OU Whatever the opposite of 4MSS is (Mixed Iron Valiant)

FayaWizard

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[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat / Encore
move 3: Knock Off / Encore
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Digging deep into its bag of tricks, mixed Iron Valiant makes full use of its wide movepool, powerful STAB attacks, and lightning-fast Speed with Booster Energy to be a devastating cleaner and speed control option. The mixed attacking combination of Moonblast and Close Combat flips the script on checks to its other sets like Landorus-T, Clefable, and Dondozo. Knock Off slams those that resist Iron Valiant's STAB moves, with a chance to 2HKO Galarian Slowking and offensive Gholdengo, as well as removing crucial items from Heavy-Duty Boots Moltres and Assault Vest Primarina. Iron Valiant outspeeds the entire unboosted tier as well as some boosted foes like Kyurem and Great Tusk and can use Encore on them, locking walls like Alomomola and Garganacl into recovery moves, threats like Ogerpon-W and Darkrai into setup moves, Pokemon like Gliscor and Corviknight into utility moves, and even priority users Kingambit and Raging Bolt into their priority moves. Alternatively, Destiny Bond can force lose-lose situations for the opponent, where they must sacrifice their own Pokemon in order to take down Iron Valiant. This is especially potent with Encore over Knock Off or Close Combat, as if the opponent tries to avoid Destiny Bond by clicking a non-attacking move, Encore punishes them for it. It is important to be careful on which move to drop, however, as dropping Close Combat means Iron Valiant misses the OHKO on Kyurem and Kingambit, as well as the 2HKO on Garganacl and Ting-Lu. Meanwhile, dropping Knock Off ensures Iron Valiant struggles into its checks like Galarian Slowking and Moltres, as it has no way to force meaningful damage. Tera Steel flips Iron Valiant's poor matchups into threats like Galarian Slowking, Iron Crown, and opposing Iron Valiant while giving it a useful Toxic immunity against Gliscor. Tera Fairy is an alternative pick to boost Iron Valiant's offensive capabilities, ensuring 2HKOs against Pokemon like Clefable, Zapdos, and Hatterene while allowing for OHKOs against threats like Zamazenta and Raging Bolt, as well as improving its matchup into opposing Iron Valiant.

