[WIN] Flower Paradise (Normal) - Fort Colorcastle and Jjayyfeather

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Sort of. Caw needs 1 chill within the next 2 rounds, so up to you as to if Caw attacks twice or Chills once and attacks once this round, M-Cam needs to toss Caw a heal, Mollux is going to Moonlight > Chill this round to dispel Vexing and stabilize her EN. MCY can do what he does, assuming he doesn't burn through too much EN on each attack (so like, only use moves like Incinerate and Flamethrower and below for now).

Attack count this round:
Caw - 1/2 | MCY - 2 | M-Cam - 1 | Mollux - 0

This means we might fall behind pace a little bit if Caw chills, since the optimum number of attacks per round is 5, but it's a minor setback.

Mega Camerupt: Heal Pulse (Cawmodore) > Heat Wave
Mollux: Moonlight > Chill
 
[12:22 AM]
BOTASBot 2.0: Peck (Move) - Type: Flying | Category: Physical | Target: Any Single Target | BAP: 4 | Acc: 1 | Energy Cost: 3 | Effect Chance: -- | Contact: Yes | Priority: 0 | Z-Bap: 10 | Combo Type: Elemental | Snatch: No | Magic Coat/Bounce: No Description: The user pecks the foe hard with a beak or horn. If combined with Fury Attack, all 5 hits will connect. If combined with Aerial Ace, Drill Peck, Drill Run, Horn Attack, Horn Drill, Megahorn, or Poison Jab, the combination will always score a critical hit.
[12:22 AM]
FortColors: %asbmove drill peck
[12:22 AM]
BOTASBot 2.0: Drill Peck (Move) - Type: Flying | Category: Physical | Target: Any Single Target | BAP: 8 | Acc: 1 | Energy Cost: 6 | Effect Chance: -- | Contact: Yes | Priority: 0 | Z-Bap: 16 | Combo Type: Elemental | Snatch: No | Magic Coat/Bounce: No Description: A dramatic spinning attack performed with a beak or spike.
[12:23 AM]
FortColors: 7en
[12:23 AM]
FortColors: that means I have to chill once/2r
[12:23 AM]
FortColors: might as well empty my tanks first

ok so


Mega Charizard Y
: Flamethrower (Shaymin) > Incinerate (Shaman)
Cawmodore: Peck (Shaymin) > Drill Peck (Shaymin)​
 
Round 8

Strained by the prolonged fight, the team tries to keep up a steady offense while making the best of its remaining energies.

[
CONSUMED] |Spe 136| HP 24/En 11 (+6 Attack, Intimidate (toggled), Soothing Aroma for 1 more action)
HP 90 / Atk 3 / Def 4 / SpA 3 / SpD 3 / Spe 136 (+24% Acc) | SC 3 / WC 3
Abilities: Intimidate, Volt Absorb, Big Pecks

[
CONSUMED] |Spe 115| HP 80/En 22
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
CONSUMED] |Spe 17| HP 95/En 16 (Mimic (Heal Pulse))
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force | Glyph of Ominous Wind

[
CONSUMED] |Spe 76| HP 96/En 24
HP 100 / Atk 1 / Def 3 / SpA 6 / SpD 4 / Spe 76 | SC 3 / WC 3
Abilities: Dry Skin, Illuminate | Glyph of Aqua Ring

HP 848/1265 [67% HP], Burned (4a)
Sun: 1 round left

Crit (1-625): 1410/10000
Peck (Shaymin): (4 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 5 [Scythe of Northern Winds]) * 1.5 + 12 [Stage Dif] = 23 damage, 2 energy

Speed tie: 1/2
Crit (1-625): 1961/10000
Burn (1-1000): 954/10000

Flamethrower (Shaymin): (9 [BP] + 3 [STAB] + 1 [Stat Dif] + 3 [Solar Power] + 3 [Sun]) * 1.5 = 29 damage, Shaymin is burned for 6 actions, 6 energy

Crit (1-625): 1110/10000
Air Slash (Cawmodore): (8 [BP] + 4.5 [Stat Dif]) * 0.67 = 8 damage

