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Why do people want to ban more and more things?

@gorm:

However there will always be people voting who have no idea what they are talking about. This is true in any election, and it's true in any vote we hold here. I think that there is in fact reason to prevent people from voting - they have no idea what they are talking about - however, in our effort to make the voice of the community heard we have allowed these kinds of votes.
 
The fact that the OU metagame is still based around a handful of pokes that do their jobs very well goes to show that there is no magic balanced metagame. Now that's not news, but it might be to a lot of people who can vote in tiering. I don't think there can be a true definition of uber or overcentralizing, but like the Supreme Court said on pornography "I can't define it but I know it when I see it."

Most ubers we can all readily recognize as being ubers. Mewtwo does its job better than almost anything else, so does Groudon, so does Lugia. They may have counters, but their stats and movepools are so potent they are in another league. Wobby wasn't, but its ability not only broke a fundamental game mechanic, but it was pretty much ridiculous. I know it had its OU time, but when you can come in on any pokemon and either KO it guaranteed by Wobby or a TTars pursuit (the old tickle wob trick) it deserved its uber status. But now people are under the impression these bans will save the world.

I think we had a lot going for us in the original metagame, before people were calling for things to get shaken up. It may be interesting to talk on these forums about the politics of Smogon, but I don't care about that, I care about the game. And that's not a unique point of view I know. I want to compare it to the Dallas Cowboys right now. ESPN talks about drama around their players, coaching, etc all week, but what matters in the end is can they win that week. And how they play matters more than anything else.

I'm ok with voting suspects, but I think the suspects need a lot more than "I don't like it, it's overcentralizing." I think you need a group of sane people, a small percentage of Smogoners, who can just say that it's messed up. And popular voting is anything but a group of sane people.
 
i think everyone is "sane" and "deserves to vote" they just need to think a little bit.
we are always adding people in PR and badging more people because more and more people want to contribute to this. its definitely a positive trend!


PS i am certainy against all votes that are in opposition to smogon's philosophy but im also against people on smogon not knowing it =\
 
I think the more Pokemon games nintendo releases, the more problems we're going to have trying to balance it. Every generation they add very controversial things to the game, Platinum is proof of this.
 
seems to me like every gen is just + tons of factors. just makes the equation for "optimal metagame' harder to solve, but it's still a finite amount of factors. it's just a "bumpier surface"
 
Tangerine said:
This is exactly what I mean. Not only did this user strawman the hell out of the Garchomp argument, but also has the same issue above. More people need to think in terms of effects rather than causes since causes don't tell you anything.

Garchomp's real effect in the game was that it shifted the metagame heavily towards physical defense and/or Speed. This is not just because Garchomp was "broken" however or that it "required two counters". competitive players who aim to maximize their chances of winning thought that this was way to limiting - that Garchomp's presence in the metagame forces them to centralize around it a "bit too much" and was not happy with the amount of choices they have to work with. Many people were able to apply this argument specificially for Garchomp, hence it was "banned".
Strawman argument? I posted that as an example of what others have thought and why it pisses me off. Overcentralizing, as I've stated IN THAT EXACT POST, was the reason it was banned. I'm point the examples of the "shitty" arguments from OTHERS why it was banned. In fact, the last sentence of mine before the "---" stated so. Care to state why you removed it? Because the very first sentence that came from there was this:
Myself said:
And my opinion is this: the first one is the only "good" argument in here.
And that reference was to Overcentralizing. Period.

And not thinking of causes but effects? Are you kidding me? The reason that there are the effects is because of the causes. Hell, I have Webster and every other dictionary backing up the statement of Effects:
Dictionary said:
something that is produced by an agency or cause; result; consequence: Exposure to the sun had the effect of toughening his skin.
Geez.

How many good players started using Haban berry near the end of Garchomp days to beat the other Garchomp in a stand off? Surprisingly many. This should tell you how centralizing Garchomp was =)
And the answer to your final question, I'll let statistics decide that one for you:
Sept. OU Ladder Statistics said:
| Garchomp | Item | Yache Berry | 47.3 |
| Garchomp | Item | Choice Scarf | 24.6 |
| Garchomp | Item | Other (6) | < 8.1 |
And if I had to guess what the vast majority of the 8.1% consisted of, it would've been Choice Band, Life Orb, or Salac Berry.

