Hullo all. After some success with rainstall in local tourneys I’ve decided to give sandstall a chance and the added effect of the weather chipping awy at most pokemon is very welcome to the stall playstyle. So without further stalling (Har har. =D) I give you WHAT’S IN A NAME?!
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252HP/64SpA/192SpD
Nature: Sassy
- Stealth Rock
- Crunch
- Ice Beam
- Fire Blast
Firstly we have mixed, specially defensive Ttar. He acts as a special wall, Stealth Rocker, and the obligatory weather summoner. Crunch + Fire Blast are very effective together. The former is a wonderful STAB option and the latter taking out most steal types. The EVs allow Ttar to OHKO Gliscor with Ice Beam and to be bulkier in the sandstorm. I usually lead with this monster so I can get my weather and SR up.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252HP/4DEF/252SpD
Nature: Sassy
- Earthquake
- Ice Beam
- Toxic
- Recover
Next we have Gastrodon; the slugger from down under. She checks many MANY special sweepers and with storm drain she covers heatran and my ground types very well. The EVs are standard so the Gdon can soak of those pesky special attacks. Gdon only comes in when a threat needs checking or when good prediction allows me to boost her special attack by cover for heatran (or the others).
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 253HP/184DEF/73SPE
Nature: Impish
- Substitute
- Protect
- Earthquake
- Toxic
Gliscor, the gliding scorpion pokemon, is such an annoyance I had to use him. Also he’s my physical wall. Toxic + Substitute + Protect = complete stalling of his opponents. Earthquake is for STAB and so taunt doesn’t cripple this annoying little(big?) flying scorponok.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248HP/100SpD/160SPE
Nature: Calm
- Lava Plume
- Roar
- Toxic
- Protect
Furthermore we have Heatran. He is my third and final special wall and is great at the job. Flash Fire allows him to covers Forretress really well. Lava Plume’s 30% burn rate is icing on the boiling hot cake. Roar is for compounding the spikes+SR damage. Toxic and protect are for good old fashioned toxistall.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252HP/176DEF/80SpD
Nature: Relaxed
- Spikes
- Toxic Spikes
- Rapid Spin
- Volt Switch
This mon is (toxic)spikes layer and rapid spinner. That’s pretty much all he does except for Volt Switch to a teammate to stall once the spikes are up. The EVs are for bulk and that pretty much all I can say about this bagworm.
Reunliclus @ Leftovers
Ability: Magic Guard
EVs: 252HP/252DEF/4SpA
Nature: Bold
- Calm Mind
- Recover
- Psychic
- Focus Blast
Finally we have Reuniclus. He is my third and final physical wall and also my only real sweeper. Calm Mind allows him to get bulkier and dealier as we all know. Recover is essential on Uni and Psychic and Focus Blast are his moves of choice. This green gummy comes in last after all his buddies have fainted or otherwise lost their respective battles and cleans up.
Thanks for reading and don’t forget to RMT!
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252HP/64SpA/192SpD
Nature: Sassy
- Stealth Rock
- Crunch
- Ice Beam
- Fire Blast
Firstly we have mixed, specially defensive Ttar. He acts as a special wall, Stealth Rocker, and the obligatory weather summoner. Crunch + Fire Blast are very effective together. The former is a wonderful STAB option and the latter taking out most steal types. The EVs allow Ttar to OHKO Gliscor with Ice Beam and to be bulkier in the sandstorm. I usually lead with this monster so I can get my weather and SR up.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252HP/4DEF/252SpD
Nature: Sassy
- Earthquake
- Ice Beam
- Toxic
- Recover
Next we have Gastrodon; the slugger from down under. She checks many MANY special sweepers and with storm drain she covers heatran and my ground types very well. The EVs are standard so the Gdon can soak of those pesky special attacks. Gdon only comes in when a threat needs checking or when good prediction allows me to boost her special attack by cover for heatran (or the others).
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 253HP/184DEF/73SPE
Nature: Impish
- Substitute
- Protect
- Earthquake
- Toxic
Gliscor, the gliding scorpion pokemon, is such an annoyance I had to use him. Also he’s my physical wall. Toxic + Substitute + Protect = complete stalling of his opponents. Earthquake is for STAB and so taunt doesn’t cripple this annoying little(big?) flying scorponok.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248HP/100SpD/160SPE
Nature: Calm
- Lava Plume
- Roar
- Toxic
- Protect
Furthermore we have Heatran. He is my third and final special wall and is great at the job. Flash Fire allows him to covers Forretress really well. Lava Plume’s 30% burn rate is icing on the boiling hot cake. Roar is for compounding the spikes+SR damage. Toxic and protect are for good old fashioned toxistall.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252HP/176DEF/80SpD
Nature: Relaxed
- Spikes
- Toxic Spikes
- Rapid Spin
- Volt Switch
This mon is (toxic)spikes layer and rapid spinner. That’s pretty much all he does except for Volt Switch to a teammate to stall once the spikes are up. The EVs are for bulk and that pretty much all I can say about this bagworm.
Reunliclus @ Leftovers
Ability: Magic Guard
EVs: 252HP/252DEF/4SpA
Nature: Bold
- Calm Mind
- Recover
- Psychic
- Focus Blast
Finally we have Reuniclus. He is my third and final physical wall and also my only real sweeper. Calm Mind allows him to get bulkier and dealier as we all know. Recover is essential on Uni and Psychic and Focus Blast are his moves of choice. This green gummy comes in last after all his buddies have fainted or otherwise lost their respective battles and cleans up.
Thanks for reading and don’t forget to RMT!