Target: 1/4
Soothing Aroma: Cawmodore's abilities are suppressed for 3 actions
Moonlight: 35 HP restored, 16 energy
Heal Pulse (Cawmodore): 20 HP restored, 14 energy

Shaymin suffers 2 damage from the burn
Fire Spin: Shaymin suffers 2 damage
Shaymin is freed from Fire Spin!
Solar Power: -1 HP
Dry Skin: -2 HP

Vexing Aroma faded!
-------------------------------------------------------------------------
Crit (1-625): 5243/10000
Drill Peck (Shaymin): (8 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 5 [Scythe of Northern Winds]) * 1.5 + 12 [Stage Dif] = 29 damage, 5 energy

Speed tie: 2/2
Crit (1-625): 2587/10000

Facade (Cawmodore): (14 [BP] + 3 [Stat Dif]) * 0.67 = 12 damage

Crit (1-625): 3042/10000
Incinerate (Shaymin): (6 [BP] + 3 [STAB] + 1 [Stat Dif] + 3 [Solar Power] + 3 [Sun]) * 1.5 = 24 damage, 3 energy
Chill: Restores 12 energy

Crit (1-625): 3451/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 1 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 1.5 = 29 damage, 6 energy

Sun for 1 more round

Shaymin suffers 2 damage from the burn
Solar Power: -1 HP
Dry Skin: -2 HP

Withering Miasma (8): Everyone's maximum energy is reduced by 48
Aggro threshold: 662
509
337
291
284


Fort Colorcastle JJayyFeather
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Details I missed in my analysis for last round... we need sun up again next round. I'd rather leave that to MCY, since MCam and Mollux need to be ready to heal. Just replace Flamethrower with a Chill to conserve some EN.

Alternatively, we could just do the rest of the raid without the sun, which shouldn't hurt our DPR too much.

Mega Camerupt: Chill > Heat Wave
Mollux: Heal Pulse (Cawmodore) > Chill

Zarator - wait to ref this until we figure out exactly what we're doing with MCY.
 
Round 9

The team's forces are slowly petering out, causing its offense to stifle somewhat. It does not help that, while Pineapple struggles to keep up with Shaymin's repeated attacks, the Camerupt now requires immediate attention from healers, as well.

[
CONSUMED] |Spe 136| HP 30/En 21 (+6 Attack, Intimidate (toggled))
HP 90 / Atk 3 / Def 4 / SpA 3 / SpD 3 / Spe 136 (+24% Acc) | SC 3 / WC 3
Abilities: Intimidate, Volt Absorb, Big Pecks

[
CONSUMED] |Spe 115| HP 79/En 31
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
CONSUMED] |Spe 17| HP 80/En 22 (Mimic (Heal Pulse), Vexing Aroma (0a))
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force | Glyph of Ominous Wind

[
CONSUMED] |Spe 76| HP 94/En 22
HP 100 / Atk 1 / Def 3 / SpA 6 / SpD 4 / Spe 76 | SC 3 / WC 3
Abilities: Dry Skin, Illuminate | Glyph of Aqua Ring

HP 768/1265 [61% HP], Burned (2a)
Sun: expired

Crit (1-625): 7092/10000
Peck (Shaymin): (4 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 5 [Scythe of Northern Winds]) * 1.5 + 12 [Stage Dif] = 23 damage, 2 energy

Speed tie: 1/2
Chill: Restores 12 energy

Crit (1-625): 1871/10000
Solar Beam (Cawmodore): (12 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.44 = 9 damage
Heal Pulse (Cawmodore): 23 HP restored, 14 energy
Chill: Restores 12 energy

Shaymin suffers 2 damage from the burn
Solar Power: -1 HP
Dry Skin: -2 HP
-------------------------------------------------------------------------
Chill: Restores 12 energy

Speed tie: 1/2
Crit (1-625): 9754/10000

Incinerate (Shaymin): (6 [BP] + 3 [STAB] + 1 [Stat Dif] + 3 [Solar Power] + 3 [Sun]) * 1.5 = 24 damage, 3 energy

Crit (1-625): 3984/10000
Air Slash (Cawmodore): (8 [BP] + 4.5 [Stat Dif]) * 0.67 = 8 damage
Chill: Restores 12 energy

Crit (1-625): 4715/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 1 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 1.5 = 29 damage, 6 energy

