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NOC WikiMafia 2 Game Thread [MAFIA WIN]

So the group of people that want to / are okay with voting des are:
StupidFlandrs48, Dead by Daylight, AirC, Blizihguh (a fairy, pulsar512b)

Mathematically there is at least one mafia within these because there are only 3 non-confirmed townies outside of this list (myself, tommy, des) and from my perspective I know there are two mafia there because I know I'm town
 
VOTECOUNT 6.2

des (6) -
Flandrs, DBD, AirC, Bliz, a fairy, pulsar
Bliz (2) - Tommy, Bliz

Not Voting (2) - joey, saber

With 10 players alive, it takes 6 votes to hammer

That's Hammer
 
des died

Dear des121,

You are Cold Case.

Cold Case was a copaganda show. I uh, don’t have much more frame of reference than that, as my deep-seated dislike of the police and rock bottom tolerance for on-screen violence and gore makes me incapable of engaging with copaganda shows properly. Besides Brooklyn-99, which is great, but is a satire of copaganda shows (while also kinda circling back to being copaganda in a way that gives it universal appeal both to those who like and dislike the police), but you didn’t submit that so it’s kinda by-the-by.

[Passive 1: Double Casting]

Apparently what set Cold Case apart from other copaganda shows was its guest characters would often be double casted, with a younger version featured in flashbacks and an older version for present day scenes.

This ability and your Active 1: Casting ability come as a bit of a package. As you are Double Cast in your role, any abilities that target you at night, besides the factional nightkill, will also target an additional player. You may choose which player is additionally targeted with Active 1: Casting, or you can idle the ability and leave it up to chance. Anyone who targets you will not be informed who the second player is, but they will receive two results on the affected ability.

[Active 1: Casting]

As mentioned before, what really set the show apart was the double casting according to Wikipedia. I’m going off of what I have, OK.

At night you may target another player with “Night X -- Guest Star [PLAYER1]”. PLAYER1 will be cast in the show for the night as your flashback actor, and so therefore will be targeted by any abilities that also target you tonight. As these shows usually don’t guest star actors multiple times, you may not target a player with this ability more than once.

[Active 2: Cop]

You can’t have a copaganda show without cops! It’s most of the word!

At night you may target another player with “Night X -- Solve a Cold Case With [PLAYER1]”. You will share your progress on a cold case with PLAYER1. PLAYER1 will, resultantly, learn some information about the game. The information they learn is pre-determined, and you will not also learn this information. PLAYER1 will not know why they learned this information, but will be told it’s true.

You are Town. You win when all mafia are dead.

Night 6 Start
 
Dead by Daylight died
Dear Dead by Daylight,

You are Liz Truss Lettuce.

I feel like you subbed this article as a bit of a pander to me, which I appreciate. However, unfortunately, I never really got on board with the lettuce thing lol. Not because I felt bad for Liz Truss, God knows I didn’t and still don’t, but rather because the Daily Star is hardly a paper with any type of journalistic intent or interest in challenging the powerful. If anything, the reason why the Liz Truss Lettuce was notable was because it communicated clearly that the wealthy establishment were planning to take Liz Truss down imminently, and that sure came to pass.

[Passive 1: Hit Piece]

An entirely establishment paper like the Daily Star coming out with the lettuce meme was truly the domesday book for Liz Truss. Daily Star journalists are far more entrenched among the powerful than Liz Truss ever was, as she was the outsider challenger to establishment candidate Rishi Sunak. And though Liz was wrong about everything and extremely harmful to the ordinary person, she was so bad that she was also harmful to the wealthy. Like she really made no one’s life better, bless her heart.

You begin the game with all of your abilities locked besides Active 1: Political Assassination, which basically exists only as part of this Passive. Your other abilities will unlock should the player you target with Active 1: Political Assassination die.

[Active 1: Political Assassination]

Political assassination doesn’t always involve death. Liz was by all means politically assassinated, as the powerful did everything they could to get her out of office ASAP. From strategically tanking stocks to every single journalist in the country immediately calling her policies failures and demanding she resign almost as soon as she assumed office, it was clear that anything she did would be doomed to fail. Personally, I’m certain that she resigned because she saw the writing on the wall and realised that if she didn’t she would soon die in an accident.

On night 1 you must target a player with “Night X -- Proscribe [PLAYER1] as an Enemy of the Establishment”. PLAYER1 will become an enemy of the establishment and, resultantly, be the player you need to kill for your other abilities to unlock. This ability may be disrupted -- that is to say, redirected or similar -- but may not fail and will therefore bypass protection.

[Active 2: Nonono Don’t Think About That]

[LOCKED]. This ability will unlock when the Enemy of the State dies.

