@ X-Act:
Definitely not trying to defend Havak's original post, but just as well...
Havak's not proposing Calm 252/252 HP/Sp.Def but rather keeping 252 Defense EVs as a standard and using Calm as the nature, an "11 pt" decrease in Defense to give a "31 pt" increase in Sp.Def
The argument that has been correctly made by supporters of the tried and true Bold Nature note that either way, you'll only mitigate proportionally 10% more by a simple nature switch: thus
10-15% range on a Sp.Attack would be turned to 9-13.5
40-50% range would be turned to 44-55%
And thus the same for Bold and the 11 extra defense points that it yields.
This has been explained through many copious posts throughout the thread and it looks like you, X-Act just glanced over the title and started making your post.
But still, it's more math in support of more +Defense over the "awesome" 30 points of Sp.Def (Calm) or, what 18 pts of Sp.Att (Modest) that we're "missing out" on?
The deceiving part about Havak's original post is that it purports that there is only ~5% change in damage done by utilizing a Bold nature over a Calm nature, when (like natures are supposed to do) there is in fact a 1.1 or a .9 multiplier change to damage dealt due to Nature. As such, the original postulate is flawed: Either nature, Calm or Bold, will proportionally decrease damage taken by a factor of .9, be it a 40% original attack turning into 36% (a 4% change) or a 50% move being turned to 45% (a "5% change") or (the magic number) a 53% (2HKO) avg damage move being turned to 48%, in the end it only helps or hinders blissey from Leftovers-Softboiling the damage off.
Definitely not trying to defend Havak's original post, but just as well...
Havak's not proposing Calm 252/252 HP/Sp.Def but rather keeping 252 Defense EVs as a standard and using Calm as the nature, an "11 pt" decrease in Defense to give a "31 pt" increase in Sp.Def
The argument that has been correctly made by supporters of the tried and true Bold Nature note that either way, you'll only mitigate proportionally 10% more by a simple nature switch: thus
10-15% range on a Sp.Attack would be turned to 9-13.5
40-50% range would be turned to 44-55%
And thus the same for Bold and the 11 extra defense points that it yields.
This has been explained through many copious posts throughout the thread and it looks like you, X-Act just glanced over the title and started making your post.
But still, it's more math in support of more +Defense over the "awesome" 30 points of Sp.Def (Calm) or, what 18 pts of Sp.Att (Modest) that we're "missing out" on?
The deceiving part about Havak's original post is that it purports that there is only ~5% change in damage done by utilizing a Bold nature over a Calm nature, when (like natures are supposed to do) there is in fact a 1.1 or a .9 multiplier change to damage dealt due to Nature. As such, the original postulate is flawed: Either nature, Calm or Bold, will proportionally decrease damage taken by a factor of .9, be it a 40% original attack turning into 36% (a 4% change) or a 50% move being turned to 45% (a "5% change") or (the magic number) a 53% (2HKO) avg damage move being turned to 48%, in the end it only helps or hinders blissey from Leftovers-Softboiling the damage off.












