[Won by Lord Jesseus due to DQ] Battle! Lord Jesseus vs Timmetmannetje (ref: Zarator)


Dynamite (Vulpix)
HP 52
Energy 40
Items: None
Other: None


Abra (Tau)
HP 65
Energy 79
Items: None
Other: Light Screen (lasting for 4 more actions)

Dynamite quickly dashes forward and strikes Abra and blinding speed. The Quick Attack really seem to please Tau, because he start applauding his opponent with a cheerful attitude. The Vulpix is so enjoyed that he decides to repeat his last move and falls for the Encore.

Overjoyed and excited, Dynamite bounces again and hits the Abra with another Quick Attack. Tau starts to suffer the hits, but acts according to the plan of his trainer and fires off a small Charge Beam at his opponent. The accumulated electricity causes the Abra to raise his Special Attack.

Atempting to dodge Vulpix's next move, Tau concentrates his mind and Teleports away. However, Dynamite is faster and strikes him with a third Quick Attack before he teleports away.


Dynamite (Vulpix)
HP 44
Energy 25
Items: None
Other: None


Abra (Tau)
HP 53
Energy 57
Items: None
Other: Light Screen (lasting for 1 more action), +1 Special Attack

Timmetmannetje goes first now.
 
Good job Dynamite! Now it's time to ram trough him with Payback! follow quick with a Tail whip to lower it's defenses enough to fire off another super strong Payback Attack! Hopefully that will give us the lead again.

Payback~Tailwhip~Payback
 
Ok first I want you to use Teleport to avoid Payback. He got you with quick attack but this should end up differently. Next let him Tail Whip you as you smacj him in the face with Psychic - try to use the psychic power to throw him into a pool if you can. Finally, use Encore to force him into another Tail Whip, now and also in the next round. Better yet, he'll be getting pretty low on energy after that.

Teleport~Psychic~Encore
 

Dynamite (Vulpix)
HP 44
Energy 25
Items: None
Other: None


Abra (Tau)
HP 53
Energy 57
Items: None
Other: Light Screen (lasting for 1 more action), +1 Special Attack

Angered for the trick played by Tau against her, Dynamite decides it's Payback time. The Abra begs to differ, though. With excellent mental reflexes he easily Teleports beyond the move (if anyone here is thinking to a Mage Blinking through a nasty attack in World of Warcraft, I love you).

Without wasting time, Tau concentrates his mind energies and slams Dynamite with Psychic powers. The Vulpix wails in pain, and wags cutely her tail. The Abra is infatuated with the Tail Whip'sfluffy movements, and his Defense is lowered by (1) stage.

Tau seems to really like the show, and claps excitedly. The Vulpix, cheerful at the idea of an Encore, seconds the motion and Tail Whips again.


Dynamite (Vulpix)
HP 27
Energy 9
Items: None
Other: Encored for (2) more actions


Abra (Tau)
HP 53
Energy 33
Items: None
Other: Defense lowered by (2) stages

Lord Jesseus goes first now
 

Dynamite (Vulpix)
HP 27
Energy 9
Items: None
Other: Encored for (2) more actions


Abra (Tau)
HP 53
Energy 33
Items: None
Other: Defense lowered by (2) stages

Tau decides it's time to end the confrontation. Dynamite... well, she's wagging happily her furry tail. A Tail Whip can be worth a thousand hugs, I'd guess.

While the Vulpix shows off all her cuteness, the Abra shows off all his smartness and smack the opponent around with Psychic powers, following up with a Charged Beam which overload his tiny body with electricity and raises his Special Attack by (1) stage.

On the verge of defeat and with no energy left, Dynamite comes to her senses, and attempts to retaliate, but Tau is faster, and finally knocks her out with a Psychic wave, leaving her on the ground, fainted. However, the Abra starts to feel tired and exhausted too...


Dynamite (Vulpix)
HP 0
Energy N/A
Items: None
Other: Knocked Out

Abra (Tau)
HP 53
Energy 16
Items: None
Other: Defense lowered by (3) stages, +1 Special Attack

Timmetmannetje goes first now. Send out your last Pokémon and issue his actions.
 
Ok so that's going to hurt you.
A lot.
We could try pranding around with teleport but I don't think you have the energy. So let's just go all out until the finish line.

Psychic~Charge Beam~Psychic
 

Snubbull(*) Brutus (M)
Nature: Brave (Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.


Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: **** (+1)
Def: **
SpA: **
SpD: **
Spe: 26(-1)

EC: 0/4
MC: 0
DC: 0/5

Abilities:
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Run away (Innate)This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Attacks:
Ice Fang(*)
Fire Fang(*)
Thunder Fang(*)
Tackle(*)
Scary face(*)
Tail whip(*)
Charm(*)
Bite(*)
Lick(*)
Headbutt(*)
Roar(*)
Close Combat(*)
Mimic(*)
Crunch(*)
Wild Charge(*)
Earthquake(*)
Flamethrower(*)



Abra (Tau)
HP 53
Energy 16
Items: None
Other: Defense lowered by (3) stages, +1 Special Attack

Tau is visibly exhausted as Timmetmannetje sends out his last Pokémon, the mighty Brutus. This is where you wonder how cuteness and manliness could get mixed up so well.

