Welcome back "SkarmBliss"

I originally designed this team to show off how OU still has many teams that haven't been used, and how I can scout, sweep, defend and revenge kill with ease. Like many teams though, it still needs some work.

Team Building:




From the start, I want an original (or so I think) combo that could sweep, revenge kill, and is plain out awesome. The MetaVire combo can be a menace to many teams. With two heavy attackers on my team, I needed a Wall or Two. I decided to go with a pair that hadn't been used in a while.

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The good old “SkarmBliss” combo. With Skarmory being able to switch into Physical Attackers and force them to switch out (and use spikes in the process), and with Blissey being able to do the same with Special Attackers, people would be switching a lot. I now need a Stealth Rocker, as well as a lead, who could also act as someone who could help my team. During the process, I used and tried out many leads. For a while my lead was Azelf, but I’ve never been a fan of Suicide leads. In the end I went with Swampert.

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With Swampert acting as a SRer, Metagross as a Physical Attacker, Electivire as a Physical Attacker, Skarmory as A Physical Defender, and Blissey as a Special Wall, I needed a Special Attacker. I had nailed it down to three Pokémon. Latias, Starmie and Porygon – Z. I originally had Gyarados in the team, but with no Special attackers, my only ‘real’ plan was to Switch into a Special attacker with Blissey, use Thunder Wave, and Switch out. (This plan till works, but with a special attacker, I have more coverage) This meant that the opposition had a crippled Pokémon. I often had teams change Pokémon through the whole battle, meaning that SR was working great, and with Blissey Thunder Waving the whole team, I could just switch into Electivire and Sweep the whole team. I did, however have trouble with any Physical walls, but I felt that after being Paralyzed, they were a lot easier. In the end, I went with Starmie. Even though I still miss Gyarados, as he could revenge kill / sweep well.

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I came to the decision of Starmie quite quickly. First, I wondered who could I use on a DS battle, without having to chase Pokemon all over different regions and then not having the right nature. That ruled out Latias. I then wondered who could be used as a Rapid Spinner, removing the SR threat. This bought me to Starmie. After I Paralyze Salamence, Starmie is a wonderful counter with Ice Beam, and also removes the threats of Roserade, and can help with Infernape. This bought me to my team.

The Team:


Swampert @ Leftovers
Relaxed
252 HP / 4 Atk / 252 Def

Stealth Rock
Earthquake
Ice Beam
Roar

Here, I have the perfect lead for this team. Being able to set up SR means that if I switch into Blissey or Skarmory, odds are the opposition is going to change. This deals a decent amount of "secondary" damage, making it easy for my team to switch in to pretty much OHKO anything after some Stealth Rock damage. If I feel like scouting a team, Roar acts well, especially after SR, because I’m forcing a switch, so not only can I see the Pokémon, SR does its job. If I see a threat straight to Swampert, I can usually use EQ or Ice Beam to help. If not, a switch can occur.

The EV's allow for me to take an EQ from Salamence, and still live to tell the tale and the small amount of attack gives me a tiny boost to help with my EQ, which can help with Infernape.

With Swampert as a lead, I can scout, sweep and SR. Making one of the best OU Leads in the game.

Synergy:
Grass goes to Skarmory / Electrive


Metagross @ Life Orb
Adamant
112 HP / 252 Atk / 12 Def / 132 Sped

Agility
Meteor Mash
Earthquake
Ice Punch

Ah, good old Agiligross.
After an Agility, I can out speed almost anything (Excluding Choice Scarf) and with my moves, I can do some damage. Metagross works great as a late-game sweeper. With Life Orb, I can KO pretty much anything with a slight weakning.

The EV's here are designed to give me enough HP to only take 32 HP from Life Orb, but gives me enough HP to work effectively as a sweeper. The Speed + Agility makes me a menace in a late game sweeper.

The Nature + Max Attack EV’s make Metagross a real threat to nearly every team. And after I use Blissey to Thunder Wave heaps of Pokémon (Even whole teams) Metagross can pretty much sweep through the game.

The move choice isn’t quite set in stone, however, I am quite certain that they are pretty powerful. Ice Punch is the only changeable move, but that is based on preference. Ice Punch can be changed to Thunder Punch, but then I lose coverage on 2 types that I couldn’t normally hit, Ground and Grass. Ground can be a slight threat to my team. Also, with Blissey being able to paralyze teams, Metagross is able to KO many of the big threats to the OU after them being paralyzed. But I’ll cover all of them in the threat list.

