Weezing [4F]*

Weezing's done.

Status: COMPLETE! (ready for uploading)

http://www.smogon.com/dp/pokemon/weezing

Changes:

~ rewrote every set
~ removed "Elemental" set as it was supposed to be used in OU, but it's terrible and so I mentioned it in Other Options
~ added team options
~ rewrote the other sections

-----------------------------------------------------------------------------------------

[SET]
name: Physical Wall
move 1: Fire Blast / Flamethrower
move 2: Thunderbolt
move 3: Will-O-Wisp / Haze
move 4: Pain Split
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>Weezing is one of the most physically defensive Pokemon in UU, as it boasts an extraordinary base 120 Defense stat coupled with a usable base 65 HP stat. Its Poison typing and Levitate ability allow Weezing to switch in on two of the most commonly used attacking types: Fighting and Ground. Due to the fact that Weezing has Levitate, it only carries one weakness to Psychic-type attacks, making the poisonous blob much more difficult to take down.</p>

<p>Weezing can easily switch into the deadliest of sweepers, like Dragon Dance Feraligatr, Swords Dance Absol, and Rock Polish Torterra, and pose an immediate threat with the power-sucking Will-O-Wisp or the boost-wiping Haze. These two moves make Weezing a primary option to deal with these scary sweepers and other physical threats as Weezing can easily drain their effectiveness in one turn. For the attacking side, Fire Blast or Flamethrower allow Weezing to hit Pokemon like Torterra, Registeel, and Tangrowth for super effective damage. The choice between Fire Blast or Flamethrower is entirely up to you. Fire Blast is capable of 2HKOing the standard Rock Polish Torterra, but its shaky accuracy and terrible PP makes it a slightly unreliable move. On the other hand, Flamethrower is more reliable due to its 100% accuracy, but it has lower Base Power. The second attacking slot goes to Thunderbolt for the Pokemon that resist Weezing’s Fire-type moves, like Feraligatr and Azumarill. Sadly, Pain Split is the only way Weezing can regain chunks of its health besides Rest, which really puts down Weezing’s potential as a physical wall, but that definitely doesn't stop it from doing its job.</p>

<p>Although Weezing has a huge Defense stat, its Special Defense stat is really lacking, meaning that Weezing will have a hard time taking powerful special attacks. For example, a Life Orbed Hydro Pump from a Modest Milotic with 252 SpA EVs can easily OHKO Weezing after it takes Stealth Rock damage, which is devastating. Not to mention that Psychic-type attacks can easily cut through Weezing’s defensive stats and score 2HKOs or OHKOs depending on the Pokemon. Since Weezing only has a weakness to Psychic-type attacks, it easily lures in Psychic-type threats. This means that pairing Weezing up with Dark-type Pokemon can be extremely beneficial. Houndoom’s Psychic immunity allows it to switch in with no fear, and it can proceed to set up Nasty Plot to rip holes through the opponent's team. Drapion is also an excellent option, because it can set up Toxic Spikes to aid the team; as such, Drapion has a great synergy with Weezing. Pokemon that excel in Special Defense are also reasonable options to take the powerful special attacks that Weezing is deathly afraid of. Registeel and Chansey are great at taking on powerful special hits with their awesome Special Defense. Chansey in particular is incredible at sponging special hits aimed at Weezing, while Weezing can sponge physical hits, particularly Fighting-type moves, aimed at Chansey. Combine all this, and Chansey and Weezing make a solid defensive core.</p>

[SET]
name: RestTalker
move 1: Fire Blast / Flamethrower
move 2: Will-O-Wisp / Thunderbolt
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>Pain Split isn’t the most reliable of recovery moves, so this set attempts to change things by using the more reliable Rest and Sleep Talk combo. Weezing can potentially become an amazing status absorber and status inflicter at the same time, providing your team with excellent support.</p>

<p>The attacking moves aren’t any different from the Physical Wall set. Fire Blast or Flamethrower and Thunderbolt provide excellent coverage; not many Pokemon in UU resist both Fire and Electric attacks. The choice between Fire Blast or Flamethrower is once again up to personal preference. Since you are now using Rest and Sleep Talk in one set, Fire Blast will have more PP than what it has now, meaning you can use it much more than usual, but its shaky accuracy tends to give Weezing problems against hitting opposing Pokemon, like Torterra. Will-O-Wisp is definitely recommended so Weezing doesn’t become set up bait on Pokemon like Dragon Dance Altaria or Dragon Dance Feraligatr (which Thunderbolt fails to 2HKO), but Thunderbolt does have its uses, as it provides nearly perfect coverage with Weezing’s chosen Fire-type attack in UU.</p>