Redirector. Flavour: distracting the public from what actually matters and onto dumb tabloid bullshit like the lettuce of “celebrity” stuff more widely. Write it up tomorrow bruv.

As I say, the Liz Truss Lettuce was a redirection of public opinion away from legitimate political and economic education for the masses. Distraction with gimmicks is a useful political tool, because even people who try to be and think they are up to date with current affairs don’t notice what they’re not being told.

At night you may target another player with “Night X -- Distract [PLAYER1] With a News Story About [PLAYER2]”. PLAYER1 will realise that PLAYER2 is the enemy, and therefore will target PLAYER2 with any actions they use tonight. This includes the factional kill.

[Active 3: Refusal to Resign]

[LOCKED]. This ability will unlock when the Enemy of the State dies.

What about the universe where Liz Truss didn’t resign? I expect political assassination would’ve taken on a different meaning…

At night you may target another player with “Night X -- Politically Assassinate [PLAYER1]”. PLAYER1 will die. This ability will unlock after its first use.

You are Town. You win when all mafia are dead.

Tommy died
Dear Tommy,

You are a Jester.

A jester is a mafia role that wins when they are voted out in the day vote. I’m not giving you that ability, but good try. Historically, jesters are actually pretty cool. While they were basically just comedians, the most famous jesters were those who were integrated into the court, and thus immune to the usual censorship of other comedians. It’s pretty cool to be the only guy able to mock the king and live to tell the tale.

[Passive 1: Court Immunity]

As I say, the coolest thing about jesters historically is their ability to mock the powerful and get away with it. In fact, not only could they get away with it, but they were paid to do it. Only the jesters integrated into the court though, and I suppose your immunity only extends to members of the court too.

Any actions used by members of the court will fail if they target you. Members of the court will be informed of this when invited to your court. Furthermore, Active 3: Close to Power will unlock when you die.

[Active 1: Oh Right I Guess You Need a Court]

It’s in the name really, you can’t be immune to members of the court without a court. So I guess you’ll need to make one.

At night, you may target a player with “Night X -- Be Really Funny At [PLAYER1] To Induct Them Into Your Court”. You will be really funny at PLAYER1 and induct them into your court. This will also add them to the neighbourhood chat. The player will receive the following message when targeted: “Tommy has invited you to join the court. You cannot refuse. You will shortly be added to his neighbourhood chat. Furthermore, if you try to target Tommy with an action, it will now fail.”. You begin the game with two charges of this ability, and will earn an additional charge whenever a member of the court dies.

[Active 2: Close to Power]

[LOCKED]. Unlocks when you die.

Fine, fine, I’ll play into the jester pick a bit. You don’t win now that you’re dead, but you do get to do something!

Before joining the graveyard, you may target a surviving member of the court with “Share Your Notes on [PLAYER1]”. I will post PLAYER1’s Role PM in the thread, with their win condition omitted. You may also choose not to use this ability, and I’ll just give you the graveyard link if you decide that.

You are Town. You win when all mafia are dead.

This means that scum have 4 players alive, while town only have 3. Therefore, Congrats Mafia!

Remaining roles in no particular order:

AirC
Dear AirC,

You are the Emu War.

The Emu War is a great case study in pacifism and why militarisation is only ever harmful to people. The sole reason Australia participated in World War I was lingering British colonial rule despite recently acquired symbolic independence; the continent of forcibly deported convicts, mostly for petty crimes that today wouldn’t even earn a custodial sentence, were then forcibly conscripted into dying in lands far away from their new home at no benefit to their homeland or families. As ever, following the war, the treatment of the survivors of conscription by the state was inhumane, as Australia funnelled them into agrarian expansionist projects with unmet promises of material support. This culminated in trying to solve their bad treatment of ex-conscripts with new conscripts, as of course the only way to manage an animal population is with machine guns. Bullets are cheaper than fences!

Passive 1: Conscription

You are not a person, you are a conscript. You are no longer even you, simply a human number that the state had decided is worth putting in front of a gun with a gun of your own. You survived that, unlike many of your fellow human numbers, but new human numbers have arrived to shoot birds. Not many birds, mind; the human numbers are bad at shooting the bird numbers.

You are unable to target names of players with any actions. Instead, the player list has been randomised into a list, and you must target a number between 1 and 18 at night. At first you only know what number you are, but you will be updated with what number players are when they die.

Active 1: Fallen Number

While your fellow numbers are just numbers while alive, sometimes when a number dies people remember that they were a human, not a number. Of course, all this means is that your Commanding Officer realises they had a particular skill that they are no longer able to be used for, so they need a remaining number to replace the fallen number.

