Dear des121,
You are Cold Case.
Cold Case was a copaganda show. I uh, don’t have much more frame of reference than that, as my deep-seated dislike of the police and rock bottom tolerance for on-screen violence and gore makes me incapable of engaging with copaganda shows properly. Besides Brooklyn-99, which is great, but is a satire of copaganda shows (while also kinda circling back to being copaganda in a way that gives it universal appeal both to those who like and dislike the police), but you didn’t submit that so it’s kinda by-the-by.
[Passive 1: Double Casting]
Apparently what set Cold Case apart from other copaganda shows was its guest characters would often be double casted, with a younger version featured in flashbacks and an older version for present day scenes.
This ability and your Active 1: Casting ability come as a bit of a package. As you are Double Cast in your role, any abilities that target you at night, besides the factional nightkill, will also target an additional player. You may choose which player is additionally targeted with Active 1: Casting, or you can idle the ability and leave it up to chance. Anyone who targets you will not be informed who the second player is, but they will receive two results on the affected ability.
[Active 1: Casting]
As mentioned before, what really set the show apart was the double casting according to Wikipedia. I’m going off of what I have, OK.
At night you may target another player with “Night X -- Guest Star [PLAYER1]”. PLAYER1 will be cast in the show for the night as your flashback actor, and so therefore will be targeted by any abilities that also target you tonight. As these shows usually don’t guest star actors multiple times, you may not target a player with this ability more than once.
[Active 2: Cop]
You can’t have a copaganda show without cops! It’s most of the word!
At night you may target another player with “Night X -- Solve a Cold Case With [PLAYER1]”. You will share your progress on a cold case with PLAYER1. PLAYER1 will, resultantly, learn some information about the game. The information they learn is pre-determined, and you will not also learn this information. PLAYER1 will not know why they learned this information, but will be told it’s true.
You are Town. You win when all mafia are dead.