this is going to be one massive post...i mean massive
Defensively Weak
ok, being 2x to something counts as one, being 4x to something counts as 2 (example, Grass/Psychic has 7 weakness, but one is a 4x weakness to bug, so it gets a 8 weakness, i mean, being weak to seven types is better than being weak to seven types when one is a 4x), and doubles are not typed twice, like rock/ground and ground/rock
the number in () next to the typing is the number of different weaknesses the type has
8-Grass/Psychic (7), Ice/Grass (7), Ground/Rock (7), Bug/Grass (7)
7-Grass/Dark (6), Rock/Psychic (7)
6-Fire/Rock (4), Grass/Fighting (5), Grass/Flying (5), Ice/Psychic (6), Ground/Psychic (6), Bug/Flying (5), Dark/Ice (5)
5-Grass (5), Rock (5), Water/Psychic (5), Water/Rock (4), Grass/Ground (4), Ice/Ground (5), Ice/Flying (4), Ice/Ghost (5), Psychic/Flying (5), Bug/Ghost (5), Rock/Flying (5), Rock/Steel (3), Ghost/Flying (5), Dragon/Psychic (5)
4-Ice (4), Fire/Fighting (4), Fire/Flying (3), Fire/Steel (3), Water/Ice (4), Water/Fighting (4), Water/Dark (4), Electric/Steel (3), Grass/Poison (4), Poison/Fighting (3), Poison/Ground (4), Poison/Flying (4), Poison/Bug (4), Bug/Fighting (3), Bug/Ground (4), Rock/Grass (4), Ghost/Poison (4), Ghost/Dragon (4), Dragon/Flying (3), Dark/Fire (4), Steel/Ground (4)
3-Fire (3), Ground (3), Flying (3), Psychic (3), Bug (3), Steel (3), Normal/Water (3), Normal/Flying (3), Fire/Ground (2), Water/Grass (3), Water/Poison (3), Water/Flying (2), Water/Steel (3), Electric/Ghost (3), Fighting/Steel (3), Ground/Flying (2), Ground/Dragon (2), Bug/Water (3), Bug/Rock (3), Dark/Flying (3)
2-Water (2), Fighting (2), Poison (2), Ghost (2), Dragon (2), Dark (2), Normal/Psychic (2), Water/Electric (2), Water/Ground (2), Electric/Flying (2), Fighting/Psychic (2), Bug/Steel (1), Steel/Flying (2), Steel/Psychic (2), Steel/Dragon (2)
1-Normal, Electric, Water/Dragon, Poison/Dark
0-Ghost/Dark
Defensively Resistant
same as above for resistances, immunity will not be added to this
+1 for a .5 resistance, +2 for a .25 resistance
number in () shows how many types it's actually resistant to (like resisting 6 types while having a double resistance, single types will not have this, as well as type comboes for 1 or no resistances)
14-Fire/Steel (10), Electric/Steel (12)
13-Water/Steel (11)
12-Fighting/Steel (9), Steel/Dragon (11)
11-Steel, Rock/Steel (9), Steel/Flying (9)
10-Bug/Steel (9), Steel/Ground (9)
9-Steel/Psychic (8)
7-Fire/Fighting (6), Fire/Flying (5), Fire/Rock (6), Water/Fighting (7), Water/Poison (7), Poison/Fighting (6), Poison/Flying (4), Bug/Grass (5),
6-Water/Electric (5), Water/Psychic (6), Water/Rock (5), Water/Dark (6), Grass/Fighting (6), Grass/Psychic (6), Grass/Dark (6), Poison/Bug (4), Ground/Rock (5), Rock/Dark (6), Ghost/Dragon (6), Dragon/Flying (5), Dragon/Psychic (6), Dark/Fire (6)
5-Fire, Water/Flying (5), Water/Dragon (3), Electric/Flying (5), Electric/Ghost (5), Grass/Poison (4), Poison/Ground (4), Bug/Water (5), Bug/Fighting (5), Bug/Flying (3), Rock/Flying (5), Rock/Psychic (5), Ghost/Poison (3),
4-Water, Grass, Poison, Rock, Dragon, Normal/Water (4), Fire/Ground (4), Water/Grass (3), Water/Ground (4), Grass/Flying (3), Ice/Grass (4), Poison/Dark (4), Ground/Psychic (4), Psychic/Flying (3), Bug/Ghost (4), Ghost/Flying (3),