At night, you may target a number on your number list with “NIGHT X - Mandatory Orders to Replace [NUMBER1]”. Then follow it up with the similar ability formatting of whatever NUMBER1’s Active 1 is in their flipped Role PM. Or, usually it’ll be their Active 1, but for some roles you may have access to an alternative Active ability for a variety of reasons; when flips happen I will inform you privately with what ability you are able to use. NUMBER1 must be a player you know the identity of (i.e. dead), while NUMBER2 must be a player you do not know the identity of (i.e. alive). You will use NUMBER1’s Active 1 ability on NUMBER2. Once a number has been used as NUMBER1 it may never again be used as NUMBER1.

Passive 2: Blind Gunfire

Listen, I’ve never shot an emu with a machine gun. Has to be said, I haven’t tried, and I don’t plan to try at any point. But it doesn’t seem that hard. Machine guns famously fire pretty quick, and while emus are quick runners, they’re also pretty big targets. They don’t even have the minimal, cost-effective protective gear the state gave to conscripts like you to craft a false narrative of care for your life when they shipped you off to Europe! Despite this, those new human numbers who showed up at your house to try and shoot the bird numbers seem pretty bad at this whole shooting thing.

On any night where you are unable to use Active 1: Fallen Number due to having no eligible targets for NUMBER1, those human numbers sent to your house will take the opportunity to try and shoot bird numbers. This will make you immune to all actions that night, as no one will be able to get close enough to you to do anything to you amidst all the wild gunfire. It will not result in any deaths, of course, since these human numbers can’t hit an emu so they definitely can’t hit another human. I will notify you at the start of the night whenever Passive 2: Blind Gunfire is active.

You are Mafia. You win if there are the same number of mafia remaining as town, or more.

Blizihguh
Dear Blizihguh,

You are Lancelot Link, Secret Chimp.

Lancelot Link, Secret Chimp, is an American TV show noteworthy pretty much solely because of how it was produced. Which was recording footage of chimps, terming them actors somehow, and then dubbing over their lip movements with real humans attempting to sync the words up to the mouth movements. Which I imagine was difficult and/or unsuccessful considering chimps don’t talk but, hey, I haven’t seen the show.

[Passive 1: Gorilla vs Human]

Y’know that viral “debate”, who would win if 100 men fought 1 gorilla? I don’t know the answer to that one (ok I do, the gorilla wins), but it doesn’t matter. Because today we’re answering the question of who would win if 1 man fought 1 gorilla.

If only one person attempts to target you during a phase, their action(s) will fail. This is because you would destroy them, and they know that, so they don’t even try. Only approach a gorilla if you’ve got strength in numbers!

[Active 1: Castration]

I hadn’t heard of this show before, and reading the Wikipedia article the only thing I could ponder was how the chimps were treated. Wikipedia surprisingly doesn’t have a section on this, but after a brief Google the main thing that comes up is that almost every single chimp on set was castrated. Which is ridiculous and I hate it. I’m against any form of sterilisation unless it’s life-saving, and I don’t think featuring in this TV show was life or death. If it was, that’s worse.

At night you may target a player with “Night X -- Castrate [PLAYER1]”. You will castrate PLAYER1. As a result of this castration, PLAYER1 will become untrusting of others, and therefore any beneficial actions that attempt to target them tonight will fail. Beneficial is a semi-arbitrary category determined by me pre-game, but what’s affected by this makes sense, trust. This ability will fail if it targets the same player as the factional nightkill.

You are Mafia. You win if there are the same number of mafia remaining as town, or more.

Flandrs
Dear StupidFlandrs48,

You are Wilhelm Scream.

A soundbite over-used into fame, the Wilhelm Scream is pretty surprisingly old. Tragically, the man who performed the Wilhelm Scream never received royalties for it, which is quite possibly why it was used so much. Largely it’s famous for being so over-the-top and exaggerated that it actually fits in almost none of the scenes it’s used in, which is usually when a character on screen dies. But when it’s free to use, and readily available, that matters more!

[Passive 1: Dying]

What was I meant to do x3 You chose an article that’s only relevant immediately before someone dies, and whose value is held within the fact that it’s used when people die. So your passive kinda has to be around death.

When you die, whether at night or day, your scream will leave such a mark that you will continue to be able to speak for one additional day. Furthermore, your abilities will unlock. However, your abilities can only be used right before you go to the graveyard. I.E. if you die at night you’ll just use them the next night as normal, but if you die at day you will learn what your abilities are right away, but be unable to use them that immediate night, only the night after.

[Active 1: Parting Shot]

[LOCKED]. This ability will unlock when you die.