Synergy
Fire goes to Swampert / Starmie
Ground goes to Skarmory / Swampert



Electivire @ Expert Belt
Adamant
4 HP / 252 Atk / 252 Spe

ThunderPunch
Ice Punch
Earthquake
Cross Chop

An amazing set for sweeping. With almost every move here being super effective on almost any pokemon, it provides great coverage. I then threw on an Expert Belt to add extra power to super effective moves, this set is devastating.

The EV's are really standard, but I can't see anything working better. As well as an awesome move-set, after Salamence has been hit with Blissey's Thunder Wave, it becomes almost useless. With this in mind, I can out speed Salamence, and use Ice Punch. This becomes 75 x 4 + 60 = 360 Damage. Which, if i'm correct should be enough to OHKO Salamence after SR damage. That's a lot of power.

Although this Pokémon doesn’t seem to be a big necessity, After Blissey Thunder Waves Pokémon, Electivire acts as yet another sweeper. With Expert Belt, the Sweeping possibilities are endless.


Skarmory @ Shed Shell
Impish
252 HP / 4 Def / 252 Spd

Brave Bird
Roost
Spikes
Whirlwind

Ok, slightly different EV spread, but it is perfect for Skarmory’s position. Not only does it help me from me biggest switch in threat (Fire Blasting Salamence), it allows me to live long enough to set up at least 2 layers of spikes. (3 After Pazalyzing Salamence)

The move-set is standard though. However, the debate between Drill Peck and Brave Bird hasn’t been settled. Although I’m leaning towards Drill Peck, Brave Bird does almost twice as much damage. However, Drill Peck doesn’t hit with recoil damage. The main problem between the two, is my movepool + item can be used to help quickly heal up the recoil damage. (I chose Brave Bird) Item has been changed to Shed Shell to avoid Magnezone
Roost can play a huge part in my team. As long as I don’t roost on an incoming EQ, I’m fine. It helps a lot when I roost on an incoming Stone Edge or Thunderbolt / Ice Beam combo. It reduces the damage by half (even more), and means that I generally gain heath in the process.

As for the Item choice, I went with Leftovers instead of Shed Skin (or shell?) because with a Blissey on my team that knows aromatherapy, having a status healing item becomes useless.

Skarmory’s main job is to switch in on a Physical Sweeper, (Generally scaring him off) set up spikes, possibly whirlwind to scout / be annoying, and then leave. I have also found that using Skamory against Brelooms can work great as well. With Drill Peck, I can generally 2HKO this thing, however, after SR + Spikes it can work wonders. Skarmory is used as part of a “SkarmBliss” pokemon in my team, therefore, the next pokemon is Blissey. That’s right, i’ve incorporated a mini stall team on my heavy offence team.


Blissey @ Leftovers
Calm
Natural Cure
252 Def / 40 SpA / 216 SpD

Aromatherapy
Ice Beam
Thunder Wave
Softboiled

The second part of the “SkarmBliss” combo. Blissey. Blissey provides me with high Spd, HP, and Def (EV), making her one of the most used Walls in the OU metagame. Because of her high SpD, I can switch into a Special Attacker, and scare them off. This helps me with causing SR damage, and I can use Thunder Wave as they switch to Paralyze the oncoming Pokémon, rendering them practically useless. After they’ve been paralyzed, I can use Metagross, Electivire, or Starmie to KO the paralyzed Pokémon. However, I commonly find that after I’ve used Thunder Wave, the opposition switches Pokémon, so then I use Thunder Wave over and over and over until the whole team has been Paralyzed, then I switch Pokémon to one of my Sweepers and finish of their team.

Aromatherapy is used to help clear my team of Status problems, making Toxic Spikes useless. This also helps if the other team has a “Will-O-Whisper” which makes them useless.

Softboiled is there for obvious reasons, to heal up if I’ve been attacked.

And Ice Beam is used to attack if I’m forced down just to Blissey, or, if I’ve Thunder Waved a whole team, and I suspect a switch to Salamence, Ice Beam can do a heap of damage.

The EV’s keep me from no being OHKOed by any special attacks. And several Physical Attacks. The only big threat is Machamp, but after he’s been Paralyzed, I can switch Pokemon to Skarmory (Who also acts as a Physical Wall) and I can Drill Peck.

With Blissey having Thunder Wave and Aromatherapy, I can cripple teams and fix status problems of my own. This makes Blissey the “glue” of my team.


Starmie @ Wise Glasses
Timid
4 HP / 252 SpA / 252 Spe

Hydro Pump
Thunder Punch
Ice Beam
Rapid Spin

The final part of my team, the Rapid Spinner.