Mixed Iron Valiant fits best on bulky offense and hyper offense teams, which greatly appreciate its ability to check other threats while being an offensive force in and of itself. It pairs excellently with Ogerpon-W, taking advantage of Ogerpon-W's checks like Zamazenta and Tera Dragon from the likes of Corviknight. In return, Ogerpon-W punishes Iron Valiant's checks like Moltres, Gliscor, and Gholdengo. Dragapult especially appreciates Iron Valiant's ability to threaten Kingambit, as well as Darkrai and Hisuian Samurott, and in return threatens Gholdengo, Galarian Slowking, Moltres, and Iron Crown and wears down shared checks like Assault Vest Primarina and Clefable. Great Tusk is another strong teammate, able to remove the entry hazards that cripple Iron Valiant, especially Sticky Web, as well as threatening Gholdengo and Galarian Slowking. Iron Valiant also works well with hazard setters like Landorus-T and Hisuian Samurott, appreciating the chip damage wearing down potential switch-ins like Assault Vest Primarina and Gholdengo, while Iron Valiant's Knock Off can remove the Heavy-Duty Boots from users like Alomomola to force hazard chip. They also threaten Galarian Slowking, Iron Crown, and Gholdengo; Hisuian Samurott additionally threatens Moltres. Meanwhile, Iron Valiant can beat Kyurem, as well as Zamazenta for Hisuian Samurott. Similarly, Glimmora is a natural partner on hyper offense teams, spewing out hazards that can enable a late-game cleanup by Iron Valiant, with its Toxic Spikes weakening Assault Vest Primarina and potential temporary checks like Hatterene. Iron Moth is another excellent partner for Iron Valiant as well, able to wear down their shared checks in Galarian Slowking and Moltres, especially with Knock Off forcing hazard chip onto both. Other sweepers like Dragonite and Roaring Moon are solid teammates as well, able to blow holes and weaken the opposing team for Iron Valiant to finish off, wearing down shared checks like Moltres and Clefable while luring in targets like Zamazenta, Corviknight, and Alomomola for Iron Valiant to exploit.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fayawizard.616497/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat / Encore
move 3: Knock Off / Encore
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Digging deep into its back of tricks, Mixed Iron Valiant makes full use of its wide movepool, powerful STAB combination may be worth rephrasing because mixed val drops fighting moves a lot, and lightning-fast speed with Booster Energy to be a devastating cleaner and speed control option give the reader an idea about how it's different from other val sets here because cc+moonblast gives it quite different answers from physical and special. Knock Off slams those who resist Iron Valiant's STABs, with a chance to 2HKO Slowking-Galar and Gholdengo important for Moltres. Finally, finally sounds weird when there's only two moves. Encore exploits those who are slower than Iron Valiant, the entire unboosted tier, locking walls like Alomomola and Garganacl into recovery moves, threats like Ogerpon-W and Dragonite often uses extreme speed so cant be encored safely into setup moves, Pokemon like Gliscor and Corviknight into utility moves, and even priority users Kingambit and Raging Bolt. With Encore, Iron Valiant can check and threaten Pokemon it otherwise would struggle against, like Skarmory, Moltres, Substitute Iron Moth, and Sinistcha. Alternatively, Destiny Bond can force lose-lose situations for the opponent, where they must sacrifice their own Pokemon in order to take down Iron Valiant. This is especially potent with Encore over Knock Off or Close Combat, as if the opponent tries to avoid Destiny Bond by clicking a non-attacking move, Encore punishes them for it. Explain dropping knock vs dropping cc and how it effects the team Tera Steel flips Iron Valiant's poor matchups into threats like Gholdengo, Iron Crown, and opposing Iron Valiant, while also giving it a useful Toxic immunity against Slowking-Galar and Gliscor. Tera Fairy is a useful alternative pick to boost Iron Valiant's offensive capabilities, ensuring 2HKOs against Pokemon like Clefable, Zapdos, and Hatterene, while allowing for OHKOs against threats like Zamazenta and Raging Bolt, as well as improving its matchup into opposing Iron Valiant and Primarina.

Mixed Iron Valiant fits best on Bulky Offense and Hyper Offense teams, which greatly appreciate its ability to check other threats while being an offensive force in itself. It pairs excellently Ogerpon-W, taking advantage of Ogerpon-W's checks like Zamazenta, Dragonite valiant does not beat dnite, and Raging Bolt, as well as Tera Dragon from the likes of Alomomola and Corviknight. In return, Ogerpon-W punishes Iron Valiant's checks like Moltres, Gliscor, and Gholdengo. Iron Valiant also works great with hazard setters like Landorus-T and Samurott-Hisui, appreciating the chip damage wearing down potential switch-ins. They also threaten Slowking-Galar, Iron Crown, Gholdengo, and Moltres with the latter, while Iron Valiant can beat Ogerpon-W, Kyurem, and Zamazenta for the latter. Similarly, Glimmora is a natural partner on Hyper Offense teams, spewing out hazards that can enable a late-game cleanup by Iron Valiant. Iron Moth is another excellent partner for Iron Valiant as well, able to wear down their shared checks in Slowking-Galar and Moltres Mention knock and doubling up on speed control while moth absorbs tspikes. Other sweepers like Dragonite and Roaring Moon are solid teammates as well, able to blow holes and weaken the opposing team for Iron Valiant to abuse, wearing down shared checks like Moltres and Clefable, while luring in targets like Zamazenta, Corviknight, and Alomomola for Iron Valiant to exploit.
 