The scream is largely famous due to its cartoonish pitch and volume. Particularly in the one Stormtrooper clip. That’s where I first learned about it.

At night you may target another player with “Night X -- AHHHHHHHHHHHHHH AT [PLAYER1]”. You will scream so loudly in PLAYER1’s ear that they will get a headache and go lie in bed. They will, therefore, be unable to use an action tonight.

[Active 2: Discovered Identity]

[LOCKED]. This ability will unlock when you die.

For decades the true performer of the Wilhelm Scream was debated and unclear. Eventually, only after his death, we got reasonable confirmation and evidence of the performer’s identity: Sheb Wooley.

At night you may target another player with “Night X -- Discern [PLAYER1]’s Identity”. If PLAYER1 is town, then their alignment will be posted in-thread at the beginning of the following day, by me. If PLAYER1 is not town, I’ll just ask you to submit another target. Doesn’t matter if you learn they’re not town, since you’re headed to the graveyard right after anyway!

You are Town. You win when all mafia are dead.

saber
Dear saberslasher11,

You are WIkipedia:Unusual Articles

This page is a collection of unusual articles on Wikipedia. It also has a serious problem of memory leakage; whenever I open the page I can watch in Task Manager my computer’s memory usage quickly rise from ~30 to just under 100 before the tab will crash, at which point my memory quickly retreats back down to its rest at around 30. However, I can see whenever it is visible that it’s kinda just a list of other articles…

[Passive 1: Memory Leakage]

This might be a bit fourth wall breaking, but I’d call that unusual, wouldn’t you? I uh, I hope other people can reproduce the memory leakage this page has on their own devices, because otherwise this kinda doesn’t make any sense lol.

Due to your issue with memory leakage, you only get one use your Active 1: A Lil Quirky. After you use your ability once, your tab will crash, and you will become a vanilla town.

[Active 1: A Lil Quirky]

Unusual articles that remain on Wikipedia have probably been pretty rigorously researched. Most Wikipedia articles are obviously true, or historical, or well-documented, and are therefore fairly easy and simple to archive appropriately on Wikipedia. But for the unusual articles, particularly those documented on this page directory, I have to assume some drawn out discussions as to their accuracy have been had among Wikipedia’s staff, which means greater critique.

At day you may message me with “Day X -- Be Verified By A Mod”. I will, whenever I see you do this, post your alignment in the thread. For example, “saberslasher11 is town”, or “saberslasher11 is mafia”. I’m making the roles before I rand the game, you might get this role as mafia lol, but you’re intended as an innocent child.

You are Town. You win when all mafia are dead.

pulsar
Dear pulsar512b,

You are MKUltra.

MKUltra was a period of non-consensual human experimentation undertaken by the CIA. What makes MKUltra slightly more unique than the CIA’s current non-consensual human experimentation is that it was generally enacted upon its own citizens; nowadays western states tend to experiment on international populations using their wealth and lingering colonially entrenched global power to settle land in other countries called “military bases” that keep “accidentally” harming local civilian populations. Also noteworthy about MKUltra was that it was largely centred around LSD and, contrary to the traditional consensus produced in large part by MKUltra, LSD is awesome. You can use a dog to attack people but it doesn’t stop dogs collectively being awesome either.

[Passive 1: Black Site Programme]

Human experimentation and torture is a logistical nightmare! Like, nowadays it’s kinda a social taboo to spike someone with drugs and then wire their brain up to an electric thingy, for some reason. So finding somewhere where you can torture freely can be challenging. Luckily for MKUltra it was conducted by the USA during the Cold War, so you can just strongarm some foreign governments into giving you secret detention camps -- known casually as black sites -- to let you do the torture there. If they say no it’s because they’re communist, and we both know the US military has something to shoot about communism!

Your role is designed in a sort of… linear manner. You can only choose the target of your first Active ability, Active 1: State-Sanctioned Kidnapping. After targeting a player with this ability they will gain the Kidnapped status, and you will continue targeting them each night with subsequent Active abilities until they die or you use Active 1: State-Sanctioned Kidnapping again. Your abilities will be used in numerical order, progressing only to the next number the night after it was used successfully. If you kidnap another player, your ability usage against that player will begin again from Ability 1 into Ability 2 and so forth. This is also true if you kidnap the same player for a second time, your abilities start back at the beginning.

[Active 1: State-Sanctioned Kidnapping]

This role is biased! It’s not state-sanctioned kidnapping if they’re an enemy of the state. Y’know, enemies of the state, like communists or prisoners of war. Or, as one CIA agent so eloquently put it, someone “who can’t fight back”. Is it really oppression if they’re already oppressed? That’s just like, the status quo.

