[OVERVIEW]
Ice
========
* Weavile is extremely fast, able to outspeed fast threats, such as Greninja and Serperior, which makes it an amazing revenge killer.
* Weavile is a very potent offensive threat because of its powerful attacks in Knock Off and Icicle Crash along with a decent Attack stat.
* It also has priority in Ice Shard, which allows it to check fast attackers, such as Choice Scarf Landorus-T and Choice Scarf Garchomp.
* Weavile has Pursuit, which allows it trap Psychic-types, such as Victini and Latios.
* However, Weavile doesn't take hits very well, which often means a sacrifice is necessary to bring it in safely.
* Along with its terrible defenses, Weavile is weak to common Rock-, Fire-, and Fighting-type attacks, which leaves it susceptible Stealth Rock and common priority.
* Weavile doesn't have much coverage outside of Low Kick to hit Steel-types.
* Weavile is extremely predictable because of its rather shallow movepool.
[SET]
name: Life Orb Attacker
move 1: Knock Off
move 2: Icicle Crash
move 3: Ice Shard
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Knock Off allows Weavile to hit Psychic- and Ghost-types, such as Slowbro and Jelicent, while also having the added utility of removing items.
* Icicle Crash is Weavile's powerful STAB Ice-type attack with a nice chance to flinch.
* Ice Shard allows Weavile to pick off weakened threats. It also allows Weavile to check faster Flying- and Ground-types, such as Choice Scarf Landorus-T and Choice Scarf Garchomp.
* Low Kick can be used to hit Steel-, Ice-, and Rock-types, such as Heatran, Mamoswine, and Tyranitar.
* Pursuit allows Weavile to trap Psychic-types, such as Victini and Latios, but it loses out on added coverage of Low Kick.
Set Details
========
* Maximum Speed investment in conjunction with a Jolly nature allows Weavile to be as fast as possible, able to outspeed fast threats, such as Greninja and Dugtrio.
* Maximum Attack investment is used so that Weavile hits as hard as possible with a Jolly nature.
* Life Orb is used to increase Weavile's damage output at the cost of some of its health.
Usage Tips
========
* Avoid switching Weavile in on powerful attacks, even resisted attacks, as it is extremely frail.
* Switch in Weavile after a teammate has fainted or on a predicted double switch so that it doesn't have to take any unnecessary damage, which will allow Weavile to revenge kill threats .
* Weavile can clean late-game once its counters such as Scizor, Keldeo, and Alomomola are removed.
* When Stealth Rock is up it is best to remove it before switching Weavile in because it lowers the number of hits Weavile can take from Life Orb.
* Avoid status, namely burns and paralysis because burns halves Weavile's Attack stat, while paralysis halves its Speed.
* Spam Knock Off early in the match to remove as many items as possible.
* Use Pursuit to eliminate Psychic-types and weakened Pokemon, most notably -1 Victini
Team Options
========
* Avalugg is a solid switch-in to most physical attacks, while also having access to Rapid Spin, which allows it to remove Stealth Rock. In return, Weavile can eliminate fast special attackers, such as Latios and Alakazam.
* Kyurem-B can deal with bulky Water-types and some Steel-types, such as Toxapex and Heatran with Fusion Bolt and Earth Power, while Weavile deals with bulky Psychic-types, such as Mew and Jirachi.
* Weavile struggles against Fighting-types, so Alolan Ninetales is a great teammate because it checks Fighting-types, such as Keldeo and Terrakion, with Moonblast.
* Mamoswine and Piloswine can both set up Stealth Rock, which allows Weavile to always OHKO Jellicent and Mew.
* Walrein and Lapras both can check Mega Scizor and can safely switch into Fire-type attacks. Lapras can also check bulky Water-types with Freeze Dry
* Mamoswine can check Steel-types, such as Heatran and Klefki, which wall Weavile. In return, Weavile checks bulky Psychic-types, such as Mew and Slowbro, which can cripple Mamoswine.
* Weavile can get rid of items with Knock Off, which gives Cloyster more opportunities to sweep with Shell Smash.
[STRATEGY COMMENTS]
Other Options
=============
* Choice Band can be ran for extra power, which gives Weavile a chance to 2HKO Celesteela. However, it is outclassed by Life Orb because Weavile often wants the ability to switch up moves and hates being forced out, as it has a hard time finding opportunities to switch in.
* Swords Dance can be used to boost Weavile's Attack, but ultimately it is extremely hard to set up a Swords Dance safely.
