
GREETINGS YOU MAGNIFICENT BASTARDS!!!!
I decided to create a team based around Tyrantrum, aka No switchins, aka Meat Ripper, aka Meat Guzzler, aka Cretaceous Not Jurassic, aka Shorter Than You Think.
I will accept and consider any and all rates, however the replacement of Tyrantrum will not be accepted.

Cretaceous Park (Tyrantrum) (M) @ Choice Band
Ability: Rock Head
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Earthquake
- Outrage
- Dragon Claw
Reason for Choosing:
This thing is the definition of power, formidable attack stat alongside an amazing STAB move alongside Rock Head equates to death of all things.
Moveset:
The Choice Band set is by far the deadliest set for Tyrantrum, bolstering its already sky-high attack makes for a force to be reckoned with.
Head Smahs is a no-brainer, there is literally no reason to not use this move. Earthquake hits the likes of Rhyperior and Empoleon for more damage, as they are common switchins. Outrage and Dragon Claw are useful STAB moves, Outrage is for dedicated punishment to your opponent, and Dragon Claw as a useful STAB move if you need it.

Bacon And Eggs (Doublade) @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Shadow Sneak
- Sacred Sword
- Gyro Ball
Reason for Choosing:
Something to kill fairies is nice for Tyrantrum to easily sweep a slower team.
Moveset:
Swords Dance is a very nice option for Doublade, as it tends to make many Pokemon switch out. Shadow Sneak provides much needed priority as Doublade has a pitiful speed stat. Sacred Sword is nice for steel type switchins such as Empoleon or Mega Aggron, as they are typical Pokemon to switch into a Shadow Sneak or steel attack. Gyro Ball is nice as it can easily take down anything moderately fast.
Alternative Options:
Shadow Claw over Shadow Sneak can be an option should you choose to embrace the slow nature of Doublade as opposed to compensate for it.

Shitty Ass Story (Crobat) (M)
Ability: Infiltrator
EVs: 248 HP / 44 Atk / 216 Spe
Jolly Nature
- Acrobatics
- Roost
- Defog
- Taunt
Reason for Choosing:
Every team needs a hazard remover, and Crobat is one of the best in the game. It also seems to synergize well with Doublade and Tyrantrum due to the typings of the three.
Moveset:
Acrobatics is a nice STAB move for any Crobat. I really don't know how to describe the rest of the set, we all know what it does and doesn't need explanation.
Alternative Options:
Brave Bird is a good alternative to Acrobatics as it provides extra damage at the cost of added recoil.

Whip Me bb mmmm (Mienshao) (F) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Stone Edge
- Knock Off
- U-turn
Reason for Choosing:
Due to Tyrantrum's somewhat poor defensive typing as well as low SpD, he has trouble switching in. Something to pivot into the guy is very nice, and Mienshao seemed to be the best option.
Moveset:
High Jump Kick is a no-brainer move, due to its immense power combined with Reckless. Stone Edge hits flying types such as Crobat or Salamence for good damage, usually a 2HKO. Knock hits Ghost a Types such as Doublade, who may try to absorb your hits. U-turn is for the aforementioned pivoting, which is required for Tyrantrum.
Alternative Options:
N/A

Not A Moon Duck (Cresselia) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonlight
- Thunder Wave
- Psychic
- Moonblast
Reason for Choosing:
A Pokemon to provide Thunder Wave support is very nice for Tyrantrum due to it's lackluster speed. Cresselia is obviously the best option for this, as her massive defensive stats make the job easy.
Moveset:
Moonlight is for the easy recovery (duuuuuuuuh). Thunder Wave is for the support (duuuuuuuuuuuuuuuuuuuuuuuuuuuh). Psychic is for the STAB just in case you need to defend yourself. Moonblast hits dark types who like to switch in and attempt to kill you.
Alternative Options:
N/A

I Need Epiduo (Seismitoad) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Scald
- Stealth Rock
- Earthquake
- Knock Off
Reason for Choosing:
I HAVE NO SCALD SWITCHINS AAAAAAAAAHHHHHHHH!!!!!!!!!!!
Moveset:
Scald is for the AIDS......nuff sed. Stealth Rock is an obvious choice as most teams need hazard setup. Earthquake is nice for ground STAB, and destroys Empoleon, a common lead. Knock Off is nice for the utility and it can do a good amount to the likes of Cresselia.
Alternative Options:
I don't see anything else you could possibly run.