I hate item clause, it makes certain pokes worthless in some ways. Like let's say infernape and garchomp on the same team, why can't you use two life orbs? Or better, two times leftovers, walls need it, that's why I hate item clause.
				
			I dislike the Item Clause. I generally run teams where only two or three leftovers are needed, so the Item Clause is rather annoying.
I hate item clause, it makes certain pokes worthless in some ways. Like let's say infernape and garchomp on the same team, why can't you use two life orbs? Or better, two times leftovers, walls need it, that's why I hate item clause.
Well, with item clause that is, so I never use item clause. And you're right. But it works better with lefties, wich is always good."Need" doesn't exist here. You're forced to make a strategic decision since you can't have everything.
It really is annoying if everybody's holding Lefties, as not everybody needs the item. For sweepers, putting on a Life Orb/Choice item will enhance their power. Some Pokemon benefit from Pinch Berries, like Revvers, and frail Pokémon like wearing a Focus Sash. But still, if you have a strict Item Clause, there are going to be players who will use hax items as a result of that, and then people will get angry, and stop battling altogether.
I couldn't have put it better myself. While I am here, I'd like to state that I am 100% in favour of Item Clause, and anyone who has read my teams will be aware that I always construct them with Item Clause in mind as a general rule of thumb. I will only change my mind if, as Surgo rightfully brought to our attention, people against it can produce conclusive evidence as to its overcentralization of the metagame in practice. It is an official rule created by the makers themselves, and should therefore be taken as the default in every generation until testing proves against it, as has been done for the previous two.If you guys all really think item clause centralizes the metagame, I invite you all to participate in the Smogon wifi tournament and try to prove to us how centralized and/or broken the metagame is with item clause. To use a phrase, put your money where your mouth is.
If you guys all really think item clause centralizes the metagame, I invite you all to participate in the Smogon wifi tournament and try to prove to us how centralized and/or broken the metagame is with item clause. To use a phrase, put your money where your mouth is.
If you guys all really think item clause centralizes the metagame, I invite you all to participate in the Smogon wifi tournament and try to prove to us how centralized and/or broken the metagame is with item clause. To use a phrase, put your money where your mouth is.
Yeah, needing to use Shed Shell on your Skarmory instead of Leftovers must hinder your creativity so much.GLink said:I agree that ultimately we must wait to see the effects of item clause, but I think it's safe to say that there will be an increase in stuff like Skarmory holding shed shell because the user already has leftovers on their wall. I think that is an example of item clause hindering creativity instead of helping it.
However, I want to point out that I think the two pokemon that are affected by it the most are Magenzone / Dusknoir. Magnezone main use is a SkarmBliss killer. With most Skarmorys running Shed Shell under IC, Magnezone loses it's purpose. Dusknoir is also left without a good hold item, since the only item that can actually work in it's favor is Leftovers, and since most people tend to run Blissey w / Leftovers, then Dusknoir is left with most likely a useless item or no item at all.
That's not what I was trying to say. At least without item clause, the person has a choice of what item they want to use on their skarmory(or pokemon in a similar situation). Item clause limits this choice. Sure, with skarmory that choice was basically cut from 2 to 1, but that may not be the case with other pokemon.Yeah, needing to use Shed Shell on your Skarmory instead of Leftovers must hinder your creativity so much.
I never said that not having Leftovers on skarmory made you more or less creative. You missed the point as well.I wish I lived in a world where not having Leftovers on Skarmory made me less creative...
limiting options never promotes creativity
Basics words nicely in #1 the point I was attempting to make.
I'm trying to figure out how a lack of Sleep Clause would promote creativity more than stifle it.