Sun expired

Shaymin suffers 2 damage from the burn

Withering Miasma (9): Everyone's maximum energy is reduced by 54

Target: 2/3
Vexing Aroma (Camerupt): The affected Pokemon takes 15 damage and will lose a cumulative 5 damage per action. Vexating Aroma is cancelled if the affected Pokemon has 90% HP or more at the end of an action (before Vexating Aroma damage, but after everything else)
Aggro threshold: 692
532
360
319
313


Fort Colorcastle JJayyFeather
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Mollux: Heal Pulse (Mega Camerupt) > Chill
Mega Camerupt: Chill > Heat Wave
IF Mega Charizard Y is affected by Soothing Aroma, THEN Sunny Day A1, Chill A2​

Fort Colorcastle do this:
Cawmodore: Pluck (Shaymin) > Peck (Shaymin)
Mega Charizard Y: Drought Command > Incinerate
IF you are affected by Soothing Aroma, THEN Fire Spin (Shaymin) A1, Incinerate A2
 
Cawmodore: Pluck (Shaymin) > Peck (Shaymin)
Mega Charizard Y: Drought Command > Incinerate
IF you are affected by Soothing Aroma, THEN Fire Spin (Shaymin) A1, Incinerate A2
[/quote]
 
Round 10

Pineapple keeps fighting back, but his allies are struggling to keep up with the Cawmodore while trying to keep everybody alive. On the contrary, Shaymin seems to suffer no tiredness or exhaustion, and its attacks keep following one another relentlessly.

[
CONSUMED] |Spe 136| HP 16/En 16 (+6 Attack, Intimidate (toggled), Soothing Aroma for 1 more action)
HP 90 / Atk 3 / Def 4 / SpA 3 / SpD 3 / Spe 136 (+24% Acc) | SC 3 / WC 3
Abilities: Intimidate, Volt Absorb, Big Pecks

[
CONSUMED] |Spe 115| HP 77/En 19
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
CONSUMED] |Spe 17| HP 100/En 28 (Mimic (Heal Pulse))
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force | Glyph of Ominous Wind

[
CONSUMED] |Spe 76| HP 90/En 20
HP 100 / Atk 1 / Def 3 / SpA 6 / SpD 4 / Spe 76 | SC 3 / WC 3
Abilities: Dry Skin, Illuminate | Glyph of Aqua Ring

HP 662/1265 [53% HP]
Sun: 3 rounds left

Crit (1-625): 3006/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 5 [Scythe of Northern Winds]) * 1.5 + 12 [Stage Dif] = 26 damage, 3 energy

Speed tie: 1/2
Drought (Command): Sun for 4 rounds, 9 energy

Crit (1-625): 6040/10000
SpD drop (1-1000): 6077/10000

Psychic (Cawmodore): (8 [BP] + 4.5 [Stat Dif]) * 0.67 = 8 damage

Target: 1/4
Soothing Aroma: Cawmodore's abilities are suppressed for 3 actions
Heal Pulse (Camerupt): 23 HP restored, 14 energy
Chill: Restores 12 energy

Shaymin suffers 2 damage from the burn
Solar Power: -1 HP
Dry Skin: -2 HP

Vexing Aroma faded!
-------------------------------------------------------------------------
Crit (1-625): 6561/10000
Peck (Shaymin): (4 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 5 [Scythe of Northern Winds]) * 1.5 + 12 [Stage Dif] = 23 damage, 2 energy

Speed tie: 1/2
Crit (1-625): 6272/10000

Incinerate (Shaymin): (6 [BP] + 3 [STAB] + 1 [Stat Dif] + 3 [Solar Power] + 3 [Sun]) * 1.5 = 24 damage, 3 energy

Crit (1-625): 7682/10000
SpD drop (1-4000): 4849/10000

Seed Flare (Cawmodore): (12 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.44 = 9 damage
Chill: Restores 12 energy

Crit (1-625): 5987/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 1 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 1.5 = 29 damage, 6 energy

Sun for 3 more rounds

Shaymin suffers 2 damage from the burn
Shaymin healed from the burn


Withering Miasma (10): Everyone's maximum energy is reduced by 60
Aggro threshold: 806
620
383
343
342
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
7 rounds left.
662/7 ~= 95 -> so we need to aim for that much damage per round, preferably more if possible. Given our output potential, that's about 4 attacks.