<p>RestTalker Weezing tends to have nearly the same, if not the exact same, problems as the Physical Wall set does. Once again, its pitiful Special Defense stat makes it extremely vulnerable to hard hitters on the special side. Even a simple Extrasensory from a Life Orbed Raikou has a shot at OHKOing Weezing, and a Life Orbed Milotic’s Hydro Pump OHKOes Weezing without question. With this terrible problem Weezing has, providing it with Special Defense support is definitely recommended, if not mandatory. Chansey boasts an extraordinary Special Defense and HP stat, making it a primary option when pairing a Pokemon up with Weezing. Not only that, but Weezing also easily takes Fighting-type attacks aimed at Chansey. Registeel is another great alternative to Chansey due to the fact that it resists Weezing Psychic-type weakness, while Weezing provides a Fighting-type resistance and Ground-type immunity, making them quite a solid defensive core. RestTalker Weezing is basically dog food for Houndoom, as Weezing can’t even scratch it if it lacks Thunderbolt. Also, Houndoom easily absorbs Weezing’s Fire-type moves and Will-O-Wisp, converting it into a 50% power boost to its Fire-type moves thanks to Flash Fire. It also has a great shot to set up Nasty Plot, further boosting its insanely powerful Fire Blast attack. Hariyama is an excellent counter to Houndoom thanks to its superb HP stat and Thick Fat ability, meaning it resists both of Houndoom’s STAB attacks and can threaten Houndoom at the same time with a STAB Fighting-type move. Poliwrath also shrugs off Houndoom’s STAB attacks and can threaten it with Waterfall, making it another reliable option to face off the dangerous dog of doom.</p>

[Team Options]

<p>Due to Weezing’s pathetic Special Defense stat, it easily falls under possible 2HKOs or OHKOs from powerful special attacks, which are really common in the UU metagame. For example, Houndoom’s Fire Blast with max Special Attack does 70 - 82% damage on the standard Weezing, a possible OHKO if it uses Life Orb and if Stealth Rock is in play. For this reason, Weezing must be paired up with a Pokemon that boasts great Special Defense, and this is where Chansey fits the bill perfectly. Chansey has extremely high HP and Special Defense stats, meaning it can shrug off any special attacks fired at Weezing and cripple the attacker with Thunder Wave or Toxic. Even though Chansey tends to draw in physical attacks, Weezing can easily sponge them, Fighting-type attacks in particular. Another possible teammate is Registeel because of its resistance to Weezing’s Psychic-type weakness. Not only that, Registeel has great Special Defense to work with and has access to many support moves, like Stealth Rock and Thunder Wave.</p>

<p>Besides Weezing’s low Special Defense, its Psychic-type weakness opens it up to many more problems. Weezing hates to be up against a user with a Psychic-type move as it will easily be KOed. With that being said, Registeel deserves another mention because of itss Psychic resistance, Weezing also helps out with Registeel’s Fighting- and Ground-type weaknesses. Dark-type Pokemon are definitely great options to choose from as well, particularly Absol and Drapion. Absol scores a huge Attack stat and can easily decimate the Psychic-type user with a STAB Pursuit, while Drapion has great overall bulk and has the opportunity to set up Swords Dance and attempt to sweep the opponent’s team.</p>

[Other Options]

<p>The most notable option is Sludge Bomb. Despite getting STAB, it isn't much use to Weezing as it offers poor type coverage, and most Grass-types can be taken care of with the more useful Fire-type attacks, Flamethrower and Fire Blast. Destiny Bond and Memento are alternate suicide moves for Weezing. Destiny Bond isn't very suitable with Weezing's low Speed, but Memento can work if you really need a crippled opponent to set up your next Pokémon, like a Belly Drummer. Taunt is interesting to stop slower things from recovering or inflicting status. Using Curse would be good if Weezing had any good physical moves remaining, but as it is, its only assets with Curse are Payback and Gyro Ball, and its measly Special Defense stat allows it to be revenge-killed easily.</p>

<p>Weezing can definitely go with a more offensive set by using Thunderbolt, Fire Blast, and a Hidden Power type of your choice, but it should generally be steered away from as you’re losing Weezing’s potential at becoming a fantastic physical wall.</p>

<p>Black Sludge is an alternative to Leftovers in an Item Clause situation, but shouldn't be used otherwise. It may sound appetizing to punish Pokemon using Trick, but that merely gives the Tricker another weapon to use against other Pokemon on your team.</p>

[EVs]

<p>Weezing should stick to max HP and Defense, especially maximizing its HP due to how mediocre it is. Many physical threats hit quite hard, so you’ll want to reduce the damage output as much as possible. If you want to use Weezing more offensively, then it would be best to remove EVs from its Defense rather then HP to give it more durability.</p>

[Opinion]

<p>Weezing is one of the greatest physical walls to use in the UU metagame as it can deal with the top physical threats exceptionally well, like Dragon Dance Feraligatr. If your team is severely weak to physical sweepers, Weezing can easily remedy that problem with its great physical bulk and access to the helpful Will-O-Wisp. Even though Weezing is supposed to be used in UU, it still has a shot at being on OU teams as well due to the fact that Lucario and Gyarados will have a hard time at taking it on. Both of them hate being burnt by Will-O-Wisp, while the former takes a big hit from Fire Blast and the latter will never like being hit by Thunderbolt.</p>

[Counters]