The Snubbull runs towards his opponent, the mouth wide open. The Abra desperately attempts to stop his charge with Psychic attacks, but the hit, despite his power, doesn't phaze Brutus much. An intense cry of pain comes from Tau as his opponent plow through his skin with a violent Crunch.

The Abra attempts to get some room bewteen him and his foe, and emits a thin ray of electricity at his opponent. The Charge Beam leaves some scorches on the skin of Brutus, who retaliates with a vicious Bite.

Tau then tries to blast the Snubbull with his Psychic power again, but even this last ditch effort is too much for his remaining forces. The same cannot be said for Brutus, who runs up there to finish poor Abra with a ferocious Crunch, but death comes from above, as a rock falls from the ceiling and knocks Tau down to the cold hard ground.


Snubbull (Brutus)
HP 71
Energy 92
Item: None
Other: None


Abra (Tau)
HP 0
Energy N/A
Items: None
Other: Knocked Out

Lord Jesseus, send out your last Pokémon and issue his actions
 
Ok Iota, it's down to you! First off, Disable that nasty Crunch. Follow up with Will-o-Wisp to lessen the overall blow of his attacks. If you succeed, hit him with Sludge Bomb, otherwise try Will-o-Wisp again.

Disable~Will-o-Wisp~Sludge Bomb or Will-o-Wisp if not burnt.
 
Good job Brutus! Now lets get that tiny bit of gas ans show your True powers! Use this three attacks and quickly switch them so that cloudlike toxic has no chance of escape!

Bite~Thunder Fang~Bite
 

Snubbull (Brutus)
HP 71
Energy 92
Item: None
Other: None


Gastly(*) [Iota] (Female)
Nature: Timid (+Spe, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-1)
Def: **
SpA: ****
SpD: **
Spe: 92 (+15%)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)

Explosion(*)
Will-O-Wisp(*)
Disable(*)

Thunderbolt(*)
Shadow Ball(*)
Sludge Bomb(*)


Iota promptly enters the battlefield, ready to pick up the slack. Afraid of following his fellow's destiny, the Gastly immediately Disables Crunch from Brutus' memory. The Snubbull seems to be able to use his mouth in many other ways, though (please don't look for hidden meanings here...). Dashing forward with his jaws wide open, he Bites into Gastly's ethereal body, damaging him significantly.

Worried about being worn down quickly, Iota conjures some eerie blue flames to scorch Brutus. The Will-o-wisp hit without fail, and the Snubbull wails in pain as he gets burned. Still, he bites again into Gastly's gaseous substance with his Thunder Fangs.

The Gastly tries to look for the distance, and throw a deadly Sludge Bomb at Brutus, managing to score a critical hit. In a desperate rage, the Snubbull leaps in again and strike his opponent with another Bite.


Snubbull (Brutus)
HP 53
Energy 78
Item: None
Other: Disabled from using Crunch for (3) more actions, Burned


Gastly (Iota)
HP 64
Energy 81
Item: None
Other: None

Timmetmannetje goes first now
 
Alright. Brutus we have to finish it here and now! full charge try to knock him at the wall so he can't escape your powers!

Bite~Wild charge~Bite
 
Ok, I'm not sure whether or not you can disable more than one move. The Audit thread doesn't say you can't, but to be on the safe side I'm going to give two sets of commands depending on whether or not its allowed.

If two moves can be disabled:
Disable the Bite he used last round to trip him up something fierce. Follow up by firing a Confuse Ray as he comes toward you with his charge. Finally, as he fails to bite you again, Sludge Bomb him again and hope to add on another status.

If I can't use Disable twice:
When he tries to bite you, mess him up with a Confuse Ray. After that, fight fire with fire, or rather electric with electric by using Thunderbolt. Finish up with the infamous STAB sludge bomb. If we get really lucky he'll have three permanent statuses at the end of the round, an amusing thought.
 
(You can Disable only 1 move per time, I asked DK on this)


Snubbull (Brutus)
HP 53
Energy 78
Item: None
Other: Disabled from using Crunch for (3) more actions, Burned


Gastly (Iota)
HP 64
Energy 81
Item: None
Other: None

Hurt by the constant "kisses" from his opponent, Iota fires a multicolored beam to confuse him. The Confuse Ray induces severe confusion (6 actions) on the Snubbull - who, blinded by the weird lights, hurts himself in confusion.

The Gastly cheers and adds insult to injury by firing a flashy Thunderbolt at Brutus, who again can't help but hitting himself in confusion.

Evilness is not something Gastly are short of, and Iota makes no exception. Without any sign of mercy, he blasts the poor Snubbull with a Sludge Bomb. Luckily for the latter, he manages to shrug off the confusion and strike the foe with a vicious Bite. However, his forces start to fade...


Snubbull (Brutus)
HP 5
Energy 75
Item: None
Other: Burned


Gastly (Iota)
HP 55
Energy 54
Item: None
Other: None

Lord Jesseus goes first now.
 
EXPLOSION! Kidding.
This should only take one shot, but just in case, alternate between Sludge Bomb and Thunderbolt.

Sludge Bomb~Thunderbolt~Sludge Bomb
 
I think Tim is a fair bit out of the DQ time by now, shouldn't he be disqualified?
It's kind of annoying since I was just about to score a KO counter, but I really want to start some more battles too.
 

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