Let's aim for 5 attacks this round, with a Chill on both Mollux and Charizard while Mollux tosses a heal out.

Mollux: Heal Pulse (Cawmodore) > Chill
M-Camerupt: Ember (Shaymin) [23] > Heat Wave [29]

Fort Colorcastle use these
Cawmodore: Pluck (Shaymin) [26] > Peck (Shaymin) [23]
M-Charizard Y: Heat Wave [30] > Chill
 
Round 11

Pineapple is nearly wiped out by Shaymin's spectral gust, but the Mollux's heal keep him going somehow. However, the Charizard is suddenly engulfed in a noxious sporecloud and requires immediate assistance, as well!

[
CONSUMED] |Spe 136| HP 19/En 11 (+6 Attack, Intimidate (toggled))
HP 90 / Atk 3 / Def 4 / SpA 3 / SpD 3 / Spe 136 (+24% Acc) | SC 3 / WC 3
Abilities: Intimidate, Volt Absorb, Big Pecks

[
CONSUMED] |Spe 115| HP 60/En 25 (Vexing Aroma (0a))
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
CONSUMED] |Spe 17| HP 100/En 20 (Mimic (Heal Pulse))
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force | Glyph of Ominous Wind

[
CONSUMED] |Spe 76| HP 86/En 18
HP 100 / Atk 1 / Def 3 / SpA 6 / SpD 4 / Spe 76 | SC 3 / WC 3
Abilities: Dry Skin, Illuminate | Glyph of Aqua Ring

HP 534/1265 [43% HP]
Sun: 2 rounds left

Crit (1-625): 6526/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 5 [Scythe of Northern Winds]) * 1.5 + 12 [Stage Dif] = 26 damage, 3 energy

Speed tie: 2/2
Crit (1-625): 8148/10000
Stats boost (1-1000): 7789/10000

Ominous Wind (Cawmodore): 6 [BP] + 4.5 [Stat Dif] = 11 damage

Crit (1-625): 2968/10000
Burn (1-1000): 4318/10000

Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 1 [Stat Dif] + 3 [Solar Power] + 3 [Sun]) * 1.5 = 30 damage, 6 energy

Heal Pulse (Cawmodore): 23 HP restored, 14 energy

Crit (1-625): 9873/10000
Ember (Shaymin): (4 [BP] + 3 [STAB] + 1 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 1.5 = 20 damage, 2 energy

Solar Power: -1 HP
Dry Skin: -2 HP
-------------------------------------------------------------------------
Crit (1-625): 5140/10000
Peck (Shaymin): (4 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 5 [Scythe of Northern Winds]) * 1.5 + 12 [Stage Dif] = 23 damage, 2 energy

Speed tie: 1/2
Chill: Restores 12 energy

Crit (1-625): 2730/10000
SpD drop (1-4000): 7389/10000

Seed Flare (Cawmodore): (12 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.44 = 9 damage
Chill: Restores 12 energy

Crit (1-625): 7372/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 1 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 1.5 = 29 damage, 6 energy

Sun for 2 more rounds

Target: 1/3
Vexing Aroma (Charizard): The affected Pokemon takes 15 damage and will lose a cumulative 5 damage per action. Vexating Aroma is cancelled if the affected Pokemon has 90% HP or more at the end of an action (before Vexating Aroma damage, but after everything else)

Withering Miasma (11): Everyone's maximum energy is reduced by 66
Aggro threshold: 920
707
406
391
373


Fort Colorcastle JJayyFeather
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Plan of action at the moment: This will be the last Vexing Aroma we dispel. It's costing too much EN to keep dispelling and we only have a maximum of 5 rounds after this one anyways.

With Peck dealing 23 DMG and Incinerate doing 24 DMG, Shaymin lands at 487 HP. Assuming we ignore Vexing Aroma for the rest of the Raid, not replacing sun either because that costs a ton of EN as well, we'll probably need all 5 of those rounds, and to not hold much back if we can afford it, averaging a little more than 100 DMG per round.

