It's not. It just sends it back.Maybe it's ability is more like Baton Pass?Anyone checked that?
My first-hand sources that I won't delve into confirm that:
- Emergency Exit is exactly like Wimp Out in every way and, unfortunately, activates immediately after taking the hit, not at the end of the turn. Meaning Golisopod might accomplish diddly-squat that turn.
- Emergency Exit activates only after the last hit of the multi-strike attack lands, not during the attack.
- if Golisopod enters the battle with less than 50% HP already, Emergency Exit doesn't activate any more - unless it heals and drops below 50% again.
- Sitrus Berry activates before the Ability, so it prevents Golisopod from getting switched if it heals enough.
- evolves from Wimpod at lv. 30 and getting it to that level is a major pain, though with badass payoff.
This is absolutely horrible. At least if it had a decent speed stat, it would make sense, but now theres a chance that it wont be able to attack.
I'm not sure why GameFreak is approaching this generation with such an anti-competitive demeanor.
Uh... other than this guy, Pyukumuku's literal lack of offensive moves, and Oricorio... where's the anti-competitive demeanor you are talking about?
Not so much anti-competitive, as it's just shafting a ton of new mons in terms of movepools and stats, speed in particular.
Welp.That's a bummer.It's not. It just sends it back.
I mean, between all of First Impression, Aqua Jet and Sucker Punch, I think I'm pretty sure the design was made in mind of forcing Golisopod to use priority moves, setting up a Swords Dance being something you either risk after switching in but hitting hard and not being out-sped if you do. As compared to, say, being bulky and speedy and able to just safely return all momentum after any attack it wants to use. It won't be OU material, but I can definitely see the risk-reward that was put into the design.This is absolutely horrible. At least if it had a decent speed stat, it would make sense, but now theres a chance that it wont be able to attack.
I'm not sure why GameFreak is approaching this generation with such an anti-competitive demeanor.
Did it myself. Takes about 40-47% off of a Mega Kangaskhan and a Fakeout from a MK will do about 22-26% to him.Anyone able to check the damage from a 90 damage, stab bug move on this guy? Like how much damage is he doing neutrally in comparison to like a Talonflame or like compared to a mega Kangaskhan Fakeout?.
+2 or +3 Priority, yeah. It was designed with Emergency Switch in mind. I don't see Golisopod going very high in tiers but if you play him right, he's an absolute monster. Good bulk, good moveset and tons of priority. His ability is something that you CAN play around too unlike other bad ones.Can anyone confirm with certainty that First Impression has priority like Fake Out, or is this speculation?
Also, to any mods: A thread with new attacks would be wonderful. This would help the community become familiarized with the new attacks, who learns them, what they do, and the more intricate mechanics behind them. I have yet to find any comprehensive info on all new moves in a single place besides data dump links a scarcely find.
He reminds me of Barbaracle in many ways; looks amazing on paper and has whatever it needs but bad in practice. Only now, Goli lacks tough claws and shell smash, and has a very dubious ability+2 or +3 Priority, yeah. It was designed with Emergency Switch in mind. I don't see Golisopod going very high in tiers but if you play him right, he's an absolute monster. Good bulk, good moveset and tons of priority. His ability is something that you CAN play around too unlike other bad ones.
He reminds me of Barbaracle in many ways; looks amazing on paper and has whatever it needs but bad in practice. Only now, Goli lacks tough claws and shell smash, and has a very dubious ability
Should do so, yes.Can you choose which pokémon will switch in?
Does Life Orb recoil, or recoil at all activate it?
Should do so, yes.
Because doubles is the name of the competitive game. All the official tourneys are doubles only, and GF has been anything but subtle about focusing its competitive balancing on that area. Singles hasn't been the focus for 2 generations now - Gen 7 just makes it more obvious. The 'competitive meta' that we play is OUR invention, concocted by extensive tinkering. GF has no stake in it whatsoever.This is absolutely horrible. At least if it had a decent speed stat, it would make sense, but now theres a chance that it wont be able to attack.
I'm not sure why GameFreak is approaching this generation with such an anti-competitive demeanor.