For a long time now, but especially since 2019 when both natural fate and all manner of Pokémon games decided "You're going to be that guy that finds way morer Poison-Type Shiny Pokémon than every other Type combined"- on an unrelated side note, Flying actually has Poison beat in Legends Z-A so far at five to three, yes I know the Zubat family is back in the DLC- Poison has pretty comfortably risen to the point of and become my favorite Type in the Pokémon games, right alongside Water and Psychic for similar reasons to the Poison-Type Shiny craze I went through for a while there. Now that I'm in a noticeably better mood about both that game and the DLC and the idea of getting back into Shiny Hunting now that I've completed everything in the base game, this naturally led me to want to think about which Pokémon I'd like to go after. Not just here, but in other games as well, though Legends Z-A is still my current focus. As I was looking through the list of Poison-Types in each game that could jumpscare me with the Shiny sparkles, I happened to stumble upon a completely unrelated pattern with Kanto's historically high Poison-Type count. You see, normally whether a Type is a Pokémon's first or second Type doesn't really matter that much unless you're the pure Flying Tornadus (as there is no Flying/Flying) or your secondary typing was added or changed in a later generation such as with Gen 5 Rotom's forms or multiple Fairy-Types in Gen 6. Maybe I'm thinking way too hard into this, but I think I might have stumbled upon something that could give me/us a better look into Kanto's development history:
Here you can see a list I made of every fully evolved Kanto-native Poison-Type Pokémon and whether or not that Poison typing was their first ("primary") or second ("secondary") listed Type. The quantity of each category is almost perfectly even, which is fun, but the more important takeaway at least for me comes in the form of the game's Type balancing and Pokémon that are and are not considered viable in competitive play. With the exception of Beedrill, who I placed up at the front so the chart looks better, I would go as far as to say that all of the best Pokémon in this chart are in the Secondary category and all of the worst are in the Primary category. This isn't a competitive thread, of course, but even in single player you can't deny that there is something going on here. 12 out of 13 feels like way, way too high of a percentage for this disparity in power and viability to just be a coincidence. Plus, we know from the Flying-Type that whether or not a Type is chosen as the primary or secondary Type, even all the way back in Gen 1, can and often is an intentional decision. (My leading theory is, the decision to make Flying only a secondary Type for 99 percent of their Pokémon was made after the scrapping of the Bird-Type.) So, that begs the question. Does any of this even matter, and if so, what can we take away from this information?
Whether or not any of this matters is up to you, of course, but I do actually think these specific assignments were given and I have some evidence I'd like to provide in favor of that assumption. Take a look at the Secondary category again. Not only is Venusaur in there, one of the only starter Pokémon ever to begin its life as a dual-Typed Pokémon alongside, fittingly, Gen 7's Rowlet (a subtle Kanto reference, perhaps?), but Vileplume and Victreebel are as well. Those three have always felt like some kind of a trio, and the latter two are specifically designed to be counterparts in Gen 1, but what you might not have known is that the Oddish and Bellsprout families were, aside from Mew, likely the last Pokémon added to the original games, as their index numbers are placed at the very end of the games' files and adding six Pokémon in total would have given the developers a nice-looking total of 150 (plus Mew) as opposed to a sloppier looking 144. The Oddish and Bellsprout families also have strong ties to Kanto's Gym Leaders, most clearly with Erika, of course, but also with Misty's Starmie being Level 21, the same level Oddish and Bellsprout evolve at which could possibly suggest the developers placed these Pokémon in the game world where they did to allow players who did not select Bulbasaur to not be as screwed over against Misty's Gym (note that Pikachu's stats are so weak it can very easily lose to Starmie despite the type advantage). Furthermore, we also know from concept maps of Kanto that the location and level order of the eight Gyms was switched around during development, and the two cities I want to focus on are Celadon, which might not have even been a Grass-Type Gym if it wasn't for Oddish and Bellsprout, and the Viridian Gym which wasn't always going to be a Ground-Type Gym. Grass and Ground. Hmm. What do those Types have in common? Not only do they both interact with Poison, but Grass and Ground are the two best answers in Gen 1 to another Type- Electric, a Type that I believe to have been significantly stronger than in the final release of the games.
