Why no Stall? (UU Stall Team)

Introduction

After raging with the Video Game Championships and getting extremely pissed off with all the the broken stuff in OU, I turned to UU for some Pokemon fun. I tried to make a few teams with little success and then I remembered that last generation the entire UU generation was ENTIRELY stall and I never really found any stall dedicated teams and I would look at the teams and just go, "Wow... Stall would destroy." So after lots of testing and a lot of changes I have the team before you with mixed success.​

No one really cares about how I made this team, right? Yeah I thought not.​

In-Depth Analysis

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Ferroseed (M) @ Eviolite
Trait: Iron Barbs
EVs: 248 HP / 156 Def / 104 SDef
0 Speed IVs
Sassy Nature (+SDef, -Spd)
- Spikes
- Leech Seed
- Protect
- Gyro Ball

Ferroseed serves the same purpose has Deoxys-D, setting up spikes, but can take hits better and walls more things a lot easier. With those EVs, Ferroseed hits an even amount of Def and SpD to maximize his walling capabilities. Leech Seed is a marvelous tool, and Ferroseed's only way of healing, sapping a chunk of the opponents health and giving it to Ferroseed. Using Leech Seed alongside of Protect makes Ferroseed an almost indestructable wall. Gyro Ball is perfect on Ferroseed as he hits 22 speed making Gyro Ball a very strong attack

Considered Changes:

Perhaps more Special Defence to take Flamethrowers and Fire Blasts better?

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Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 160 SDef / 100 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roar
- Roost

Zapdos is my check to the ever common and annoying Togekiss. With a Timid nature and 100 Speed EVs, Zapdos outspeed max speed Togekiss and can guarentee that he fires off a thunderbolt for a 2HKO, ending their sweep. Hidden Power [Ice] is for a weaker form of BoltBeam. Roar is for phasing annoying pokemon behind substitutes and just spreading around entry hazard damage. Roost is probably the best form of recovery out there because it not only removes the ever problamatic flying type, but it also heals 50% of Zapdos's health.

Considered Changes:

None at the moment.

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Spiritomb (M) @ Leftovers
Trait: Pressure
EVs: 248 HP / 76 Atk / 184 SDef
Careful Nature (+SDef, -SAtk)
- Sucker Punch
- Pursuit
- Rest
- Sleep Talk

Spiritomb is now my spinblocker and a great substitue for Dusclops. Spiritomb boasts a terrific three immunities and is my switch in to Psychics, Shadow Balls, and Fake Outs to name a few. I invested heavily in special defence to take Shadow Balls and dumped the rest of the EVs into attack. With Sucker Punch and Pursuit, Spiritomb can force certain pokemon into a checkmate position forcing them to switch and tank massive damage, or stay in and take massive damage. All it takes is a bit of prediction. Rest is useful for healing and just easing prediction a bit. Sleep Talk is probably the most iffy and doesn't really serve much of a purpose.

Considered Changes:

Something >> Sleep Talk and perhaps a Chesto Berry?

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Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Slack Off
- Ice Beam

Oh my goodness. The best Physical wall in OU and UU. With Regenerator Slowbro can switch in on any physical attack, shrug off the 40% damage and then switch and heal it back like it's no big deal. However, it's a big deal for me. Scald was chosen instead of Surf has the random burn chance is always nice. Psychic helps me hammer pokemon such has Venusaur and the likes. Slack Off is the staple of this set healing off any damage he takes. Toxic is the most iffy move and I don't really use it all that often.​

Considered Changes:​

None at the moment.​

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Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Aromatherapy
- Softboiled
- Stealth Rock
- Seismic Toss

Eviolite Chansey is nothing short of broken. It takes hits better than Lugia and is UU? Why?!? I decided to use Cleric Chansey as most pokemon on my team have a form of recovery and Cleric helps me deal with other stall teams better. Stealth Rock on Chansey is probably one of its best moves because she forces so many switches on her own, so why not abuse that turn to set up stealth rocks? Seismic Toss is Chansey's only reliable form of dealing damage and in UU is capable of 3HKO - 4HKO all pokemon. Chansey is the best wall in the UU metagame. End of story.