<p>Houndoom is one of the greatest, if not the greatest, threat to Weezing, due to its Flash Fire ability. Houndoom can easily switch into Will-O-Wisp or one of Weezing’s Fire-type attacks to activate Flash Fire, giving it the perfect opportunity to set up Nasty Plot and rip giant holes through the opponent's team with insanely powerful Fire Blast attacks. Any Fire-type can give Weezing trouble since they resist Fire-type attacks and are immune to Will-O-Wisp, but Houndoom remains on the top of the list.</p>

<p>Any Pokemon with a decent Special Attack stat and access to a Psychic-type attack will always give Weezing a ton of trouble because of its low Special Defense. Any Pokemon with a decent Special Attack stat in general can destroy Weezing, like Milotic.</p>

<p>Chansey doesn’t care if it switches into a Will-O-Wisp because of Natural Cure and can easily stall out Weezing or cripple it with Thunder Wave. Pain Split can become extremely annoying, though.</p>

<p>RestTalkers will have fun switching into Weezing since they can cure burn status and give Weezing a ton of trouble to harm them. RestTalkers that pack a boosting move and decent Special Defense, like Poliwrath, are most effective. The only downside to using a RestTalker that packs a boosting move is if Weezing carries Haze.</p>
 

Xia

On porpoise
is a Contributor Alumnus
Physical Wall:
<p>Weezing is one of the most physically defensive Pokemon in UU, as it boasts an extraordinary base 120 Defense stat coupled with a decent base 65 HP stat. Its Poison typing and Levitate ability allow Weezing to switch in on two of the most commonly used attacking types: Fighting and Ground. Due to the fact that Weezing has Levitate, it only carries one weakness to Psychic-type attacks, making the poisonous blob much more difficult to take down.</p>

<p>Weezing can easily switch into the most deadliest of sweepers, like Dragon Dance Feraligatr, Swords Dance Absol, and Rock Polish Torterra, and pose an immediate threat with the power-sucking Will-O-Wisp or the boost-wiping Haze. These two moves make Weezing a primary option to deal with these scary sweepers and other physical threats as Weezing can easily drain their effectiveness in one turn. For the attacking side, Fire Blast or Flamethrower allow Weezing to actually hit things reasonably hard, as it also hits things like Torterra, Registeel, and Tangrowth. The choice between choosing Fire Blast or Flamethrower is entirely up to you. Fire Blast is capable of 2HKOing the standard Rock Polish Torterra, but its shaky accuracy and terrible PP makes it a slightly unreliable move. On the other hand, Flamethrower definitely acts as a move to rely on due to its 100% accuracy and great Base Power. The second attacking slot goes to Thunderbolt for the Pokemon that resist Weezing’s Fire-type moves, like Feraligatr and Azumarill. Sadly, Pain Split is the only way Weezing can regain chunks of its health besides Rest, which really puts down Weezing’s potential as a physical wall, but that definitely doesn't stop it from doing its job.</p>

<p>Although Weezing has a huge Defense stat, its Special Defense stat is really lacking, meaning that Weezing will have a hard time taking powerful special attacks. For example, a Life Orbed Hydro Pump from a Modest Milotic with 252 SpA EVs can easily OHKO Weezing after taking Stealth Rock damage, which is devastating. Not to mention that Psychic-type attacks can easily cut through Weezing’s defensive stats and score 2HKOs or OHKOs depending on the user. Since Weezing only has a weakness to Psychic-type attacks, it easily lures in Psychic-type threats ready to end Weezing. This means that pairing Weezing up with Dark-type Pokemon can be extremely beneficial. Houndoom’s Psychic immunity allows it to switch in with no fear and can proceed to set up Nasty Plot to rip holes through times. Drapion is also an excellent option as well as it can set up Toxic Spikes to aid the team in the long run, and Drapion has a great form of type synergy with Weezing. Pokemon that excel in Special Defense are also reasonable options to take on the powerful special attacks that Weezing is deathly afraid of. Registeel and Chansey are great at taking on powerful special hits with their awesome Special Defense. Chansey in particular is incredible at sponging special hits aimed at Weezing, while Weezing can sponge phyiscal hits aimed at Chansey, making Chansey and Weezing a solid defensive core.</p>
Sleep Talker:
[I would recommend renaming this set ResTalker or Rest + Sleep Talk, since it's the move combination and not just Sleep Talk that makes this set work]
<p>The attacking moves aren’t any different from the Physical Wall set. Fire Blast or Flamethrower and Thunderbolt provide excellent coverage in UU, as many of the Pokemon present in this tier don’t resist both Fire and Electric. The choice between choosing Fire Blast or Flamethrower is once again up to personal preference. Since you are now using Rest and Sleep Talk in one set, Fire Blast will have more PP then what it has now, meaning you can use it much more then usual, but its shaky accuracy tends to give Weezing problems against opposing Pokemon, Torterra. Will-O-Wisp is definitely recommended so Weezing doesn’t become set up bait on the likes of Dragon Dance Altaria or Dragon Dance Feraligatr (which Thunderbolt fails to 2HKO), while Thunderbolt does have its uses as it provides nearly perfect coverage with Weezing’s chosen Fire-type attack in UU.</p>

