Inspired by the movie of the same name, this team is composed of standard sets that have been proven time and time again. While it is certainly unoriginal, it gets the job done. There are no gimmicks or surprises here; just awesomeness and consistency.
This team is intended for WIFI, so disregard Tyranitar and Rotom-A, because of Weather clause and the fact that the formes aren't allowed on Platinum WIFI.
Please try to use constructive criticism; if you think something sucks tell me why!
Alright, lets get on with the team.
Azelf's role is primarily to set up the Stealth Rock that chips away at my opponents and makes it easier to KO them. Taunt is useful for slower leads such as Roserade, Swampert, and Bronzong. Fire Blast is a more reliable attack than Psychic in my opinion, and Explosion is used once its job is done to wipe out bulky leads or to assault the switch-in. This lead is truly hit-or-miss for me; Taunt is a bit of a tricky move, because many leads expect it and will fire off an attack, breaking Azelf's sash and wasting its turn. Additionally, Aerodactyl seems to have become extremely popular lately, and it is something that Azelf can't do much against. At other times, it plays beautifully, preventing special moves, setting up rocks, and then destroying at least one Pokemon before fainting. Overall, though, I'd have to say that I'm not entirely happy with it as my lead; I am considering trying out Scarfed Jirachi, due to it being a bit bulkier and being able to cut my opponent's momentum with Trick while maintaining my own with U-Turn.
Starmie @ Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 136 HP/156 Special Attack/216 Speed
~Hydro Pump
~Thunderbolt
~Rapid Spin
~Recover
Starmie's role is to use Rapid Spin to clear out the Stealth Rocks, Spikes, and Toxic Spikes that my team hates. Hydro Pump is a bit less accurate than surf, but deals much more damage against Ghost-type switch ins than Surf. Thunderbolt is useful for killing off weakned Gyarados and delivering neutral hits to Salamence, neither of which can OHKO due to Starmie's bulk. Recover allows it to stay alive longer so that it is able to Rapid Spin when my opponent's ghosts are gone.
Overall, I believe that Starmie is the most expendable member of the team. I've got Azelf to taunt, and with all the ghosts running around, it's hard to Rapid Spin early in the game. By the time I've dealt with the ghosts, there's almost no point spinning away the rocks, because it is at those stages of the game where a more agressive style of play becomes crucial.
Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EVs: 248 HP/252 Attack/8 Speed
~Bullet Punch
~Pursuit
~Superpower
~U-Turn
Scizor helps to pick off frailer foes such as Latias and Gengar, but U-turn is my move of choice early on in the game, especially when I don't know if my opponent has a Gyarados that could set up on the switch or a Magnezone that could trap and demolish Scizor. I'm very happy with the CB Set; Swords Dance is a bit too slow for my playing style. I'm open to trying the SD set if somebody can give me a valid reason why, but CB U-Turn is pretty tasty.
Gyarados @ Leftovers
Nature: Adamant
Ability: Intimidate
EVs: 156 HP/72 Attack/96 Defense/184 Speed
~Taunt
~Dragon Dance
~Waterfall
~Bounce
Gyarados is probably the most dangerous member of this team. It's able to Dragon Dance against Scizor and the like, Taunt expected Roars or Thunder Waves, Dragon Dance a second time as they switch out again, and use its powerful STAB Waterfall and Bounce to eliminate 2-3 enemies.
Why Bounce? It's actually an amazing move, despite its shaky accuracy. It's got a high base power, complimented by STAB, a 30% paralysis rate, and give free Leftovers recover, as well as protection from random Explosions. While Flying may not be the best in terms of type coverage, I've never really had problems with it; It deals Neutral damage to many Pokemon in OU such as Scizor, Latias, Salamence, etc. It's super-effective against Infernape, Machamp, Celebi, and Breloom, who can't Sub to protect itself after Taunt. Gyarados is definitely the star of the show.
