Weezing's done.
Status: COMPLETE! (ready for uploading)
http://www.smogon.com/dp/pokemon/weezing
Changes:
~ rewrote every set
~ removed "Elemental" set as it was supposed to be used in OU, but it's terrible and so I mentioned it in Other Options
~ added team options
~ rewrote the other sections
-----------------------------------------------------------------------------------------
[SET]
name: Physical Wall
move 1: Fire Blast / Flamethrower
move 2: Thunderbolt
move 3: Will-O-Wisp / Haze
move 4: Pain Split
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 6 SpA
[SET COMMENTS]
<p>Weezing is one of the most physically defensive Pokemon in UU, as it boasts an extraordinary base 120 Defense stat coupled with a usable base 65 HP stat. Its Poison typing and Levitate ability allow Weezing to switch in on two of the most commonly used attacking types: Fighting and Ground. Due to the fact that Weezing has Levitate, it only carries one weakness to Psychic-type attacks, making the poisonous blob much more difficult to take down.</p>
<p>Weezing can easily switch into the deadliest of sweepers, like Dragon Dance Feraligatr, Swords Dance Absol, and Rock Polish Torterra, and pose an immediate threat with the power-sucking Will-O-Wisp or the boost-wiping Haze. These two moves make Weezing a primary option to deal with these scary sweepers and other physical threats as Weezing can easily drain their effectiveness in one turn. For the attacking side, Fire Blast or Flamethrower allow Weezing to hit Pokemon like Torterra, Registeel, and Tangrowth for super effective damage. The choice between Fire Blast or Flamethrower is entirely up to you. Fire Blast is capable of 2HKOing the standard Rock Polish Torterra, but its shaky accuracy and terrible PP makes it a slightly unreliable move. On the other hand, Flamethrower is more reliable due to its 100% accuracy, but it has lower Base Power. The second attacking slot goes to Thunderbolt for the Pokemon that resist Weezing’s Fire-type moves, like Feraligatr and Azumarill. Sadly, Pain Split is the only way Weezing can regain chunks of its health besides Rest, which really puts down Weezing’s potential as a physical wall, but that definitely doesn't stop it from doing its job.</p>
<p>Although Weezing has a huge Defense stat, its Special Defense stat is really lacking, meaning that Weezing will have a hard time taking powerful special attacks. For example, a Life Orbed Hydro Pump from a Modest Milotic with 252 SpA EVs can easily OHKO Weezing after it takes Stealth Rock damage, which is devastating. Not to mention that Psychic-type attacks can easily cut through Weezing’s defensive stats and score 2HKOs or OHKOs depending on the Pokemon. Since Weezing only has a weakness to Psychic-type attacks, it easily lures in Psychic-type threats. This means that pairing Weezing up with Dark-type Pokemon can be extremely beneficial. Houndoom’s Psychic immunity allows it to switch in with no fear, and it can proceed to set up Nasty Plot to rip holes through the opponent's team. Drapion is also an excellent option, because it can set up Toxic Spikes to aid the team; as such, Drapion has a great synergy with Weezing. Pokemon that excel in Special Defense are also reasonable options to take the powerful special attacks that Weezing is deathly afraid of. Registeel and Chansey are great at taking on powerful special hits with their awesome Special Defense. Chansey in particular is incredible at sponging special hits aimed at Weezing, while Weezing can sponge physical hits, particularly Fighting-type moves, aimed at Chansey. Combine all this, and Chansey and Weezing make a solid defensive core.</p>
[SET]
name: RestTalker
move 1: Fire Blast / Flamethrower
move 2: Will-O-Wisp / Thunderbolt
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 6 SpA
[SET COMMENTS]
<p>Pain Split isn’t the most reliable of recovery moves, so this set attempts to change things by using the more reliable Rest and Sleep Talk combo. Weezing can potentially become an amazing status absorber and status inflicter at the same time, providing your team with excellent support.</p>
<p>The attacking moves aren’t any different from the Physical Wall set. Fire Blast or Flamethrower and Thunderbolt provide excellent coverage; not many Pokemon in UU resist both Fire and Electric attacks. The choice between Fire Blast or Flamethrower is once again up to personal preference. Since you are now using Rest and Sleep Talk in one set, Fire Blast will have more PP than what it has now, meaning you can use it much more than usual, but its shaky accuracy tends to give Weezing problems against hitting opposing Pokemon, like Torterra. Will-O-Wisp is definitely recommended so Weezing doesn’t become set up bait on Pokemon like Dragon Dance Altaria or Dragon Dance Feraligatr (which Thunderbolt fails to 2HKO), but Thunderbolt does have its uses, as it provides nearly perfect coverage with Weezing’s chosen Fire-type attack in UU.</p>
