid the guessing game involving Pursuit and Night Slash when facing a Psychic- or Ghost-type. However, it makes Weavile easier to play around and to set up on after it KOes something, so make sure to have the defensive backbone to deal with such threats.</p>

<p>Weavile fits better on offensive teams that appreciate the combination of its Pursuit-(hyphen)trapping and Ice Shard revenge killing abilities. Those kinds of teams include sSpike-stacking hyper offensive teams that rely on Gengar to spinblock, where Weavile eliminates Starmie if it manages to get past Gengar, and rain offense teams with Pokemon such as Choice Scarf Keldeo and Agility Thundurus-T, which appreciate Celebi, Jellicent, Latios, and Latias gone or weakened. This means that suicide hazard leads such as Skarmory or Forretress are good partners when combined with Gengar. Keldeo is one of the best offensive partners to Weavile, as not only is Weavile taking care of itKeldeo's checks and counters (Celebi, Starmie, Jellicent, Latios, and Latias), but Keldeo also takes on some of the best counters to Weavile, such as Scizor, Skarmory, and Forretress. Thundurus-T, Lucario, Starmie,(AC) and any sweeper that benefits from the absence of Psychic- and Ghost-types is also a good offensive partner for Weavile. Lastly, Rapid Spin support always helps a Stealth Rock-(hyphen)weak Pokemon,(AC) and Weavile is not an exception. Tentacruel is the best option for rain teams and has nice defensive synergy with Weavile, covering threats such as Scizor, Keldeo, Skarmory, and Forretress.</p>

[Other Options]

<p>Fake Out and Counter can be used with Focus Sash on a lead set to break any Focus Sash from other leads and OHKO anything physical-(hyphen)based that Weavile cannot otherwise threaten with Counter, but dedicated leads are very situational in this generation and the same holds true for CounterWeavile. Taunt can be used to prevent defensive Steel-types from taking advantage of Weavile if your team has a big problem with entry hazards,(AC) but this is its only use. Swords Dance is an option to capitalize on the switches that Weavile forces and attempt some late-(hyphen)game cleaning,(AC) but it's a very risky strategy that will probably result in Weavile being KOed with a wrong prediction, not to mention that Weavile is not such a good cleaner anyway with prevalent Pokemon such as Keldeo and Scizor cutting its sweep short. Punishment is useful against Calm Mind users such as Jirachi and Latias,(AC) but is inferior to Night Slash in all other cases.</p>

[Checks and Counters]

<p>Skarmory, Forretress, Jirachi with WishWish Jirachi, Keldeo, Chansey, and Vaporeon are hard counters to Weavile, easily walling it and either using it as setup bait or just OHKOing it. Scizor can easily switch into anything bar Low Kick (which 2HKOes offensive versionariants with two Stealth Rock rounds) and OHKO Weavile with Bullet Punch or set up on it. Metagross is ion a similar boat with Scizor,(AC) but has the advantage of not being 2HKOed by Low Kick after two Stealth Rock rounds (with Leftovers factored in). Most bulky Water-types, such as Politoed, Tentacruel, and Rotom-W, are good checks to Weavile as they avoid the 2HKO from Night Slash and threaten back with rain-boosted attacks or status. Hippowdon walls any set that lacks Ice Punch, which in turn 2HKOes even physically defensive variants with the help of Stealth Rock. Offensive Pokemon such as Gyarados, Infernape, and Conkeldurr are perfect checks to Weavile as they don't care about most of its moves and can either set up on it,(AC) or OHKO it with Mach Punch in Infernape's and Conkeldurr's case. Finally, everything faster than Weavile can usually OHKO it due to tits frailty and common weaknesses, and the same holds true for most priority moves other than Ice Shard.</p>

Aside from a few missing hyphens and commas, this was very well done :D

GP Approved 1/2
 
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[Overview]

<p>While Although Weavile is not the most versatile Pokemon in OU, it functions very precisely with the combination of Ice Shard and a speedy Pursuit, making it one of the best revenge killers for Latios and Latias on offensive teams, as well as a good general Dragon slayer and supporter for Pokemon such as Keldeo and Lucario (through the elimination or weakening of their checks with Pursuit). Another thing that Weavile has going for it is that it can trap and KO Starmie, helping Spike Spikes-stacking offensive teams keep their hazards intact. However, Weavile is frail, meaning that most strong neutral STAB attacks will OHKO it. Furthermore, it's defeated by common priority moves such as Scizor's Bullet Punch and Breloom's Mach Punch, and its weak to Stealth Rock weakness,(AC) which, when combined with the mandatory Life Orb that Weavile holds, seriously limits its longevity.(end sentence) and finally is Finally, Weavile is easy to wall for both offensive and defensive teams with common Pokemon such as Keldeo, Jirachi, and Skarmory.</p> (the last sentence was just the way I changed it to make it flow better/take care of the issue with the inconsistent list that I briefly mentioned on IRC. if you want to, you can just cut "is" from "and finally is" and keep going, but I think this improves the flow as well)