Ultimately what I think happened here is that the Poison typing was given as the secondary typing to that category of Pokémon for the same reason as why Nidoqueen and Nidoking become Ground-Types upon fully evolving. Game Freak, wanting to nerf Electric, adds the Ground-Type in late in development similar to what would later happen to Psychic (Dark) and Dragon (Fairy), but with Ground being added and Grass's matchup chart being altered, since the Primary category of Poison-Types was already on the weaker side anyway and thus wouldn't be used often due to the equally overpowered but not yet nerfed Psychic-Type, Game Freak adds the Poison typing onto other Pokémon that were going to be seen as more viable such as Bulbasaur, Tentacool, and Gastly's families with the goal of giving Ground-Types more viable targets to actually hit besides Fire (which is bad in Gen 1), Rock, and of course Electric. Unfortunately, this frame of logic would be and is incredibly short-sighted, since this ultimately also gave Psychic-Types more targets to hit, which in turn means the surplus of Poison-Types in Kanto is ultimately to the Type's downfall as Poison now has to deal with both Ground and Psychic. And finally, while we wouldn't get a Poison/Dark Pokémon for a little while, that Type combination and synergy specifically keeps only the Ground weakness Pokémon was going for while simultaneously fixing the Psychic problem. Hopefully all of that made sense. But what do you think? As usual I'm looking forward to hearing everyone's thoughts.Imagine if Erika ended up as Ghost-Type Gym Leader in Lavender Town or something in the final game, that would be something given what later become Johto's Morty
Here you can see a list I made of every fully evolved Kanto-native Poison-Type Pokémon and whether or not that Poison typing was their first ("primary") or second ("secondary") listed Type. The quantity of each category is almost perfectly even, which is fun, but the more important takeaway at least for me comes in the form of the game's Type balancing and Pokémon that are and are not considered viable in competitive play. With the exception of Beedrill, who I placed up at the front so the chart looks better, I would go as far as to say that all of the best Pokémon in this chart are in the Secondary category and all of the worst are in the Primary category. This isn't a competitive thread, of course, but even in single player you can't deny that there is something going on here. 12 out of 13 feels like way, way too high of a percentage for this disparity in power and viability to just be a coincidence. Plus, we know from the Flying-Type that whether or not a Type is chosen as the primary or secondary Type, even all the way back in Gen 1, can and often is an intentional decision. (My leading theory is, the decision to make Flying only a secondary Type for 99 percent of their Pokémon was made after the scrapping of the Bird-Type.) So, that begs the question. Does any of this even matter, and if so, what can we take away from this information?
Whether or not any of this matters is up to you, of course, but I do actually think these specific assignments were given and I have some evidence I'd like to provide in favor of that assumption. Take a look at the Secondary category again. Not only is Venusaur in there, one of the only starter Pokémon ever to begin its life as a dual-Typed Pokémon alongside, fittingly, Gen 7's Rowlet (a subtle Kanto reference, perhaps?), but Vileplume and Victreebel are as well. Those three have always felt like some kind of a trio, and the latter two are specifically designed to be counterparts in Gen 1, but what you might not have known is that the Oddish and Bellsprout families were, aside from Mew, likely the last Pokémon added to the original games, as their index numbers are placed at the very end of the games' files and adding six Pokémon in total would have given the developers a nice-looking total of 150 (plus Mew) as opposed to a sloppier looking 144. The Oddish and Bellsprout families also have strong ties to Kanto's Gym Leaders, most clearly with Erika, of course, but also with Misty's Starmie being Level 21, the same level Oddish and Bellsprout evolve at which could possibly suggest the developers placed these Pokémon in the game world where they did to allow players who did not select Bulbasaur to not be as screwed over against Misty's Gym (note that Pikachu's stats are so weak it can very easily lose to Starmie despite the type advantage). Furthermore, we also know from concept maps of Kanto that the location and level order of the eight Gyms was switched around during development, and the two cities I want to focus on are Celadon, which might not have even been a Grass-Type Gym if it wasn't for Oddish and Bellsprout, and the Viridian Gym which wasn't always going to be a Ground-Type Gym. Grass and Ground. Hmm. What do those Types have in common? Not only do they both interact with Poison, but Grass and Ground are the two best answers in Gen 1 to another Type- Electric, a Type that I believe to have been significantly stronger than in the final release of the games.
Ultimately what I think happened here is that the Poison typing was given as the secondary typing to that category of Pokémon for the same reason as why Nidoqueen and Nidoking become Ground-Types upon fully evolving. Game Freak, wanting to nerf Electric, adds the Ground-Type in late in development similar to what would later happen to Psychic (Dark) and Dragon (Fairy), but with Ground being added and Grass's matchup chart being altered, since the Primary category of Poison-Types was already on the weaker side anyway and thus wouldn't be used often due to the equally overpowered but not yet nerfed Psychic-Type, Game Freak adds the Poison typing onto other Pokémon that were going to be seen as more viable such as Bulbasaur, Tentacool, and Gastly's families with the goal of giving Ground-Types more viable targets to actually hit besides Fire (which is bad in Gen 1), Rock, and of course Electric. Unfortunately, this frame of logic would be and is incredibly short-sighted, since this ultimately also gave Psychic-Types more targets to hit, which in turn means the surplus of Poison-Types in Kanto is ultimately to the Type's downfall as Poison now has to deal with both Ground and Psychic. And finally, while we wouldn't get a Poison/Dark Pokémon for a little while, that Type combination and synergy specifically keeps only the Ground weakness Pokémon was going for while simultaneously fixing the Psychic problem. Hopefully all of that made sense. But what do you think? As usual I'm looking forward to hearing everyone's thoughts.