<p>RestTalker Weezing tends to have nearly the same, if not the exact same, problems as the Physical Wall set does. Once again, its pitiful Special Defense stat makes it extremely vulnerable to hard hitters on the special side. Even a simple Extrasensory from a Life Orbed Raikou has a shot at OHKOing Weezing, and a Life Orbed Milotic’s Hydro Pump OHKOes Weezing without question. With this terrible problem Weezing has, providing it with Special Defense support is definitely recommended, if not mandatory. Chansey boasts an extraordinary Special Defense and HP stat, making it a primary option when pairing a Pokemon up with Weezing. Not only that, but Weezing also easily takes Fighting-type attacks aimed at Chansey. Registeel is another great alternative to Chansey due to the fact that it resists Weezing Psychic-type weakness, while Weezing provides a Fighting-type resistance and Ground-type immunity, making them quite a solid defensive core. RestTalker Weezing is basically dog food for Houndoom, as Weezing can’t even scratch it if it lacks Thunderbolt. Also, Houndoom easily absorbs Weezing’s Fire-type moves and Will-O-Wisp, converting it into a 50% power boost to its Fire-type moves thanks to Flash Fire. It also has a great shot to set up Nasty Plot, further boosting its insanely powerful Fire Blast attack. Hariyama is an excellent counter to Houndoom thanks to its superb HP stat and Thick Fat ability, meaning it resists both of Houndoom’s STAB attacks and can threaten Houndoom at the same time with a STAB Fighting-type move. Poliwrath also shrugs off Houndoom’s STAB attacks and can threaten it with Waterfall, making it another reliable option to face off the dangerous dog of doom.</p>
[Team Options]
<p>Due to Weezing’s pathetic Special Defense stat, it easily falls under possible 2HKOs or OHKOs from powerful special attacks, which are really common in the UU metagame. For example, Houndoom’s Fire Blast with max Special Attack does 70 - 82% damage on the standard Weezing, a possible OHKO if it uses Life Orb and if Stealth Rock is in play. For this reason, Weezing must be paired up with a Pokemon that boasts great Special Defense, and this is where Chansey fits the bill perfectly. Chansey has extremely high HP and Special Defense stats, meaning it can shrug off any special attacks fired at Weezing and cripple the attacker with Thunder Wave or Toxic. Even though Chansey tends to draw in physical attacks, Weezing can easily sponge them, Fighting-type attacks in particular. Another possible teammate is Registeel because of its resistance to Weezing’s Psychic-type weakness. Not only that, Registeel has great Special Defense to work with and has access to many support moves, like Stealth Rock and Thunder Wave.</p>
<p>Besides Weezing’s low Special Defense, its Psychic-type weakness opens it up to many more problems. Weezing hates to be up against a user with a Psychic-type move as it will easily be KOed. With that being said, Registeel deserves another mention because of itss Psychic resistance, Weezing also helps out with Registeel’s Fighting- and Ground-type weaknesses. Dark-type Pokemon are definitely great options to choose from as well, particularly Absol and Drapion. Absol scores a huge Attack stat and can easily decimate the Psychic-type user with a STAB Pursuit, while Drapion has great overall bulk and has the opportunity to set up Swords Dance and attempt to sweep the opponent’s team.</p>
[Other Options]
<p>The most notable option is Sludge Bomb. Despite getting STAB, it isn't much use to Weezing as it offers poor type coverage, and most Grass-types can be taken care of with the more useful Fire-type attacks, Flamethrower and Fire Blast. Destiny Bond and Memento are alternate suicide moves for Weezing. Destiny Bond isn't very suitable with Weezing's low Speed, but Memento can work if you really need a crippled opponent to set up your next Pokémon, like a Belly Drummer. Taunt is interesting to stop slower things from recovering or inflicting status. Using Curse would be good if Weezing had any good physical moves remaining, but as it is, its only assets with Curse are Payback and Gyro Ball, and its measly Special Defense stat allows it to be revenge-killed easily.</p>
<p>Weezing can definitely go with a more offensive set by using Thunderbolt, Fire Blast, and a Hidden Power type of your choice, but it should generally be steered away from as you’re losing Weezing’s potential at becoming a fantastic physical wall.</p>
<p>Black Sludge is an alternative to Leftovers in an Item Clause situation, but shouldn't be used otherwise. It may sound appetizing to punish Pokemon using Trick, but that merely gives the Tricker another weapon to use against other Pokemon on your team.</p>