[SET]
name: Physical Attacker
move 1: Pursuit
move 2: Ice Shard
move 3: Night Slash / Ice Punch
move 4: Low Kick
item: Life Orb
nature: Jolly
ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Pursuit is the move that separates Weavile the most from Mamoswine, which also has Ice Shard and hits much harder. Pursuit enables Weavile to weaken or eliminate many problematic Psychic- and Ghost-type Pokemon such as Starmie, Celebi, and Gengar, and for this reason makes Weavile a very good team player. Ice Shard gives insurance against faster threats,(AC) such as Choice Scarf Salamence, +2 Thundurus-T, +2 Landorus-T, and Venusaur in sun, and allows Weavile to OHKO a slightly weakened Breloom (it deals 75.57 - 89.31% to 4 HP Breloom) before it can KO back with Mach Punch. Night Slash is Weavile's strongest and most reliable move and deals with any Psychic- and Ghost-type that decided to stay in. It is also Weavile's strongest option against Pokemon such as Jirachi, Rotom-W, and Tentacruel. On the other hand, Ice Punch allows Weavile to OHKO Gliscor, offensive pivot Landorus-T (even after Intimidate), and Amoonguss (the last two need Stealth Rock for the guaranteed OHKO), and 2HKO Hippowdon and Donphan after Stealth Rock. Low Kick provides almost perfect neutral coverage with Night Slash and deals with some of the Steel-types that plague Weavile, namely Scizor, Ferrothorn, Magnezone, and Heatran, all of which are either OHKOed or 2HKOed with the help of Stealth Rock. It also OHKOes some offensive Pokemon that Weavile outspeeds, such as Terrakion, Hydreigon, Kyurem-B, and Mamoswine.</p>

[ADDITIONAL COMMENTS]

<p>An alternative EV spread of 252 Atk / 28 SpD / 228 with a Jolly nature can be used to always survive a Hydro Pump from Life Orb Starmie, but this scenario is very rare and the Speed tie with opposing Weavile is usually more important. Choice Band can be used over Life Orb if the extra power it provides is needed and allows Weavile to sometimes avoid the guessing game involving Pursuit and Night Slash when facing a Psychic- or Ghost-type. However, it makes Weavile easier to play around and to set up on after it KOes something, so make sure to have the defensive backbone to deal with such threats.</p>

<p>Weavile fits better on offensive teams that appreciate the combination of its Pursuit-trapping and Ice Shard revenge killing abilities. Those kinds of teams include Spike Spikes-stacking hyper offensive teams that rely on Gengar to spinblock, where Weavile eliminates Starmie if it manages to get past Gengar, and rain offense teams with Pokemon such as Choice Scarf Keldeo and Agility Thundurus-T, which appreciate Celebi, Jellicent, Latios, and Latias gone or weakened. This means that suicide hazard leads such as Skarmory or Forretress are good partners when combined with Gengar. Keldeo is one of the best offensive partners to Weavile, as not only is Weavile taking care of Keldeo's checks and counters (Celebi, Starmie, Jellicent, Latios, and Latias), but Keldeo also takes on some of the best counters to Weavile, such as Scizor, Skarmory, and Forretress. Thundurus-T, Lucario, Starmie, and any sweeper that benefits from the absence of Psychic- and Ghost-types is also a good offensive partner for Weavile. Lastly, Rapid Spin support always helps a Stealth Rock-weak Pokemon, and Weavile is no exception. Tentacruel is the best option for rain teams and has nice defensive synergy with Weavile, covering threats such as Scizor, Keldeo, Skarmory, and Forretress.</p>

[Other Options]

<p>Fake Out and Counter can be used with Focus Sash on a lead set to break any Focus Sash from other leads and OHKO anything physically based that Weavile cannot otherwise threaten with Counter, but dedicated leads are very situational in this generation and the same holds true for Weavile. Taunt can be used to prevent defensive Steel-types from taking advantage of Weavile if your team has a big problem with entry hazards, but this is its only use. Swords Dance is an option to capitalize on the switches that Weavile forces and attempt some late-game cleaning, but it's a very risky strategy that will probably result in Weavile being KOed with a wrong prediction, not to mention that Weavile is not such a good cleaner anyway with prevalent Pokemon such as Keldeo and Scizor cutting its sweep short. Punishment is useful against Calm Mind users such as Jirachi and Latias, but is inferior to Night Slash in all other cases.</p>

[Checks and Counters]

<p>Skarmory, Forretress, Wish Jirachi, Keldeo, Chansey, and Vaporeon are hard counters to Weavile, easily walling it and either using it as setup bait or just OHKOing it. Scizor can easily switch into anything bar Low Kick (which 2HKOes offensive variants with two rounds of Stealth Rock rounds damage) and OHKO Weavile with Bullet Punch or set up on it. Metagross is on a similar boat, but has the advantage of not being 2HKOed by Low Kick after two rounds of Stealth Rock rounds damage (with Leftovers factored in). Most bulky Water-types, such as Politoed, Tentacruel, and Rotom-W, are good checks to Weavile,(AC) as they avoid the 2HKO from Night Slash and threaten back with rain-boosted attacks or status. Hippowdon walls any set that lacks Ice Punch, which in turn 2HKOes even physically defensive variants with the help of Stealth Rock. Offensive Pokemon such as Gyarados, Infernape, and Conkeldurr are perfect checks to Weavile,(AC) as they don't care about most of its moves and can either set up on it,(remove comma) or OHKO it with Mach Punch in Infernape and Conkeldurr's case. Finally, everything faster than Weavile can usually OHKO it due to its frailty and common weaknesses, and the same holds true for most priority moves other than Ice Shard.</p>


Good work!
GP Approved 2/2
 
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