<p>Sleep Talk Weezing tends to have nearly the same, if not the exact same, problems as the Physical Wall set does. Once again, its pitiful Special Defense stat makes it extremely vulnerable to hard hitters on the special side. A simple Extrasensory from a Life Orbed Roserade has a shot at OHKOing Weezing, and even Life Orbed Milotic’s Hydro Pump easily OHKOes Weezing without question. With this terrible problem Weezing has, providing it with Special Defense support is definitely recommended, if not mandatory. Chansey boasts an extraordinary Special Defense and HP stat, making it a primary option when pairing a Pokemon up with Weezing. Not only that, but Weezing easily wipes off Fighting-type attacks aimed at Chansey, and other physical attacks in general excluding ones that hit Weezing super effectively, while Chansey rubs off any special-based attack fired at Weezing. Registeel is another great alternative to Chansey due to the fact that it resists Weezing Psychic-type weakness, while Weezing provides a Fighting-type resistance and Ground-type immunity, making them a quite solid defensive core. ResTalk [I would either say Sleep talker or rename this set resTalk, as stated before] Weezing is basically dog food for Houndoom, as Weezing can’t even scratch it if it lacks Thunderbolt. Also, Houndoom easily absorbs Weezing’s Fire-type moves and Will-O-Wisp, converting it into a 50% power boost to its Fire-type moves thanks to Flash Fire. houndoom also has a great chance to set up Nasty Plot, further boosting its insanely powerful Fire Blasts. Hariyama is an excellent counter to Houndoom thanks to its superb HP stat and Thick Fat ability, meaning it resists both of Houndoom’s STAB attacks and can threaten Houndoom at the same time with Force Palm. Poliwrath also shrugs off Houndoom’s STAB attacks and can threaten it with Waterfall, making it another reliable option to face off the dangerous dog of doom.</p>
Team Options:
<p>Due to Weezing’s pathetic Special Defense stat, it easily falls under possible 2HKOs or OHKOs from powerful special attacks, which are really common in the UU metagame. For example, Houndoom’s Fire Blast with max Special Attack does 70 - 82% damage on the standard Weezing, a possible OHKO if it uses Life Orb and if Stealth Rock is in play. For this reason, Weezing must be paired up with a Pokemon that boasts great Special Defense, and this is where Chansey fits the bill perfectly. Chansey has extremely high HP and Special Defense stats, meaning it can shrug off any special attacks fired at Weezing and crippling the attacker with Thunder Wave or Toxic. Not only that, but Weezing can easily sponge the physical attacks thrown at Chansey, Fighting-type attacks in particular. Another possible teammate is Registeel because of its resistance to Weezing’s Psychic-type weakness. Not only that, but Registeel has great Special Defense to work with and has access to many support moves, like Stealth Rock and Thunder Wave. [you tend to overuse the phrase "Not only that"; I reccomend changing these (I bolded them)]</p>

<p>Besides using Pokemon to help deal with Weezing’s Special Defense, its Psychic-type weakness opens it up to many more problems. Weezing hates to be up against a user with a Psychic-type move as it will easily be KOed. With that being said, Registeel deserves another mention because of its Psychic resistance, Weezing also helps out with Registeel’s Fighting- and Ground-type weakness. Dark-type Pokemon are definitely great options to choose from as well, particularly Absol and Drapion. Absol scores a huge Attack stat and can easily decimate Psychic-type attack users with a STAB Pursuit, while Drapion has great overall bulk and has the opportunity to set up Swords Dance and attempt to sweep the opponent’s team.</p>
Other Options:
<p>The most notable option is Sludge Bomb. Despite getting STAB, it isn't much use to Weezing as it offers poor type coverage and most Grass-types can be taken care of with the more useful Fire-type attacks, Flamethrower and Fire Blast. Destiny Bond and Memento are alternate suicide moves for Weezing.</p>

<p>Destiny Bond isn't very suitable with Weezing's low Speed, but Memento can work if you really need a crippled opponent to set up your next Pokémon, like a Belly Drummer. Taunt is interesting to stop slower things from recovering or inflicting status. Using Curse would be good if Weezing had any good physical moves remaining, but as it is its only assets with Curse are Payback and Gyro Ball. Further, its Special Defense is quite terrible [this sentence seems out of place].</p>
EVs:
<p>Weezing should stick to max HP and Defense, especially maximizing its HP due to how mediocre it is. Many physical threats hit quite hard, so you’ll want to reduce the damage output as much as possible. If you want to use Weezing more offensively, then it would be best to remove EVs from its Defense rather then HP to give it more durability.</p>
Opinion:
<p>Weezing is one of the greatest physical walls to use in the UU metagame as it can deal with the top physical threats exceptionally well, like Dragon Dance Feraligtr. If your team is severely weak to physical sweepers, Weezing can easily remedy that problem with its great physical bulk and access to the helpful Will-O-Wisp. Even though Weezing is supposed to be used in UU, it still has a shot at being on OU teams as well due to the fact that Lucario and Gyarados will have a hard time at taking it on. Both of them hate being burnt by Will-O-Wisp, while the former takes a big hit from Fire Blast and the latter will never like being hit by Thunderbolt.</p>
Counters:
<p>Houndoom is one of the greatest, if not the greatest threat to Weezing due to its Flash Fire ability. Houndoom can easily switch into Will-O-Wisp or one of Weezing’s Fire-type attacks to activate Flash Fire, while also giving it the perfect opportunity to set up Nasty Plot and rip giant holes through teams with insanely powerful Fire Blast attacks. Any Fire-type can give Weezing trouble since they resist Fire-type attacks and are immune to Will-O-Wisp, but Houndoom remains on the top of the list.</p>