[EVs]
<p>Weezing should stick to max HP and Defense, especially maximizing its HP due to how mediocre it is. Many physical threats hit quite hard, so you’ll want to reduce the damage output as much as possible. If you want to use Weezing more offensively, then it would be best to remove EVs from its Defense rather then HP to give it more durability.</p>
[Opinion]
<p>Weezing is one of the greatest physical walls to use in the UU metagame as it can deal with the top physical threats exceptionally well, like Dragon Dance Feraligatr. If your team is severely weak to physical sweepers, Weezing can easily remedy that problem with its great physical bulk and access to the helpful Will-O-Wisp. Even though Weezing is supposed to be used in UU, it still has a shot at being on OU teams as well due to the fact that Lucario and Gyarados will have a hard time at taking it on. Both of them hate being burnt by Will-O-Wisp, while the former takes a big hit from Fire Blast and the latter will never like being hit by Thunderbolt.</p>
[Counters]
<p>Houndoom is one of the greatest, if not the greatest, threat to Weezing, due to its Flash Fire ability. Houndoom can easily switch into Will-O-Wisp or one of Weezing’s Fire-type attacks to activate Flash Fire, giving it the perfect opportunity to set up Nasty Plot and rip giant holes through the opponent's team with insanely powerful Fire Blast attacks. Any Fire-type can give Weezing trouble since they resist Fire-type attacks and are immune to Will-O-Wisp, but Houndoom remains on the top of the list.</p>
<p>Any Pokemon with a decent Special Attack stat and access to a Psychic-type attack will always give Weezing a ton of trouble because of its low Special Defense. Any Pokemon with a decent Special Attack stat in general can destroy Weezing, like Milotic.</p>
<p>Chansey doesn’t care if it switches into a Will-O-Wisp because of Natural Cure and can easily stall out Weezing or cripple it with Thunder Wave. Pain Split can become extremely annoying, though.</p>
<p>RestTalkers will have fun switching into Weezing since they can cure burn status and give Weezing a ton of trouble to harm them. RestTalkers that pack a boosting move and decent Special Defense, like Poliwrath, are most effective. The only downside to using a RestTalker that packs a boosting move is if Weezing carries Haze.</p>
Status: COMPLETE! (ready for uploading)
http://www.smogon.com/dp/pokemon/weezing
Changes:
~ rewrote every set
~ removed "Elemental" set as it was supposed to be used in OU, but it's terrible and so I mentioned it in Other Options
~ added team options
~ rewrote the other sections
-----------------------------------------------------------------------------------------
[SET]
name: Physical Wall
move 1: Fire Blast / Flamethrower
move 2: Thunderbolt
move 3: Will-O-Wisp / Haze
move 4: Pain Split
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 6 SpA
[SET COMMENTS]
<p>Weezing is one of the most physically defensive Pokemon in UU, as it boasts an extraordinary base 120 Defense stat coupled with a usable base 65 HP stat. Its Poison typing and Levitate ability allow Weezing to switch in on two of the most commonly used attacking types: Fighting and Ground. Due to the fact that Weezing has Levitate, it only carries one weakness to Psychic-type attacks, making the poisonous blob much more difficult to take down.</p>
<p>Weezing can easily switch into the deadliest of sweepers, like Dragon Dance Feraligatr, Swords Dance Absol, and Rock Polish Torterra, and pose an immediate threat with the power-sucking Will-O-Wisp or the boost-wiping Haze. These two moves make Weezing a primary option to deal with these scary sweepers and other physical threats as Weezing can easily drain their effectiveness in one turn. For the attacking side, Fire Blast or Flamethrower allow Weezing to hit Pokemon like Torterra, Registeel, and Tangrowth for super effective damage. The choice between Fire Blast or Flamethrower is entirely up to you. Fire Blast is capable of 2HKOing the standard Rock Polish Torterra, but its shaky accuracy and terrible PP makes it a slightly unreliable move. On the other hand, Flamethrower is more reliable due to its 100% accuracy, but it has lower Base Power. The second attacking slot goes to Thunderbolt for the Pokemon that resist Weezing’s Fire-type moves, like Feraligatr and Azumarill. Sadly, Pain Split is the only way Weezing can regain chunks of its health besides Rest, which really puts down Weezing’s potential as a physical wall, but that definitely doesn't stop it from doing its job.</p>