* Weavile can run Poison Jab to KO lured Fairy-types, such as Tapu Fini and Clefable, but ultimately Weavile misses out on the added coverage of Low Kick or the ability to trap Psychic-types with Pursuit.
Checks and Counters
===================
**Mega Scizor**: Mega Scizor can easily switch in on all of Weavile's attacks and can either set up Swords Dance, recover its health with Roost, or OHKO Weavile with Bullet Punch.
**Keldeo**: Keldeo can take two hits from Weavile and OHKO it with Secret Sword.
**Fighting-types**: Fighting-types, such as Terrakion and Buzzwole, can take a hit from Weavile and OHKO it with their Fighting-type attacks.
**Physical Walls**: Weavile struggles to break physical walls, such as Skarmory, Torkoal, and Mega Slowbro. Mega Slowbro can easily set up Calm Mind on Weavile, while Torkoal and Skarmory can set up hazards on it.
**Fairy-types**: Fairy-types, such as Tapu Fini, Klefki, and Magearna, can take multiple hits from Weavile and can OHKO it with their Fairy-type attacks. However, certain Fairy-types, such as Tapu Fini and Clefable, need to be wary of the rare Poison Jab.
**Fire-Types**: Fire-types, such as Torkoal and Rotom-H, resist Weavile's Ice-type attacks and take minimal damage from Knock Off. In return, they can retaliate with their Fire-type attacks.
**Bulky Water-types**: Alomomola and Toxapex along with other bulky Water-types can take multiple hits from Weavile while also fishing for burns with Scald.
**Revenge Killers**: Weavile extremely frail, so revenge killers, such as Scizor, Victini, and Buzzwole can OHKO it. Priority users, such as Scizor and Breloom, deserve a special mention, as they can easily revenge kill Weavile with Bullet Mach and Mach Punch. However, most revenge killers can't switch in.
**Status**: Status especially burn and paralysis cripple Weavile, as burn halves Weavile's Attack while paralysis halves its greatest asset, its Speed.
**Stealth Rock**: Weavile loses a quarter of its health if it switches in on Stealth Rock, which decreases Weavile's longevity because it decreases the number of hits Weavile can take from Life Orb.
Ice
========
* Weavile is extremely fast, able to outspeed fast threats, such as Greninja and Serperior, which makes it an amazing revenge killer.
* Weavile is a very potent offensive threat because of its powerful attacks in Knock Off and Icicle Crash along with a decent Attack stat.
* It also has priority in Ice Shard, which allows it to check fast attackers, such as Choice Scarf Landorus-T and Choice Scarf Garchomp.
* Weavile has Pursuit, which allows it trap Psychic-types, such as Victini and Latios.
* However, Weavile doesn't take hits very well, which often means a sacrifice is necessary to bring it in safely.
* Along with its terrible defenses, Weavile is weak to common Rock-, Fire-, and Fighting-type attacks, which leaves it susceptible Stealth Rock and common priority.
* Weavile doesn't have much coverage outside of Low Kick to hit Steel-types.
* Weavile is extremely predictable because of its rather shallow movepool.
[SET]
name: Life Orb Attacker
move 1: Knock Off
move 2: Icicle Crash
move 3: Ice Shard
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Knock Off allows Weavile to hit Psychic- and Ghost-types, such as Slowbro and Jelicent, while also having the added utility of removing items.
* Icicle Crash is Weavile's powerful STAB Ice-type attack with a nice chance to flinch.
* Ice Shard allows Weavile to pick off weakened threats. It also allows Weavile to check faster Flying- and Ground-types, such as Choice Scarf Landorus-T and Choice Scarf Garchomp.
* Low Kick can be used to hit Steel-, Ice-, and Rock-types, such as Heatran, Mamoswine, and Tyranitar.
* Pursuit allows Weavile to trap Psychic-types, such as Victini and Latios, but it loses out on added coverage of Low Kick.
Set Details
========
* Maximum Speed investment in conjunction with a Jolly nature allows Weavile to be as fast as possible, able to outspeed fast threats, such as Greninja and Dugtrio.
* Maximum Attack investment is used so that Weavile hits as hard as possible with a Jolly nature.
* Life Orb is used to increase Weavile's damage output at the cost of some of its health.
Usage Tips
========
* Avoid switching Weavile in on powerful attacks, even resisted attacks, as it is extremely frail.