At night you may target a player with “Send a Diplomatic Escort to [PLAYER1]”. You will send CIA operatives to politely escort PLAYER1 to a hotel. PLAYER1 will love the hotel so much that they willingly and enthusiastically choose to stay there until you release them or they die. You can release PLAYER1 at any time by using this ability again, at which point the new target will take PLAYER1’s place in your black si-- hotel. This ability has no other effect beyond giving them the Kidnapped status.

[Active 2: Psychic Driving]

Psychic driving is kinda baby’s first psychiatric torture, and the only torture method pioneered by MKUltra to really find its place in wider culture and society since. It is, in a nutshell, listening to looped recordings of messages on repeat, oftentimes while unconscious or semi-conscious, in the hopes that the subject will internalise the messaging. And now people do this to themselves, turning the recording on before they sleep hoping it will help improve their usual mindset. Thanks CIA!

If you successfully used Active 1: State-Sanctioned Kidnapping last night, and don’t use it again tonight, you will target the Kidnapped player with this ability. While asleep, the Kidnapped player will loop a recording affirming that they “are a strong, powerful person, who can get rich if they simply work harder”. They will become motivated by this message and, in their next night, receive the following message: “You feel a surge of confidence. You may use one of your actions twice tonight.”. This does not affect the factional nightkill.

[Active 3: Hypnosis]

Hypnosis actually pre-dates MKUltra significantly, but in the pursuit of future brainwashing glory sometimes it’s wise to look to the past and the CIA sure did. I’d like to be hypnotised at some point, just to know what it’s really like and whether it really works. By all rational logic and observation it looks like it shouldn’t, and I feel like if it worked consistently there’d be way more clips on YouTube of people acting like dogs or whatever. But some people who’ve been hypnotised will swear confidently it’s real, so y’know. Uh anyway, the way MKUltra tried to use hypnosis was to induce amnesia, so that’s what you’ll be doing.

If you successfully used Active 2: Psychic Driving last night, and don’t use Active 1: State-Sanctioned Kidnapping tonight, you will target the Kidnapped player with this ability. The Kidnapped player will be induced with amnesia, and therefore will not receive night resolution at the end of the night. Instead, they will receive the following message: “You forgot what happened last night.”.

[Active 4: Trip]

Ohhh yeahhhh now we’re getting to the good stuff! Acid time baby! As I say, LSD’s kinda awesome would highly recommend. Honestly, MKUltra’s most lasting legacy to wider society is the damage the project did to LSD’s reputation. Acid has impressive medicinal properties, acting for many as the only mental health medication that makes a dent in their symptoms. It makes sense, since LSD’s effect on people is making underused or dormant neural connections fire and, at times, even establishing new permanent connections that never existed or atrophied past the point of utility. If brain doesn’t work good, change brain, might work better? Seems scientific to me.

If you successfully used Active 3: Hypnosis last night, and don’t use Active 1: State-Sanctioned Kidnapping tonight, you will target the Kidnapped player with this ability. What MKUltra was really about was inventing a “truth serum”, because obviously reality is a poorly written Sci-Fi novel, and that’s a real thing that could exist. In this game it does -- the Kidnapped player will, during their trip, tell you their alignment. You’re an alignment cop, congrats.

[Active 5: Electroconvulsive Therapy]

Incredibly, and I do mean incredibly, despite LSD’s genuine medicinal properties, firing straight up electricity through somebody’s brain was the practice from MKUltra that got adopted into wider medicine. ELECTROCUTION. TO THE SKULL. Don’t electrocute brains, kids.

If you successfully used Active 4: Trip last night, and don’t use Active 1: State-Sanctioned Kidnapping tonight, you will target the Kidnapped player with this ability. They will fucking die. Because you electrocuted their brain. What did you think would happen.

You are Mafia. You win if there are the same number of mafia remaining as town, or more.

Psy / joey
Dear Psypsypsypsypsythe,

You are Apology.

I’m very excited you’ve come back to play, hey Psy :3 . Anyway, an apology is an expression of regret or remorse for actions. Apologising is actually a really complex practice that I don’t really have full time or ability to outline in a Role PM, but it’s a really interesting anthropological topic whose impact can range from really impactful and conciliatory, to outright harmful, depending on the circumstances. Both agents involved in an apology determine the efficacy of the act, though the Wikipedia article doesn’t really engage with this and just emphasises the apologising agent’s context and action as predicating its outcome.