<p>Any Pokemon with a decent Special Attack stat and access to a Psychic-type attack will always give Weezing a ton of trouble because of its low Special Defense. Any Pokemon with a decent Special Attack stat in general can destroy Weezing, like Milotic.</p>

<p>Chansey doesn’t care to switch into a Will-O-Wisp because of Natural Cure and can easily stall out Weezing or cripple it with Thunder Wave. Pain Split can become extremely annoying, though.</p>

<p>RestTalkers will have fun switching into Weezing since they can cure off burn status and attempt to give Weezing a ton of trouble at harming them. Especially ResTalkers that pack a boosting move, like Poliwrath. The only downside to using a ResTalker that packs a boosting move is if Weezing carries Haze.</p>
I believe the correct term is ResTalk, though I may be mistaken. Also, you seem to have troubles with choosing the correct form of "its"; only use it's when the phrase "it is" can be substituted in, otherwise use its.

Otherr than the errors I caught, nice write up.
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
[SET]
name: Physical Wall
move 1: Fire Blast / Flamethrower
move 2: Thunderbolt
move 3: Will-O-Wisp / Haze
move 4: Pain Split
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>Weezing is one of the most physically defensive Pokemon in UU, as it boasts an extraordinary base 120 Defense stat, coupled with a decent base 65 HP stat. Its Poison typing and Levitate ability, allow Weezing to switch in on two of the most commonly used attacking types: Fighting and Ground. Due to the fact that Weezing has Levitate, it only only carries one weakness to Psychic-type attacks, making the poisonous blob much more difficult to take down.</p>

<p>Weezing can easily switch into the most deadliest of sweepers, like Dragon Dance Feraligatr, Swords Dance Absol, and Rock Polish Torterra, and pose an immediate threat with the physical-inducing Will-O-Wisp or the boost-wiping Haze. These two moves make Weezing a primary option to deal with these scary sweepers and other physical threats, as Weezing can easily drain their effectiveness in one turn. For the attacking side, Fire Blast or Flamethrower allow Weezing to actually hit things reasonably hard, as it also hits Pokemon like Torterra, Registeel, and Tangrowth for super effective damage. The choice between choosing Fire Blast or Flamethrower is entirely up to you. Fire Blast is capable of 2HKOing the standard Rock Polish Torterra, but its shaky accuracy and terrible PP makes it a slightly unreliable move. On the other hand, Flamethrower definitely acts as a move to rely on due to its 100% accuracy but lower Base Power. The second attacking slot goes to Thunderbolt for the Pokemon that resist Weezing’s Fire-type moves, like Feraligatr and Azumarill. Sadly, Pain Split is the only way Weezing can regain chunks of its health besides Rest, which really puts down Weezing’s potential as a physical wall, but that definitely doesn't stop it from doing its job.</p>

<p>Although Weezing has a huge Defense stat, it’s Special Defense stat is really lacking, meaning that Weezing will have a hard time taking powerful special attacks. For example, a Life Orbed Hydro Pump from a Modest Milotic with 252 SpA EVs can easily OHKO Weezing after taking Stealth Rock damage, which is devastating. Not to mention that Psychic-types attacks can easily cut through Weezing’s defensive stats and score 2HKOs or OHKOs depending on the Pokemon. Since Weezing only has a weakness to Psychic-type attacks, it easily lures in Psychic-type threats ready to end Weezing. This means that pairing Weezing up with Dark-type Pokemon can be extremely beneficial. Houndoom’s Psychic immunity allows it to switch in with no fear and can proceed to set up Nasty Plot to rip holes through teams. Drapion is also an excellent option as well, because it can set up Toxic Spikes to aid the team in the long run, as such Drapion has a great synergy with Weezing. Pokemon that excel in Special Defense are also reasonable options to take on the powerful special attacks that Weezing is deathly afraid of. Registeel and Chansey are great at taking on powerful special hits with their awesome Special Defense. Chansey in particular is incredible at sponging special hits aimed at Weezing, while Weezing can sponge physical hits aimed at Chansey, particulary Fighting-type moves. Combine all this, Chansey and Weezing makes a solid defensive core.</p>

[SET]
name: Sleep Talker
move 1: Fire Blast / Flamethrower
move 2: Will-O-Wisp / Thunderbolt
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>Pain Split isn’t the most reliable of recovery moves for Weezing to use, so this set attempts to change things by using the reliable Rest and Sleep Talk combo. Weezing can potentially become an amazing status absorber and status inflicter at the same time, providing your team with excellent support.</p>