[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat / Encore
move 3: Knock Off / Encore
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Digging deep into its back of tricks, Mixed Iron Valiant makes full use of its wide movepool, powerful STAB combination may be worth rephrasing because mixed val drops fighting moves a lot, and lightning-fast speed with Booster Energy to be a devastating cleaner and speed control option give the reader an idea about how it's different from other val sets here because cc+moonblast gives it quite different answers from physical and special. Knock Off slams those who resist Iron Valiant's STABs, with a chance to 2HKO Slowking-Galar and Gholdengo important for Moltres. Finally, finally sounds weird when there's only two moves. Encore exploits those who are slower than Iron Valiant, the entire unboosted tier, locking walls like Alomomola and Garganacl into recovery moves, threats like Ogerpon-W and Dragonite often uses extreme speed so cant be encored safely into setup moves, Pokemon like Gliscor and Corviknight into utility moves, and even priority users Kingambit and Raging Bolt. With Encore, Iron Valiant can check and threaten Pokemon it otherwise would struggle against, like Skarmory, Moltres, Substitute Iron Moth, and Sinistcha. Alternatively, Destiny Bond can force lose-lose situations for the opponent, where they must sacrifice their own Pokemon in order to take down Iron Valiant. This is especially potent with Encore over Knock Off or Close Combat, as if the opponent tries to avoid Destiny Bond by clicking a non-attacking move, Encore punishes them for it. Explain dropping knock vs dropping cc and how it effects the team Tera Steel flips Iron Valiant's poor matchups into threats like Gholdengo, Iron Crown, and opposing Iron Valiant, while also giving it a useful Toxic immunity against Slowking-Galar and Gliscor. Tera Fairy is a useful alternative pick to boost Iron Valiant's offensive capabilities, ensuring 2HKOs against Pokemon like Clefable, Zapdos, and Hatterene, while allowing for OHKOs against threats like Zamazenta and Raging Bolt, as well as improving its matchup into opposing Iron Valiant and Primarina.

Mixed Iron Valiant fits best on Bulky Offense and Hyper Offense teams, which greatly appreciate its ability to check other threats while being an offensive force in itself. It pairs excellently Ogerpon-W, taking advantage of Ogerpon-W's checks like Zamazenta, Dragonite valiant does not beat dnite, and Raging Bolt, as well as Tera Dragon from the likes of Alomomola and Corviknight. In return, Ogerpon-W punishes Iron Valiant's checks like Moltres, Gliscor, and Gholdengo. Iron Valiant also works great with hazard setters like Landorus-T and Samurott-Hisui, appreciating the chip damage wearing down potential switch-ins. They also threaten Slowking-Galar, Iron Crown, Gholdengo, and Moltres with the latter, while Iron Valiant can beat Ogerpon-W, Kyurem, and Zamazenta for the latter. Similarly, Glimmora is a natural partner on Hyper Offense teams, spewing out hazards that can enable a late-game cleanup by Iron Valiant. Iron Moth is another excellent partner for Iron Valiant as well, able to wear down their shared checks in Slowking-Galar and Moltres Mention knock and doubling up on speed control while moth absorbs tspikes. Other sweepers like Dragonite and Roaring Moon are solid teammates as well, able to blow holes and weaken the opposing team for Iron Valiant to abuse, wearing down shared checks like Moltres and Clefable, while luring in targets like Zamazenta, Corviknight, and Alomomola for Iron Valiant to exploit.
Implemented!
 
hey, my apologies for being late, this is QC 2/2 (approved by kd458)

[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat / Encore
move 3: Knock Off / Encore
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Digging deep into its back of tricks, Mixed Iron Valiant makes full use of its wide movepool, powerful STAB attacks, and lightning-fast speed with Booster Energy to be a devastating cleaner and speed control option. The mixed combination of Moonblast and Close Combat flips the script on checks to its other sets like Landorus-T, Clefable, and Dondozo. Knock Off slams those who resist Iron Valiant's STABs, with a chance to 2HKO Slowking-Galar and offensive Gholdengo defensive never gets 2HKOed + mention item removal from checks like Moltres and AV Primarina. Encore exploits the entire unboosted tier as well as some boosted foes those who are slower than Iron Valiant, the entire unboosted tier, locking walls like Alomomola and Garganacl into recovery moves, threats like Ogerpon-W and Darkrai into setup moves, Pokemon like Gliscor and Corviknight into utility moves, and even priority users Kingambit and Raging Bolt into their priority moves. With Encore, Iron Valiant can check and threaten Pokemon it otherwise would struggle against, like Skarmory, Moltres, Substitute Iron Moth, and Sinistcha. Alternatively, Destiny Bond can force lose-lose situations for the opponent, where they must sacrifice their own Pokemon in order to take down Iron Valiant. This is especially potent with Encore over Knock Off or Close Combat, as if the opponent tries to avoid Destiny Bond by clicking a non-attacking move, Encore punishes them for it. It is important to be careful on which move to drop, however, as dropping Close Combat means Iron Valiant misses the OHKO on Kyurem and Kingambit, as well as the 2HKO on Garganacl and Ting Lu. Meanwhile, dropping Knock Off ensures Iron Valiant struggles into its checks like Slowking-Galar and Moltres, as it has no way to force meaningful damage. Tera Steel flips Iron Valiant's poor matchups into threats like Gholdengo, Galarian Slowking, Iron Crown, and opposing Iron Valiant, while also giving it a useful Toxic immunity against Slowking-Galar and Gliscor does it really "flip the matchup"? Ghold just Recovers on you + NPs or Twaves - Glowking is also not running Toxic. Tera Fairy is a useful alternative pick to boost Iron Valiant's offensive capabilities, ensuring 2HKOs against Pokemon like Clefable, Zapdos, and Hatterene, while allowing for OHKOs against threats like Zamazenta and Raging Bolt, as well as improving its matchup into opposing Iron Valiant and Primarina.