[Passive 1: Two-Way Street]

An apology must be voluntarily given and voluntarily accepted. Unless both conditions are met, an apology will generally do more harm than good. For the purposes of your passive, we’re assuming it is a successful and authentic apology, which will lead to some fun things happening…

You have two active abilities. Though seemingly unrelated, as the embodiment of apology, you will by targeting these two separate players establish a two-way street between them. As a result, you will passively bus drive both targets of your two abilities tonight, meaning that for everyone else who tries to target one player they will instead target the other and vice versa. Both actions must be successful for the bus drive to take place. “Player” in this sense means PLAYER1 of each of your abilities.

[Active 1: Insincere Apology]

Now lets get into what makes an apology unsuccessful. Insincere apologies are an absolutely prolific part of modern society, ranging from casual, instinctive “sorry”s exchanged in order to maintain polite society, to corporate or state apologies issues as a means of brand protection and popularity maintenance. Insincere apologies can still be meaningful, because the recipient of the apology can misread the intention behind the apologising agent, and this is also common. Frankly, this is something I use to get through the day at work, as when someone who calls me at my call centre customer service job is coming in hot, I will issue an apology to disarm them and calm them down regardless of whether it’s genuine or not. And it works.

You may target two players tonight with “Force [PLAYER1] to apologise to [PLAYER2]”. PLAYER1 and PLAYER2 will reconcile tonight and, as a result, be unable to target each other the following night with any abilities. They will be informed of this at the beginning of the following night.

[Active 2: Apology Rejection]

An agent can apologise to another agent, but the second agent is under absolutely no obligation to accept the apology. Whether it’s because they view the apologiser as insincere, or simply that an apology isn’t enough to repair the harm caused by an action, it’s important to always support the victim’s agency in whether they forgive the aggressor or not. Sadly, society has often lost sight of this, and rejecting an apology can result in social pressure to change your mind.

You may target a player tonight with “Force [PLAYER1] Towards Vulnerability”. PLAYER1 will be subjected to social pressure to forgive those who have wronged them, leading to significant vulnerability. As a result, actions that target PLAYER1 tonight that would have otherwise failed will not fail. You know that there are some instances of failure that will still happen despite this ability; this is because this game is undercooked and complicated lmao sorry. Hopefully that won’t happen.

You are Town. You win when all mafia are dead.

a fairy
Dear a fairy,

You are Wikipedia:Long Term Abuse

Being banned from Wikipedia feels like a truly heinous crime to me lmao. Like, Wikipedia is the new Library of Alexandria. Vandalising the Library of Alexandria is ??? I mean it happened, but it’s kinda a wild choice to make. Sadly this game is very time consuming to make so I didn’t get the chance to dig for gold in these banned users, your role’s more about the sort of concept of vandalising Wikipedia.

[Passive 1: Evade The Law]

In order to vandalise Wikipedia, you gotta make an account. And then your account will get banned. And then you’ll have to make another one. VPNs sure are great, huh?

You have a special resource in this game, known as “Alts”. Each of your Active abilities requires you to spend 1 Alt to use. You will register a new Alt every night passively. There are no other restrictions on how many abilities you can use in one night; if you have 5 Alts saved up, you could use one ability 5 times, or one ability 2 times and one 3 times, it’s up to you. However, whenever a player who you have previously vandalised dies, the Wikipedia mods will notice the vandalism and run an IP scan, discovering one of your alts and removing it from your pool. Furthermore, if you die, all effects of your Active abilities will disappear in a blanket IP ban. You begin the game with 2 Alts.

[Active 1: Political Views Vandalism]

These flavour paragraphs are gonna be weak. This is because you subbed a list of banned users x3

At night you may target a player with “Night X -- Add That [PLAYER1] is the Mayor of a Town to their Wikipedia Article”. You will write PLAYER1 being a mayor into reality, thus making their votes during day phases worth exactly 2, no matter what their vote was previously worth. As Wikipedia mods tend to notice changes to political articles fairly quickly, this effect will be active for 2 days before the mods remove it from their article.

[Active 2: Celebrity Status Vandalism]

People pay more attention to what celebrities do. For some reason, idrk. Something called “pop culture” that I hear the elderly are still into. Y’know they watch terrestrial TV live instead of YouTube or piracy? Strange stuff.

At day you may target a player with “Night X -- State That [PLAYER1] is A Celebrity in Their Wikipedia Article”. PLAYER1 will become a celebrity, and so therefore should they target a player at night with an action, their target will be informed. For example, if you target Celever with an action, Celever would receive the message “a fairy visited you last night” at the end of the night. Furthermore, because becoming a celebrity is something people tend to notice when it happens to them, PLAYER1 will receive the message “Whoever you target tonight will be informed that you targeted them, but not informed what you targeted them with.” at the beginning of the night phase. As celebrity articles are some of the most visited on Wikipedia, this effect will only be active for 1 night before the mods remove it from their article.

