ORAS UU WHAT ARE THOSE (sets): UU Hyper Offense

Hello again! I'm back with another RMT, this time in UU. I have experimented and changed out several things since I first made the team. Here it is!

Haxel (Azelf) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- Stealth Rock
- Explosion
- U-turn

Azelf is my suicide lead, and my only poke knowing SR. I think Azelf is the best suicide lead in the tier, and quite possibly in the next tier too. Trick really annoys many popular hazard leads with the scarf. Rocks cuz i want rocks on team. Explosion with the scarf will insta-kill mega beedrill or mega sceptile, as well as many other frail pokes, including scarfers. U-Turn for choiced leads, or leads that don't mind being choiced, that can easily KO him.

Krow Crow (Honchkrow) (F) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Brave Bird
- Superpower
- Pursuit

I have personally always loved using Honchkrow. Honchkrow acts as a valuable late-game sweeper, or a revenge killer with the potential to take out multiple 'mons. Sucker punch as priority STAB, BB as secondary STAB, Superpower to keep sweeps alive against certain pokes, Pursuit to greatly add to revenge killing potential (and thus get Moxie boost too).

Professor (Sceptile) (M) @ Sceptilite
Ability: Overgrow
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Hidden Power [Flying] Giga Drain Substitute

I always like using a mega on my team, except in tiers with very bad megas. But, UU isn't one of them. I didn't want to have to set up, and I don't fancy stall/stallish balance, so I went for Mega Sceptile. Special over physical allows not for a sweeper, but for a murderer of frail mons. Leaf Storm as powerful STAB, DPulse as a second option that doesn't destroy Sp. Atk, Focus Blast for high-power coverage, and HP flying for Heracross (unless it's Jolly Scarf, although Adamant is more common in scarf Hera). Feel free to suggest a better move, but HP Fire didn't work out too well and I want a niche 4th move more than no 4th move.

EDIT: Giga Drain over HP Flying
EDIT EDIT: Sub over Giga

There it is! (Crobat) (M) @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Sleep Talk
- Defog

I picked Crobat because it can 2HKO/OHKO the vast majority of the non-flying resistant tier, and U-Turn to wear down other pokes. It serves as a clean-up for weakened pokes. Brave Bird for STAB, U-Turn to retain momentum, and Sleep Talk because other moves are unnecessary, might as well make it good sleep fodder (for Yawn or once Scep's dead).

EDIT: Defog added for dead tentas

2cruel4school (Tentacruel) (M) @ Black Sludge
Ability: Liquid Ooze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rapid Spin
- Acid Spray
- Scald
- Ice Beam

Tentacruel serves a variety of roles here. Firstly, it is a Rapid Spinner. Second, it can wear down suicune and check M-Aero. 3rd, it has good type coverage. I needed the first two of those, and Tenta fit the job. Acid Spray to wear down Suicune and Florges, Scald as STAB that can really burn (ha ha ha), and Ice Beam for extra coverage.

EDIT: Also will shrek Mamoswine for me =)

High, Dry, and Gone (Hydreigon) (F) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Mild Nature
- Draco Meteor
- Dark Pulse
- Focus Blast U-turn
- Fire Blast

Tentacruel is kinda weak as a M-Aero check. With even a little damage, it won't survive Stone Edge. But Hydreigon can outspeed. It can also outspeed pretty much the entire non-scarfed tier, and most of the scarfed tier. It deals supereffective damage to very many pokes, and Draco Meteor can OHKO generally frail pokes anyway. Dark Pulse as secondary STAB, Dual Blast for optimal coverage (vs Earth Power, HP Steel, and HP Poison).

EDIT: Mild + turn over modest + blast

Major threats to the team:
Mega Aero can kill/cripple one poke, as I need a free switch to beat it.
Certain Mence builds can murder my Ice Shardless team, unless I save up my Azelf or have Honch at plus (or it's already weakened).
CB Entei and Arcanine are both issues with the ESpeed. Teams with both are seriously problematic.
Mega Aggron can rape my team.
Mamoswine can be tricky with IShard

Thanks for rating!

Copypaste here:

Haxel (Azelf) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- Stealth Rock
- Explosion
- U-turn

Krow Crow (Honchkrow) (F) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Brave Bird
- Superpower
- Pursuit

Professor (Sceptile) (M) @ Sceptilite
Ability: Overgrow
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Substitute

There it is! (Crobat) (M) @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Sleep Talk
- Defog

2cruel4school (Tentacruel) (M) @ Black Sludge
Ability: Liquid Ooze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rapid Spin
- Acid Spray
- Scald
- Ice Beam

High, Dry, and Gone (Hydreigon) (F) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast
 