Mixed Iron Valiant fits best on Bulky Offense and Hyper Offense teams, which greatly appreciate its ability to check other threats while being an offensive force in itself. It pairs excellently Ogerpon-W, taking advantage of Ogerpon-W's checks like Zamazenta and Raging Bolt (Booster TClap OHKOs so it's a mindgame, at best you come in and force it to burn PP), as well as Tera Dragon from the likes of Alomomola and Corviknight. In return, Ogerpon-W punishes Iron Valiant's checks like Moltres, Gliscor, and Gholdengo. Iron Valiant also works great with hazard setters like Landorus-T and Samurott-Hisui, appreciating the chip damage wearing down potential switch-ins like Assault Vest Primarina and Gholdengo, while Iron Valiant's Knock Off can remove the Heavy-Duty Boots from...? and force hazard chip. They also threaten Slowking-Galar, Iron Crown, Gholdengo, and Moltres with the latter (clarify what "the latter" is please), while Iron Valiant can beat (you moreso revenge kill it even when slightly chipped) Ogerpon-W, Kyurem, and Zamazenta for the latter. Similarly, Glimmora is a natural partner on Hyper Offense teams, spewing out hazards that can enable a late-game cleanup by Iron Valiant what is TSpikes really affecting? Molt/Crown/Ghold/Glowing are all immune to it - mention things like AV Primarina + one-time checks thrown out in front of Valiant. Iron Moth is another excellent partner for Iron Valiant as well, able to wear down their shared checks in Slowking-Galar and Moltres, especially with Knock Off forcing hazard chip onto both. Other sweepers like Dragonite and Roaring Moon are solid teammates as well, able to blow holes and weaken the opposing team for Iron Valiant to abuse, wearing down shared checks like Moltres and Clefable, while luring in targets like Zamazenta, Corviknight, and Alomomola for Iron Valiant to exploit.

mention hazard control partners, Mixed Val easily gets worn down by Spikes and can't do its job with Webs up
partners that appreciate wearing down KGB / Kyurem / Ghold would help here
do mention some things that would be found on bulky offense > things found on HO
 
hey, my apologies for being late, this is QC 2/2 (approved by kd458)