<p>The attacking moves aren’t any different from the Physical Wall set. Fire Blast or Flamethrower and Thunderbolt provide excellent coverage in UU, as many of them don’t resist it. The choice between choosing Fire Blast or Flamethrower is once again up to personal preference. Since you are now using Rest and Sleep Talk in one set, Fire Blast will have more PP than what it has now, meaning you can use it much more than usual, but its shaky accuracy tends to give Weezing problems against hitting opposing Pokemon reliably, like Torterra. Will-O-Wisp is definitely recommended so Weezing doesn’t become set-up bait on Pokemon like Dragon Dance Altaria or Dragon Dance Feraligatr (which Thunderbolt fails to 2HKO), while Thunderbolt does have its uses as it provides nearly perfect coverage with Weezing’s chosen Fire-type attack in UU.</p>

<p>Weezing tends to have nearly the same, if not the exact same problems as the Physical Wall set does. Once again, it’s pitiful Special Defense stat makes it extremely vulnerable to hard hitters on the special side. Even a simple Extrasensory from a Life Orbed Roserade has a shot at OHKOing Weezing. (ommited Milotic refrence for less redundancy) With this terrible problem Weezing has, providing it with Special Defense support is definitely recommended, if not mandatory. Chansey boasts an extraordinary Special Defense and HP stat, making it a primary option when pairing a Pokemon up with Weezing. Not only that, but Weezing easily wipes off Fighting-type attacks aimed at Chansey, and other physical attacks in general excluding ones that hit Weezing super effectively, while Chansey rubs off any special-based attacks fired at Weezing. Registeel is another great alternative to Chansey due to the fact that it resists Weezing Psychic-type weakness, while Weezing provides a Fighting-type resist and Ground-type immunity, making them a quite solid defensive core. RestTalk Weezing is basically dog food for Houndoom, as Weezing can’t even scratch it if it lacks Thunderbolt. Also, Houndoom easily absorbs Weezing’s Fire-type moves and Will-O-Wisp, converting it into a 50% power boost to its Fire-type moves, thanks to Flash Fire. It also gives Houndoom a shot at setting up Nasty Plot, allowing it to wreak havoc with insanely powerful Fire Blast attacks. Hariyama is an excellent counter to Houndoom thanks to its superb HP stat and Thick Fat ability, meaning it resists both of Houndoom’s STAB attacks and can threaten Houndoom at the same time with a STAB Fighting move. Poliwrath also shrugs off Houndoom’s STAB attacks and can threaten it with Waterfall, making it another reliable option to face off the dangerous dog of doom.</p>
I'll finish off later
 
Thanks Xia and franky!

@Xia: I sometimes have trouble with the it's/its, I understand when to use both of them, but sometimes I just type too fast and put down whichever form comes in my head first. o.o

Terrible habit. :(
 
Bumping this after a while. I've removed Roserade and Crobat mentions throughout the analysis, as well as fixing up errors here and there.

Proofreads please! ^_^

EDIT: Fixed !'s corrections.
 

Eo Ut Mortus

Elodin Smells
is a Programmeris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Championis a Past WCoP Champion
[SET]
name: Physical Wall
move 1: Fire Blast / Flamethrower
move 2: Thunderbolt
move 3: Will-O-Wisp / Haze
move 4: Pain Split
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>Weezing is one of the most physically defensive Pokemon in UU, as it boasts an extraordinary base 120 Defense stat coupled with a usable base 65 HP stat. Its Poison typing and Levitate ability allow Weezing to switch in on two of the most commonly used attacking types: Fighting and Ground. Due to the fact that Weezing has Levitate, it carries only one weakness - to Psychic attacks -, [You essentially said that Weezing has only one weakness to Psychic] making the poisonous blob much more difficult to take down.</p>

<p>Weezing can easily switch into the [redundant modifier] deadliest of sweepers, like Dragon Dance Feraligatr, Swords Dance Absol, and Rock Polish Torterra, and pose an immediate threat with the power-sucking Will-O-Wisp or the boost-wiping Haze. These two moves make Weezing a primary option to deal with these scary sweepers and other physical threats as Weezing can easily drain their effectiveness in one turn. For the attacking side, Fire Blast or Flamethrower allow Weezing to hit Pokemon like Torterra, Registeel, and Tangrowth for super effective damage [since these are the Pokemon hit reasonably hard, the omitted sentence was essentially a restatement]. The choice between [redundant] Fire Blast or Flamethrower is entirely up to you. Fire Blast is capable of 2HKOing the standard Rock Polish Torterra, but its shaky accuracy and terrible PP makes it a slightly unreliable move. On the other hand, Flamethrower is more reliable due to its 100% accuracy, but it has lower Base Power. The second attacking slot goes to Thunderbolt for the Pokemon that resist Weezing’s Fire-type moves, like Feraligatr and Azumarill. Sadly, Pain Split is the only way Weezing can regain chunks of its health besides Rest, which really puts down Weezing’s potential as a physical wall, but that definitely doesn't stop it from doing its job.</p>