I rest my case. No reason to drag this on, it's banned and will be re-tested.
 
That was September, the month which Garchomp was banned. In response to this post:
Serene Grace said:
How many good players started using Haban berry near the end of Garchomp days to beat the other Garchomp in a stand off? Surprisingly many. This should tell you how centralizing Garchomp was =)
 
haban didn't really get a chance though did it lol

ipl himself used haban berry that's all i remember =\
 
True, but saying "surprisingly many" and the statistics against you are... eh. But I'll admit personally that I did see Haban once in a long while (and it was extremely rare) during that time.
 
seems to me like every gen is just + tons of factors. just makes the equation for "optimal metagame' harder to solve, but it's still a finite amount of factors. it's just a "bumpier surface"

well we have a finite amount of time before another gen probably comes out lol
 
haban wasn't the only measure of chomps overcentralization, it was mostly "chomp will always net a kill with this set+1 free turn" that was. so haban;s not really THAT important but it's worth discussing at least.

blame game: indeed, but we need to get faster.

everyone go post in xacts thread lol


http://www.smogon.com/forums/showthread.php?t=49252

he has, for most practical purposes, found the function we want to maximize o-o
 
Overcentralization is a bull argument to me. You know who the most overcentralizing Pokémon ever is? Blissey. Every team has to have an answer for it, and if you don't, then you're going to get outstalled. No one is going to call for Blissey's head, and rightfully so. Even right now, Scizor and Heatran are on almost every Pt team. You need answers for them. That's overcentralization to me.

Garchomp's banning isn't an issue of overcentralization. It's an issue of being overpowering.
 
gorm said:
haban wasn't the only measure of chomps overcentralization, it was mostly "chomp will always net a kill with this set+1 free turn" that was. so haban;s not really THAT important but it's worth discussing at least.
Not drawing you out (really I'm not) but I understand that Haban is only slightly relevant. The main focus was 2HKOing or nearly guaranteeing at least one kill.
 
please read the thread @ ultimo. none of the terms in your argument are defined. you need an answer to breloom of he beats your team. that's centralizing but it's not OVERcentralizing. "power" is not a defined function either, we just know it's a function of movepool ability typing and everything else in the metagame.
 
I'm not one to judge on most cases, but it seems that more and more people want to ban more and more things. I rarely make posts on Stark(barring Warstories) for fear of them not belonging here, or that they're no intelligent enough. This is getting out of hand though. Over the past few months I've seen things saying "Ban Stealth Rocks, Ban Shaymin-S, Ban this, Ban that, Ban Outrage for cheese and crackers sake!"

I agree with this. It seems that as soon as one person finds something that is inconvenient to him or her, it opens up the door for others to join in and state how its effect on the metagame is terrible.

People say "we should ban Stealth Rocks to open up the Metagame for new pokemon, like Charizard, Moltres and Articuno!" Why? What significance would they have in the OU game? Moltres could be considered an exception to these three, but it doesn't seem like any of them would have much effect and be bumped down to BL.

This is a good point as well, I think. Many people argue that other pokemon would have a chance to shine without Stealth Rock, but why do those pokemon need to be given a chance to shine exactly? What makes them so special that the entire game should be altered just so they see some more use? Also, many of the pokemon that are adversely affected by Stealth Rock (bugs, fire, ice) find their home in UU anyway. Those that are OU even WITH the effects of Stealth Rock are obviously good enough to hold their own; getting rid of one of the checks placed on them would only make them stronger.

Now, have we even considered what that would actually do to the metagame? Stealth Rocks keeps things like SpecsMence from always switching in to deal quite a bit of damage to a team. It also limits Gyarados's sweeping potential (we can all agree that he is a deadly sweeper). "Stealth Rocks is only countered by Taunt and Rapid Spin! Rapid Spin is countered by Ghosts! You can't Taunt Azelf!" This is something that I see frequently. Seven Deadly Sins signature comes in on this point I could say Salamence is broken because Dragon + Fire + Ground is a completely unresisted type combination and with Dragon Dance and a Bulky Water with Salamence is 100% Uber. Does that mean he's Uber? God no, it just means that if someone is forced to have a counter they just want to get rid of it to free up their team of a pokemon.