[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat / Encore
move 3: Knock Off / Encore
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Digging deep into its back of tricks, Mixed Iron Valiant makes full use of its wide movepool, powerful STAB attacks, and lightning-fast speed with Booster Energy to be a devastating cleaner and speed control option. The mixed combination of Moonblast and Close Combat flips the script on checks to its other sets like Landorus-T, Clefable, and Dondozo. Knock Off slams those who resist Iron Valiant's STABs, with a chance to 2HKO Slowking-Galar and offensive Gholdengo defensive never gets 2HKOed + mention item removal from checks like Moltres and AV Primarina. Encore exploits the entire unboosted tier as well as some boosted foes those who are slower than Iron Valiant, the entire unboosted tier, locking walls like Alomomola and Garganacl into recovery moves, threats like Ogerpon-W and Darkrai into setup moves, Pokemon like Gliscor and Corviknight into utility moves, and even priority users Kingambit and Raging Bolt into their priority moves. With Encore, Iron Valiant can check and threaten Pokemon it otherwise would struggle against, like Skarmory, Moltres, Substitute Iron Moth, and Sinistcha. Alternatively, Destiny Bond can force lose-lose situations for the opponent, where they must sacrifice their own Pokemon in order to take down Iron Valiant. This is especially potent with Encore over Knock Off or Close Combat, as if the opponent tries to avoid Destiny Bond by clicking a non-attacking move, Encore punishes them for it. It is important to be careful on which move to drop, however, as dropping Close Combat means Iron Valiant misses the OHKO on Kyurem and Kingambit, as well as the 2HKO on Garganacl and Ting Lu. Meanwhile, dropping Knock Off ensures Iron Valiant struggles into its checks like Slowking-Galar and Moltres, as it has no way to force meaningful damage. Tera Steel flips Iron Valiant's poor matchups into threats like Gholdengo, Galarian Slowking, Iron Crown, and opposing Iron Valiant, while also giving it a useful Toxic immunity against Slowking-Galar and Gliscor does it really "flip the matchup"? Ghold just Recovers on you + NPs or Twaves - Glowking is also not running Toxic. Tera Fairy is a useful alternative pick to boost Iron Valiant's offensive capabilities, ensuring 2HKOs against Pokemon like Clefable, Zapdos, and Hatterene, while allowing for OHKOs against threats like Zamazenta and Raging Bolt, as well as improving its matchup into opposing Iron Valiant and Primarina.

Mixed Iron Valiant fits best on Bulky Offense and Hyper Offense teams, which greatly appreciate its ability to check other threats while being an offensive force in itself. It pairs excellently Ogerpon-W, taking advantage of Ogerpon-W's checks like Zamazenta and Raging Bolt (Booster TClap OHKOs so it's a mindgame, at best you come in and force it to burn PP), as well as Tera Dragon from the likes of Alomomola and Corviknight. In return, Ogerpon-W punishes Iron Valiant's checks like Moltres, Gliscor, and Gholdengo. Iron Valiant also works great with hazard setters like Landorus-T and Samurott-Hisui, appreciating the chip damage wearing down potential switch-ins like Assault Vest Primarina and Gholdengo, while Iron Valiant's Knock Off can remove the Heavy-Duty Boots from...? and force hazard chip. They also threaten Slowking-Galar, Iron Crown, Gholdengo, and Moltres with the latter (clarify what "the latter" is please), while Iron Valiant can beat (you moreso revenge kill it even when slightly chipped) Ogerpon-W, Kyurem, and Zamazenta for the latter. Similarly, Glimmora is a natural partner on Hyper Offense teams, spewing out hazards that can enable a late-game cleanup by Iron Valiant what is TSpikes really affecting? Molt/Crown/Ghold/Glowing are all immune to it - mention things like AV Primarina + one-time checks thrown out in front of Valiant. Iron Moth is another excellent partner for Iron Valiant as well, able to wear down their shared checks in Slowking-Galar and Moltres, especially with Knock Off forcing hazard chip onto both. Other sweepers like Dragonite and Roaring Moon are solid teammates as well, able to blow holes and weaken the opposing team for Iron Valiant to abuse, wearing down shared checks like Moltres and Clefable, while luring in targets like Zamazenta, Corviknight, and Alomomola for Iron Valiant to exploit.

mention hazard control partners, Mixed Val easily gets worn down by Spikes and can't do its job with Webs up
partners that appreciate wearing down KGB / Kyurem / Ghold would help here
do mention some things that would be found on bulky offense > things found on HO
Implemented, rdy for GP Team
 
:pmd/iron valiant:

[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat / Encore
move 3: Knock Off / Encore
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Digging deep into its back of tricks, mixed Iron Valiant makes full use of its wide movepool, powerful STAB attacks, and lightning-fast Speed with Booster Energy to be a devastating cleaner and speed control option. The mixed attacking combination of Moonblast and Close Combat flips the script on checks to its other sets like Landorus-T, Clefable, and Dondozo. Knock Off slams those who that resist Iron Valiant's STABs STAB moves, with a chance to 2HKO Galarian Slowking and offensive Gholdengo, as well as removing crucial items from (what item?) Moltres and Assault Vest Primarina. Encore Iron Valiant outspeeds the entire unboosted tier as well as some boosted foes like Kyurem and Great Tusk and can use Encore on them, locking walls like Alomomola and Garganacl into recovery moves, threats like Ogerpon-W and Darkrai into setup moves, Pokemon like Gliscor and Corviknight into utility moves, and even priority users Kingambit and Raging Bolt into their priority moves. Alternatively, Destiny Bond can force lose-lose situations for the opponent, where they must sacrifice their own Pokemon in order to take down Iron Valiant. This is especially potent with Encore over Knock Off or Close Combat, as if the opponent tries to avoid Destiny Bond by clicking a non-attacking move, Encore punishes them for it. It is important to be careful on which move to drop, however, as dropping Close Combat means Iron Valiant misses the OHKO on Kyurem and Kingambit, as well as the 2HKO on Garganacl and Ting Lu Ting-Lu. Meanwhile, dropping Knock Off ensures Iron Valiant struggles into its checks like Galarian Slowking and Moltres, as it has no way to force meaningful damage. Tera Steel flips Iron Valiant's poor matchups into threats like Galarian Slowking, Iron Crown, and opposing Iron Valiant (RC) while also giving it a useful Toxic immunity against Gliscor. Tera Fairy is a useful an alternative pick to boost Iron Valiant's offensive capabilities, ensuring 2HKOs against Pokemon like Clefable, Zapdos, and Hatterene (RC) while allowing for OHKOs against threats like Zamazenta and Raging Bolt, as well as improving its matchup into opposing Iron Valiant.

Mixed Iron Valiant fits best on bulky offense and hyper offense teams, which greatly appreciate its ability to check other threats while being an offensive force in and of itself. It pairs excellently with Ogerpon-W, taking advantage of Ogerpon-W's checks like Zamazenta (RC) as well as and Tera Dragon from the likes of Corviknight. In return, Ogerpon-W punishes Iron Valiant's checks like Moltres, Gliscor, and Gholdengo. Dragapult especially appreciates Iron Valiant's ability to threaten Kingambit, as well as Darkrai and Hisuian Samurott, and in return threatens Gholdengo, Galarian Slowking, Moltres, and Iron Crown (RC) as well as wearing and wears down shared checks like Assault Vest Primarina and Clefable. Great Tusk is another strong teammate, able to remove the entry hazards that cripple Iron Valiant, especially Sticky Webs Web, as well as threatening Gholdengo and Galarian Slowking. Iron Valiant also works great well with hazard setters like Landorus-T and Hisuian Samurott, appreciating the chip damage wearing down potential switch-ins like Assault Vest Primarina and Gholdengo, while Iron Valiant's Knock Off can remove the Heavy-Duty Boots from users like Alomomola to force hazard chip. They also threaten Galarian Slowking, Iron Crown, and Gholdengo (RC); (ASC) and Hisuian Samurott also additionally threatens Moltres. (AP) Meanwhile, while Iron Valiant can beat Kyurem, and as well as Zamazenta for Hisuian Samurott. Similarly, Glimmora is a natural partner on hyper offense teams, spewing out hazards that can enable a late-game cleanup by Iron Valiant, with its Toxic Spikes weakening Assault Vest Primarina and potential temporary checks like Hatterene. Iron Moth is another excellent partner for Iron Valiant as well, able to wear down their shared checks in Galarian Slowking and Moltres, especially with Knock Off forcing hazard chip onto both. Other sweepers like Dragonite and Roaring Moon are solid teammates as well, able to blow holes and weaken the opposing team for Iron Valiant to abuse finish off (We don't like using "abuse" in analyses.), wearing down shared checks like Moltres and Clefable (RC) while luring in targets like Zamazenta, Corviknight, and Alomomola for Iron Valiant to exploit.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fayawizard.616497/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
Last edited:
:pmd/iron valiant:

[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat / Encore
move 3: Knock Off / Encore
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Digging deep into its back of tricks, mixed Iron Valiant makes full use of its wide movepool, powerful STAB attacks, and lightning-fast Speed with Booster Energy to be a devastating cleaner and speed control option. The mixed attacking combination of Moonblast and Close Combat flips the script on checks to its other sets like Landorus-T, Clefable, and Dondozo. Knock Off slams those who that resist Iron Valiant's STABs STAB moves, with a chance to 2HKO Galarian Slowking and offensive Gholdengo, as well as removing crucial items from (what item?) Moltres and Assault Vest Primarina. Encore Iron Valiant outspeeds the entire unboosted tier as well as some boosted foes like Kyurem and Great Tusk and can use Encore on them, locking walls like Alomomola and Garganacl into recovery moves, threats like Ogerpon-W and Darkrai into setup moves, Pokemon like Gliscor and Corviknight into utility moves, and even priority users Kingambit and Raging Bolt into their priority moves. Alternatively, Destiny Bond can force lose-lose situations for the opponent, where they must sacrifice their own Pokemon in order to take down Iron Valiant. This is especially potent with Encore over Knock Off or Close Combat, as if the opponent tries to avoid Destiny Bond by clicking a non-attacking move, Encore punishes them for it. It is important to be careful on which move to drop, however, as dropping Close Combat means Iron Valiant misses the OHKO on Kyurem and Kingambit, as well as the 2HKO on Garganacl and Ting Lu Ting-Lu. Meanwhile, dropping Knock Off ensures Iron Valiant struggles into its checks like Galarian Slowking and Moltres, as it has no way to force meaningful damage. Tera Steel flips Iron Valiant's poor matchups into threats like Galarian Slowking, Iron Crown, and opposing Iron Valiant (RC) while also giving it a useful Toxic immunity against Gliscor. Tera Fairy is a useful an alternative pick to boost Iron Valiant's offensive capabilities, ensuring 2HKOs against Pokemon like Clefable, Zapdos, and Hatterene (RC) while allowing for OHKOs against threats like Zamazenta and Raging Bolt, as well as improving its matchup into opposing Iron Valiant.

Mixed Iron Valiant fits best on bulky offense and hyper offense teams, which greatly appreciate its ability to check other threats while being an offensive force in and of itself. It pairs excellently with Ogerpon-W, taking advantage of Ogerpon-W's checks like Zamazenta (RC) as well as and Tera Dragon from the likes of Corviknight. In return, Ogerpon-W punishes Iron Valiant's checks like Moltres, Gliscor, and Gholdengo. Dragapult especially appreciates Iron Valiant's ability to threaten Kingambit, as well as Darkrai and Hisuian Samurott, and in return threatens Gholdengo, Galarian Slowking, Moltres, and Iron Crown (RC) as well as wearing and wears down shared checks like Assault Vest Primarina and Clefable. Great Tusk is another strong teammate, able to remove the entry hazards that cripple Iron Valiant, especially Sticky Webs Web, as well as threatening Gholdengo and Galarian Slowking. Iron Valiant also works great well with hazard setters like Landorus-T and Hisuian Samurott, appreciating the chip damage wearing down potential switch-ins like Assault Vest Primarina and Gholdengo, while Iron Valiant's Knock Off can remove the Heavy-Duty Boots from users like Alomomola to force hazard chip. They also threaten Galarian Slowking, Iron Crown, and Gholdengo (RC); (ASC) and Hisuian Samurott also additionally threatens Moltres. (AP) Meanwhile, while Iron Valiant can beat Kyurem, and as well as Zamazenta for Hisuian Samurott. Similarly, Glimmora is a natural partner on hyper offense teams, spewing out hazards that can enable a late-game cleanup by Iron Valiant, with its Toxic Spikes weakening Assault Vest Primarina and potential temporary checks like Hatterene. Iron Moth is another excellent partner for Iron Valiant as well, able to wear down their shared checks in Galarian Slowking and Moltres, especially with Knock Off forcing hazard chip onto both. Other sweepers like Dragonite and Roaring Moon are solid teammates as well, able to blow holes and weaken the opposing team for Iron Valiant to abuse finish off (We don't like using "abuse" in analyses.), wearing down shared checks like Moltres and Clefable (RC) while luring in targets like Zamazenta, Corviknight, and Alomomola for Iron Valiant to exploit.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/fayawizard.616497/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
Implemented and uploaded!
Edit: how did we all let "back of tricks" pass through smh
 
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