Let me know if you have any other suggestions or any problems with the plan I've sort of made up in my mind.

M-Cam:
Heal Pulse (M-Charizard Y) > Chill
Mollux: Heal Pulse (Cawmodore) > Chill

Fort Colorcastle
Cawmodore: Chill > Peck
M-Charizard Y: Roost > Incinerate
 
Round 12

Keeping Regulus alive requires the team's collective efforts, weakening its offense significantly. What's worse, the miasma has almost entirely covered the whole battlefield by now, making it hard for the Pokemon to breathe effectively.

[
CONSUMED] |Spe 136| HP 23/En 21 (+6 Attack, Intimidate (toggled))
HP 90 / Atk 3 / Def 4 / SpA 3 / SpD 3 / Spe 136 (+24% Acc) | SC 3 / WC 3
Abilities: Intimidate, Volt Absorb, Big Pecks

[
CONSUMED] |Spe 115| HP 98/En 11
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
CONSUMED] |Spe 17| HP 100/En 18 (Mimic (Heal Pulse), Soothing Aroma for 1 more action)
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force | Glyph of Ominous Wind

[
CONSUMED] |Spe 76| HP 82/En 16
HP 100 / Atk 1 / Def 3 / SpA 6 / SpD 4 / Spe 76 | SC 3 / WC 3
Abilities: Dry Skin, Illuminate | Glyph of Aqua Ring

HP 482/1265 [39% HP]
Sun: 1 round left

Chill: Restores 12 energy

Speed tie: 2/2
Crit (1-625): 7940/10000
SpD drop (1-4000): 4207/10000

Seed Flare (Cawmodore): (12 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.44 = 9 damage

Target: 3/4
Soothing Aroma: Camerupt's abilities are suppressed for 3 actions
Roost: 20 HP restored, 11 energy
Heal Pulse (Cawmodore): 23 HP restored, 14 energy
Heal Pulse (Charizard): 20 HP restored, 14 energy

Solar Power: -1 HP
Dry Skin: -2 HP

Vexing Aroma faded!
-------------------------------------------------------------------------
Crit (1-625): 3666/10000
Peck (Shaymin): (4 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 5 [Scythe of Northern Winds]) * 1.5 + 12 [Stage Dif] = 23 damage, 2 energy

Speed tie: 2/2
Crit (1-625): 390/10000

Solar Beam (Cawmodore, Critical Hit): (12 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Crit]) * 0.44 = 10 damage

Crit (1-625): 119/10000
Incinerate (Shaymin, Critical Hit): (6 [BP] + 3 [STAB] + 1 [Stat Dif] + 3 [Solar Power] + 3 [Sun] + 3 [Crit]) * 1.5 = 29 damage, 3 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Sun for 1 more round

Withering Miasma (12): Everyone's maximum energy is reduced by 72
Aggro threshold: 965
742
429
422
411


Fort Colorcastle JJayyFeather
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Alright, now we move to the offensive.

4.5 rounds to go, means we have a total of 36a at the maximum, assuming no deaths. This means we in theory just need 20 of those actions to deal ~24 DMG.

Things to note:
- We can't bother with Sun or Vexing Aroma I would think, unless we somehow spare the actions and the EN.
- Cawmodore should only need to chill like, once more maximum this whole raid if I'm not mistaken
- I'm going to continue to have Mollux keep Cawmodore alive for now, tossing it an Aqua Ring and chilling to keep Mollux at a stable EN level.

Total DMG this round: 107, with 4 coming in next round. Leaves Shaymin at 375 (basically 371)

Mollux: Aqua Ring (Cawmodore) > Chill
Mega Camerupt: Eruption [33] > Chill

Fort Colorcastle
Cawmodore: Pluck (Shaymin) [26] > Peck (Shaymin) [23]
Mega Charizard Y: Fire Spin (Shaymin) [21+8] > Chill
Edit @ Fort below: Yep both has it and the glyph I attached to it for the purposes of healing :3
 
Last edited:
Round 13

Nailah surrounds Pineapple in a regenerating veil of water, allowing the team some breathing room to rest and keep attacking Shaymin. The Legendary Pokemon keep firing off powerful shockwaves and slashes but the Cawmodore shrugs them off like they were nothing. The Mollux, on the other hand, is suddenly enveloped in a cloud of toxic spores!

