Weezing (Skeleton)

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Preliminary Skeleton now up

This is my first written Analysis, so any criticism I can get, or things I overlook would be welcome.


[Overview]


  • Only one weakness (Psychic) an uncommon attacking type, though more common now then last Generation.
  • Levitate provides Immunity to Ground-Type attacks, which are still very common.
  • Packs a Resistance to increasingly common Fighting-Type attacks (Roobushin) as well as 3 other resistances including Grass and Bug (U-Turn)
  • 120 DEF, and workable 90 ATK and 85 SpA. Other stats are unfortunately lackluster.
  • Movepool provides plenty of potential coverage
  • Access to Clear Smog, a Hazing STAB that helps Weezing's status as a Wall, as can its ability to spread status, including Will O Wisp
  • Brought down with repeated neutral damage from the majority of common attacking types.


[SET]
name: Utility
move 1: Sludge Bomb / Clear Smog
move 2: Flamethrower
move 3: Pain Split/Rest
move 4: Will O Wisp
item: Leftovers/Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 96 DEF / 160 SpD

Set Comments:

  • Clear Smog ensures a win against Bulk Up Roobushin, though Sludge Bomb is usable as a more powerful STAB.
  • Rest and Pain Split are both viable options for recovery.
  • Will O Wisp cripples Physical attackers.
Additional Comments:
  • Levitate and Mono-Poison Typing work well with Weezing's movepool and stats, and force out many threats in the current metagame, including Nattorei, Breloom, and Doryuuzu.
  • Though Clear Smog ruins Roobushin, it also removes boosts from other Set-Up Pokemon like Crocune and CurseLax
  • Rest heals Weezing of Status and provides a full recovery, but is best used with Aromatherapy. Rest can also be used in Stall wars between Will o Wisp and Weezing's defenses.
  • Pain Split avoids two turns of sleep, but can be difficult to use, especially with Burn damage from Will o Wisp. Weezing's Mediocre HP stat usually makes it a fine option
  • Sleep Talk is an option when using Rest
[Team Options]


  • Weezing has some Physical bulk, but is lacking in Special Defense. Special Walls such as Blissey or Evo Stone Chansey work well. In return, Weezing resists their Fighting Weakness.
  • Works well with Toxic Spikes, making Venom Shock a potential option. Tentacruel warrants a mention due to its Special Bulk, though be warned it does double your team's Poison weaknesses.
  • As Psychic attacks are Weezing's only weakness, a Dark-Type Pokemon is a great teammate. Again, Weezing resists Fighting-Type attacks that are bound to be drawn in.


[Optional Changes]


  • Venom Shock is a potential STAB option, doing massive damage if your team is running Toxic Spikes or other Poison support.
  • Memento and Destiny Bond have potential to cripple opposing Pokemon Weezing can't handle
  • Hidden Power is an option (Ice in particular due to possible BoltBeam) but Weezing needs a Fire move to deal with Steel-Types that are immune to its STAB.
  • A combination of Thunderbolt and Flamethrower can, with prediction, ruin a Nattorei/Burungeru defensive core.
[Counters]


  • Powerful special attackers, but Heatran is especially dangerous, as it is immune to Weezing's STAB and Flash Fire's from Flamethrower and Will O Wisp.

[Dream World]


  • Weezing does not get a Dream World Ability


Skeleton is now pretty much finished. I am now looking for any other suggestions. Mostly, what sets get their own analysis and what stays in Other Options, such as RestTalk and Memento/Destiny Bond.
 
This pokémon's already in the list of pokémon denied for Ou analyses, fyi. And Weezing already has Haze, which does basically the same thing as Clear Smog. You're going to have to justify why Weezing is effective enough this gen to avoid a lock, especially with stuff like Roobushin around that you can't touch.
 
First and foremost, I apologize. I wasn't aware it was denied (I don't even know where to look for that information) and I'm not trying to be a smart alec going over anyone's head.

That being said, I think Weezing has some redeeming features.

With the right build, Roobushin can't do much in return either. It relies on Bulk Up and Fighting moves that Weezing tends to resist. Guts is a big issue though.