Last edited:
Hi there InfinityX000 this is a pretty neat offense team you have right here, but I do notice some inherent weaknesses, so let's get into the rate!
  • Right now, in the current meta Lead Azelf isn't as good as it used to be, and also since you have Mega Sceptile which really appreciates having Spikes on the field, I'm going to suggest Lead Froslass > Azelf
  • Next, because you no longer have a rocker, along with the fact that this team appears very weak to threats like SD Lucario with EQ and Hydreigon, I suggest SD Rocks Cobalion > Honchkrow as this gives you a check to the mons mentioned above, as well creating a win-condition for this team.
  • Now for Crobat, I'm a skeptic of BandBat and would probably change it for an Entei, but I don't want to change your team too much, so I'll just make a set improvement which is go Cross Poison OR Quick Attack > Defog. So either of these options works, Cross Poison gives you a spammable STAB that keeps you from killing yourself OR quick attack for a pitiful excuse for a priority move on the team without Honch that could save you in a pinch. The reason for nixing defog as well is that Defog + Suicide lead is totally ridiculous to me since you want your hazards down for as long as possible.
  • Second to last for Hydreigon and Tentacruel, running Timid nature instead of their current nature is preferred. For Tenta (cool set by the way) you want to be speed tying with Base 100s like Salamence, and outspeeding common threats like Lucario and Entei. For Hydreigon, the main reason for Timid (not naive/hasty; uturn damage is irrelevant) is that you speed tie other Hydreigons, and also in the case you lose your item, you want to be able to outspeed stuff like Luc (if not NP Vac. Wave) and Entei among other threats in that speed tier.
  • And lastly, I'd strongly suggest Normal Hydreigon>Shiny Hydreigon because the shiny form is just unsightly.
So that's what I've got. Hope I helped, and good luck with future teams!
Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Destiny Bond
- Spikes
- Icy Wind

Cobalion @ Leftovers / Chople Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Swords Dance
- Iron Head
 
Leaf Storm as your only grass STAB on Sceptile is really not a good thing and most of the time puts you in a big disadvantage. I'd recommend going Modest with Energy Ball > Substitute . Also fix your IVs, theyre still from HP Flying ;)
 
Ah hyper offense, my bread and butter. Unfortunately though this team could really use set optimization. Anyhow, onto the rate:
  • First off, I'd use the standard suicide lead Azelf > current set, as the set I'm suggesting is the reason Azelf is considered one of the better suicide leads in the tier, and in general while the current set looks pretty situational and being locked into Stealth Rock is a very unfavorable position.
  • Next up, I'd recommend having Energy Ball > Substitute on Mega Sceptile, as having both Leaf Storm and Substitute on a single set never works. Using Substitute and then having to switch out straight after using Leaf Storm is pretty counterproductive and I do believe having Leaf Storm to nuke is a better option than using a Substitute set for this team. Energy Ball is used over the likes of Giga Drain here for being able to beat the likes of Suicune and damage other Pokemon more than Giga Drain without resulting to nuking with Leaf Storm.
  • Be sure to fix the IVs on Sceptile too.
  • Now, I highly recommend having Sky Plate Crobat > current set, as it provides you with a more consistent switch-in for Fighting-types, Grass-types and Fairy-types due to being able to use Roost while somewhat maintaining the power provided by Choice Band with the added benefit of also being able to switch-up moves
  • I also recommend having Doublade > Honchkrow. As it is at the moment, the team looks terribly weak to Mega Aerodactyl, Snorlax and Slurpuff. Doublade still provides priority while mitigating the threat level provided by these three among others. Doublade also provides the team with a setup sweeper, something the team definitely needed. Doublade also helps somewhat alleviate the common Ice weakness shared between Honchkrow, Crobat, Sceptile and Hydreigon.
  • Lastly, I recommend having offensive Suicune > Tentacruel, as this provides you with a solid check for Entei while still retaining your check for Mamoswine and also helps deal with Mega Aggron with ease. It is also a much more solid secondary Mega Aerodactyl check and checks some variants of Salamence. Not having entry hazard removal isn't too big of a deal considering Azelf can prevent hazards from opposing leads usually and Stealth Rock doesn't do much against the team.
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Explosion
- Taunt

Standard lead Azelf, consistent and effective. Knock Off variant chosen here as there isn't any Knock Off elsewhere on the team and considering it's got a lot of utility (removing Scarf etc) it'll prove very useful here.

Crobat @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Brave Bird
- Roost
- Taunt

If you're wondering why I removed Defog, it's because Defog + suicide lead is counterproductive and shouldn't be on the same team anyhow, you wouldn't want to set Rocks just to remove it yourself without being able to set it again. Taunt helps prevent recovery on 'mons while also preventing entry hazards and other support moves. I opted for Max Speed here to outspeed opposing Crobat but minimum Speed should be 236 for Adamant base 145 Speed Pokemon.

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Gyro Ball
- Shadow Sneak
- Sacred Sword

Standard Swords Dance Doublade. Gyro Ball being used over Iron Head in this instance to deal with Dragon Dance Salamence better.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Calm Mind
- Substitute / Hidden Power Grass

Basically Hydro Pump > Scald for overall power. Substitute is cool for dodging status and scouting at times but HP Grass is an option should beating other bulky Water-types be more of a priority to be less reliant on Sceptile. Max Speed Timid is necessary here to be able to smack stuff like Mamoswine and Chandelure.
 
A few notes.

Heat wave >>>> superpower on krow in this meta, heat wave jut hits every revelant steel way harder and can open up a path for bandbat sweeps.

If you want to run offensive tentacruel I'm going to suggest shuca > black sludge, clear body > liquid ooze (webz are the only hazard you should care about) and hydro pump >>> scald.

If you want to curb that maero weakness I would suggest changing out scarfdrie for an adamant dual prio lucario. At the very worst it's more effective at RKing the man threats to your team and at best it has far more power wallbreaking relevant targets for bat/mscept while heat wave krow could break for it semi reliably. Also it's a nice dedicated wincon for when krow is overprepared for.
 
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