3-Electric, Fighting, Flying, Bug, Water/Ice (2), Ice/Ghost (3), Ground/Flying (3), Ground/Dragon (3), Bug/Ground (3), Dark/Ice (3), Dark/Flying (3)
2-Ground, Psychic, Ghost, Dark, Normal/Flying (2), Grass/Ground (2), Ice/Flying (2), Ice/Psychic (2), Fighting/Psychic (2), Bug/Rock (2), Rock/Grass (2)
1-Ice, Normal/Psychic, Ice/Ground, Ghost/Dark
0-Normal
Defensively Immune
just 1 point is given for each immunity
3-Ghost/Flying, Ghost/Dark
2-Ghost, Normal/Flying, Electric/Ghost, Ice/Ghost, Ground/Flying, Bug/Ghost, Ghost/Poison, Ghost/Dragon, Dark/Flying, Steel/Ground, Steel/Flying
1-Normal, Ground, Flying, Dark, Steel, Normal/Water, Normal/Psychic, Fire/Ground, Fire/Flying, Fire/Steel, Water/Ground, Water/Flying, Water/Steel, Water/Dark, Electric/Flying, Electric/Steel, Grass/Ground, Grass/Flying, Grass/Dark, Ice/Ground, Ice/Flying, Fighting/Steel, Poison/Ground, Poison/Flying, Poison/Dark, Ground/Psychic, Ground/Rock, Ground/Dragon, Psychic/Flying, Bug/Ground, Bug/Flying, Bug/Steel, Rock/Flying, Rock/Dark, Rock/Steel, Dragon/Flying, Dark/Fire, Dark/Ice, Steel/Psychic, Steel/Dragon
0-Fire, Water, Electric, Grass, Ice, Fighting, Poison, Psychic, Bug, Rock, Dragon, Fire/Fighting, Fire/Rock, Water/Electric, Water/Grass, Water/Ice, Water/Fighting, Water/Poison, Water/Psychic, Water/Rock, Water/Dragon, Grass/Fighting, Grass/Poison, Grass/Psychic, Ice/Grass, Ice/Psychic, Fighting/Psychic, Poison/Fighting, Poison/Bug, Bug/Water, Bug/Grass, Bug/Fighting, Bug/Rock, Rock/Grass, Rock/Psychic, Dragon/Psychic
Defensively Neutral
same as for strong and weak, now for neutral
basically, it shows how reactive a type combo is
1-Electric/Steel
2-Steel, Water/Steel, Steel/Ground
3-Fire/Steel, Steel/Dragon
4-Grass/Psychic, Grass/Dark, Fighting/Steel, Rock/Dark, Rock/Steel, Steel/Flying
5-Ground/Rock, Rock/Psychic, Ghost/Dragon
6-Water/Fighting, Water/Psychic, Grass/Fighting, Ice/Grass, Ground/Psychic, Bug/Grass, Bug/Ghost, Bug/Steel, Rock/Flying, Ghost/Flying, Dragon/Psychic, Dark/Fire, Steel/Psychic
7-Fire/Fighting, Fire/Rock, Water/Poison, Electric/Ghost, Ice/Ghost
8-Grass, Rock, Fire/Flying, Water/Rock, Grass/Flying, Poison/Fighting, Poison/Ground, Poison/Flying, Psychic/Flying, Bug/Flying, Ghost/Poison, Dragon/Flying, Dark/Ice
9-Fire, Normal/Water, Water/Flying, Electric/Flying, Grass/Poison, Ice/Psychic, Poison/Bug, Bug/Water, Bug/Fighting, Bug/Ground, Dark/Flying
10-Flying, Normal/Flying, Fire/Ground, Water/Electric, Grass/Ground, Ice/Ground, Ice/Flying, Ground/Flying, Ground/Dragon
11-Water, Poison, Ground, Bug, Ghost, Dragon, Water/Grass, Water/Ice, Water/Ground, Poison/Dark, Rock/Grass
12-Ice, Fighting, Psychic, Dark, Bug/Rock
13-Electric, Normal/Psychic, Water/Dragon, Ghost/Dark
15-Normal
Offensively Strong
Same format as above, but now for STAB attacks
56-Fire/Ground (49)
50-Fire/Fighting (44)
34-Ice (29)
32-Ground (28), Rock (29)
31-Fire (28)
28-Fighting (25)
26-Flying (23), Normal/Flying (23)
24-Water (21), Normal/Water (21)
23-Electric (22)
21-Bug (19)
19-Grass (16)
16-Ghost, Dark
15-Psychic (14), Normal/Psychic (14)
14-Steel
8-Poison
6-Dragon
0-Normal
finish later