Starmie has a great selection of moves. The three that stand out in OU are Thunder Bolt, Ice Beam and Rapid Spin. The “BoltBeam” combo is useful to help KO many of the major threats in OU (Gyarados, Salamence, Latias, Tyranitar) and then Hydro Pump can help with the Fire / Ground / Rock threats. Such as Heatran and Infernape.
Rapid Spin is on here to remove the Stealth Rock / Spikes / Toxic Spikes threat.

The EV’s here take full advantage of Starmie’s Speed and Special Attack so that I can finish off teams. The extra HP is here because that way I have both a bit of Def and SpD here.

Thanks for looking and rating my team. After the final details have been put on, I’ll start breeding.

I'm thinking about changing this guy to a Tentacruel, to the Grass Knot threat and to wall Infernape. The only problem is I lose my "Boltbeam", but I could design a set for that.
 
Threat List

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: Swampert, Electivire (If last pokemon), Metagross, Starmie

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: Most of them are Suicide Leads, so I just switch to Skarmory, and let massive defence's take the hit
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: Electivire, and Blissey (To Paralyze, then anyone)

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: Skarmory

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: Starmie

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: Because most of these aren't on DS, it's a safe bet than none will come up. But Electivire / Metagross / Starmie can deal with it.

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: Use Blissey to Paralyze, then Electivire / Metagross / Starmie can use an Ice Attack

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: Use Blissey to Paralyze and then try and chip away with any pokemon that I can.

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: Swapmert / Metagross / Electivire

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: Swampert / Metagross / Electivire / Starmie

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: Swampert / Metagross / Electivire / Starmie

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: Use Blissey to Thunder Wave, then Swampert / Electivire / Metagross

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: Swampert / Electivire / Metagross
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: Starmie / Electivire

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: Use Blissey to Thunder Wave and then chip away. Pref with Swampert.

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: Swampert / Metagross / Electivire / Starmie

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: Swampert / Metagross / Electivire / Starmie
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: Skarmory (After Thunder Wave)

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: Swampert / Metagross / Electivire / Starmie

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: Thunder Wave / Starmie
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: Swampert / Metagross / Electivire
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: Swampert / Metagross / Electivire

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: Swampert / Metagross / Electivire

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: Swampert / Metagross / Electivire / Starmie

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: Thunder Wave + Swampert / Metagross / Electivire

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: Thunder Wave + Skarmory

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: Swampert / Metagross / Electivire

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: Swampert / Metagross / Electivire

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: Swampert / Metagross / Electivire

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: Swampert / Metagross / Electivire / Starmie (All possibly after Thunder Wave)
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: Swampert / Metagross / Electivire / Starmie

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: Because it's on DS, no alternate forms exist. So none are ever used. If one is used, I can try Metagross.

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: Thunder Wave + Swampert / Metagross / Electivire / Starmie

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: Thunder Wave cripples this thing. Throw in Starmie to "BoltBeam" and problem solved.

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: Metagross.

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: Metagross.

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: Electivire / Starmie
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: Thunder Wave + Electivire / Starmie

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: Metagross / Swampert / Electivire

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: Electivire / Starmie

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: Swampert / Metagross / Electivire / Starmie
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: Thunder Wave + Starmie / Metagross

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: Electivire / Starmie (Possible Thunder Wave)

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: Metagross (Possible Thunder Wave to cripple)

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: Swampert, Metagross, Electivire, Even Starmie (After Thunder Wave)
 
this team won't be effective because ape runs through this team with ease . rotom h instead of meta or vire


If hes weak to ape and this is a DS team,why didnt you suggest Latias instead. Rotom isnt the only thing that counter Ape yaknow.


This team is very MixMence weak, who can come in on SkarmBliss and wreak havoc. Only Starmie would have a chance against him, since he outspeeds everyone else and rape them. Machamp can also pose a threat, since SkarmBliss wont like a DPunch to the face, Starmie wont like a Payback.

I cant really suggest much changes since that would mean tearing your team apart..... But just some notices.
 
this team won't be effective because ape runs through this team with ease . rotom h instead of meta or vire

How is infernape beating starmie? Swampert also walls it if it doesn't carry grass knot. If it's a big problem maybe tentacruel could be used instead of starmie, it can spin.
 
If hes weak to ape and this is a DS team,why didnt you suggest Latias instead. Rotom isnt the only thing that counter Ape yaknow.