Latias @ Choice Scarf
Nature: Timid
Ability: Levitate
EVs: 4 HP/252 Special Attack/252 Speed
~Draco Meteor
~Thunderbolt
~Surf
~Trick
Scarf Latias gives me a revenge killer to take on Gyarados and Salamence, and its Trick is great against things like Suicune, and Blissey. Draco Meteor hits hard and the defense drop isn't too detrimental due to its hit and run nature. Thunderbolt is for said Gyarados, and Surf defeats Heatran. I'm considering using Hidden Power Fire here, because Scizor is a common switch in to Draco Meteor, and wrecks with Pursuit. I'm not sure if I should take out Surf or Trick for it. Heatran isn't all that common, and Gyarados can take its hits fairly well (After a DD, it can outspeed Scarfed versions with Bounce to dodge the explosion) and Surf doesn't hit much else that Draco Meteor wouldn't. Trick, on the other hand, is a bit difficult to use, and it might be more consistent just to use another attack.
Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EVs: 64 Attack/252 Special Attack/194 Speed
~Close Combat
~Fire Blast
~Hidden Power (Ice)
~Grass Knot
Infernape's amazing coverage and wall breaking ability have been extremely useful for me. He's definitely not much of a sweeper, because a lot of things can force him to switch; still, if I predict correctly, he can score a few KOs, and with a base speed over 100, it's capable of mowing through teams that have lost their Scarfers and Latias and such. I really love him on paper, but there have also been a few times when he's been useless; it's hard to switch him in due to his frailty, and sadly enough, Grass Knot rarely seems to be able to OHKO things like Swampert. Not really sure if I should bother with Infernape, or take it out for something a bit sturdier like Heatran.
Well, that's my team. I hope that I can get some advice to help with it because while I've gotten pretty decent at predicting and whatnot, I'm a pretty junk team builder (Hence why it's so standard) and so it would be great to have some experienced members give me some tips.
This team is intended for WIFI, so disregard Tyranitar and Rotom-A, because of Weather clause and the fact that the formes aren't allowed on Platinum WIFI.
Please try to use constructive criticism; if you think something sucks tell me why!
Alright, lets get on with the team.
Overview:
In-Depth:
Azelf @ Focus Sash
Nature: Naive
Ability: Levitate
EVs: 4 HP/252 Special Attack/252 Speed
~Taunt
~Stealth Rock
~Fire Blast
~Explosion
In-Depth:
Azelf @ Focus Sash
Nature: Naive
Ability: Levitate
EVs: 4 HP/252 Special Attack/252 Speed
~Taunt
~Stealth Rock
~Fire Blast
~Explosion
Azelf's role is primarily to set up the Stealth Rock that chips away at my opponents and makes it easier to KO them. Taunt is useful for slower leads such as Roserade, Swampert, and Bronzong. Fire Blast is a more reliable attack than Psychic in my opinion, and Explosion is used once its job is done to wipe out bulky leads or to assault the switch-in. This lead is truly hit-or-miss for me; Taunt is a bit of a tricky move, because many leads expect it and will fire off an attack, breaking Azelf's sash and wasting its turn. Additionally, Aerodactyl seems to have become extremely popular lately, and it is something that Azelf can't do much against. At other times, it plays beautifully, preventing special moves, setting up rocks, and then destroying at least one Pokemon before fainting. Overall, though, I'd have to say that I'm not entirely happy with it as my lead; I am considering trying out Scarfed Jirachi, due to it being a bit bulkier and being able to cut my opponent's momentum with Trick while maintaining my own with U-Turn.
Starmie @ Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 136 HP/156 Special Attack/216 Speed
~Hydro Pump
~Thunderbolt
~Rapid Spin
~Recover
Starmie's role is to use Rapid Spin to clear out the Stealth Rocks, Spikes, and Toxic Spikes that my team hates. Hydro Pump is a bit less accurate than surf, but deals much more damage against Ghost-type switch ins than Surf. Thunderbolt is useful for killing off weakned Gyarados and delivering neutral hits to Salamence, neither of which can OHKO due to Starmie's bulk. Recover allows it to stay alive longer so that it is able to Rapid Spin when my opponent's ghosts are gone.
