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Weavile

I edited the op and the lead set. It doesn't focus at all on Wicked thief now and instead focus' on that brilliant first turn set up. Kodo's to Legacy Rider for coming up with that.

@Dark Froslass

I believe Focus sash would work first however I'm unsure as I dont have the means to test it.
 
I've been testing the lead set out and so far it seems viable. A few things here and there but so far not bad. Test it out for yourself if your even a little interested. I'll get back to you with my own results.
 
Ug, GF... why? They took one of my favorite Pokemon and proceeded to kill it. :( I had such high hopes...

Technician would really help Weavile. SD/Bite/Ice Punch or even Ice Shard/Ankle Sweep sounds kind of decent.

In terms of reality, I can see Weavile functioning as a late-game sweeper with. It's got the STAB to hit a lot of stuff hard and Low Kick is a solid move with all the heavy Pokemon around. The thing is that things like Blaziken and Agility Lucario might outclass it.

But that revenge set works great. I've heard from a fair number of people that trapping with Pursuit is great in this metagame (also, Weavile completely jacks up Shanderaa)
 
When I heard about dream world, my first thought was technician weavile. Bite, Ice shard and Low kick with SD would make a great sweeper. While a choice band Pursuit with technician is check mating anything weak to it.

Owel, wicked thief actually does something, unlike pressure.
 
I was just about to post this exact video on this thread for discussion! You ninja'd me...

While useful in certain instances (and much preferred to the ability Pressured) Weavile won't be making so much of a splash in the metagame with this new ability. It's worth noting that Sash Weavile will be able to steal most items from Pokemon using U-turn though, which is rather neat.
 
I was just about to post this exact video on this thread for discussion! You ninja'd me...

While useful in certain instances (and much preferred to the ability Pressured) Weavile won't be making so much of a splash in the metagame with this new ability. It's worth noting that Sash Weavile will be able to steal most items from Pokemon using U-turn though, which is rather neat.

I ninja'd you because I'm jonnyfrost, ahah :D
I've also to add that the ability won't work if after the hit weavile faints, I've forgot to mention it, but I also thought it would be pretty obvious
 
In case he had technician, I think pursuit would be better.

No point in theorizing about it though

The reason I suggested Bite on the Technician SD set was because with Technician it gets 90 BP, which is more than Crunch. If you were going for a sweep, it'd be the way to go.

It's irrelevant, since GF is an evil group of people, but there you go.
 
I think Beat Up might be worth looking into now that the damage formula has changed.

Weavile's base power Beat Up comes to 17bp per attack. Factor that in for 5 hits and it's slightly stronger than Night slash (though it may be weaker if the rest of your team lack strong physical attack.)

of course, it's useless if your teammates get KOed or statused.
 
It can also break subs.

Won't it be 6 hits? In that case, a lead weavile would have a 102 base power multi-hit attack!

Has weavile's one ultimate bane been solved?
 
Oh gee, I forgot that beat-up does count for 6 hits and not just 5...

Lead weavile could definately enjoy using Beat up. It's THE strongest natural beat-up user in the game, so why not?

However, beat up uses the actual attack of each teammate per hit. So if you want the most power it can get, you'll need a team full of burly physical hitters.

for example:

Weavile
Rohpushin
Ononokusu
Hihidaruma
Slacking
Rampardos

Would do a heck of a lot of damage per beat up.
 
The only time I see Beat Up being useful on Weavile is using it on a Justice Heart Pokemon in a Double/Triple Battle and going to town with your +6 Atk.
 
That doesn't work. Beat up only activates justice heart once.

Anyway, it's a much stronger attack in general than night slash as long as you have the right team alive, and it potentially can be even stronger if your teammates have higher attack than weavile. It breaks subs too. That seems pretty useful to me.
 
That doesn't work. Beat up only activates justice heart once.

Anyway, it's a much stronger attack in general than night slash as long as you have the right team alive, and it potentially can be even stronger if your teammates have higher attack than weavile. It breaks subs too. That seems pretty useful to me.
No it activates it every time it hits. I just saw it in a thread for triple battle combos. (Use it on poke to gain ungodly attack and spam rock slide)
EDIT Anyway, weavile has to have strong physical atacking teammates and needs to have most of them ALIVE for beat up to work well. Weaviles only chance of sweeping late game, is pretty much eliminated by beat up.
 
The problem with fake out is the prevalence of ghosts (and steel types) in the metagame. You've got gengar, rotom forms, shanderaa, etc lurking around every corner. If you're opponent has any ghost types on their team, you've pretty much got a useless item.
 
The problem with fake out is the prevalence of ghosts (and steel types) in the metagame. You've got gengar, rotom forms, shanderaa, etc lurking around every corner. If you're opponent has any ghost types on their team, you've pretty much got a useless item.
The Rotom formes lost their Ghost typing in 5th gen, only the regular Rotom is part Ghost-type.
 
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