I think Clear Smog is what really brings out a niche as a Physical Wall. Low as the power may be, it's still an actual attacking move, STAB no less, that removes the boosts from sweepers that would try to get up on walls. It also has Levitate, something other walls can't really boast.

Not to mention, Weezing has a lot of coverage in his movepool, with access to Thunderbolt, Flamethrower, Payback, ect. giving versatility to a potential partially offensive role.

Typing is another factor. When most people are carrying Hidden Power Fire to deal with Nattorei, Psychic attacks are still less common. (more common then last gen, but still not truly staples in OU)

As for what to do in return, Pain Split is still available, and Weezing has the potential for coverage in its movepool, including not only STAB poison attacks, but Destiny Bond or Memento to bring Roobushin or others down with it.

I just wish it got Liquid Ooze from Dream World, just to put up with Drain Punch and Leech Seeders.

It may not be first choice, but I still think we have potential as a niche physical wall for teams that really have trouble with certain moves.
 
Reserved: Skeleton will be up soon

This is my first written Analysis, so any criticism I can get, or things I overlook would be welcome.

With all of the Fighting types this generation and access to Clear Smog, Weezing just might be a decent choice for a physical wall this generation.

[Overview]


  • Only one weakness (Psychic) an uncommon attacking type, though more common now then last Generation.
  • Levitate provides Immunity to Ground-Type attacks, which are still very common.
  • Packs a Resistance to increasingly common Fighting-Type attacks (Roobushin) as well as 3 other resistances including Grass and Bug (U-Turn)
  • 120 DEF, and workable 90 ATK and 85 SpA. Other stats are unfortunately lackluster.
  • Moovepool provides plenty of potential coverage
  • Access to Clear Smog, a Hazing STAB that helps Weezing's status as a Wall, as can its ability to spread status, including Will O Wisp
  • Brought down with repeated neutral damage from the majority of common attacking types.

[SET]
name: Physical Wall
move 1: Fire Blast
move 2: Thunderbolt
move 3: Pain Split
move 4: Clear Smog/Will O Wisp/Toxic
item: Leftovers/Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 252 DEF / 4 SpA

Set Comments:

  • Similar to the OU Tank set of last generation.
  • Fire Blast and Thunderbolt are the main offensive moves. As a plus, good prediction can devastate a Nattorei/Burungel defensive core.
  • Pain Split provides recovery, as well as a way of dealing damage to tougher foes.
  • The last slot aids in walling. Clear Smog is a STAB that hazes stats while the other options invoke status.
  • EVs and Nature maximize Weezing's stats as a Physical Wall
Additional Comments:

  • Black Sludge can be used as a surprise item, but is more useful if you have a Guts Pokemon on your team in the case of being Tricked. Usually Leftovers is more reliable.
  • Since Clear Smog does not affect Steel-Types, Haze can be used in it's place.
  • Fire Blast is greatly preferred over Flamethrower due to its necessary power.

[SET]
name: (pending)
move 1: Sludge Bomb / Clear Smog
move 2: Flamethrower
move 3: Pain Split/Rest
move 4: Will O Wisp
item: Leftovers/Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 96 DEF / 160 SpD


Set Comments:


  • This set deals with many top physical threats including Scizor, Doryuuzu, most versions of Tyranitar, and potentially even Garchomp.
  • Excellent at forcing out Nattorei, as Flamethrower does massive damage.

Black Sludge does not poison the pokemon, it just deals passive damage every turn to a non-poison type that is holding it if I am not mistaken.
 
Noted, and fixed.

I'm in the process of doing more research to find more viable sets, but I'm inexperienced, and rather clumsy when it comes to damage calcs, so if there are other sets or spreads I would be grateful for the input. I don't just want to cut and paste last Gen's sets.

Edit: Preliminary Skeleton set. Looking for Input before finalizing. Then I can put the format into Prose.
 
since you asked for some advice,

-Get rid of the first set imo. Thunderbolt is really the only difference besides the EVs, and it doesn't hit too much in this metagame that Clear Smog/Sludge Bomb doesn't. That being said, Weezing doesn't need Max/Max+ Defense, which is why I only went with 96 EVs (an EV jump point) and a boosting nature, and put the rest of the EVs into SpDef to take random special hits better.