<p>Although Weezing has a huge Defense stat, its Special Defense stat is really lacking, meaning that Weezing will have a hard time taking powerful special attacks. For example, a Life Orbed Hydro Pump from a Modest Milotic with 252 SpA EVs can easily OHKO Weezing after it takes Stealth Rock damage, which is devastating. Not to mention that Psychic-type attacks can easily cut through Weezing’s defensive stats and score 2HKOs or OHKOs depending on the Pokemon. Since Weezing only has a weakness to Psychic-type attacks, it easily lures in Psychic-type threats. This means that pairing Weezing up with Dark-type Pokemon can be extremely beneficial. Houndoom’s Psychic immunity allows it to switch in with no fear, and it can proceed to set up Nasty Plot to rip holes through the opponent's team. Drapion is also an excellent option, because it can set up Toxic Spikes to aid the team; as such, Drapion has a great synergy with Weezing. Pokemon that excel in Special Defense are also reasonable options to take the powerful special attacks that Weezing is deathly afraid of. Registeel and Chansey are great at taking on powerful special hits with their awesome Special Defense. Chansey in particular is incredible at sponging special hits aimed at Weezing, while Weezing can sponge physical hits, particularly Fighting-type moves, aimed at Chansey. Combine all this, and Chansey and Weezing make a solid defensive core.</p>
[SET]
name: RestTalker
move 1: Fire Blast / Flamethrower
move 2: Will-O-Wisp / Thunderbolt
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 6 SpA
[SET COMMENTS]
<p>Pain Split isn’t the most reliable of recovery moves, so this set attempts to change things by using the more reliable Rest and Sleep Talk combo. Weezing can potentially become an amazing status absorber and status inflicter at the same time, providing your team with excellent support.</p>
<p>The attacking moves aren’t any different from the Physical Wall set. Fire Blast or Flamethrower and Thunderbolt provide excellent coverage; not many Pokemon in UU resist both Fire and Electric attacks. The choice between Fire Blast or Flamethrower is once again up to personal preference. Since you are now using Rest and Sleep Talk in one set, Fire Blast will have more PP than what it has now, meaning you can use it much more than usual, but its shaky accuracy tends to give Weezing problems against hitting opposing Pokemon, like Torterra. Will-O-Wisp is definitely recommended so Weezing doesn’t become set up bait on Pokemon like Dragon Dance Altaria or Dragon Dance Feraligatr (which Thunderbolt fails to 2HKO), but Thunderbolt does have its uses, as it provides nearly perfect coverage with Weezing’s chosen Fire-type attack in UU.</p>
<p>RestTalker Weezing tends to have nearly the same, if not the exact same, problems as the Physical Wall set does. Once again, its pitiful Special Defense stat makes it extremely vulnerable to hard hitters on the special side. Even a simple Extrasensory from a Life Orbed Raikou has a shot at OHKOing Weezing, and a Life Orbed Milotic’s Hydro Pump OHKOes Weezing without question. With this terrible problem Weezing has, providing it with Special Defense support is definitely recommended, if not mandatory. Chansey boasts an extraordinary Special Defense and HP stat, making it a primary option when pairing a Pokemon up with Weezing. Not only that, but Weezing also easily takes Fighting-type attacks aimed at Chansey. Registeel is another great alternative to Chansey due to the fact that it resists Weezing Psychic-type weakness, while Weezing provides a Fighting-type resistance and Ground-type immunity, making them quite a solid defensive core. RestTalker Weezing is basically dog food for Houndoom, as Weezing can’t even scratch it if it lacks Thunderbolt. Also, Houndoom easily absorbs Weezing’s Fire-type moves and Will-O-Wisp, converting it into a 50% power boost to its Fire-type moves thanks to Flash Fire. It also has a great shot to set up Nasty Plot, further boosting its insanely powerful Fire Blast attack. Hariyama is an excellent counter to Houndoom thanks to its superb HP stat and Thick Fat ability, meaning it resists both of Houndoom’s STAB attacks and can threaten Houndoom at the same time with a STAB Fighting-type move. Poliwrath also shrugs off Houndoom’s STAB attacks and can threaten it with Waterfall, making it another reliable option to face off the dangerous dog of doom.</p>
[Team Options]
<p>Due to Weezing’s pathetic Special Defense stat, it easily falls under possible 2HKOs or OHKOs from powerful special attacks, which are really common in the UU metagame. For example, Houndoom’s Fire Blast with max Special Attack does 70 - 82% damage on the standard Weezing, a possible OHKO if it uses Life Orb and if Stealth Rock is in play. For this reason, Weezing must be paired up with a Pokemon that boasts great Special Defense, and this is where Chansey fits the bill perfectly. Chansey has extremely high HP and Special Defense stats, meaning it can shrug off any special attacks fired at Weezing and cripple the attacker with Thunder Wave or Toxic. Even though Chansey tends to draw in physical attacks, Weezing can easily sponge them, Fighting-type attacks in particular. Another possible teammate is Registeel because of its resistance to Weezing’s Psychic-type weakness. Not only that, Registeel has great Special Defense to work with and has access to many support moves, like Stealth Rock and Thunder Wave.</p>