<p>Although Weezing has a huge Defense stat, its Special Defense stat is really lacking, meaning that Weezing will have a hard time taking powerful special attacks. For example, a Life Orbed Hydro Pump from a Modest Milotic with 252 SpA EVs can easily OHKO Weezing after it takes [Weezing, not Hydro Pump, is taking the damage] Stealth Rock damage, which is devastating. Not to mention that Psychic-type attacks can easily cut through Weezing’s defensive stats and score 2HKOs or OHKOs depending on the Pokemon. Since Weezing only has a weakness to Psychic-type attacks, it easily lures in Psychic-type threats. This means that pairing Weezing up with Dark-type Pokemon can be extremely beneficial. Houndoom’s Psychic immunity allows it to switch in with no fear, and it[Houndoom, not its immunity] can proceed to set up Nasty Plot to rip holes through teams. Drapion is also an excellent option[redundant with also] because it can set up Toxic Spikes to aid the team[Toxic Spikes can aid teams in the short term]; as such, [comma splice] Drapion has a great synergy with Weezing. Pokemon that excel in Special Defense are also reasonable options to take the powerful special attacks that Weezing is deathly afraid of. Registeel and Chansey are great at taking on powerful special hits with their awesome Special Defense. Chansey in particular is incredible at sponging special hits aimed at Weezing, while Weezing can sponge physical hits, particularly Fighting-type moves, aimed at Chansey. Combine all this, and Chansey and Weezing make a solid defensive core.</p>

[SET]
name: RestTalker
move 1: Fire Blast / Flamethrower
move 2: Will-O-Wisp / Thunderbolt
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 6 SpA

[SET COMMENTS]

<p>Pain Split isn’t the most reliable of recovery moves, so this set attempts to change things by using the more reliable Rest and Sleep Talk combo. Weezing can potentially become an amazing status absorber and status inflicter at the same time, providing your team with excellent support.</p>

<p>The attacking moves aren’t any different from the Physical Wall set. Fire Blast or Flamethrower and Thunderbolt provide excellent coverage; not many Pokemon in UU resist both Fire and Electric attacks. The choice between Fire Blast or Flamethrower is once again up to personal preference. Since you are now using Rest and Sleep Talk in one set, Fire Blast will have more PP than what it has now, meaning you can use it much more than usual, but its shaky accuracy tends to give Weezing problems against hitting opposing Pokemon, like Torterra. Will-O-Wisp is definitely recommended so Weezing doesn’t become set up bait on Pokemon like Dragon Dance Altaria or Dragon Dance Feraligatr (which Thunderbolt fails to 2HKO), but Thunderbolt does have its uses, as it provides nearly perfect coverage with Weezing’s chosen Fire-type attack in UU.</p>

<p>RestTalker Weezing tends to have nearly the same, if not the exact same, problems as the Physical Wall set does. Once again, its pitiful Special Defense stat makes it extremely vulnerable to hard hitters on the special side. Even a simple Extrasensory from a Life Orbed Raikou has a shot at OHKOing Weezing, and a Life Orbed Milotic’s Hydro Pump OHKOes Weezing without question. With this terrible problem Weezing has, providing it with Special Defense support is definitely recommended, if not mandatory. Chansey boasts an extraordinary Special Defense and HP stat, making it a primary option when pairing a Pokemon up with Weezing. Not only that, but Weezing also easily takes Fighting-type attacks aimed at Chansey [other information is stated elsewhere]. Registeel is another great alternative to Chansey due to the fact that it resists Weezing Psychic-type weakness, while Weezing provides a Fighting-type resistance and Ground-type immunity, making them quite a solid defensive core. RestTalker Weezing is basically dog food for Houndoom, as Weezing can’t even scratch it if it lacks Thunderbolt. Also, Houndoom easily absorbs Weezing’s Fire-type moves and Will-O-Wisp, converting it into a 50% power boost to its Fire-type moves thanks to Flash Fire. It also has a great shot to set up Nasty Plot, further boosting its insanely powerful Fire Blast attack. Hariyama is an excellent counter to Houndoom thanks to its superb HP stat and Thick Fat ability, meaning it resists both of Houndoom’s STAB attacks and can threaten Houndoom at the same time with a STAB Fighting-type move. Poliwrath also shrugs off Houndoom’s STAB attacks and can threaten it with Waterfall, making it another reliable option to face off the dangerous dog of doom.</p>

[Team Options]

<p>Due to Weezing’s pathetic Special Defense stat, it easily falls under possible 2HKOs or OHKOs from powerful special attacks, which are really common in the UU metagame. For example, Houndoom’s Fire Blast with max Special Attack does 70 - 82% damage on the standard Weezing, a possible OHKO if it uses Life Orb and if Stealth Rock is in play. For this reason, Weezing must be paired up with a Pokemon that boasts great Special Defense, and this is where Chansey fits the bill perfectly. Chansey has extremely high HP and Special Defense stats, meaning it can shrug off any special attacks fired at Weezing and cripple the attacker with Thunder Wave or Toxic. Even though Chansey tends to draw in physical attacks, Weezing can easily sponge them, Fighting-type attacks in particular. Another possible teammate is Registeel because of its resistance to Weezing’s Psychic-type weakness. Not only that, [not only + but also, or omit the but] but Registeel also has great Special Defense to work with and has access to many support moves, like Stealth Rock and Thunder Wave.</p>