-Capitalize on Weezing's great defensive typing and physical bulk. Don't just talk about how Flamethrower forces out Nattorei, but something like "Weezing's great defensive typing in combination with his stats and moves allow him to force out a large variety of threats in the standard metagame, uncluding Nattorei and Doryuuzu, and Breloom" (you don't have to do that word for word, just a guideline).

-Mention the merits of both Pain Split and Rest. Also mention Sleep Talk in the Additional Comments section if using Rest. Also just title the name of the second set (which should be the only one) "Utility" (the name doesn't really matter, you can change that). Oh and also mention that Clear Smog is useful in many situations, such as removing the boosts of not only Roobushin but CurseLax, CroCune, etc.
 
Skeleton is now pretty much finished. I am now looking for any other suggestions. Mostly, what sets get their own analysis and what stays in Other Options, such as RestTalk and Memento/Destiny Bond.

If and when I get a few more comments, I'll move on into translating into Prose.
 
Wrong. Will O Wisp should be Will-O-Wisp and the EV spread should be 252 HP / 96 Def / 160 SpD and there should be a space between the move names and the /.

Like: Pain Split / Rest not Pain Split/Rest
 
You didn't even mention Stockpile, which is a big thing for Weezing this gen. :0 Stockpile totally needs a slash on there, assuming this is staying up.
 
This pokémon's already in the list of pokémon denied for Ou analyses, fyi. And Weezing already has Haze, which does basically the same thing as Clear Smog. You're going to have to justify why Weezing is effective enough this gen to avoid a lock, especially with stuff like Roobushin around that you can't touch.

Denied Pokemon?! i know that we should not make a Magikarp set, but Weezing is a great physical wall especially in the new meta. it has the ability to haze and cripple sweepers and the rise of fighting types makes him much more playable than other walls. It might not be the best pokemon, but it is defiantly a viable option in the uncertain meta.
 
Denied Pokemon?! i know that we should not make a Magikarp set, but Weezing is a great physical wall especially in the new meta. it has the ability to haze and cripple sweepers and the rise of fighting types makes him much more playable than other walls. It might not be the best pokemon, but it is defiantly a viable option in the uncertain meta.
No, to be honest SDS gave really good reasons in the "What aren't we writing about?" thread explaining why it was denied. Here it is:
1 post
2 post
I believe those two are more than enough to explain it, and deny the OU set, at least for the momment.
 
could it just haze roopushin's bulk up set?
It could, but i wouldn't advice doing that since 4 moveslot syndrome kicks in then.
1-I mean, clear smog, even though having pathetic base power is not stopped by taunt like haze, and Sludge bomb work as a reliable stab move.

2-You cannot get rid of flamethrower since is your way to touch steels, which are completely immune to your STAB.

3-Even though painsplit/rest are unreliable healing, is your only option, if you want weezing to try walling more than once/twice in the match.
That, or using another pokeslot to run Wish support.

4-Will-o-wisp should not be in discussion.

All that said, and from the previous post that linked to that discussion earlier, is not like is a counter to roppushin anyways.
Not even to some of the other top Physical-threats in this Metagame.
 
It could, but i wouldn't advice doing that since 4 moveslot syndrome kicks in then.
1-I mean, clear smog, even though having pathetic base power is not stopped by taunt like haze, and Sludge bomb work as a reliable stab move.

2-You cannot get rid of flamethrower since is your way to touch steels, which are completely immune to your STAB.

3-Even though painsplit/rest are unreliable healing, is your only option, if you want weezing to try walling more than once/twice in the match.
That, or using another pokeslot to run Wish support.

4-Will-o-wisp should not be in discussion.

All that said, and from the previous post that linked to that discussion earlier, is not like is a counter to roppushin anyways.
Not even to some of the other top Physical-threats in this Metagame.

well if this is the case then we need to look at weezing in different ways then just walls and utility. he is a pretty good poke we just have to find more ways to use his strengths.
 
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