[Active 3: Personal Life Vandalism]

Probably one of the main reasons people vandalise articles is just cos they really don’t like someone. So just throw some libel into their bio on an alt, I guess?

At day you may target a player with “Night X -- Accuse [PLAYER1] of Cheating on Their Partner in Their Wikipedia Article”. This will alter PLAYER1’s mindstate into that of a cheater, and so therefore they will be unable to target the same player that they had targeted the prior night. Wikipedia’s becoming more of a death note the further down we get these abilities, huh? PLAYER1 will receive the message “You may no longer target consecutively with any of your abilities, unless it is a self-targeted ability.”. As cheating allegations are fairly noteworthy, the Wikipedia mods will notice this vandalism and remove it from PLAYER1’s article after 2 nights.

[Active 4: Energy Vandalism]

IDK does this count as distinct??

At day you may target a player with “Night X -- Accuse [PLAYER1] of Being Tired”. You will deplete PLAYER1’s energy levels, therefore meaning they are unable to use any abilities so long as there is only 1 anti-town player remaining. This lasts for 1 night, and uses two Alts. They will be informed of this at the beginning of the night.

[Active 5: Villainry Vandalism]

Finally, here’s a mechanical ability to close it out. Yeah I uh, ran out of justifications. Well, I ran out a long time ago, let’s be honest.

At night you may target a player with “Night X -- Write That [PLAYER1] Sucks on Their Wikipedia Article”. You’ll decide that PLAYER1 sucks and deserves to die, and because everyone is gonna fact check that on Wikipedia, everyone will agree. Therefore, if PLAYER1 dies while everyone has agreed they suck, you will become a much lauded Wikipedia editor for bringing their villainry to light. You will therefore receive a +2 to your Alts resource. The user will notice that everyone now hates them and report the vandalism to the Wikipedia mods, and so this effect will be removed after 1 cycle.

You are Mafia. You win if there are the same number of mafia remaining as town, or more.
 
Congrats mafia. I'd like to shout out Tommy for having a perfect towncore midgame, phoopes for nailing 3/4 of the scumteam, and joey for his excellent reads even though the game was basically over. I'll also pat myself on the back for submitting my cop on fairy even though I died before it could activate. I thought town played fine as a whole and everybody did a good job projecting their towniness. Many people were obv town this game. I thought mafia was pretty blatantly openwolfing D4 onwards but town could not connect the dots and the evil voices eventually took over the thread.

I'm gonna pull a Yeti and give some critique in hopes that we can all become better, as I do believe that this should have been a town W. I'm not sure why any of genius, phoopes, or des were voted off. Genius is a normally sporadic player who was in line with his town meta and someone who (imo) was basically cleared after the bluedoom vote. Phoopes claimed his role D2 and empowered town on N1. Des was clearly trying to figure out their abilities alongside town in a way that would be very difficult to fake, and their insistence of never having rolled scum read incredibly genuine to me. Personally I wouldn't have voted out liquidrelief after his D2 pop-in but I feel like that vote was more understandable (but did not turn out to be correct). I also thought Tommy was strongly town, especially after the bluedoom vote which he had a heavy influence in.

Town came pretty close to voting off pulsar and had all four mafia members in their PoE at some point in the game, but it seemed that at the start of each day, we started anew and completely forgot what happened in the previous cycles. Running up pulsar and never voting her again was bizarre, especially because her claim was bogus and unprovable. Mafia took huge advantage of that and dominated the opening hours of each day, and town never held them accountable for their lack of voting commitments in previous cycles or noticed their sudden shift in behavior D4 onwards when victory was 1-2 misvotes away. We also completely seemed to forget any implications of our early claims - phoopes should have never been voted out given his role claim and behavior D2.

I think that town also needs to change the way that they read players. We tend to have a fixation on finding a "deepwolf" or "powerwolf" rather than pushing the people who are scummy. I thought that Tommy was pretty towny but it seems that people are overly paranoid of him despite him pushing mafia and genuinely trying to solve. I also think that we tend to scumread players who act erratically or have controversial opinions (genius, saber, des) and give players who fencesit and act inoffensively too many passes (fairy, AirC, etc). I myself am guilty of this too, but every single player has a different playstyle unique to them (both as town and scum), and that needs to be taken into consideration when making reads.

I thought mafia's role claims were pretty weak and not very provable but I wasn't following too closely to comment much on that. Regardless, nobody called them out on that so good on them for getting away with it. Overall, every town member had their bright spots this game but mafia just played better. See everybody next game.
 