This team is very MixMence weak, who can come in on SkarmBliss and wreak havoc. Only Starmie would have a chance against him, since he outspeeds everyone else and rape them. Machamp can also pose a threat, since SkarmBliss wont like a DPunch to the face, Starmie wont like a Payback.

I cant really suggest much changes since that would mean tearing your team apart..... But just some notices.

Because of Blissey, I just switch into a special attacker, and then I expect a change. Commonly, it'll be a physcal attacker. Which means that during the switch, I thunder wave. This can hit the Salamence, reducing the speed. After a Speed drop, I can use any of my ice attacks to do major damage.
 
Some notes:

  • Shed Shell isn't a status-healing item (you're thinking of Lum Berry there, which is indeed a bad item on Skarmory), but instead allows you to switch even in situations where you otherwise wouldn't be able to. The reason people like Shed Shell on Skarmory is because of Magnezone, which otherwise can trap and destroy it. (I personally prefer Leftovers, though, if your team has a decent way to deal with Magnzeone.)
  • Also on the subject of Skarmory, Brave Bird is generally much better than Drill Peck; the damage you take from recoil is generally much less than the damage you'd take from failing to kill an opponent quickly enough, unless you attack a Blissey or something. (And Skarmory's one of the better Pokémon at roosting it off.)
  • You may find you have problems against other stall teams, especially ones that use Forretress along with a spin-blocker. Forretress is likely to get many chances to switch in and set up a layer of entry hazards before switching out again as you bring in something that can beat it; although playing in a metagame where Rotom-A is "banned" helps you a lot here, Pokémon like Dusknoir, Gengar, Spiritomb, or the original Rotom may still be capable of stopping Starmie spinning the hazards away (and Starmie won't like taking priority or faster Ghost attacks). And if you can't spin, Toxic Spikes is a rather reliable way for an opponent to force you to keep switching, racking up entry hazard damage of your own.
  • Another potential problem you may face against stall teams are enemy Celebi, who you don't really have a good way to beat (committed competitive players generally wouldn't have much trouble trading for a (genuine) cloned Celebi, even in 4th gen).
  • In order to deal with Celebi and Forretress, as well as gaining an advantage over the massively popular Scizor, I'd recommend putting a fire move somewhere on your team. Blissey may be a good Pokémon to run Flamethrower on (over Ice Beam); you already have ways to deal with things like Salamence, and if the move's mostly there as an emergency attack, it's nice if it can deal with some of the most common Blissey switchins. (It would cause you to lose a lot of power against dragons and Gliscor with Blissey, though, but your threat list implies you aren't planning to use Blissey against those anyway.)
  • Against offensive teams, you have one big problem: if they can beat Skarmory (say by repeated pummeling with physical attacks), your team is likely to fall apart. Skarmory is a decent counter to things like Heracross, Lucario, physical Infernape, and Machamp, but it won't be able to stand up to a team with all three in, and most of your other Pokémon can't either. Swampert and Metagross help against this to some extent, but your Metagross is relatively slow (compared to a typical offensive sweeper) before it can set up, and relatively nondefensive for a Metagross, so I fear it could be outswept if an opponent manages to start a sweep. (And a typical mixed Infernape can sweep right through Blissey, Swampert, and Skarmory, so you're in trouble if one comes out after Starmie goes down.) However, your team seems reasonably good against offensive teams; this weakness may be one that would weaken your team further another way if you tried to patch it.
  • You should also be careful of relying too much on Blissey's T-waves, by the way; much of your threat list assumes that they work correctly, but against some Pokémon (particularly Guts sweepers and Electivire) they'll backfire, and they're generally predictable a mile off. A team that's seriously hurt by them is likely to shut them down pre-emptively, using Scarf tricking or a similar technique.
 
Lucario can OHKO virtually anything in your team after a swords dance

Your offensive starmie have chance of begin OHKed by +1 Bounce from Bulky Gyara and OHKO Electivire, 2HKO Metagross and Easily Taunt Swampert, Skarmory and even blissey

i Suggest Choice Scarf Rotom-H for solved this problem, However needs watch out by the ocassional fucking Ttar, this thing too block rapid spinners why try to blew away Spikes and Stealth Rock ._.