Overall, I believe that Starmie is the most expendable member of the team. I've got Azelf to taunt, and with all the ghosts running around, it's hard to Rapid Spin early in the game. By the time I've dealt with the ghosts, there's almost no point spinning away the rocks, because it is at those stages of the game where a more agressive style of play becomes crucial.
Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EVs: 248 HP/252 Attack/8 Speed
~Bullet Punch
~Pursuit
~Superpower
~U-Turn
Scizor helps to pick off frailer foes such as Latias and Gengar, but U-turn is my move of choice early on in the game, especially when I don't know if my opponent has a Gyarados that could set up on the switch or a Magnezone that could trap and demolish Scizor. I'm very happy with the CB Set; Swords Dance is a bit too slow for my playing style. I'm open to trying the SD set if somebody can give me a valid reason why, but CB U-Turn is pretty tasty.
Gyarados @ Leftovers
Nature: Adamant
Ability: Intimidate
EVs: 156 HP/72 Attack/96 Defense/184 Speed
~Taunt
~Dragon Dance
~Waterfall
~Bounce
Gyarados is probably the most dangerous member of this team. It's able to Dragon Dance against Scizor and the like, Taunt expected Roars or Thunder Waves, Dragon Dance a second time as they switch out again, and use its powerful STAB Waterfall and Bounce to eliminate 2-3 enemies.
Why Bounce? It's actually an amazing move, despite its shaky accuracy. It's got a high base power, complimented by STAB, a 30% paralysis rate, and give free Leftovers recover, as well as protection from random Explosions. While Flying may not be the best in terms of type coverage, I've never really had problems with it; It deals Neutral damage to many Pokemon in OU such as Scizor, Latias, Salamence, etc. It's super-effective against Infernape, Machamp, Celebi, and Breloom, who can't Sub to protect itself after Taunt. Gyarados is definitely the star of the show.
Latias @ Choice Scarf
Nature: Timid
Ability: Levitate
EVs: 4 HP/252 Special Attack/252 Speed
~Draco Meteor
~Thunderbolt
~Surf
~Trick
Scarf Latias gives me a revenge killer to take on Gyarados and Salamence, and its Trick is great against things like Suicune, and Blissey. Draco Meteor hits hard and the defense drop isn't too detrimental due to its hit and run nature. Thunderbolt is for said Gyarados, and Surf defeats Heatran. I'm considering using Hidden Power Fire here, because Scizor is a common switch in to Draco Meteor, and wrecks with Pursuit. I'm not sure if I should take out Surf or Trick for it. Heatran isn't all that common, and Gyarados can take its hits fairly well (After a DD, it can outspeed Scarfed versions with Bounce to dodge the explosion) and Surf doesn't hit much else that Draco Meteor wouldn't. Trick, on the other hand, is a bit difficult to use, and it might be more consistent just to use another attack.
Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EVs: 64 Attack/252 Special Attack/194 Speed
~Close Combat
~Fire Blast
~Hidden Power (Ice)
~Grass Knot
Infernape's amazing coverage and wall breaking ability have been extremely useful for me. He's definitely not much of a sweeper, because a lot of things can force him to switch; still, if I predict correctly, he can score a few KOs, and with a base speed over 100, it's capable of mowing through teams that have lost their Scarfers and Latias and such. I really love him on paper, but there have also been a few times when he's been useless; it's hard to switch him in due to his frailty, and sadly enough, Grass Knot rarely seems to be able to OHKO things like Swampert. Not really sure if I should bother with Infernape, or take it out for something a bit sturdier like Heatran.
Well, that's my team. I hope that I can get some advice to help with it because while I've gotten pretty decent at predicting and whatnot, I'm a pretty junk team builder (Hence why it's so standard) and so it would be great to have some experienced members give me some tips.