Considered Changes:

Not a one.

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Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 136 Def / 124 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Rapid Spin
- Foresight
- Fake Out

Hitmontop is a very good anti-metagame pokemon and a good addition to my team. Intimidate takes a very threatening +2 SD sweeper into a less threatening and wallable +1 "sweeper." With Foresight, Hitmontop gains the ability to use Rapid Spin on ghost types and, in the case of Spiritomb, then smack them around with a powerful STAB Close Combat. Fake Out serves some purposes and is the most iffy move on this set.

Considered Changes:

More Attack?
More Special Defence to take Shadow Balls better?
Something >> Fake Out?

Overview:

Has you can see it's a very solid stall team and the goal is to be able to beat every type of team. If you think I cannot, don't just say "I'll wait for the next guy to point it out." Because the guy before you is saying the same thing and if you don't rate, you're ripping him off!

Thanks for reading!
 
I'm not really a fan of stall, but other than the ghost weakness, your team looks good. To help remedy this weakness, try Umbreon in place of Dusclops. It's very bulky and can also troll with Confuse Ray, so give it a try.

You might want to try Fire Blast on Slowbro, as it let's you deal with Ferroseed and Tangrowth. However, since Toxic lets you deal with other bulky waters, I suggest removing Psyshock.

Thunder Wave has worked well for me, so you might want to try it on Deoxys. This will let you cripple enemy sweepers.

Nidoqueen is fine with Stealth Rock, but Fire Blast is probably better than Flamethrower here.
 
Hey looks like you have a pretty great stall team in the works. I think I have a suggestion for you though that imo would make your team better, specifically against other stall teams. I think a utility defensive Blastoise could help your team a lot, the main reason for this is while keeping up the stall nature of your team, you now have a good rapid spinner on your team, which without your own, could leave you dangerously open to other stall teams. This would fit in perfectly over Slowbro for an easy switch, but if you're really adamant to keep Slowbro, you could try fitting it in elsewhere. Well here is the set:

Blastoise @ leftovers
Nature@ Bold
252 HP / 252 Def / 4 SpD
Rapid Spin
Scald
Foresight
Ice Beam / Toxic / Dragon Tail

Hope this helps! Good luck.
 
Red M- I need Dusclops to prevent my opponent from spinning away my entry hazards has that's always a problem even if I can easily just set them back up. However I will try using Thunder Wave on Deoxys and Fire Blast on Nidoqueen.

Zephyr- Thank you! I put some solid time into making this team and I'm glad you like it. I'll give that Blastoise a try and I'll probably use Dragon Tail in the last moveslot. It looks like it has the bulk to be like Slowbro, only with better typing. if I like it I'll definately change it.

Thanks for the rates so far guys! Keep 'em coming!
 
It concerns me that you have absolutely no Dark-type resist. CB Krookodile is absolutely frightening with Moxie, and Swords Dance Weavile is going to give you head aches. While Xatu is pretty cool and all, i'm not sure it fits too well on full stall. Hitmontop over Xatu would fix your Weavile/Krookodile weakness and gives you a much needed Rapid Spinner. Intimidate is awesome especially for Choice Banders that you really need to soften. Rapid Spin is crucial to beat other stall teams and more defensive minded teams that revolve around Spike Stacking. Hitmontop is just about the best choice for any given stall team just because of its ability to Foresight Rapid Spin, which allows it to easily spin against opposing Dusclops as well as Cofarigus, Golurk, and even Mismagius with enough SDef investment.

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 136 Def / 124 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Rest
- Rapid Spin
- Foresight

You may be a bit confused about Rest, but it goes along with my next suggestion. I suggest using Chansey over Amoongus, as it gives you a much more definite Special Wall that is also capable of healing your teams status conditions via Aromatherapy/Heal Bell, Chansey can also set up Stealth Rock against basically any threatening special sweeper outside of Mismagius (who may set up/Taunt) and is in general a fantastic wall. Putting Stealth Rock and Chansey would also free up a slot on Nidoqueen so you could run Toxic Spikes. With team preview you can easily see if your opponents team is going to have trouble with Toxic Spikes, and if they won't have trouble, Nido can spam Dragon Tail to rack up damage from Spikes and Stealth Rock anyway since its so bulky.