Rotom-H @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk | 252 Spd | 4 HP
Timid Nature [+Spd, -Atk]
~ Thunderbolt
~ Shadow Ball / Hidden Power[Ground/Fight]
~ Overheat
~ Trick

Finally, Shed Shell On Skarmory for scape from magnezone

Zorry for my bad english :pimp:
 
Some notes:

  • Shed Shell isn't a status-healing item (you're thinking of Lum Berry there, which is indeed a bad item on Skarmory), but instead allows you to switch even in situations where you otherwise wouldn't be able to. The reason people like Shed Shell on Skarmory is because of Magnezone, which otherwise can trap and destroy it. (I personally prefer Leftovers, though, if your team has a decent way to deal with Magnzeone.)
  • Also on the subject of Skarmory, Brave Bird is generally much better than Drill Peck; the damage you take from recoil is generally much less than the damage you'd take from failing to kill an opponent quickly enough, unless you attack a Blissey or something. (And Skarmory's one of the better Pokémon at roosting it off.)
  • You may find you have problems against other stall teams, especially ones that use Forretress along with a spin-blocker. Forretress is likely to get many chances to switch in and set up a layer of entry hazards before switching out again as you bring in something that can beat it; although playing in a metagame where Rotom-A is "banned" helps you a lot here, Pokémon like Dusknoir, Gengar, Spiritomb, or the original Rotom may still be capable of stopping Starmie spinning the hazards away (and Starmie won't like taking priority or faster Ghost attacks). And if you can't spin, Toxic Spikes is a rather reliable way for an opponent to force you to keep switching, racking up entry hazard damage of your own.
  • Another potential problem you may face against stall teams are enemy Celebi, who you don't really have a good way to beat (committed competitive players generally wouldn't have much trouble trading for a (genuine) cloned Celebi, even in 4th gen).
  • In order to deal with Celebi and Forretress, as well as gaining an advantage over the massively popular Scizor, I'd recommend putting a fire move somewhere on your team. Blissey may be a good Pokémon to run Flamethrower on (over Ice Beam); you already have ways to deal with things like Salamence, and if the move's mostly there as an emergency attack, it's nice if it can deal with some of the most common Blissey switchins. (It would cause you to lose a lot of power against dragons and Gliscor with Blissey, though, but your threat list implies you aren't planning to use Blissey against those anyway.)
  • Against offensive teams, you have one big problem: if they can beat Skarmory (say by repeated pummeling with physical attacks), your team is likely to fall apart. Skarmory is a decent counter to things like Heracross, Lucario, physical Infernape, and Machamp, but it won't be able to stand up to a team with all three in, and most of your other Pokémon can't either. Swampert and Metagross help against this to some extent, but your Metagross is relatively slow (compared to a typical offensive sweeper) before it can set up, and relatively nondefensive for a Metagross, so I fear it could be outswept if an opponent manages to start a sweep. (And a typical mixed Infernape can sweep right through Blissey, Swampert, and Skarmory, so you're in trouble if one comes out after Starmie goes down.) However, your team seems reasonably good against offensive teams; this weakness may be one that would weaken your team further another way if you tried to patch it.
  • You should also be careful of relying too much on Blissey's T-waves, by the way; much of your threat list assumes that they work correctly, but against some Pokémon (particularly Guts sweepers and Electivire) they'll backfire, and they're generally predictable a mile off. A team that's seriously hurt by them is likely to shut them down pre-emptively, using Scarf tricking or a similar technique.

Thanks. I'll be sure to try patch all that up
 
Lucario can OHKO virtually anything in your team after a swords dance

Your offensive starmie have chance of begin OHKed by +1 Bounce from Bulky Gyara and OHKO Electivire, 2HKO Metagross and Easily Taunt Swampert, Skarmory and even blissey

i Suggest Choice Scarf Rotom-H for solved this problem, However needs watch out by the ocassional fucking Ttar, this thing too block rapid spinners why try to blew away Spikes and Stealth Rock ._.

Rotom-H @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk | 252 Spd | 4 HP
Timid Nature [+Spd, -Atk]
~ Thunderbolt
~ Shadow Ball / Hidden Power[Ground/Fight]
~ Overheat
~ Trick

Finally, Shed Shell On Skarmory for scape from magnezone

Zorry for my bad english :pimp:

I've stated on several occasions that this a DS team. If you read the whole thing you would know that. I've also posted it in several of my replies. Wit out the use of AR, I can't use Rotom-H on Wi-Fi. Next time, please read my whole post before you post a reply. srs.

Also, Bounce is a Two turn attack (Flying), so I can easily switch to Metagross / Electivire / Skarmory, and effectivly counter in on the way down. Especially with Electivire.
And if I came up against a pokemon that was a threat, I can switch. Not that complicated

After Lucario has been paralyzed, or after an Agility on Metagross, I can outspeed and EQ him. The majority of SD Lucario's carry Crunch, not Stone Egde, so I can EQ with Electivire.
 
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