bluedoom died
[Passive 1: Public Opinion]
You begin the game with one charge of Active 1: Propagandise. After its first use it will permanently lock, only unlocking should no remaining alive players be propagandised. The most recently propagandised player will be the carrier of any uses of Active 2: This Is Cool This Seems Like A Great Idea, as they are happy to lend themselves to your cause. You will receive the name of the most recently propagandised player, and therefore the carrier of the ability
[Active 1: Propagandise]
At night, you may target a player with “Night X - Pay Millions to Tech Companies to Feed Your Content to [PLAYER1]”.. Propagandised players will not be informed that they are propagandised, but will receive a message the day after they have been propagandised that reads “You also must target a(n additional) player today, for reasons you do not know. Target them with “Night X - idfk [PLAYER1]” If you do not target a player today your target will be determined randomly.”. While they do not know what it does, the effect of this action is the same as Active 1: Propagandise, and PLAYER1 will receive one more level of being propagandised. They may target you with this, and if you are propagandised the usual rules of your role applies.