* Switch in Weavile after a teammate has fainted or on a predicted double switch so that it doesn't have to take any unnecessary damage, which will allow Weavile to revenge kill threats .
* Weavile can clean late-game once its counters such as Scizor, Keldeo, and Alomomola are removed.
* When Stealth Rock is up it is best to remove it before switching Weavile in because it lowers the number of hits Weavile can take from Life Orb.
* Avoid status, namely burns and paralysis because burns halves Weavile's Attack stat, while paralysis halves its Speed.
* Spam Knock Off early in the match to remove as many items as possible.
* Use Pursuit to eliminate Psychic-types and weakened Pokemon, most notably -1 Victini
Team Options
========
* Avalugg is a solid switch-in to most physical attacks, while also having access to Rapid Spin, which allows it to remove Stealth Rock. In return, Weavile can eliminate fast special attackers, such as Latios and Alakazam.
* Kyurem-B can deal with bulky Water-types and some Steel-types, such as Toxapex and Heatran with Fusion Bolt and Earth Power, while Weavile deals with bulky Psychic-types, such as Mew and Jirachi.
* Weavile struggles against Fighting-types, so Alolan Ninetales is a great teammate because it checks Fighting-types, such as Keldeo and Terrakion, with Moonblast.
* Mamoswine and Piloswine can both set up Stealth Rock, which allows Weavile to always OHKO Jellicent and Mew.
* Walrein and Lapras both can check Mega Scizor and can safely switch into Fire-type attacks. Lapras can also check bulky Water-types with Freeze Dry
* Mamoswine can check Steel-types, such as Heatran and Klefki, which wall Weavile. In return, Weavile checks bulky Psychic-types, such as Mew and Slowbro, which can cripple Mamoswine.
* Weavile can get rid of items with Knock Off, which gives Cloyster more opportunities to sweep with Shell Smash.
[STRATEGY COMMENTS]
Other Options
=============
* Choice Band can be ran for extra power, which gives Weavile a chance to 2HKO Celesteela. However, it is outclassed by Life Orb because Weavile often wants the ability to switch up moves and hates being forced out, as it has a hard time finding opportunities to switch in.
* Swords Dance can be used to boost Weavile's Attack, but ultimately it is extremely hard to set up a Swords Dance safely.
* Weavile can run Poison Jab to KO lured Fairy-types, such as Tapu Fini and Clefable, but ultimately Weavile misses out on the added coverage of Low Kick or the ability to trap Psychic-types with Pursuit.
Checks and Counters
===================
**Mega Scizor**: Mega Scizor can easily switch in on all of Weavile's attacks and can either set up Swords Dance, recover its health with Roost, or OHKO Weavile with Bullet Punch.
**Keldeo**: Keldeo can take two hits from Weavile and OHKO it with Secret Sword.
**Fighting-types**: Fighting-types, such as Terrakion and Buzzwole, can take a hit from Weavile and OHKO it with their Fighting-type attacks.
**Physical Walls**: Weavile struggles to break physical walls, such as Skarmory, Torkoal, and Mega Slowbro. Mega Slowbro can easily set up Calm Mind on Weavile, while Torkoal and Skarmory can set up hazards on it.
**Fairy-types**: Fairy-types, such as Tapu Fini, Klefki, and Magearna, can take multiple hits from Weavile and can OHKO it with their Fairy-type attacks. However, certain Fairy-types, such as Tapu Fini and Clefable, need to be wary of the rare Poison Jab.
**Fire-Types**: Fire-types, such as Torkoal and Rotom-H, resist Weavile's Ice-type attacks and take minimal damage from Knock Off. In return, they can retaliate with their Fire-type attacks.
**Bulky Water-types**: Alomomola and Toxapex along with other bulky Water-types can take multiple hits from Weavile while also fishing for burns with Scald.
**Revenge Killers**: Weavile extremely frail, so revenge killers, such as Scizor, Victini, and Buzzwole can OHKO it. Priority users, such as Scizor and Breloom, deserve a special mention, as they can easily revenge kill Weavile with Bullet Mach and Mach Punch. However, most revenge killers can't switch in.
**Status**: Status especially burn and paralysis cripple Weavile, as burn halves Weavile's Attack while paralysis halves its greatest asset, its Speed.
**Stealth Rock**: Weavile loses a quarter of its health if it switches in on Stealth Rock, which decreases Weavile's longevity because it decreases the number of hits Weavile can take from Life Orb.
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