<p>Besides Weezing’s low Special Defense, its Psychic-type weakness opens it up to many more problems. Weezing hates to be up against a user with a Psychic-type move as it will easily be KOed. With that being said, Registeel deserves another mention because of itss Psychic resistance, Weezing also helps out with Registeel’s Fighting- and Ground-type weaknesses. Dark-type Pokemon are definitely great options to choose from as well, particularly Absol and Drapion. Absol scores a huge Attack stat and can easily decimate the Psychic-type user with a STAB Pursuit, while Drapion has great overall bulk and has the opportunity to set up Swords Dance and attempt to sweep the opponent’s team.</p>

[Other Options]

<p>The most notable option is Sludge Bomb. Despite getting STAB, it isn't much use to Weezing as it offers poor type coverage, and most Grass-types can be taken care of with the more useful Fire-type attacks, Flamethrower and Fire Blast. Destiny Bond and Memento are alternate suicide moves for Weezing. Destiny Bond isn't very suitable with Weezing's low Speed, but Memento can work if you really need a crippled opponent to set up your next Pokémon, like a Belly Drummer. Taunt is interesting to stop slower things from recovering or inflicting status. Using Curse would be good if Weezing had any good physical moves remaining, but as it is, its only assets with Curse are Payback and Gyro Ball, and its measly Special Defense stat allows it to be revenge-killed easily.</p>

<p>Weezing can definitely go with a more offensive set by using Thunderbolt, Fire Blast, and a Hidden Power type of your choice, but it should generally be steered away from as you’re losing Weezing’s potential at becoming a fantastic physical wall.</p>

<p>Black Sludge is an alternative to Leftovers in an Item Clause situation, but shouldn't be used otherwise. It may sound appetizing to punish Pokemon using Trick, but that merely gives the Tricker another weapon to use against other Pokemon on your team.</p>

[EVs]

<p>Weezing should stick to max HP and Defense, especially maximizing its HP due to how mediocre it is. Many physical threats hit quite hard, so you’ll want to reduce the damage output as much as possible. If you want to use Weezing more offensively, then it would be best to remove EVs from its Defense rather then HP to give it more durability.</p>

[Opinion]

<p>Weezing is one of the greatest physical walls to use in the UU metagame as it can deal with the top physical threats exceptionally well, like Dragon Dance Feraligtr. If your team is severely weak to physical sweepers, Weezing can easily remedy that problem with its great physical bulk and access to the helpful Will-O-Wisp. Even though Weezing is supposed to be used in UU, it still has a shot at being on OU teams as well due to the fact that Lucario and Gyarados will have a hard time at taking it on. Both of them hate being burnt by Will-O-Wisp, while the former takes a big hit from Fire Blast and the latter will never like being hit by Thunderbolt.</p>

[Counters]

<p>Houndoom is one of the greatest, if not the greatest, threat to Weezing, due to its Flash Fire ability. Houndoom can easily switch into Will-O-Wisp or one of Weezing’s Fire-type attacks to activate Flash Fire, giving it the perfect opportunity to set up Nasty Plot and rip giant holes through teams with insanely powerful Fire Blast attacks. Any Fire-type can give Weezing trouble since they resist Fire-type attacks and are immune to Will-O-Wisp, but Houndoom remains on the top of the list.</p>

<p>Any Pokemon with a decent Special Attack stat and access to a Psychic-type attack will always give Weezing a ton of trouble because of its low Special Defense. Any Pokemon with a decent Special Attack stat in general can destroy Weezing, like Milotic.</p>

<p>Chansey doesn’t care if it switches into a Will-O-Wisp because of Natural Cure and can easily stall out Weezing or cripple it with Thunder Wave. Pain Split can become extremely annoying, though.</p>

<p>RestTalkers will have fun switching into Weezing since they can cure burn status and give Weezing a ton of trouble to harm them. Especially RestTalkers that pack a boosting move, like Poliwrath. The only downside to using a RestTalker that packs a boosting move is if Weezing carries Haze.</p>
 

Age of Kings

of the Ash Legion
is a Forum Moderator Alumnus
Small spelling error:

[Opinion]

<p>Weezing is one of the greatest physical walls to use in the UU metagame as it can deal with the top physical threats exceptionally well, like Dragon Dance Feraligatr. If your team is severely weak to physical sweepers, Weezing can easily remedy that problem with its great physical bulk and access to the helpful Will-O-Wisp. Even though Weezing is supposed to be used in UU, it still has a shot at being on OU teams as well due to the fact that Lucario and Gyarados will have a hard time at taking it on. Both of them hate being burnt by Will-O-Wisp, while the former takes a big hit from Fire Blast and the latter will never like being hit by Thunderbolt.</p>
 

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