<p>Besides Weezing’s low Special Defense, its Psychic-type weakness opens it up to many more problems. Weezing hates to be up against a user with a Psychic-type move as it will easily be KOed. With that being said, Registeel deserves another mention because of itss Psychic resistance, Weezing also helps out with Registeel’s Fighting- and Ground-type weaknesses. Dark-type Pokemon are definitely great options to choose from as well, particularly Absol and Drapion. Absol scores a huge Attack stat and can easily decimate the Psychic-type user with a STAB Pursuit, while Drapion has great overall bulk and has the opportunity to set up Swords Dance and attempt to sweep the opponent’s team.</p>
[Other Options]
<p>The most notable option is Sludge Bomb. Despite getting STAB, it isn't much use to Weezing as it offers poor type coverage, and most Grass-types can be taken care of with the more useful Fire-type attacks, Flamethrower and Fire Blast. Destiny Bond and Memento are alternate suicide moves for Weezing. Destiny Bond isn't very suitable with Weezing's low Speed, but Memento can work if you really need a crippled opponent to set up your next Pokémon, like a Belly Drummer. Taunt is interesting to stop slower things from recovering or inflicting status. Using Curse would be good if Weezing had any good physical moves remaining, but as it is, its only assets with Curse are Payback and Gyro Ball, and its measly Special Defense stat allows it to be revenge-killed easily.</p>
<p>Weezing can definitely go with a more offensive set by using Thunderbolt, Fire Blast, and a Hidden Power type of your choice, but it should generally be steered away from as you’re losing Weezing’s potential at becoming a fantastic physical wall.</p>
<p>Black Sludge is an alternative to Leftovers in an Item Clause situation, but shouldn't be used otherwise. It may sound appetizing to punish Pokemon using Trick, but that merely gives the Tricker another weapon to use against other Pokemon on your team.</p>
[EVs]
<p>Weezing should stick to max HP and Defense, especially maximizing its HP due to how mediocre it is. Many physical threats hit quite hard, so you’ll want to reduce the damage output as much as possible. If you want to use Weezing more offensively, then it would be best to remove EVs from its Defense rather then HP to give it more durability.</p>
[Opinion]
<p>Weezing is one of the greatest physical walls to use in the UU metagame as it can deal with the top physical threats exceptionally well, like Dragon Dance Feraligatr. If your team is severely weak to physical sweepers, Weezing can easily remedy that problem with its great physical bulk and access to the helpful Will-O-Wisp. Even though Weezing is supposed to be used in UU, it still has a shot at being on OU teams as well due to the fact that Lucario and Gyarados will have a hard time at taking it on. Both of them hate being burnt by Will-O-Wisp, while the former takes a big hit from Fire Blast and the latter will never like being hit by Thunderbolt.</p>
[Counters]
<p>Houndoom is one of the greatest, if not the greatest, threat to Weezing, due to its Flash Fire ability. Houndoom can easily switch into Will-O-Wisp or one of Weezing’s Fire-type attacks to activate Flash Fire, giving it the perfect opportunity to set up Nasty Plot and rip giant holes through the opponent's team with insanely powerful Fire Blast attacks. Any Fire-type can give Weezing trouble since they resist Fire-type attacks and are immune to Will-O-Wisp, but Houndoom remains on the top of the list.</p>
<p>Any Pokemon with a decent Special Attack stat and access to a Psychic-type attack will always give Weezing a ton of trouble because of its low Special Defense. Any Pokemon with a decent Special Attack stat in general can destroy Weezing, like Milotic.</p>
<p>Chansey doesn’t care if it switches into a Will-O-Wisp because of Natural Cure and can easily stall out Weezing or cripple it with Thunder Wave. Pain Split can become extremely annoying, though.</p>
<p>RestTalkers will have fun switching into Weezing since they can cure burn status and give Weezing a ton of trouble to harm them. RestTalkers that pack a boosting move and decent Special Defense, like Poliwrath, are most effective. The only downside to using a RestTalker that packs a boosting move is if Weezing carries Haze.</p>