[
CONSUMED] |Spe 136| HP 16/En 16 (+6 Attack, Intimidate (toggled), Aqua Ring for 4 more actions)
HP 90 / Atk 3 / Def 4 / SpA 3 / SpD 3 / Spe 136 (+24% Acc) | SC 3 / WC 3
Abilities: Intimidate, Volt Absorb, Big Pecks

[
CONSUMED] |Spe 115| HP 96/En 19
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
CONSUMED] |Spe 17| HP 100/En 22 (Mimic (Heal Pulse))
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force | Glyph of Ominous Wind

[
CONSUMED] |Spe 76| HP 63/En 19 (Vexing Aroma (0a))
HP 100 / Atk 1 / Def 3 / SpA 6 / SpD 4 / Spe 76 | SC 3 / WC 3
Abilities: Dry Skin, Illuminate | Glyph of Aqua Ring

HP 375/1265 [30% HP], Fire Spin (2a)
Sun: expired

Crit (1-625): 1777/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 5 [Scythe of Northern Winds]) * 1.5 + 12 [Stage Dif] = 26 damage, 3 energy

Speed tie: 2/2
Crit (1-625): 7948/10000
SpD drop (1-4000): 6295/10000

Seed Flare (Cawmodore): (12 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.44 = 9 damage

Crit (1-625): 740/10000
Fire Spin (Shaymin): (4 [BP] + 3 [STAB] + 1 [Stat Dif] + 3 [Solar Power] + 3 [Sun]) * 1.5 = 21 damage, Shaymin is trapped for 4 actions, 4 energy
Aqua Ring (Cawmodore): Aqua Ring for 6 actions, 9 energy

Crit (1-625): 6076/10000
Eruption (Shaymin): (15 [BP] + 3 [STAB] + 1 [Stat Dif] + 3 [Sun]) * 1.5 = 33 damage, 7 energy


Solar Power: -1 HP
Dry Skin: -2 HP
Aqua Ring: Cawmodore restores 5 HP
Fire Spin: Shaymin suffers 2 damage
-------------------------------------------------------------------------
Crit (1-625): 2360/10000
Peck (Shaymin): (4 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 5 [Scythe of Northern Winds]) * 1.5 + 12 [Stage Dif] = 23 damage, 2 energy

Speed tie: 1/2
Chill: Restores 12 energy

Crit (1-625): 2423/10000
Air Slash (Cawmodore): (8 [BP] + 4.5 [Stat Dif]) * 0.67 = 8 damage
Chill: Restores 12 energy
Chill: Restores 12 energy

Solar Power: -1 HP
Dry Skin: -2 HP
Aqua Ring: Cawmodore restores 5 HP
Fire Spin: Shaymin suffers 2 damage

Sun expired

Withering Miasma (13): Everyone's maximum energy is reduced by 78

Target: 3/3
Vexing Aroma (Mollux): The affected Pokemon takes 15 damage and will lose a cumulative 5 damage per action. Vexating Aroma is cancelled if the affected Pokemon has 90% HP or more at the end of an action (before Vexating Aroma damage, but after everything else)
Aggro threshold: 1095
842
447
444
439


Fort Colorcastle JJayyFeather
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Dammit, I wanted that Vexing Aroma on any other available target...

Nonetheless, we should be fine. Mollux has 5 actions to live, barring any spread moves for some ungodly reason.

We should be able to take down Shaymin in that time. Assuming 5 actions, we need 75 DPA. Which is a bit high, so we'll play for 6.

Mollux: Heat Wave [26] > Ember (Shaymin) [17]
Mega Camerupt: Heal Pulse (Cawmodore) > Ember (Shaymin) [15]

Fort Colorcastle these are for you :)
Mega Charizard Y: Air Slash (Shaymin) [18] > Incinerate (Shaymin) [15]
Cawmodore: Drill Peck (Shaymin) [29] > Pluck (Shaymin) [26]
DMG this round: 26+17+15+18+15+29+26 = 146
 
Round 14

The raid team finally drops all cautions and launches a last ditch offense, trying to take down the enemy before being fully engulfed in the noxious mist. Shaymin keeps blasting Pineapple relentlessly, but the Cawmodore shrugs off the blows with ease.

