Dear pulsar512b,
You are MKUltra.
MKUltra was a period of non-consensual human experimentation undertaken by the CIA. What makes MKUltra slightly more unique than the CIA’s current non-consensual human experimentation is that it was generally enacted upon its own citizens; nowadays western states tend to experiment on international populations using their wealth and lingering colonially entrenched global power to settle land in other countries called “military bases” that keep “accidentally” harming local civilian populations. Also noteworthy about MKUltra was that it was largely centred around LSD and, contrary to the traditional consensus produced in large part by MKUltra, LSD is awesome. You can use a dog to attack people but it doesn’t stop dogs collectively being awesome either.
[Passive 1: Black Site Programme]
Human experimentation and torture is a logistical nightmare! Like, nowadays it’s kinda a social taboo to spike someone with drugs and then wire their brain up to an electric thingy, for some reason. So finding somewhere where you can torture freely can be challenging. Luckily for MKUltra it was conducted by the USA during the Cold War, so you can just strongarm some foreign governments into giving you secret detention camps -- known casually as black sites -- to let you do the torture there. If they say no it’s because they’re communist, and we both know the US military has something to shoot about communism!
Your role is designed in a sort of… linear manner. You can only choose the target of your first Active ability, Active 1: State-Sanctioned Kidnapping. After targeting a player with this ability they will gain the Kidnapped status, and you will continue targeting them each night with subsequent Active abilities until they die or you use Active 1: State-Sanctioned Kidnapping again. Your abilities will be used in numerical order, progressing only to the next number the night after it was used successfully. If you kidnap another player, your ability usage against that player will begin again from Ability 1 into Ability 2 and so forth. This is also true if you kidnap the same player for a second time, your abilities start back at the beginning.
[Active 1: State-Sanctioned Kidnapping]
This role is biased! It’s not state-sanctioned kidnapping if they’re an enemy of the state. Y’know, enemies of the state, like communists or prisoners of war. Or, as one CIA agent so eloquently put it, someone “who can’t fight back”. Is it really oppression if they’re already oppressed? That’s just like, the status quo.
At night you may target a player with “Send a Diplomatic Escort to [PLAYER1]”. You will send CIA operatives to politely escort PLAYER1 to a hotel. PLAYER1 will love the hotel so much that they willingly and enthusiastically choose to stay there until you release them or they die. You can release PLAYER1 at any time by using this ability again, at which point the new target will take PLAYER1’s place in your black si-- hotel. This ability has no other effect beyond giving them the Kidnapped status.
[Active 2: Psychic Driving]
Psychic driving is kinda baby’s first psychiatric torture, and the only torture method pioneered by MKUltra to really find its place in wider culture and society since. It is, in a nutshell, listening to looped recordings of messages on repeat, oftentimes while unconscious or semi-conscious, in the hopes that the subject will internalise the messaging. And now people do this to themselves, turning the recording on before they sleep hoping it will help improve their usual mindset. Thanks CIA!
If you successfully used Active 1: State-Sanctioned Kidnapping last night, and don’t use it again tonight, you will target the Kidnapped player with this ability. While asleep, the Kidnapped player will loop a recording affirming that they “are a strong, powerful person, who can get rich if they simply work harder”. They will become motivated by this message and, in their next night, receive the following message: “You feel a surge of confidence. You may use one of your actions twice tonight.”. This does not affect the factional nightkill.
[Active 3: Hypnosis]
Hypnosis actually pre-dates MKUltra significantly, but in the pursuit of future brainwashing glory sometimes it’s wise to look to the past and the CIA sure did. I’d like to be hypnotised at some point, just to know what it’s really like and whether it really works. By all rational logic and observation it looks like it shouldn’t, and I feel like if it worked consistently there’d be way more clips on YouTube of people acting like dogs or whatever. But some people who’ve been hypnotised will swear confidently it’s real, so y’know. Uh anyway, the way MKUltra tried to use hypnosis was to induce amnesia, so that’s what you’ll be doing.
If you successfully used Active 2: Psychic Driving last night, and don’t use Active 1: State-Sanctioned Kidnapping tonight, you will target the Kidnapped player with this ability. The Kidnapped player will be induced with amnesia, and therefore will not receive night resolution at the end of the night. Instead, they will receive the following message: “You forgot what happened last night.”.
[Active 4: Trip]
Ohhh yeahhhh now we’re getting to the good stuff! Acid time baby! As I say, LSD’s kinda awesome would highly recommend. Honestly, MKUltra’s most lasting legacy to wider society is the damage the project did to LSD’s reputation. Acid has impressive medicinal properties, acting for many as the only mental health medication that makes a dent in their symptoms. It makes sense, since LSD’s effect on people is making underused or dormant neural connections fire and, at times, even establishing new permanent connections that never existed or atrophied past the point of utility. If brain doesn’t work good, change brain, might work better? Seems scientific to me.
If you successfully used Active 3: Hypnosis last night, and don’t use Active 1: State-Sanctioned Kidnapping tonight, you will target the Kidnapped player with this ability. What MKUltra was really about was inventing a “truth serum”, because obviously reality is a poorly written Sci-Fi novel, and that’s a real thing that could exist. In this game it does -- the Kidnapped player will, during their trip, tell you their alignment. You’re an alignment cop, congrats.
[Active 5: Electroconvulsive Therapy]
Incredibly, and I do mean incredibly, despite LSD’s genuine medicinal properties, firing straight up electricity through somebody’s brain was the practice from MKUltra that got adopted into wider medicine. ELECTROCUTION. TO THE SKULL. Don’t electrocute brains, kids.
If you successfully used Active 4: Trip last night, and don’t use Active 1: State-Sanctioned Kidnapping tonight, you will target the Kidnapped player with this ability. They will fucking die. Because you electrocuted their brain. What did you think would happen.
You are Mafia. You win if there are the same number of mafia remaining as town, or more.