Its also worth mentioning that you may have trouble with Nasty Plot/Calm Mind variants of Mismagius. The only things that would fix this are either Spiritomb > Dusclops as it can easily Pursuit Missy, or running Eviolite Ferroseed over Deoxys. It provides you with Spikes and Leech Seed as well as possibly the best defensive typing in the game!

Anyway cool team hope i helped!
 
Nasty Plot+Heal Bell Togekiss is an absolute nightmare for this team to face, since it gets easy boosts against Slowbro or Dusclops, can shrug off status, and blow through your whole team with Air Slash. My suggestion is to try a Scarf Rotom over Dusclops. It still spin blocks but unlike Clops, it can 2HKO Togekiss with Thunderbolt, abuse hazards with Volt Switch, and use Trick to help out against opposing stall. It brings some much-needed speed and offensive power to the team as well. Will-O-Wisp may seem out of place on a choiced Pokemon but it goes a long way in helping against Donphan and it's got great utility after you've tricked off the scarf. Max HP may also seem weird, but it's needed incase the aforementioned Donphan hits you with a surprise Assurance and generally extends your longevity alot. Hazard support makes up for the loss of power.

Rotom @ Choice Scarf | Timid | 252 HP / 36 SpA / 220 Spe
Volt Switch | Thunderbolt | Will-O-Wisp | Trick


I also fully support august's Hitmontop suggestion. Good luck with your team!
 
idk what Amoonguss is doing personally, but you have a serious issue with escavalier, being able to basically switch in, cripple something, switch out, and repeat the process. killing it is entirely dependent on getting spikes out, which it won't let deoxys-d do since it has megahorn. i suggest you replace it with arcanine to patch up that weakness, as well as combat the issue with togekiss like bkc said with a sp.def spread. that, and go with rotom over dusclops as well.
 
August- I'm still currently testing testing Blastoise has a rapid spinner but I can keep Slowbro and then test my team without Xatu and see if I like it. Blastoise just doesn't have the base defence to really take hits like Slowbro did.

I will also try using Spiritomb >> Dusclops has it provides me with the necessary spin blocker. Thank you for the rate.

Ever time I try to use Chansey on PO it says it's no longer allowed in the UU tier so I think Chansey is OU and not UU anymore but if I can use it I will gladly use it instead of Amoonguss.

BKC- I don't know about using Scarf Rotom... Because then my team is leaning more and more toward offensive than full stall. I may still test it however. Thank you for the rate.

ToF- Amoonguss does quite a bit for my team actually. It cripples two pokemon at a time with Spore and Stun Spore, ruins any boosts the opponent gets while it can also 3HKO weaker water type pokemon. I may still look at Arcanine but if I add both Arcanine and Rotom my team becomes balanced and no longer stall which is NOT what I want from a team rate. But thank you still for the rate.
 
your definition of offensive and balanced don't matter. your team is still a stall team regardless of what pokemon you use, and who cares if you're winning games anyway. arcanine has been a staple on uu stall teams since gen 4 for your information.
 
Hey there, Lucien! I myself noticed a major dark and ghost weakness on your team. I suggest replacing a couple of those Pokemon with resists, and Twave over toxic on slowbro.
 
Hey there, Lucien! I myself noticed a major dark and ghost weakness on your team. I suggest replacing a couple of those Pokemon with resists, and Twave over toxic on snorlax.

I'll be revamping my team soon that removes that weakness. And Snorlax isn't on this team... But reguardless thank you for the rate.
 
Putting xatu on a team w/ entry hazards is sorta redundant. Also sesmic toss over night shade for dusclops because it can hit more types. Use sheer force nidoking over sheer force nidoqueen because you alredy have Xatu to bounce SR.
 
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