Glad you said it this was a rough batch for certain town members' voting patterns.

Gg mafia nice job getting the wagons you wanted to go over.

I think this game had too much going on with the roles and most were never used effectively. Would advise future hosts to not OD on k before writing role pms (love u cel).
 
Damn, my abilities turned out way too weak to be worth dying for yippeeeeeeeee

This was genuinely one of my more enjoyed NOCs though, glad to know my spidey senses weren’t that bad in the end even if I acted on them in the wrong ways a fair bit
 
ggs to all!

Fun game even if all the role madness stuff was very confusing for me. It’s a shame that I had the 8 hour drive to wedding to 8 hour drive true combo on the day I died so I couldn’t really play/defend myself too much that day, but so it goes. I recognize that the “tell me who to vote for” into “vote for des even though she wasn’t in my solve” thing was a bad look, but I was really scrambling to play even a little bit that cycle.

Idk if I’m in the position to be giving advice necessarily (shoutout realiti) but I got 3/4 scum in my last solve so… for a game like this I found that paying attention too much to roles wasn’t helpful to me personally. I feel like if you get too caught up with the role madness thing it kind of distracts from the actual scumminess of players. Obviously you gotta pay attention to some things like neighborhood or innocent child but I thought that (somewhat) ignoring the minutiae helped me focus on who was actually behaving like scum. Didn’t stop me from misreading genisu (which seems like the beginning of the end looking back on it) but at least I got the other three!

Also you’re all welcome for me not using my N4 action and making things even more chaotic hahaha, the whole randomize someone’s targets thing was diabolical Celever. Thank you very much for hosting though! Very enjoyable game with everyone as always.

One last thing… 0-5 lifetime but who’s counting… just gotta keep playing I guess!
 
Congrats mafia. I'd like to shout out Tommy for having a perfect towncore midgame, phoopes for nailing 3/4 of the scumteam, and joey for his excellent reads even though the game was basically over. I'll also pat myself on the back for submitting my cop on fairy even though I died before it could activate. I thought town played fine as a whole and everybody did a good job projecting their towniness. Many people were obv town this game. I thought mafia was pretty blatantly openwolfing D4 onwards but town could not connect the dots and the evil voices eventually took over the thread.

I'm gonna pull a Yeti and give some critique in hopes that we can all become better, as I do believe that this should have been a town W. I'm not sure why any of genius, phoopes, or des were voted off. Genius is a normally sporadic player who was in line with his town meta and someone who (imo) was basically cleared after the bluedoom vote. Phoopes claimed his role D2 and empowered town on N1. Des was clearly trying to figure out their abilities alongside town in a way that would be very difficult to fake, and their insistence of never having rolled scum read incredibly genuine to me. Personally I wouldn't have voted out liquidrelief after his D2 pop-in but I feel like that vote was more understandable (but did not turn out to be correct). I also thought Tommy was strongly town, especially after the bluedoom vote which he had a heavy influence in.

Town came pretty close to voting off pulsar and had all four mafia members in their PoE at some point in the game, but it seemed that at the start of each day, we started anew and completely forgot what happened in the previous cycles. Running up pulsar and never voting her again was bizarre, especially because her claim was bogus and unprovable. Mafia took huge advantage of that and dominated the opening hours of each day, and town never held them accountable for their lack of voting commitments in previous cycles or noticed their sudden shift in behavior D4 onwards when victory was 1-2 misvotes away. We also completely seemed to forget any implications of our early claims - phoopes should have never been voted out given his role claim and behavior D2.

I think that town also needs to change the way that they read players. We tend to have a fixation on finding a "deepwolf" or "powerwolf" rather than pushing the people who are scummy. I thought that Tommy was pretty towny but it seems that people are overly paranoid of him despite him pushing mafia and genuinely trying to solve. I also think that we tend to scumread players who act erratically or have controversial opinions (genius, saber, des) and give players who fencesit and act inoffensively too many passes (fairy, AirC, etc). I myself am guilty of this too, but every single player has a different playstyle unique to them (both as town and scum), and that needs to be taken into consideration when making reads.

I thought mafia's role claims were pretty weak and not very provable but I wasn't following too closely to comment much on that. Regardless, nobody called them out on that so good on them for getting away with it. Overall, every town member had their bright spots this game but mafia just played better. See everybody next game.
are you able to give me some personal criticism as well? Always looking for ways to improve my towngame, i.e HOW to be less sporadic
 
ggs
i had a great time this game. definitely not just bc i was mafia but that probably helped being able to basically just hang out w cool people
i did i think at least somewhat achieve my like One Goal which was to be more active and hopefully i can build on that
 
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