[
CONSUMED] |Spe 136| HP 29/En 8 (+6 Attack, Intimidate (toggled), Aqua Ring for 2 more actions)
HP 90 / Atk 3 / Def 4 / SpA 3 / SpD 3 / Spe 136 (+24% Acc) | SC 3 / WC 3
Abilities: Intimidate, Volt Absorb, Big Pecks

[
CONSUMED] |Spe 115| HP 96/En 11
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
CONSUMED] |Spe 17| HP 100/En 6 (Mimic (Heal Pulse))
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force | Glyph of Ominous Wind

[
CONSUMED] |Spe 76| HP 48/En 11 (Vexing Aroma (2a), Soothing Aroma for 1 more action)
HP 100 / Atk 1 / Def 3 / SpA 6 / SpD 4 / Spe 76 | SC 3 / WC 3
Abilities: Dry Skin, Illuminate | Glyph of Aqua Ring

HP 225/1265 [18% HP]
Sun: expired

Crit (1-625): 1022/10000
Drill Peck (Shaymin): (8 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 5 [Scythe of Northern Winds]) * 1.5 + 12 [Stage Dif] = 29 damage, 5 energy

Speed tie: 2/2
Crit (1-625): 1354/10000
SpD drop (1-1000): 7801/10000

Psychic (Cawmodore): (8 [BP] + 4.5 [Stat Dif]) * 0.67 = 8 damage

Target: 4/4
Soothing Aroma: Mollux's abilities are suppressed for 3 actions

Crit (1-625): 8603/10000
Air Slash (Shaymin): (8 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 18 damage, 5 energy

Hit (1-9000): 918/10000
Crit (1-625): 5623/10000
Burn (1-1000): 9071/10000

Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 4 [Inherited Bishop's Mallet]) * 1.5 = 26 damage, 6 energy
Heal Pulse (Cawmodore): 20 HP restored, 14 energy

Aqua Ring: Cawmodore restores 5 HP
Fire Spin: Shaymin suffers 2 damage
Vexing Aroma: Mollux suffers 5 damage
-------------------------------------------------------------------------
Crit (1-625): 7885/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 5 [Scythe of Northern Winds]) * 1.5 + 12 [Stage Dif] = 26 damage, 3 energy

Speed tie: 2/2
Crit (1-625): 5074/10000
SpD drop (1-4000): 8704/10000

Seed Flare (Cawmodore): (12 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.44 = 9 damage

Crit (1-625): 3344/10000
Incinerate (Shaymin): (6 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 15 damage, 3 energy

Crit (1-625): 5823/10000
Burn (1-1000): 9163/10000

Ember (Shaymin): (4 [BP] + 3 [STAB] + 4 [Inherited Bishop's Mallet]) * 1.5 = 17 damage, 2 energy

Crit (1-625): 9876/10000
Ember (Shaymin): (4 [BP] + 3 [STAB] + 1 [Stat Dif] + 2 [Sheer Force]) * 1.5 = 15 damage, 2 energy

Aqua Ring: Cawmodore restores 5 HP
Fire Spin: Shaymin suffers 2 damage
Shaymin is freed from Fire Spin!
Vexing Aroma: Mollux suffers 10 damage

Withering Miasma (14): Everyone's maximum energy is reduced by 84
Aggro threshold: 1237
951
493
479
474


Fort Colorcastle JJayyFeather
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Mollux: Sludge Bomb (Shaymin) [24] > Fire Spin (Shaymin) [17+2*4]
M-Camerupt: Chill > Flamethrower (Shaymin) [23]

Fort Colorcastle use these
M-Charizard Y: Fire Blast (Shaymin) [23] > Chill
Cawmodore: Drill Peck (Shaymin) [29] > Chill
Almost there...
Mollux: Overheat (Shaymin) [30] > KO'd
M-Camerupt: Eruption [29] > Flamethrower (Shaymin) [23]

M-Charizard Y: Blast Burn (Shaymin) [29] > Incinerate [15]
Cawmodore: Sky Attack (Shaymin) [38] > Drill Peck [29]
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top