Preliminary Skeleton now up
This is my first written Analysis, so any criticism I can get, or things I overlook would be welcome.
[Overview]
[SET]
name: Utility
move 1: Sludge Bomb / Clear Smog
move 2: Flamethrower
move 3: Pain Split/Rest
move 4: Will O Wisp
item: Leftovers/Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 96 DEF / 160 SpD
Set Comments:
[Optional Changes]
[Dream World]
Skeleton is now pretty much finished. I am now looking for any other suggestions. Mostly, what sets get their own analysis and what stays in Other Options, such as RestTalk and Memento/Destiny Bond.
This is my first written Analysis, so any criticism I can get, or things I overlook would be welcome.
[Overview]
- Only one weakness (Psychic) an uncommon attacking type, though more common now then last Generation.
- Levitate provides Immunity to Ground-Type attacks, which are still very common.
- Packs a Resistance to increasingly common Fighting-Type attacks (Roobushin) as well as 3 other resistances including Grass and Bug (U-Turn)
- 120 DEF, and workable 90 ATK and 85 SpA. Other stats are unfortunately lackluster.
- Movepool provides plenty of potential coverage
- Access to Clear Smog, a Hazing STAB that helps Weezing's status as a Wall, as can its ability to spread status, including Will O Wisp
- Brought down with repeated neutral damage from the majority of common attacking types.
[SET]
name: Utility
move 1: Sludge Bomb / Clear Smog
move 2: Flamethrower
move 3: Pain Split/Rest
move 4: Will O Wisp
item: Leftovers/Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 96 DEF / 160 SpD
Set Comments:
- Clear Smog ensures a win against Bulk Up Roobushin, though Sludge Bomb is usable as a more powerful STAB.
- Rest and Pain Split are both viable options for recovery.
- Will O Wisp cripples Physical attackers.
- Levitate and Mono-Poison Typing work well with Weezing's movepool and stats, and force out many threats in the current metagame, including Nattorei, Breloom, and Doryuuzu.
- Though Clear Smog ruins Roobushin, it also removes boosts from other Set-Up Pokemon like Crocune and CurseLax
- Rest heals Weezing of Status and provides a full recovery, but is best used with Aromatherapy. Rest can also be used in Stall wars between Will o Wisp and Weezing's defenses.
- Pain Split avoids two turns of sleep, but can be difficult to use, especially with Burn damage from Will o Wisp. Weezing's Mediocre HP stat usually makes it a fine option
- Sleep Talk is an option when using Rest
- Weezing has some Physical bulk, but is lacking in Special Defense. Special Walls such as Blissey or Evo Stone Chansey work well. In return, Weezing resists their Fighting Weakness.
- Works well with Toxic Spikes, making Venom Shock a potential option. Tentacruel warrants a mention due to its Special Bulk, though be warned it does double your team's Poison weaknesses.
- As Psychic attacks are Weezing's only weakness, a Dark-Type Pokemon is a great teammate. Again, Weezing resists Fighting-Type attacks that are bound to be drawn in.
[Optional Changes]
- Venom Shock is a potential STAB option, doing massive damage if your team is running Toxic Spikes or other Poison support.
- Memento and Destiny Bond have potential to cripple opposing Pokemon Weezing can't handle
- Hidden Power is an option (Ice in particular due to possible BoltBeam) but Weezing needs a Fire move to deal with Steel-Types that are immune to its STAB.
- A combination of Thunderbolt and Flamethrower can, with prediction, ruin a Nattorei/Burungeru defensive core.
- Powerful special attackers, but Heatran is especially dangerous, as it is immune to Weezing's STAB and Flash Fire's from Flamethrower and Will O Wisp.
[Dream World]
- Weezing does not get a Dream World Ability
Skeleton is now pretty much finished. I am now looking for any other suggestions. Mostly, what sets get their own analysis and what stays in Other Options, such as RestTalk and Memento/Destiny Bond.