The check that stealth rock places on several strategies is significant. Take that away, and then people will suddenly start complaining about teams full of Focus Sash sweepers surviving attacks and destroying them. As far as stealth rock's hindering effects on being able to counter pokemon, the fact is that true counters have become few and far between these days. "Gliscor counters Lucario." Not if Gliscor is running less that 280 speed and Lucario has Ice Punch. People keep wanting to play RS pokemon when DP pokemon is much more about checks than counters.

This brings me to my next point, when should we classify something as Uber? Uber is something that means it has counters, but the counters fail some of the time.

Here I disagree. Salamence is not Uber because Hippowdon sometimes fails to counter it, since Hippowdon may take prior damage and then be unable to constantly switch into Salamence. The definition of Uber is something that everyone will disagree on, even the higher-ups of Smogon. Words like overcentralizing, uncounterable, promote hax, etc are thrown around all the time, but we still have no clear definition (and we won't have a definition that everyone agrees upon).

Garchomp is an example, it required you to use TWO fast pokemon that have an Ice attack to get it out of the game. Your opponent could see the ice attacks coming from a mile away and switch to his counter for that. Is Garchomp broken because he require two pokemon to take him down? What if one of those two pokemon die unfortunatly then what does that leave you with? An incredible sweeper who can OH-2HKO your entire team. I would say that Garchomp was broken.

Not only could Garchomp do that, but Garchomp was centralizing to the point where its usage rose by more and more each month, and overcentralization is obviously something we don't like.

Shaymin-s, the recent pokemon to get voted to Ubers, wasn't what we'd define as broken, was broken to some degree, but not enough to get it bumped to Ubers. People, most likely, had a bias against Shaymin-s because they lost a game due to "h4x" or because "it creates luck in the game".

And this is where that personal bias comes in. Some people considered Skymin to be truly too much for OU, and others simply didn't want to deal with it. This raises another issue - do we consider a pokemon inherently OU until clearly proven Uber, or do we consider it Uber until proven OU? Although we don't know what "clearly" consists of, the Skymin vote proves that the division on the issue was great enough as to almost be a tie.

Luck is a two sided coin my friend. At one point their's will run out and you can sweep. That is beside the point I guess since Shaymin-s's counters indeed where counters. Zapdos could switch into Shaymin-s with relitive ease, as could Heatran since people loved to exploit Seed Flare and Air Slash, except when Timid ScarfTran comes about. If Shaymin-s is "broken" because her ability causes an effect, then lets just ban all abilities.

Those who voted Uber on legitimate reasons (i.e. not because they lost once to a bad hax) seem to think that Skymin's hax is worse than Togekiss' or Jirachi's. Skymin isn't bulky enough to be able to afford a non-hax turn. Alot of Skymin's power depends on hax, which means that overall, it cannot be relied on to consistently sweep (like Garchomp).

The people who continually bring up how Stealth Rocks and Shaymin-s is broken because of reasons that they pull out of no where are really only wanting to ban it since they have a personal bias against it, not because they've reasearched it. So really if you're wanting to ban Stealth Rocks because "it'll open up the Metagame for three or four new pokemon" and you wanted Shaymin-s banned because "Seed Flare and Air Slash fucked me over" then that's not good reasoning. It's you carrying a personal bias against what you think is a "suspect".

... how'd I do?

If everyone has already said everything I said, sorry.
 
As gorm said with "bumpier surface", I think you might view it somewhat as fractals, or at least as limits. With the current metagame, we just have too large a measuring stick (anybody who gets that allusion, great) to shape the metagame as we want; we'll always be a bit off, since we'll always over- or undershoot.

Banning Garchomp, I believe, was overshooting this "perfect point", but only just barely. This "just barely", I think, is part of the justifying factor for the ban. Shaymin-S's ban (it was banned, right? Sorry, I'm a bit behind the times) overshot/would overshoot the perfect point a little more than Garchomp's ban did.

So, I believe what we really need to find is to ban/unban something to get the metagame as close as we can to this "perfect point".

One thing: I don't think I really defined this "overshooting", did I? Well, I think that we have a spectrum in our metagame of:
Undercentralized--------------------"Perfect Point" (somewhere in the middle)-------------------------Overcentralized.
The current metagame is a point on this spectrum. Whenever we ban/unban something, we move the current metagame by a distance dictated by the size of measuring stick that we are allowed by all of the variables in our current generation. As we get more options, our measuring stick will get finer and finer, allowing us to get closer to our "perfect metagame" that is the most fun and the most conducive to a "good" battling environment.

As with all democracies, though, we will have some error. No government is perfect, and our essentially democratic voting system will have flaws. With this in mind, I think we should remember that we will never get to a "perfect metagame" and ought to simply get as close as possible and be happy once we get there.

In the end, I think I'll be wishy-washy and somewhat agree, somewhat disagree with Gen. Empoleon's post. Much of the community (particularly the "lower class" (I think I can call it that, as I'm a part of it)) is getting rather overzealous about banning things. Personally, I believe there's a way to do everything; it's my personal philosophy. It's relevancy here is that, for example, you can beat an Uber team with a simple OU team or even a UU team. It depends on the skill of the player. Don't get hung up about this part of my post, please! I'm just throwing it out there. I'd prefer that you pay attention to the rest of the post. Thank you.


By the way, if my analogies are irrelevant or my entire post useless, all readers have my profuse apologies: "I'm very sorry." Thanks again for listening to my possibly absurd theory(ies).
 
please read the thread @ ultimo.
I have been reading the thread. Compare Blissey's usage to Breloom's, and compare how many times you see Blissey's or Scizor's or Heatran's name mentioned in RMTs as threats that need to be countered as opposed to Breloom's.
 
@random read the thread . if lugia was suddenly allowed would you be "too lazy" to try to beat

lugia gliscor celebi skarmory blissey starmie or whatever?

@mathematician, extremely well said. veiwing suspects as converging alternating series terms is a good way to put it, but it's a finite sum so we will get to a perfect point eventually =)



@ ultimo blissey is easily checked. breloom is easily checked. scizor is easily checked. heatran is easily checked. what are you arguing.
 
This probably doesn't belong here, but...

I can't quite fathom how all this controversy turns up. If the tiering system was based on power>usage, I'd get it, but whatever.

The thing is, I always thought that one could determine the tier of a pokemon by its usage. This way nobody can debate it, as they would for a power-based tiering system (Garchomp's Uber because it has great attack and good speed! No it's not, because it dies to ice attacks and was the easiest pokemon to revenge-kill in the game prior to platinum!)

But for some strange reason, this system is broken every time an unusually powerful pokemon turns up. If it's not blatantly Uber, there is still at least a substantial number of the community going each way for it.

I'm going to use Garchomp as an example here. I joined Smogon around the time the test was going on, and didn't take it very seriously. I mean, I was convinced that Garchomp had been a big shock, and the test was just hype going to people's heads. Anyway, in every topic I visited I saw a different reason for banning it. And they all seemed to think that that was the reason it was banned. Whether it was overpowered or overcentralising, every person had a different theory.

I read recently another reason Garchomp was banned, I forget who posted it, but apparently the real reason Garchomp was banned was because people wanted it to be. In the words of the Major from Fawlty Towers: "If it's causing you pain, you have it out".

While it may seem strange to compare Garchomp to an ingrowing toenail, it nevertheless seems appropriate. I do not believe anymore that Usage or Centralisation or Voting seems to be enough for the community anymore.

Finally, to stop people saying 'So what's the point of your post?' or something to that effect, I believe that a new, undebatable form of working out the tiering system is needed. Personally, I am pinning most of my hopes on a mathematical method or formula for the positioning of tiers, perhaps integrated with usage statistics, although this is impractical in the real world as it lacks any form of experience with the pokemon in question.
 
I believe that a new, undebatable form of working out the tiering system is needed. Personally, I am pinning most of my hopes on a mathematical method or formula for the positioning of tiers, perhaps integrated with usage statistics, although this is impractical in the real world as it lacks any form of experience with the pokemon in question.
this takes work. see x-acts thread "diversity of a metagame" (@ everyone)


nobody has an actual function of power outside of usage statistics as of right now. that is just the way it is. we're working with unstable data but we're making progress.
 
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